Already racked up 100 hours play time on what is going to be a real gem of a game. Really simple and easy to get into, just fire it up, press a few buttons, and you're in a queue for a match. Ideal for when you have 10-15 minutes to spare and want to just do something quick, however it's also pretty good for long gaming stints as well, as the variety of heroes and tactics means that no two games are ever the same. Since you're playing other people, you're going to have to try to outmaneuver and outwit a human mind, while they are doing the same to you.
The game itself is played out on 6x6 square grid, and its all about trying to move your players around the board, turn by turn, using their various attacks to try to kill your opponents heroes or his ship directly. Once you lose 15HP it's game over. So, do you rush the ship and try for the quick win? Do you play defensive, and try to pick off their heroes 1 by 1, do you go with a ranged setup, turtle in and shoot his ship from afar while you repel his attacks? Each game requires different tactics because each opponent is different, each champion is different, and each opponent uses each champion differently. The champions have all the bases covered - Long range but weak attack sharpshooters, High attack but low health glass cannons, Strong but slow moving tank units, units that can push you back, units that can pull you forward, units that can attack without line of sight. The longer your champions remain on the board, the faster their attack bars charge up, and you can gradually perform more and more powerful moves... There are also shells included which are like 1 use charges, you build up charge by damaging the enemy ship, moving your hero onto a charge square on the board, or by taking damage to your ship - shells can be used by consuming these charges, and can be used to heal your heroes, to directly attack the enemies heroes or ships, to charge your heroes bar, to move heroes around the board and switch places with them, and many more options. Problem is, you only get 3 shells, so you need to choose wisely which 3 suit your playstyle and tactics best.
The game is still early Alpha stage, but already there feels like a solid foundation of players there. The devs are really active and approachable, and even spend time in game which is refreshing! Definately one for the future but if you can afford to, dive right in and pre-purchase to help the devs out a bit.
Easily an 8/10 this game, and I can see that improving as it develops. Very good fun, and potentially (depending on whom you play) very challenging... Easy to learn, but hard to master.
(Note this is a mostly Deathmatch 1 v 1 multiplayer game. There is a single player AI mode for practising, but it's mostly geared around playing against other people. Currently there is no chat or VOIP in matches, and just a normal chat window in the lobby - Not necessarily a bad thing, but just be aware it is not a single player game atm, and all the features normally associated with a multiplayer game aren't in yet... Though not having to put up with someone calling you a noob because they just killed your champion isn't a bad thing!)