Remember when games were tough? Return to the Golden Age of arcades with an all-NEW hardcore action experience that pulls no punches. Volgarr the Viking possesses all the hallmarks of the true classics - simple controls, high challenge, and meticulous design - combined with hand-made pixel animation, an epic soundtrack, and buckets of...
User reviews: Very Positive (904 reviews)
Release Date: Sep 13, 2013

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"You will die. A lot. Enter the world of Volgarr The Viking with that knowledge and accept it. Best of Indies 2013."
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October 31, 2014

Mac and Linux Versions Live

Did you know that the vikings actually favored UNIX-based operating systems? To honor their ancient traditions, Crazy Viking Studios bring you Mac and Linux compatibility!

To celebrate, we're permanently dropping the price of Volgarr. Tell your friends!

Now get out there, pick your preferred platform, and slay away.


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October 8, 2014

Volgarr Owners: 25% Off Gauntlet Coupon

Hey Vikings,

Thanks to our friends at Warner Bros., anyone who owns Volgarr will have a 25% Off coupon for Gauntlet. Cool!

Check your inventory, and don't shoot the food.


0 comments Read more


“'ll feel like the biggest badass of all time.”
8/10 – Destructoid

“There often comes a time when something magical appears out of nowhere and quickly battles its way straight to your heart.”
5/5 – AppFilm UK

“Crazy Viking Studios nails the concept...”
4/5 – Hardcore Gamer

Steam Big Picture

About This Game

Remember when games were tough? Return to the Golden Age of arcades with an all-NEW hardcore action experience that pulls no punches. Volgarr the Viking possesses all the hallmarks of the true classics - simple controls, high challenge, and meticulous design - combined with hand-made pixel animation, an epic soundtrack, and buckets of blood. Flex your gaming muscles and step into the arena with Volgarr the Viking. We dare you.

Key Features

  • Classic hardcore arcade action!
  • Seven worlds to explore across 30+ maps
  • 40+ unique traps and enemies, including screen-filling bosses
  • Thousands of frames of handcrafted pixel animation
  • Orchestrated soundtrack
  • Meticulous control design with full customization
  • Full controller support (including legacy DirectInput devices!)
  • Steam achievements and leaderboards
  • Multiple paths through the game and multiple endings
  • Awesome retro-style game manual!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, or 7
    • Processor: 2.0GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB
    • DirectX: Version 7.1
    • Hard Drive: 200 MB available space
    • OS: 10.6 or higher
    • Processor: Intel 2.0GHz Dual-Core
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.3-compatible
    • Hard Drive: 200 MB available space
    • OS: 32-bit Steam Runtime-supported
    • Processor: 2.0GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.3-compatible
    • Hard Drive: 200 MB available space
Helpful customer reviews
166 of 178 people (93%) found this review helpful
1 person found this review funny
14.3 hrs on record
Posted: September 29, 2014
Now that I'm a working adult, I rarely have the energy or time to play games. Even the most engaging epics (Xenoblade Chronicles, Skyrim, etc) can only hold my attention for a few hours, MAX, before I need to do something else. Maybe it's because they don't feel as rewarding any more, or the stories just aren't as engaging as they used to be, but I know that I peeled off the "hardcore" label from my gamer card long ago.

I tell you this anecdote because I just spent nearly 10 straight hours playing Volgarr, and didn't even realize it.

This game is a pungent distillation of everything that I loved and hated about video games in the 80's and 90's. Back then, memory was at a premium, so in order to make a game feel like it was worth the $50 price tag, developers make them hard as nails in order to extend the play time you would need to devote in order to complete the game. This meant hours upon hours of committing each level, every enemy and all the boss patterns to muscle memory, and knowing how to react in each situation. It was an arduous process, but when you finally mastered a level and beat the boss, you felt like you had accomplished something. I realized, upon completing Volgarr, that this is what I had been missing from most modern games, where victory is all but ensured.

Volgarr is hard. Words like brutal and unforgiving don't really do it justice. Its smartly hard. I had quite a bit of trouble with the game, and actually gave it up for almost a year after I got stuck on stage 2. When I finally picked it back up this weekend, I approached it as a puzzle game; each encounter, every enemy's placement and movement, was done with care - all I had to do was find the pattern and "solve" the puzzle with Volgarr's moveset. This made every advancement feel like a real victory, and this game is one of the first in a long time to elicit actual cheers of joy when I completed a stage for the first time.

Volgarr never felt cheap, exploitative, or unfair. I died hundreds of times, repeating stages over and over, but it never made me angry or frustrated, only determined. Determined because every playthrough got me a little bit further: into the next room, understanding a new monster's attack pattern, or solving a new section of platforming. Every death had an "aha!" moment attached to it. If I died at a section I had played through before, it was 100% my fault. Overall randomness is low, so it is extremely rare that a strategy you succeeded with once will fail the next time.

I could wax poetic telling you about how good the controls feel, or the quality of graphics and music, but there are lots of other reviews for that. I simply wish to convey how satisfying this game is to play, and how accomplished I felt (and hopefully, you will too) when I beat each and every stage. I experienced a range of emotions, from trepidation, anger, fear and elation, something that few modern games can achieve, even with their grandiose storytelling and advanced visual presentation.

I'm not going to assign a number value to my review, because I think that trying to quantify any gaming experience is fairly pointless. Games aren't commodities with certain valuable characteristics, like a vacuum cleaner or toaster oven. Ultimately, what each person gets out of a game really depends on what they expect, what they like from an interactive experience, and how the game meets those needs. Games, in this regard, are like art, and you can't rate art, you can only relate how it makes you feel.

Volgarr challenged me, it made me feel young again, and it gave me a sense of accomplishment.

I dig it.
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35 of 44 people (80%) found this review helpful
1 person found this review funny
22.0 hrs on record
Posted: September 29, 2014
Volgarr the Viking is definitely in my top 5 favorite game on steam !

this game is so cruel , but a fair one, you need to have a good awareness of your surroundings and take time to understand and learn patern , it's kinda like a action chess game its so methodical yet with brutal action.

Best retro oldschool sidescroller in years
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12 of 12 people (100%) found this review helpful
6.3 hrs on record
Posted: January 5
Overview: Retro Style 2D action Platformer

The Good:

+ The developers intentions were to create a retro 2D action game and in many regards succeeded wonderfully. This game is easy to learn but hard to master.

+ Great controls

+ The game is hard only because it requires memorization of the level and enemy patterns to succeed at the game. With only 6 levels each only taking around 10 minutes to complete...IF you know what you're doing. If you are playing for your first time then expect each level to take roughly over an hour to complete.

+ Only one checkpoint per level. (This is an old school 2d action game after all!)

+ The game has a normal path and a hard path to complete. You can only unlock the hard path by successfully collecting treasure chests throughout the level without getting hit.

+Three different endings depending on which path you took.

+ Great sound and music

The Bad:

- Warning! may cause stress, frustration, and other bad feelings.


A game like this is difficult to review in modern times because the developers intention was to create a game a few decades earlier. This game borrows heavily from Ghosts n' Goblins. It was "refreshing" to play an old school game, it makes you realize just how much easier games have come.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: December 30, 2014
The first thing that catches your attention is the old-school feel. The player controls a Viking that must fight his way through an army of monsters. By the way that the game looks and plays, it has a style similar to Taito’s Rastan, a classic from 1987.

One thing that makes traveling through the levels more interesting is that your weapons are for more than just combat. For ranged combat, you have a spear to attack from a safe distance. However, it is also useful for navigation. If there is a wall that is too tall to jump over, throwing a powered-up spear will cause it to stick to the wall acting as a ledge. By making the weapons multifaceted, it makes for some well-designed platforming.

Of course, the combat is the real draw of the game. With the simple and tight controls, fighting is as easy as it was back in the 8-bit days. As for the fighting, the action is as varied as the environments. In one stages, you are dodging spears while sliding down slopes. In another, you are fending off mermen while riding on a raft. With the action constantly changing, it makes you want to continue progressing throughout the game.

One problem about this progressing is that it is too generous with progressing. If your character dies, you lose half your treasure and return to the latest checkpoint. Otherwise, the game does not hurt you. With unlimited lives and saved progress, it makes finishing too easy. Having either is good, but having both takes away from the old-school feeling that the game was going for. In order to make the game play like it should, the player should stick to a lives cap. Otherwise, it is possible to finish in a single day.

Even though the combat is good, the enemies, while interesting, are not as deep as the combat. The stages have its own enemies to make each location visually interesting. The problem with this is that there are only a few enemy types in each stage. In most cases, it is only a palette swap to turn the same enemy into a new one. Once you see the first enemy, expect to see it repeat constantly until reaching the boss. This might have been acceptable in the 80s and 90s, but nowadays, more variety is expected.
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17 of 25 people (68%) found this review helpful
25.7 hrs on record
Posted: October 8, 2014
Manly game for men. Challenging old school action platformer. Don't expect a cakewalk.

Features two different playthroughs with Path of the Crystal and Path of the Valkyrie. Game has 6 worlds and each world except the first one has 2 different versions. Path of the Crystal versions are normal/casual (by no means does this imply that those levels are easy) where you have unlimited lives, while Path of the Valkyrie ones are not necessarily harder in their design, just that the full playthrough on those is more hardcore as your lives are limited.

Old school controlls. Doesn't require a controller imo, only 2 buttons + arrows keys are involved and you can't really control the jump once commited.
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17 of 26 people (65%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: December 23, 2014
I had to buy this game because it's the only game I have pirated. It's pretty good. Support the game industry.

11/10 wouldnt pirate
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10 of 13 people (77%) found this review helpful
24.4 hrs on record
Posted: November 4, 2014
I have just completed the game twice and currently I'm going for the A ending. This game is incredible. It might be a bit discouraging because the difficulty tends to ramp up quickly. Especially the first and second world are good examples of this. But as challenging the game is, it is even more rewarding.

I love the feeling of flawlessly beating a boss which at first I couldn't even reach without dying 50 times. That's the beauty of the game. It rewards you by showing how you slowly got better. There's little to no randomness or luck to the game. Every single time you get hit it's your own fault, and if you manage to overcome a situation without getting hit, it's all thanks to you: the player.

As you progress farther and farther in the game the areas you already cleared before become a breeze and you can easily jump, roll and slash through hordes of enemies that you used to have trouble with. I never felt a situation or enemy was particularly unfair. Got hit by an arrow? Duck faster next time! Fell into a pit? Time your jumps better! Like I explained before, the hazards in every world won't change, your skill will. Greatly.

If anyone who reads this is having a hard time completing the game, or heck, even the first world. I'll tell them: Keep going! it is definitely worth it.
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8 of 10 people (80%) found this review helpful
16.0 hrs on record
Posted: August 30, 2014
It's a shame to see so many negitive reviews for the simple fact that it's hard. This game rewards persistence; the more you play and die, the more you learn about how to tackle certain obstacles. Learn from your mistakes! It's extreamly satisfying when you complete a level, something that many modern day games lack. You cannot button mash your way though this game, you need to think about each situation and work your way though it slowly (a little bit like Spelunky). Death is punishing as their is only 1 checkpoint per level, so take it slow and be cautious. The level design is great as are the monsters and the graphics pixel art fan. I highly recommend this game to anyone who appreciates a good platforming challenge. I cannot recommend this game to people who are new to platformers, or with bad timing/hand eye coordination.
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8 of 11 people (73%) found this review helpful
5.1 hrs on record
Posted: November 7, 2014
The day I finish this game will be the day I become a man.

Highly recommended for anybody looking for a challenge in the spirit of Ghosts 'n' Goblins.
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11 of 17 people (65%) found this review helpful
25.2 hrs on record
Posted: September 14, 2014
I love this game.

And like all naughty lovers, it sometimes likes to make love from behind.

But I still love it.
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4 of 4 people (100%) found this review helpful
23.8 hrs on record
Posted: August 18, 2014
Genre: Retro 2D 16-bit Platformer
Sub-genre: Hardcore Platformer

Presentation: 10/10 - Each pixel is beautifully rendered and lovingly placed to burn a hole directly through your skull with enduring love.

Gameplay: 10/10 - With simplistic yet unforgiving controls, this game will have you high fiving your best friend one minute, and smashing your face into your desk for sweet release the next.
*Keyboard and mouse compatible, as well as Gamepad compatible.

Sound: 10/10- With a soundtrack that feels like it was ripped right out of the 90's, it fits right in sync with the mind-numbing sound effects that will have your ears bleeding from extreme brutality.

Replay Value 10/10: What exactly is "Replay Value"? If it's in the sense of playing the game over again, then I can tell you I am almost 100% positive once you complete this game fully you will never want to play it again, unless to show someone else or submit yourself to more torture. That being said, you are going to put so many hours into this game that it justifies the $12 price tag ten times over. You are going to die so many times that technically you can consider that your "replay value". If you beat the game and feel like it's not hard enough for you, then you can go back through the first level and not die. At all. Do not die, get to the end of the level, and defeat the boss. In one sweep. You will then exit off of the stage and be taken to a seperate set of levels that are called the "Path of the Valkyrie". These levels are much more challenging and give you all of the migraines you crave. Enjoy!

Review Summary:

Never have I played a game for four hours straight to still be on the first level.

I am on the fourth level now and I have put 23 hours into this game.

It teaches you how to play by spanking you like a little school girl.

You will yell. You will cry. You will never laugh. You will step by step memorize enemy locations, level traps and upgrades to the point of madness...and then you'll continue to the next level and do it all over again.

There is one checkpoint in between each level, splitting them into two for each world. There are six worlds in total, making it twelve levels total. If you do not make it to the checkpoint then you will start at the very beginning upon death.There is a boss fight at the end of each world.

You have two weapons the entire game: a sword and a spear. Use these to navigate and decimate your way through each uniquely designed world. There are upgrades. If you can manage not to take any damage, each upgrade you get builds on top of the last one. It starts with a wooden shield, next upgrade is a metal shield and you can charge your spear throw. After that comes a viking helmet, then a flame sword. Only once you have claimed all of these upgrades can you truly claim you are still only mediocre at this game. There is also a bonus item you can find called Mjolnir, that gives you temporary invulnerability.

BEWARE: This game instills hope just as fast as it takes it from you.

If that's not your cup of tea, then you are a sissy.
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5 of 6 people (83%) found this review helpful
13.5 hrs on record
Posted: October 23, 2014
This game reminds me of a few great games from a long time ago; mega man, castlevania, and demon's crest. This game can be quite challenging as it is simple. The game seems to be more of test of your memory rather than skill; although skill is definatly required...or should I say patience.

The game:
- controls well.
- looks quite nice for its style of game.
- requires little hard drive space.

I must admit, when I first played this game I didin't realize there was a sword attack without having to push down while using spear chuck attack. After say about 20 or so deaths I started to use the sword attack.After about 50 or so deaths i finally beat the first stage.I'd have to say patience, and perhaps a good night sleep definatly helped.
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8 of 12 people (67%) found this review helpful
8.9 hrs on record
Posted: October 13, 2014
A fun challenging game that requires you to sit down for a while and commit to beating a level, which is not often shown in most games nowadays. Definitely worth it if you want a challenging old style game that makes you feel like a viking badass
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80 of 152 people (53%) found this review helpful
11.3 hrs on record
Posted: August 28, 2014
You are Volgarr the Viking in a 2D sword swinging platformer set in a gorgeous old school fantasy world and this world is designed to murder and brutalize you. Almost every step is a challenge with death waiting around every corner. The game lives and thrives off of an old school feel and an incredible challenge that only the hardcore will be able to tackle. If you want a challenge, this game is for you. It looks and plays like a new school Rastan.

The graphics are amazing and there is an old school vibe to them. The world is detailed and looks fantastic. There aren't that many secrets in this world and you'll mostly be moving left to right with a few times that you'll go up or down. Vulgarr will also climb chains and vines, jump over arrows far quicker than you, ride boats, slide down slopes and jump over spikes. The enemies are big, detailed and deadly. There is a lot of enemy variety and you'll face off against waves of lizard men, giant snakes, spore spitting plants, giant spiders that wait for you to come to them before they spring into action, zombies that split in half if you attack their lower half causing the top half to tumble forward, shielded skeletons that will jump and downthrust at you and so much more. These enemies are probably the best designed enemies I've seen in years. Almost all of the enemies and areas are a homage to games like Rastan, Castlevania and Zelda 2.

The controls are simple and could have been done with an original Nintendo controller, but there is some depth, left and right to move, down to duck, attack with a sword, and jump (double jump that works as a screw attack). You can roll under things by holding down and the jump button. You can duck attack, jump and down thrust to break through floor tiles and enemies. You can also throw a spear by pressing up. The spear is not only a long range weapon, but a way to create platforms. You can also hold up to charge the spear and throw it across the screen to impale several enemies at once.

As Vulgarr you are slow and deliberate like the original Castlevania. You need to time attacks, and know where to stand in certain situations. You will need to kill or be killed rather than dodge enemies. Most enemies can be dispatched with a single swing of your viking sword, but Vulgarr is just as fragile as most of the enemies. One hit will result in death. You can break open treasure chests to find upgrades, first the wooden shield, then the helmet & iron shield, then the flame sword. All of these upgrades that allow you to take an extra hit that will lose a piece of armor. So if you have a flame sword and get hit, you will not only lose the flame sword but your helmet. When you have the shield, you can block attacks by not attacking. Then it becomes a case of knowing when not to attack. However, wooden shields break after taking so much damage. There are other secret power ups that you will find by breaking through walls and floors ala Castlevania.

The game is painfully difficult with long challenges between check points. At least the game offers unlimited lives. There are tricky jumps that rely on knowing where to throw your spears. Finding where to stand might result in playing the same level over and over countless times. Doing the exact same thing over and over with no real deviation to what you just did your previous life. Eventually, you will remember what to do, where to stand for specific enemies and you'll get better like all murderous old school games.

This game has a lot going for it, but because this is a painfully challenging game, I can't recommend it to players. But judging from the downvotes. I'm wrong and people love difficult games.
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3 of 3 people (100%) found this review helpful
3 of 3 people (100%) found this review helpful
5.7 hrs on record
Posted: January 21
If you don´t have the patience and the ability to react fast, do not even try to get through this game.
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5 of 7 people (71%) found this review helpful
9.1 hrs on record
Posted: January 8
Basically Ghosts'n Goblins but with a manly viking instead of a king in underwear. This game is so hard, you'll grow a beard and become a nord.

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2 of 2 people (100%) found this review helpful
25.3 hrs on record
Posted: November 4, 2014
In short, this game is a challenge. It's not impossibly hard, but it doesn't hold your hand at all.
The only thing that I find negative about this game, is how much of a difficulty curve it is to get the controls down. It can be really frustrating to be confused as to how to do things, but once you do figure it out, it's only uphill.
Music? Calm, but alright, and it certainly achieves a tone where you won't get pissed off but you'll definitely feel like a wimp once it stops from you dying.
Graphics! Yes! I love the aesthetic! Very nicely animated, nothing feels too out of place and things that SHOULD pop out, DO pop out! (although it was a bit frustrating when a few things blended into the background but were hazards)
Gameplay/Game Design! THIS is where the game shines, Every level starts off with overwhelming information and danger, both of which you'll slowly learn over the course of your hundreds of deaths on each stage. After finally crafting a careful strategy as to how to get to the end of the level, you reach the bosses. At first they're not too hard, specially when you get their pattern down, but I can definitely not say the same about the later ones. These will test how quickly you can learn and adapt, because if you ♥♥♥♥ up now, it's allllllll the way back.
Again, a GREAT challenge, where knowledge and skill are both HEAVILY needed. Then there's different endings, but screw those amirite.
9/10: Fantastic, but VERY little away from being perfect. Give it a shot if you're into the Souls series style of things.
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2 of 2 people (100%) found this review helpful
106.0 hrs on record
Posted: January 7
If Ghouls and Ghosts and Actraiser had a baby, and they had a twisted uncle called Donkey Kong Country, then that's where Volgarr came from.

A new game done in the style of old, it really is quite a gem. Simplistic as can be in terms of gameplay, though that is not to say that learning how to control Volgarr is not an obstacle with a nice skill ceiling. Some may consider his controls rather rigid, but if you learn how to use him, he's fluid and most importantly, much like Ghouls and Ghosts, very fair. Remember guys, sometimes you have to jump back a bit before you jump forward to get to where you want to go -- little ghouls and ghosts tip for those not used to this jumping system.

From a level design perspective, I personally quite enjoy both paths of the game. However, I think overall the Valkyrie path has superior level design. The crystal path suffers a bit from too many enemies and not enough platforming, but, that may be your thing. Enemies are in and of themselves obstacles, but the game is at it's best when you have to manage both at the same time. So learn to Volgarr well and experience the bliss of the Valkyrie path.

The soundtrack is pretty good, but not good enough to warrant listening to it beyond your 50th hour of playing -- though I think most won't play it that much, so you're fine!

From a replayability perspective, the game doesn't offer much variety once you complete both paths. There are no alternative ways to play, so, once you've beat it, you can either stop there, or grit your teeth and become the best Volgarr player you can be. As a speedgame, Volgarr is simple, but very skillful and both a joy to play and to watch. It may not look particularly "fast", but, trust me, there's always time to save. So if speedrunning is your thing, by all means pick it up and grace the leaderboard -- please, I seriously wish more people ran this game.



From a guy who has too many hours in this game, with only many more to come. (And, I should note, I have the GoG version of this game as well, so... there's more time devoted to this than just what steam wants to tell you.)
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2 of 2 people (100%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: January 20
My Terrible, Terrible Review of Volgin the Viking

hardcore 2/2 It's an old school platformer. It's a good one too.

Do you like Ghosts n Goblins/Ghouls n Ghosts?
Do you like Golden Axe/Altered Beast?
Do you like a good, challenging platformer/sidescrolling action game?

If yes to at least 2 out of 3 of those questions, you should try this. If yes to one or none of those questions, you should try this anyways because it may change your answer.

See, what makes this game the best is that it doesn't start in fullscreen, so if you're a man/woman/person/not-person who likes to multitask (aka look up strategy guides), this game's got you covered.

I rate it a softcore 5/5. What the FFFF♥♥♥♥ is a start menu?! Vikings don't need those!

~ Leif Erikson
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