Edit: -more recent (april , 2014) views now posted below:
Updated: For the sake of shortening the review, iv wiped out the old review and will start from scratch but ill attempt to hit the same main points i made overall. Again, this is beta, so please do not make comments about how my veiws are flawed because of that fact, im writing about the game as it stands now.
First off for those who dont know what this game is about, you play a survivor in the leftover remains of a huge city after the appocolipse, and your job is simply to survive in this harsh environment, and the dangers are everything from the monsters that now roam the city known as Nether to other survivors to your own hunger. It is a first person open world game with no specific storyline, just you choosing what you do at all points in time. There are a few things every player of this game will HAVE to deal with though, and ill get into that next.
Item spawns- As you can guess, searching for food and currency is a big part of the game, as starving to death is not a hard thing to do, and it seems since my last times playing that the item spawns have increased a lot, due to the addition of loot containers all over the map. Currently, they are bugged and will not open 90% of the time, but i think that will be fixed soon and when it is item scavenging doesnt seem like it will be the painfull process it once was, Ill update this section when the bug is fixed.
Enemy encounters- The Nether are scary looking creatures but unfortunatly for the most part, thats all they seem to be. Due to most guns making so much noise that using them summons far too many of the creatures to survive a fight, you are forced to use melee weapons most of the time (unless you have got your hands and some really tough guns with plenty of ammo, which depending on luck can take minutes, or not happen for days) and melee fights against these things often feel tedious and repetative, You do have to learn a different tactic for each creature, but fights all feel pretty set in stone, as in once you find a way to fight 1 type of Nether, your going to fight it that way forever because it will behave the exact same every time, due to it only having 2 attacks. They do drop items which makes you feel like there is a point to killing them, but often i find myself just trying to sneak around because i dont find the conflics entertaining enough to slow progress to my goal.
Community- They have added a new in game teaming system called tribes, and it does seem to have calmed the greifing down a bit, even encouraged teamwork. As my friend and I were playing we ran into other players out in the world from our same tribe and, dispite our better judgement we did not unload every bullet we had on them, and they didnt either (this was the first encounter iv EVER had with a stranger that went this way but for reviewing sake, i had to know how much the tribes had influenced players desire to kill on sight, even grief) but instead, they ran with us to the safezone and gave us many provisions, including health items, more bullets than id ever carried at once, and plenty of food. The good people in the community are defenatly some good caring people, but the other people we ran into instantly ruined the experience. This may not belong in this section but since its mostly a "team" objective, thats where im going to put it. There are now many king of the hill type buildings where you and your tribe members go and stand to capture for various bonuses to all the members of your tribe, and while my friend and I were trying this out, i seen 2 players sneaking around the side, so i warned my friend and he hid in a bulding and took aim on the one in back since he had the silenced gun, while i kept low to get the drop on the closer one, given i had a shotgun, and when we sprung our trap, we unloaded full clips into the 2, (who only seen me) and, not only did they not die or take damage but they responded not by shooting back, but by crouching a few times and leaving me as Nether bait (since my shotgun called a good 6 or 7 of them to me) and killing my friend in a single bullet. Thus introducing, hacking to Nether. The conclusion to this lengthy section is, the good in the community seems to have improved, but hackers, in a game where death means you lose pretty much everything you spent 1, 5, even 10 hours obtaining, is the lowest, most infuriating feeling you could experience in a game, and with no report system in place, i dont see the hackers being taken out anytime soon.
Game Settings- Its a very good looking game, graphics are nice, sound is good, and there are many tweaks you can make to make the game look and run at its best for your system. No complaints in this area.
Overall- In the time my friend and I played this game, we finally did admittedly have a great time, a long run from where i started when there was very little positive to say. They have made many changes that dont put players with less time to play at a severe disadvantage by adding trading with npcs and making more that 1 way to make money to buy those certain supplies you just cant seem to find, not to meantion the teamwork encouraged by the new tribe system. They doubled the map size, giving you a lot more to explore and added things to do other than griefing, which has all helped the game tremendously. The hacking is a SERIOUS problem though, in a game like gunZ 2, hacking means your 5 minute match is wrecked and sucks, and even that is enough to drive you crazy and make you hate the game, so hacking being in this game, where your not losing 5 minutes, but 5 hours, possibly more, just from running into someone who has cheated and cant take damage, can destroy everything that makes this game fun, as it instantly switched my mood from pretty much pure enjoyment to flat anger quite quickly, and i know many others would feel the same.(after all, why collect anything if nomatter how good your gear is, it cant hurt the people you run into and they can just butter knife you to death?) I will say though, if they find a way to eliminate the hacking and fix the looting bugs, i will switch my thumbs down to a thumbs up, because until that point, the game had improved a ton, and i enjoyed every minute of it. (i would suggest getting this game with a friend though, i dont see it being as fun alone, but thats a personal oppenion.)
Iv read theres a new mode where you play as a nether but i was unable to try it, so i appologise for my lack of feedback on that subject, perhaps i can change that soon, and if i can ill update it asap.