Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews:
Very Positive (373 reviews) - 94% of the 373 user reviews in the last 30 days are positive.
Overwhelmingly Positive (6,428 reviews) - 97% of the 6,428 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Buy Crypt of the NecroDancer

Packages that include this game

Buy Crypt of the NecroDancer Collector's Edition

Includes 5 items: Crypt of the NecroDancer, Crypt of the NecroDancer Extended Soundtrack, Crypt of the NecroDancer Extended Soundtrack 2, Crypt of the NecroDancer Extras, Crypt of the Necrodancer Original Danny Baranowsky Soundtrack


Recent updates View all (22)

May 1

BIG UPDATE! 2 new playable OSTs, new languages, and more!

You can now play Crypt of the NecroDancer using our epic new OST remixes from Virt and Girlfriend Records! Just go to the in-game options menu and select "CHANGE SOUNDTRACK" to assign "VIRT" or "GIRLFRIEND RECORDS" to your character of choice. Virt, the composer of the amazing soundtrack for Shovel Knight, has created a gorgeous "retro freestyle" soundtrack for us, while Girlfriend Records have delivered a pulse pounding synthwave OST.

This free update also includes localizations for Russian and Brazilian Portuguese, with more localizations on the way!

Finally, we've been listening to your feedback, and have corrected a number of issues that you've reported. Here's the complete changelog for v1.24:

  • Two new playable soundtracks, by Virt and Girlfriend Records
  • Added new languages: Brazilian Portuguese and Russian. Other languages coming soon
  • Flicker shield spell the beat before it wears off
  • Fix bug where default character changed item generation
  • Remove diamond counter from modes that don't have diamonds
  • Change Yeti animation to more clearly show movement cycle
  • Bolt picking up thrown spear doesn't lose low%
  • Fix bug where Necrodancer phase 2 music sometimes didn't start
  • Play shopkeep ghost sound even when music volume is low
  • Call the ring slot "ring" in the HUD
  • Fix shield effect being invisible after falling through a trap door with shield active
  • Heart transplant now works when used on the first beat of the song
  • Don't fade molehill of frozen mole
  • Fix frozen animations to show beetle unshelling, skeleton knight dehorsing, skeleton beheading, Death Metal deshielding
  • Show armor changes while frozen
  • Fix eye color of some skeletons
  • Add glow effects to white sarcophagus silhouette
  • Aria doesn't regain low% when entering zone 1
  • Fix bug where confusion would re-occur when heart transplant wears off
  • Finish rendering weapon swipes after player picks up another weapon
  • Show throw swipes for both players in co-op
  • Make lobby torches look consistent on the minimap
  • When player teleports into shop, play shopkeeper song at full volume
  • Make shopkeeper singing full volume when bombing into shop
  • Set zone 3 volume correctly when banshee dies
  • Add red knight swipe
  • Fixed early beat bar hit visual when boss song loops
  • Make white chest mimic available in level editor
  • Fix blue chest mimic becoming red chest mimic in level editor
  • Fix misaligned weapon glow sprites
  • Bolt practice, level editor kc1 has blue bats instead of red
  • Don't apply localization scale to non-localized text
  • Fix spacing of scaled localized text
  • Hide secret shop speech when NPC is aggroed or dead
  • Fix Dove unlocking Story Mode 1-1 exit stairs
  • Remove player minimap dot when player in secret shop
  • Fix minimap going offscreen with two spells
  • Make "always show enemy hearts" not reveal cauldron mimics
  • Added Jeweled Dagger to weaponmaster (edit: after picking it up during a run)
  • Fix mod menu selection order
  • Don't show unlock splashscreens during a replay
  • Make monstrous cracked shop wall dark too
  • Remove obsolete unlockable second action slot
  • Fix large seed parsing so that they are not rounded
  • Print large seeds as positive numbers instead of negative
  • Don't allow playing seed -1 (change it to seed 0) to avoid strange behavior
  • Faster item pool generation for mods
  • Mode stairs in char select area now prompt & take diamonds
  • Diamond prompt now doesn't cancel the second prompt (where applicable)
  • Fix "SONG ENDED!" in Japanese localization, which wasn't displaying
  • When game paused, pause sounds of shopkeep ghost, banshee
  • Detect audio cheating for Necrodancer 1 phase 2

We hope you enjoy the new tunes, languages, and improvements!

80 comments Read more
15 comments Read more


9.5/10 – Destructoid

A+ – GamingAge

5/5 – The Guardian

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About This Game

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • Memory: 1500 MB RAM
Customer reviews
Customer Review system updated! Learn more
Very Positive (373 reviews)
Overwhelmingly Positive (6,428 reviews)
Recently Posted
( 7.1 hrs on record )
Posted: July 21
Necro music was stuck in my head for weeks after playing for the first time, highly recommended.
Helpful? Yes No Funny
( 9.4 hrs on record )
Posted: July 21
It’s a fun concept. I wouldn’t want to play it for hours at a time, but it’s good for short, small bursts.

  • Can add your own music (I put it to “Thriller” and “Staying Alive” and it was awesome)
  • Varied enemies that move in their own patterns
  • Each dungeon is randomly created, so it’s mostly new every run
  • Lots of extras to spend your diamonds on, from unlocking how to fight a certain creature, to better items to find in chests and even starting the dungeon with equipment

  • You can’t try to save up diamonds to buy things. Once you go back into the dungeon, all diamonds disappear
  • Hearing the same songs over and over can get tiring in one sitting
Helpful? Yes No Funny
Alien Hands
( 26.7 hrs on record )
Posted: July 21
Music is excellent, sound design in general really gives the action a lot of punch and makes the player feel like they can succeed despite the challenging gameplay, which can be doled out in may forms depending on the level, enemy or character the player is up against or playing as. Also, the plot never gets in the way like I thought it might, and its pretty interesting by itself. Great game, as you can probably tell by its reviews.
Helpful? Yes No Funny
( 3.8 hrs on record )
Posted: July 21
Most unique rogue like I've played
Insanely entertaining
Helpful? Yes No Funny
Rongdong Dongwrong
( 10.9 hrs on record )
Posted: July 21
Product received for free
Crypt of the Necrodancer is a game that's sure to keep you on your toes. For music lovers, this is a must!
Helpful? Yes No Funny
( 3.9 hrs on record )
Posted: July 20
Product received for free
it's dope
Helpful? Yes No Funny
Just Toasted
( 5.2 hrs on record )
Posted: July 20
NetHack with a beat and without a tripe-eating canine. 10/10 would groove again
Helpful? Yes No Funny
( 51.3 hrs on record )
Posted: July 19
i love great music, of course i would love this great game
Helpful? Yes No Funny
( 24.4 hrs on record )
Posted: July 19
Hot Damn. At first, I wasn't sure I would ever become accustomed to the games controls, but I gave it a shot and haven't regretted it at all. Rouge-like with Rhythm is a combination of genres just crazy enough to create something entirely unique and memorable. Danny Baranowsky (who also did the music for Super Meat Boy and the original Binding of Isaac) did an amazing job with the soundtrack, as well as all the other artists who did their own covers. Performance-wise the game never misses a beat. It is just a great, well polished game that more people need to play.
Helpful? Yes No Funny
( 27.7 hrs on record )
Posted: July 18
I'm pretty sure I spent most my of my (current) 24hrs just on the last zone, but it was a lot of fun! I even rage quit once! You have to anticipate the enemies' moves as you move to the beat of the music and defeat the level boss before the song ends, if you don't, you get trapped with it in a small space and fight it gladiator style. You do that for three floors and then you get to the Big Boss of the zone. If you lose at any point, you go to the beginning- hence the rage quitting.
I loved the different items and their functions, they keep the game interesting. Also that feeling whenever I managed to get meat, a potion, 2dmg long sword and the miner's cap is the best. I've only played with cadence, and I can't wait to try the rest of the characters.
A+ music, character design, concept, gameplay, merchant singing
Totally recommend
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
17 of 22 people (77%) found this review helpful
117.4 hrs on record
Posted: June 23
I absolutely love this game, and keep coming back to it. It takes some time getting used to, but I've played it 100 hours and I feel like I'm still learning new things about it. The game really opens up a bit once you get access to the different characters, and the very differing playstyles means there are many hours to enjoy. 10/10 would fully recommend.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
27.0 hrs on record
Posted: June 27
A fantastic game where every single move must be calculated by the player. Do you use the whip to try and reach around corners or do you bring along the bow so that you can reach far off enemies, believe me, these are vital things to consider because the wrong decision can cost you the run. This game was definitely worth every single cent.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
15.1 hrs on record
Posted: July 7
-Insert obvious positive points on the graphic and soundtrack-
-Insert good recommendation for the majority that probably played this game and are looking for validation that the game is good-
-Insert remarks on how sloppy the structure of this review is and how it's painted in darkness-

Ultimately, the question that matters most is:

Is Crypt of the necrodancer enjoyable for me?
As with all games, not everyone will enjoy this. In fact, even a rouge-like lover might not like this due to it's vastly different playstyle.

The biggest turnoff that could ruin one's enjoyment is that the game is largely trial and error. There is almost zero chance of recovering from a mistake in a boss fight and this will end your run. While common in rougelikes, the bosses in this game are unforgiving. Any new enemy you encounter is and will (probably) kill you. It is nigh impossible to complete the game without knowing how to deal with them.

Fortunately, there is a practice dungeon that allows you to figure out how to deal with these obstacles. That said, (your experience) how frustrating this game gets depend whether or not you choose and have the patience to use this feature.

Spend an hour or two practising against all mini-boss/bosses should you get this game. There are other minor qualms about the game but overall, it was a great experience and the design of certain enemies are ingenious.

Note: There is a character (Bard) that would make the game much easier due to the removal of time pressure imposed by the rhythms and changes the game into a turn-based strategic one but the point above stands firm. Because this removes a core element of the game (the rhythimic pressure), it becomes just another rouge adventure and you will not be playing the same game that is advertised.

The game itself is fairly short and is broken into four (4x4) zones and there is a notable difficulty spike in the latter zones. The approach to beating each level is vastly different.
The upside? You are allowed to skip zones after beating them once.

Zone 1 and 2 allows you to take things slow. -Kiting-
Zone 3 forces you to manage and balance the different skill sets the enemies have and take the pre-emptive strike before you are swarmed. (Bad RNG can happen in this zone so be prepared for frustration.)
Zone 4 requires fast planning and twitchy reflexes.

Shuffle and boogie to da beat like your bootie in da heat dancing cha-cha
in the crypt. And here we go! Forward backward rock-step, side together side

Great game, not for everyone. If you have twitchy reflexes, patience practising, like strategy (more so chess as opposed to RTS) and rouge-like games, this is the game for

Otherwise, grab the game on sale for a taste of this unique masochistic hybrid.
Was this review helpful? Yes No Funny
13 of 19 people (68%) found this review helpful
4 people found this review funny
7.9 hrs on record
Posted: July 7
It's harder than darksouls.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
4 people found this review funny
2,509.6 hrs on record
Posted: July 10
This is my favorite game of all time.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
17.4 hrs on record
Posted: July 4
If you don't like funky beats, singing killer shopkeepers or skeletons that wiggle their hip bones to the beat then this might not be the game for you.
If you do however like all of those things and more then I HIGHLY recommend this matserpiece.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
7.3 hrs on record
Posted: June 27
Played the game for 5 minutes, already in love with it. The music tracks are amazing, it is challenging it is fun, what more is there to say other than: There is no reason not to buy this game.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
3 people found this review funny
3 of 3 people (100%) found this review helpful
34.1 hrs on record
Posted: July 9
Incredibly charming indie game with a very unique twist on the classic dungeon crawler genre. Can take an extensive amount of practice to get used to, and can be frustrating to try and beat, but is well worth the effort you put in.

Soundtrack is amazing, as expected for Danny Baranowsky, who also worked on the Binding of Isaac and Super Meat Boy OSTs.

Would highly recommend this to anybody willing to try something new.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
51.3 hrs on record
Posted: July 19
i love great music, of course i would love this great game
Was this review helpful? Yes No Funny