This review is appropriate for the 1.04 release as of 2/11/2014.
I recently picked up this game on their $1 sale on Groupees in Be Mine 11, and I have to say that while I enjoyed the game, I believe that around $1 is what the game is worth. The gameplay is reminiscent of other turn-based character sims such as Princess Maker and Long Live The Queen - you have a set number of actions and turns a day with which to improve your character and get to know people around the station. You earn money by going to work every weekday, and you have the weekends off with which to do whatever you want.
While I recommend the game, I do so with a caveat - get it for cheap. It's good to see more character-based sims, but there are a lot of problems with Redshirt I found annoying. For instance, if you're in a relationship, your partner will repeatedly bug you every day, even if you spend every action in both weekdays with them, they'll still feel hurt and lonely and want more attention. Also, interests seem to be very difficult to sway back and forth, which is a vital part of getting more friends on Spacebook, towards the late game, especially since one of the best early ways to make friends is to take them to one of the healthy cheap lunch places - which jacks up your Fitness interest. I would have preferred a system where you gained levels in interests much as you did skills, instead of simply having 100% with which to split amongst the varied things you have to do in a day's time.
I do enjoy the game's sarcastic tone of humor, and am glad to see more games of this style, so I can say it's worth at least a playthrough - as long as it's a playthrough that only costs one or two Karmacredits.
Julkaistu 11 helmikuu(ta) 2014.