Edit: -more recent (feb 14, 2014) views posted at the bottom-
The top, more negative review is not necessary to read, its mostly just in there still to show how changes to the game changed my attitude towards it, and possibly make some people giggle, but those views are not all the ones i follow anymore. Anyway, onward!
The first 5 minutes are great, you wander around with your little knife, terrified but amazed by the giant world around you, knowing that danger is around every corner, and there are so many empty buildings to check out, you get excited at the things you can learn and memorize such as weapon spawns and good hiding spots that will give you an advantage, but by the 30th minute, you have explored multiple buildings and you realize that they are exactly what they seemed at the beginning...empty..
The item spawn rate is terrible for a game where you need constant food supplies to survive. You end up spending 30+ minutes only finding bleach and a bag of chips, which gives you a whole 3 minutes roughly, and after this boring 33 minute search fest for anything usefull, you get shot in the face by the guy who cleaned the whole area out hours ago, which is how EVERY PLAYER INTERACTION WILL GO.
The phrase "safe area" in this game means "place to enter when you are tired of life", every safe area is gaurded by a grief happy player or group of players that will murder you simply for trying to safely deposite that 1 good item you finally found after 5 hours of searching, dying, and more searching and dying, leaving the entire storage system, useless.
Every death is perminant, so you lose every item and levelup everytime you die, which will happen far more often than you will find anything helpfull due to ridiculous player griefing and monsters which have 2 of the most annoying abilities you can ask for. The first ability is that they will teleport NEARLY EVERY TIME YOU HIT THEM meaning battles are a boring game of whack a mole where you hit it, and look around for 10 seconds wondering where its coming from next. You would normally say at this point, "ill just run away from it!" but no, they have no aggro range, they just endlessly teleport and pack up on you until you die, one way or another, losing that 9mm you called in sick for work so you could play 8 hours straight just to find. The other ability is there is an enemy that, as soon as it spots you, screams for help, with what appears to be a 90% chance of calling 2 more screaming things, which then keep screaming, blowing your speakers and loading you with far too many enemies to deal with, meaning if this enemy sees you, you die, period, goodbye anything worthwhile you found during your weekend of nonstop playing.
This game has no usefull setting changes to make either, which makes the horrible pitch black nights (which you have a good 5 seconds to see coming in and get somewhere where vision can continue to exist) are normally just a time to sit around and watch a show on tv so you can starve to death in the background or have your show get overpowered by speaker-bombing screaming, followed by your death.
Updated: This game is a beta, so its ever changing. That being said, no, thats not an excuse for it to be immune to negative feedback like many commenters like to think, if these things are a problem NOW, theres no reason to buy the game under the assumption that it will be better LATER, that being said, heres whats changed, and what hasnt.
-Item spawns: Food does seem more plentifull, which is nice, because a survival game is yes, about survival, but it being 100% about looking at the floor everywhere you go just to find supplies to keep you going long enough to search more, isnt fun, so thats good. To even this change out though, guns have been nearly entirely removed from being found whole, and instead are found in pieces, which force you to go to the "safezones" (aka, grief camper havens) just to get the tools to survive against the trolls that murder you for trying to get into the safezones to make guns, making that aspect of the game essentially a battle of whoever logged in when the server was closest to empty, or just getting lucky.
-Enemy encounters: Still boring feeling, very few changes there, except now they drop items that you can trade in safezones (blah) for usefull items, giving combat more purpose, but fights still feel simply like boring games of whack a mole with the occasional rouge hitbox register that leaves you taking damage up to 4 feet away from where their swing came from and driving you nuts, but admittedly, the item drops let you feel a bit more rewarded from the combat, so overall, a change for the better
-Community: I cannot stress this enough, this is a griefing game, dispite what devs were going for. Any player who wanted a team survival effort out of this game will instead find themselves playing Call of Duty on an extreamly large map against people who, depending on how long they have been logged in, are much better geared than you (and brag and troll like sniping someone with a kitchen knife took some fantastic skill or something) If your the type who gets off to wrecking peoples day and genuinly feels satisfaction from beating people who absolutly werent geared enough to stand any sort of chance against you,(no disrespect, there is the occasional day i feel it too) this game is perfect for you, but for those who were looking to make friends in a desolate world and fight through hordes of creatures together using teamwork to survive, you will feel deeply let down, time and time again.
-Game options: Many have been added, and nighttime is nowhere near as unbearable as it was before, i 100% remove any negativity i had towards this aspect of the game, it has been improved tremendously.
-Overall: I still would not recommend this game in its current state, but i will now say it has and may continue to improve. Once again, because a fanboy/troller in need of victims will say it, yes, it is a beta, it says it right when you check out the page to purchase it. (aka, any comments claiming anything in this review cant be true because its a beta wont have some mystical redeeming power, cause as iv stated, everybody reading this knows that, its not some super hidden fact) I dont forsee any change they could do to turn this game around to make it require teamwork more than griefing. I also dont forsee them making battles against the creatures any more entertaining either, given their teleporting seems to be both the main basis for their design and the aspect that makes fights so boring. And i really dont forsee them making foraging for items any more entertaining either, because i get it, there needs to be some bit of a realistic feeling, but at the same time, theres a reason there hasnt been a full length game simulating the life of a depressed, divorced telemarketer, because too much realism can be horribly boring, and item searching defenatly seems to have that feel, and it also requires A LOT of your time to really get the gear and the supplies to really stand your own against the community, an aspect i personally dont like in games, given i like feeling a sense of progress and that drives me to enjoy games. while nether fights are closer to "time grind" type gear battles against PvP happy players that tend to leave the less time advantaged player dead, and starting over at an even larger disadvantage than before, not to meantion the feeling of having wasted however long playing before said death. In closing though, i will say that this paragraph is solely my oppenion and not intended to be discouraging facts, just a way for players who may think like me to possibly understand my reasoning to help them decide if this game is for them
I will test it again in a few months and update my oppenions after some patches and updates, because who knows, perhaps it can turn around right? Some things already have, so time will tell.