Don't buy this game. It's a broken, buggy, confusing mess of disparate elements, hastily cobbled together with little thought, ugly mechanics obscured with pretty graphics and buzz-words like "sandbox" and "hardcore survival" thrown around to lure in the unwary.
- This is a good-looking game, at least from a distance.
- It sports a fairly large game world which feels lived-in and real.
- Excellent atmosphere replete with background noise, harsh wind and insect buzzing. It pulls off that desolate post-apocalyptic feel better than any game I can think of besides Metro 2033 and Last Light.
- Good overall sound design
- It's poorly optimized and chokes even the highest-end PC's and lowering the video settings to minimum doesn't help much. It tries to compensate by un-rendering many props at a ridiculously short distance.
- Confusing everything. You get a "tutorial mission" the first time you play, which explains a few things, but not nearly enough of essential info. Hours into the game, I still didn't know what I was doing. Something's wrong when you don't explain why there are invincible, immobile enemies spawned in clusters throughout the world.
- Enemy encounters are surprisingly rare outside of periodically attacked outposts. That said, when you do encounter more than 1 or 2, you can be killed within seconds. Because AI pathfinding is hard, the enemies always teleport behind you, and warp away when attacked because they're also dumb as rocks, so the devs had to make them as cheap as possible so that they wouldn't be just cannon fodder.
- NPC traders only accept specific combinations of items, so you're stuck lugging around meaningless junk for much of the game.
- Randomly generated "quest" system which is nothing but deliver box A to shop B. This wouldn't be so bad if getting around in this game didn't take an eternity. Oh, and of course they have weight values and clog up your initially tiny inventory. Also, each random quest box can only be turned in at one NPC. This is literally the most half-♥♥♥♥♥ "quest" system I've ever seen in a game.
- What makes this worse is you lose everything when you die. That's fine for players who want to feel super hardcore and macho, but that's going to turn off a ton of new players who aren't even given a chance to get comfortable with the mechanics.
- Random health pickups strewn throughout the world aren't enough to keep you alive and health regenerates excruciatingly slowly.
- Only a handful of servers, usually just one per game mode and region, most of which seem buggy as hell.
- Unwieldy, confusing UI. No way to track other players or friends... unless they have to join your tribe first, and in that case, F that.
- This game seems to have been either abandoned by its developer or they just don't care. Controller support has been broken for months, private servers were promised since the beginning and still haven't surfaced, hackers are running rampant and unchallenged, etc. Apparently, they can't even do something as simple as send a forgotten password email... 3 times. I just happened to remember mine or I'd be SOL.