January 15th, 2014
I know you all have been wondering what is going on and why you have not seen any patches for Gravi yet. Let me assure you that they are coming!
The Gravi experience is very important to us. While we have been just as anxious as you to get updates pushed out to you, we feel that it is important that we do it right.
We have been addressing some serious issues that you all have been expressing to us. Including, better controller support, fixes to the achievement system, cloud storage of player preferences, Linux & Mac support and many more.
Before I go into what is complete and what is not, I wanted to give you a little bit of background about Gravi. Gravi was first designed in the KillScreen OUYA Create Game Jam. We didn't win any prizes, though I thought we should have, but we did end up with a solid game concept that we could build off of and has formed into the Gravi you see today.
Part of this story proposed a problem for us moving onto the steam platform. Since the game was initially designed on the android platform ( which is what OUYA runs on ) we had a lot of unused and unwanted code that is floating around that is pointless to have on steam. The other major issue is that we designed the game and code in 10 days and built off of it from there, which means that our code was a little sloppy because we were rushing to get the game done for the contest. Essentially some key components of Gravi were not deisgned the way we wanted them to be designed and have been the cause of some of the bugs we see in Gravi today.
We are working very hard to re-write parts of Gravi so to fix the game so that we can improve upon it and make it the best game Gravi can be.
We have completed a lot of the bug fixes, including new Gamepad support, I am pleased to say that Gravi now works with every controller. We also have put in place a new popup that if your gamepad is not recognized by our Gamepad support, you can select what type of controller it is (XBOX, PS etc..) and it will remember that you've selected that for future use. We've also fixed some of the achivement support and various other reported and non reported issues.
We do have a patch coming soon! Once we complete a few more fixes we will release a preliminary patch. This patch will be fairly un-noticable to you, but the first patch paves the way for our future bug fixes. It will put in place a new architecture that will help us release patches and fixes faster and we'll be working off of a cleaner codebase.
Thank you all so much for your support, and thank you for being so patient with us as we are hammering away to make Gravi totally awesome!
-Hashbang Games Team