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Gravi is an intense puzzle-platformer that will test your tolerance for pain. Shoot and swing your way towards victory as Gravi, an adorable blue ball of energy. While you’re launching through terrorizing traps and bending gravity to your will, Anti-Gravi, an atomic ball of rage, is barreling down on your position.
Release Date: Oct 8, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“We wanted to take a few minutes and discuss with you all what our plan is for Gravi, what will be included with Early Access, and what will be added into the final release of Gravi on Steam.

First off, for those of you who don't know, Early Access is a way that you can buy a game on Steam before all the features have been added to the game. It's kind of like Steam’s way of making a purchasable beta of the game. Some games in Early Access are more complete than others, and some games have the core concept down while the developers continue to add features, goodies, and polish to the game.

While many of Gravi's features are representative of what you should expect to find in the completed game, we felt a need to make the Steam version of Gravi the best it can possibly be. Therefore, anything we make from Early Access sales will be reinvested to make Gravi even better!

Here is the plan and what you get with Early Access.

Gravi currently has 40 levels of gameplay and you will get the ability to play all 40 levels.

Gravi already has 25 achievements that are possible to get and, with Early Access, you will be able to get these achievements as you would any other Steam Achievements.

We have added Trading Cards, which I've previously posted about, and those also will be available during Early Access.

Gamepad support will be enabled and working; however, we are going to need some time to ensure that ALL gamepad types are supported, so gamepad support may be partial, and we will rely on you to report if your gamepad is not working so we can fix it pronto!

Here is the plan for further development after the Early Access release, and keep in mind that those who have purchased Early Access will get constant updates as we add features.

We want to enhance the storyline of Gravi. Currently, the storyline doesn’t really carry over from the game trailer into the gameplay, and we aim to change that. For an evil villain, Anti-Gravi doesn’t really make much of an impact on Gravi for most of the game, only showing up at the end of each chapter. We plan to give Anti-Gravi more screentime by adding him to more levels and totally re-engineering his chapter-end battles so that they’re bigger and better.

We’ve also designed a new type of collectibles which act as energy pickups for Gravi. You’ll need to fill up an energy bar in order to proceed to the next level, as this energy will power a door at the end of each level.

These collectibles will serve two purposes. First, they will help to better define where you should be heading inside of any given level. Second, they will also add difficulty to each level and allow us to balance the levels in the each chapter a little better.

With the inclusion of new collectibles, we also have some plans to super-charge the current set of green collectibles found on each level — yeah, those ones that are a pain in the ass to get. Not only will you get achievements for collecting them, but you’ll also be able to use them to purchase items from the Gravi Store. While nothing is set in stone yet, these items can range from anything like new visual flair for Gravi to game-changers like power-ups and other playable characters...even the ability to roll out as Anti-Gravi.

On top of all that, we’ll be adding more achievements that you can acquire, rewarding players for taking risks and trying out some of the harder solutions to Gravi’s puzzles.

Of course, we also want to add some highly-desired language support, and while we have translations in the works, there is significant UI (User Interface) redesign that has to take place to support a variety of languages. So when the final product is released, you will find a whole new Menu System in place as well as multiple language support.

Last, but not least, we want to provide quality support for gamepads and controllers as well as Steam’s Big Picture Mode, so we will be dedicating quite a bit of resources to ensure that Gravi supports as many controllers as possible and guarantee that the game looks spectacular in Big Picture Mode. Can anyone say Gravi on Steam Machine? Yes!”
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Buy Gravi

$9.99

Recent updates View all (4)

Patch Update

September 6

Hello Gravi-tier's,

It has been almost 10 months since I posted an update to you and for that I really appologize.

Our Gravi project has not progressed nearly as fast as we wanted. There is a lot of refactor that we have been involved with and there are a lot of issues with the game to address. We are aware of them and we do have the intention of fixing them.

Before I give you a full status update, I would like the opportunity to plead our case with all of you and hopefully you will have a better understanding of why the updates are taking so long.

Belive it or not, Gravi cost us roughly $60-70k to build. We had about 7 people working here at HBG at the time and while we were not paying anything near industry standard, it was still a fairly high burn rate and over the course of 7 months we spend about that amount. Gravi, thanks to all of you made some monies back, roughly about $7,500 on steam + some money from bundles which was about equal to steam sales. So in total we really only made back about $15k of our initial investment.

We had no other choice but to slow down on development of Gravi after we had re-invested the 15k into the game. We are down to a staff of 3, and we've been forced to take on other contract work in order to keep HBG alive.

What this means for you all, is that the updates that are coming , sadly, are just going to take a really long time. We have really good intentions, but without funds to keep HBG alive, we have to lay Gravi aside to priority & paying work. Sometimes this is contract work, sometimes it is going to be another game to help keep a revenue stream coming into HBG.

As for an actual update.
* Code refactor ( in progress)
* Gamepad Support fixes ( Complete )
* Replace new boss encounters with a much better experience. ( in progress )
* Fix flying through walls. ( fixed .. i think??? )

We have a list of about 85 bugs, some are fixed .. most are not.


Regarless of my & our excuses, we will be continuing this project and we will see it through. I hope you all can understand our situation and we aim to be more communicative with you all in the future. As always you can send an email to services@hashbanggames.com and we will respond promptly as always.

Thank you so much for your support & patiences!

HBT Team

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Reviews

“It's not often I find a game both frustratingly hard and fun to play at the same time. But Gravi does exactly that,”
9.5 / 13 – http://www.thirteen1.com/Issues/1313413/mag.php#34

“Gravi is a tight puzzle platformer experience that should provide that balance of difficulty and pleasure.”
7.0 / 10.0 – http://www.onlysp.com/gravi-review/

“Gravi is sure to appeal to gamers who love action and puzzlers in one neat little package.”
http://pc.gameswarp.com/2013/03/30/preview-of-gravi/

Trading Cards



Platform Support

Released: Windows
Coming Soon: OSX & Linux

About the Game

Gravi is an intense puzzle-platformer that will test your tolerance for pain. Shoot and swing your way towards victory as Gravi, an adorable blue ball of energy. While you’re launching through terrorizing traps and bending gravity to your will, Anti-Gravi, an atomic ball of rage, is barreling down on your position.​

After losing yourself in the ridiculously trap-filled underbelly of an alien test facility, you must use your wits and perseverance to solve a series of perplexing puzzles. Along the way, your limits will be put to the test by all sorts of absurdly dangerous hazards.

Snatch up collectibles and fight off Anti-Gravi on your path to freedom. If you can survive Gravi’s 40 unique levels and best Anti-Gravi at his own game, you just might make it out alive.

System Requirements

    Minimum:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - 1 core and up 1.5ghz and up
    • Memory: 2 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
    Recommended:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - Dual Core or Quad Core 1.5ghz and up
    • Memory: 4 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
Helpful customer reviews
4 of 4 people (100%) found this review helpful
2.0 hrs on record
Early Access Review
After reading bad reviews i decided to take a closer look at this game. now after less than two hours and 40%+ complete i must say it's time to say a few words about the game.

Game works well technically. It has not crashed yet and game pad works just fine.

Game character rolls around very loosely but i dont see that as a bug. i think it's designed this way to force the player to balance your gravi all the time near edges. See those curved slopes with spikes at either the top and maybe a flame at the bottom? Coincidence for sure.

Menus look goofy with their cartoonish looks but i dont see any more need to spill more ink about that. They work and thats it.

Not much backstory. Who or what is this anti-gravi seen in the pics?

Biggest problem i see with this game is that it has painted itself into a game genre niche corner of a sorts: the only people i can recommend this are people who have beaten Super Meat Boy and are looking for a challenge. If you are new to this genre then this game is not a very good starting point. Not as polished as SMB and not as fun as Escape Goat.

It is pointless to bash this game for what it represents. it is quite simple with limited content, maschocistic as hell and you need good pain tolerance and good nerves to proceed in the levels. But so are the much better known SMB and others.

I had some fun with this - but now i must probably rest as the game pad will probably be smashed into the wall soon next to the pulp formerly known as Meat Boy. I'll give this a careful thumbs up since the game is just fine and the buyer really needs to understand that this game is not casual in any way. It is just as hardcore as it's predecessors in the genre. Game is also often found in bundles and sales so it's unlikely that you will pay too much for this.
Posted: September 18
Was this review helpful? Yes No
7 of 11 people (64%) found this review helpful
0.4 hrs on record
Early Access Review
This game is just awful. I played through the first 20 levels in about 30 minutes before I couldn't take any more. And I'm a completionist who hates leaving games unfinished.
First off, the in-game graphics are bad, it's hard to see what things are, or which way the blue and red streams are flowing (it's not always the same way)
The controls are terrible and very floaty. The acceleration of your Gravi is already very tempermental (moving one platform at a time to avoid spikes is nearly impossible, and the fact that it changes a lot more (read: becomes worse) when you shoot your matter out, makes attempting complex series of moves in a time limit (like after hitting a switch) terribly frustrating.
The menu screens are also poorly designed. I understand you want to keep the mechanical aesthetic, but when I can't figure out where the buttons are to change screens or close something, you have a usability problem.
And the whole trailer shows of an Anti-Gravi? At what point does that show up? Is there a story? Why am I moving this guy around these ridiculous trap-laden areas.

Thankfully I got this with a bundle of other games. But I wouldn't recommend spending any time on it even if it were free.
Posted: May 18
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2 of 4 people (50%) found this review helpful
0.1 hrs on record
Early Access Review
I managed to get stuck 5 times in the first minute I played this game. Add a not-working "retract" option and status text that go offscreen, you've got an unplayable game. Pity, it looked fun.
Posted: June 23
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
4.5 hrs on record
Early Access Review
Awful, just glad I got it in a bundle and only lost out on a dollar or so. I like tough games, I don't mind being frustrated by a game that is well made and requires skill. This... is not one of those games. If you're looking for a Meat Boy or Mr. Bree like experience then keep on walking.

Gravi, the blue thing that is supposed to be the main character is lifeless and uninteresting. The controls are as loose as possible and worse yet, tapping in a direction will randomly yield nary more than a nudge or you'll shoot off like a rocket. Adding to this problem is that the ball never comes to a rest. So be prepared to roll into spikes or lava or be electrocuted at any and all times.

Level designs are just god awful. Incredibly generic and lacking in any sort of diversity to tell one apart from another.
Posted: June 28
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
1.7 hrs on record
Early Access Review
Very simple puzzle game, awkward controls. No real innovation. Disappointing, expected more.
Posted: May 22
Was this review helpful? Yes No
23 of 32 people (72%) found this review helpful
1.3 hrs on record
Early Access Review
I have a bit of a bone to pick with video games that rely on ball physics. For various reasons the act of rolling a spherical object around in a digital world almost always proves extremely frustrating to me, as there is a fine line between overt realism and cartoon looseness that is often stepped over one way or the other to make for an unsatisfying experience. Gravi personifies the bulk of my gripes with this style of game, a hodgepodge of bad design decisions, uninspired art and music, and soulless level design.

Gravi functions around a core mechanic: creating temporary gravity fields which suck you toward them, by which you make your way around the levels, flipping switches, avoiding traps, and getting to the end pipe. Actually creating these fields is not nearly as intuitive as it should be however, and the controls leave a great deal on the table with regards to movement and precision (whether using a controller or keyboard and mouse). Your ball is either rolling sluggishly or far too fast and shooting gravity fields is almost trial and error like with how quickly and erratically you have to place them to survive.

This is worsened by the almost instant difficulty spike which only grows higher with each passing level. Checkpoints are placed annoyingly far apart, certain switches are timed which calls for even faster movement than usual (and yet there is no distinction between timed and normal switches), and the developers even try to work in multiplane levels (ala LittleBigPlanet) which more often than not winds up breaking and glitching you into spikes or other hazards (I also experienced at least one glitch that put me inside a piece of the environment). Some will defend these problems because the game is listed as being "Early Access", but with how long it has been available elsewhere without a beta or otherwise incomplete label, I find it rather inexcusable and just inherent to the poor design.

I played about halfway through the game before deciding to quit, and was bored well before I reached that point. The art direction is so bland and the music so generic, that the whole experience feels lifeless and disconnected. Even had the gameplay been better (or even good, which I would certainly not consider it) nothing about the way it plays or is presented is at all compelling and although I didn't expect a to actually become attached or care about a little glowing ball, I found it impossible to become even somewhat interested in anything the game offered.

Gravi is derivative, at times almost broken, and just not fun. Despite my prejudice against ball physics and games that utilize them, I feel I gave it more than a fair chance to prove me wrong, and yet all it did was further affirm my original thoughts while disappointing me all the same with its own form of mediocrity.
Posted: December 19, 2013
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Awards

Nominated Best Audio in a Game
- Casual Connect 2013