Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance? Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews: Overwhelmingly Positive (1,584 reviews)
Release Date: Jul 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Earlier in the year we released an alpha build to everyone who pre-ordered, and the feedback we received on that build helped us to vastly improve the game. We're excited to release via Early Access because we know Crypt of the NecroDancer is going to improve greatly as a result. Our community is amazing!”

Approximately how long will this game be in Early Access?

“Our goal is to finish zone 4 and the final bosses in early 2015. However, if the game proves to be popular we hope to continue to add additional features beyond that. We are having a great time developing this game and we want to keep on improving it!”

How is the full version planned to differ from the Early Access version?

“The full version will include zone 4, the final boss battles, as well as more playable characters.”

What is the current state of the Early Access version?

“The current version includes zones 1, 2, and 3. It also includes 5 of the 8 playable characters. Many fans have racked up hundreds of hours of playtime already, so there's no shortage of fun to be had with this current version!”

Will the game be priced differently during and after Early Access?

“The game's base price will be $14.99 both during Early Access, and after.”

How are you planning on involving the Community in your development process?

“We've already taken many suggestions from the community and incorporated them in the game. By expanding our community via Early Access we look forward to doing this even more!”
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Buy Crypt of the NecroDancer

Buy Crypt of the NecroDancer + Soundtrack


Recommended By Curators

"Dance or die! Rules to live by generally, but particularly in this delectable fusion of roguelike and accessible rhythm action."
Read the full review here.

Recent updates View all (11)

December 15

Update #12: Blood magic!

Blood Magic, Blood Drum, Boots of Pain, and more!:

- Added a bit more variability to the initial setups of all of the boss battles
- Added an option to allow the display of ‘hints’ when standing next to items
- Made it so that you can cast spells even before they’ve cooled down. This “Blood Magic” just costs you some health.
- Made it so you only attack crates/barrels/urns if you’re adjacent to them (regardless of what weapon you have)
- Added ‘Blood Drum’ item and ‘Boots of Pain’ that do damage to enemies you walk towards
- Fixed some Death Metal bugs and also made it so you can’t double bomb him before he teleports
- Made Teh Urn also give out a spell and some food, in addition to the powerful item it previously gave out
- Made Ring of Mana cut cooldown delay by 1/4 rather than 1/2 and cause all spells to have more powerful effects
- Fixed a few Bard bugs, including the bug where Bard took no damage on hot coals
- Fixed some longstanding input bugs that prevented exiting the game and navigating menus
- Fixed issue where enemies could fall down trapdoors and not let other enemies fall
- Fixed issue where player could drop a monkey down a trapdoor and avoid it
- Fixed issue where Bard could move quickly onto and off a trap without triggering it
- Made barrels and crates have something inside them slightly more often
- Made it so Teh Urn can be opened by hitting it with a weapon and dealing 5 or more damage, instead of 9
- Made crates/barrels say “EMPTY CRATE” or “EMPTY BARREL” when opened and empty
- Made Blood Shops have slightly better items
- Made transmogrifier NPC cost 1/2 as much

We hope you enjoy the update!

UPDATED to version 0.389:
- Fixed bug where Blood Magic’s damage was being reduced by armor and other things

UPDATED to version 0.390:
- Fixed an irregularity in the Deep Blues boss battle changes
- Fixed a bug in the Options menu where ‘Done’ wasn’t doing anything

11 comments Read more

December 9

Update #11: Teh Urn!

Another sizable update incoming!! Here are the changes:

- Overhauled the core of the game’s movement system. Resolved a ton of longstanding bugs and made replays more reliable.
- Added crates, barrels, and ‘teh urn’ -- a very rare container that always has a powerful item inside!
- Added Boots of Strength item
- Made blood weapons do massive damage when player is at 1/2 heart of health remaining
- Made dagger of frost do 1 damage on first hit, but 9999 damage to any frozen enemy. Also, frozen enemies can no longer teleport away
- Increased Ring of Charisma discount at shops, including blood shop
- Added ability to attach thumbnail preview images to published mods/dungeons (see for instructions)
- Fixed bug where ‘tink' sound was missing when you hit an undiggable wall
- Implemented movement priority system for enemies. Larger+stronger enemies now move and attack before smaller+weaker enemies
- You can once again dodge dragon fire and bomb blasts by using bounce trap tricks, and standardized the way knockbacks work
- Allow moving/deleting items from on top of player in level editor
- Fixed bug where level editor was generating the same levels for 1-2, 1-3, 2-2, 2-3, etc.
- Allowed movement with cat + ring of phasing into walls
- Fixed bug where 'no items' wasn't working in level editor
- Removed Ring of Gold from the Monk’s item pool
- Fixed longstanding issue where skeleton mages would sometimes wait 1 beat too many before moving or casting wind spell
- Fixed bug where transmuting items from a shrine would let you take all three instead of just one
- Made it so you can damage King Conga early, or on his throne, if you have a Dagger of Phasing (regardless of your shovel type)
- Fixed bug where King Conga looked funny when frozen
- Fixed bug where invisible enemies could show up with ice around their feet
- Let blunderbuss recoil knock player back into walls with ring of phasing

EDIT! Updated to version 0.386 with the following bug fixes:
- Added crates/barrels/urn to level editor
- Fixed bug where fallen crates could prevent boss battles from finishing
- Fixed issue with inconsistent Deep Blues priorities
- Gave barrels + urn “friendly names” in case you get killed by a barrel

EDIT! Updated to version 0.387 with this fix:
- Fixed some Bard movement bugs including Ring of Courage bug and Dragon Dance bug

11 comments Read more
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“Editor's Choice”

“It's just so ingenious!”
Adam Sessler

“It's unlike anything I've played before and represents everything that I treasure about the indie games scene.”

About This Game

Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance, slay the NecroDancer, and recapture your still beating heart? Or will you be a slave to the rhythm for all eternity?

  • Move on the beat to navigate ever changing dungeons while battling dancing skeletons, zombies, dragons, and more!
  • Groove to the game's epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
  • Play with keyboard, controller, or even a USB dance pad!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, service pack 3
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
Helpful customer reviews
48 of 67 people (72%) found this review helpful
10.5 hrs on record
Posted: November 27
Early Access Review
Admit it, You're just buying this because of the singing shopkeeper, right?
Was this review helpful? Yes No
18 of 24 people (75%) found this review helpful
9.4 hrs on record
Posted: December 4
Early Access Review
if you like roguelikes/roguelites/rouge things, whatever you want to call them - get this game
if you like rhythm games (remember those?) - get this game
if you like both genres - get this game

the music is wonderful, it allows you to use your own music on your PC and has recently added steam workshop support.

also, it has a daily challenge mode, which is always appreciated.

tl;dr - get this game
Was this review helpful? Yes No
32 of 53 people (60%) found this review helpful
57.0 hrs on record
Posted: November 26
Early Access Review
get into the rhythm. take it easy :)
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
3.7 hrs on record
Posted: December 4
Early Access Review
Originally posted on KaboomShark.

I was almost instantly intrigued by Crypt of the NecroDancer. It’s a roguelike that’s played to the rhythm of whatever song is currently playing in the level. Being a fan of dungeon crawlers in general, this rather ingenious spin on the genre got me interested. On the bottom of the screen is a heart with animated bars getting closer and closer. It’s like a simpler Guitar Hero; jump to the beat of the heart to keep your coin multiplier from depleting. If you’re attacked, you’ll lost the multiplier. Aside from things trying to kill you, traps in the environment will also try to ruin this multiplier. If you fall in a puddle your multiplier will be lost. Spike traps will injure you, trapdoors will send you to different areas in the level, sometimes surrounded by monsters, other times you are greeted by a singing merchant who will sell you armor, food to heal, weapons, anything useful. You’ll earn money by killing monsters such as skeletons, bats, ghosts, even monkeys.

You start every playthrough with a dagger, shovel, and a bomb. Chests will drop larger blades, crossbows, armor, and more items once you’ve unlocked them with diamonds. Diamonds are scattered throughout the map, sometimes hidden in walls that can be dug up using a shovel. Items found in chests can also be purchased from the aforementioned singing merchant.

Levels are divided into four zones. At the end of every zone, there will be a mini-boss (often a dragon) that needs to be killed in order for the stairs to the next level to unlock. However, if you wait around in a level for too long, the song that’s playing will end and you’ll be dropped to the next level. This is similar to the ghost that is sent after you in Spelunky when you’ve spent a long time in one level. Or like the music that’s used to cut actors off during their acceptance speeches when they’re boring. Whatever floats your boat. I mean, the game allows you to use your own MP3 files, so you could totally kill monsters to the Oscars’ “get off the stage” music.

Characters can sometimes be found locked in cages. If you haven’t found the key in a chest prior, there’s a good chance the merchant will have one on sale. Once these characters are unlocked, a new room will unlock in the lobby. These rooms contain practice courses and shops. You can use the diamonds you collected in your last playthrough to purchase upgrades and new items that will show up in chests. Also in the lobby is where you’ll find the entrances to zones, different game modes like Hardcore or an easier mode with fewer enemies, local co-op, character select, and more. Unlockable characters carry different abilities, such as Bard, who can move freely and not to the rhythm of a song. He’s a great character to use to take a break from the rhythm-based combat of Cadence, the story’s frontliner. Though there isn’t much of a story; it’s all set up in the opening cutscene, featuring Cadence falling into a dungeon and being taken over by the NecroDancer. Which would explain why she’s tasked to move to the beat of a song.
The Verdict

There isn’t much I could dislike about this game. I would totally understand your feelings if you dislike dungeon crawlers; it’s a love it or hate it situation. Crypt of the NecroDancer is available now for $14.99 on Steam. It can be played with a controller, keyboard, and even a DDR pad. If you dislike the genre, it’s likely you’ll dislike this rhythmic take on it. If you’re like me and enjoy roguelikes that put your persistence to the test, chances are you’ll enjoy it, maybe even love it. Hell I’m already addicted.
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
32.5 hrs on record
Posted: November 26
Early Access Review
Crypt of the NecroDancer is amazing. The procedural dungeons and drops make every delve unique, and the thumping beat means the game action is always fast. Combining enements of Rogue-like dungeon crawlers and rhythm games, it makes a very unique, and extremely fun addition to your library.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
53.5 hrs on record
Posted: December 3
Early Access Review
Crypt Of The NecroDancer is my ultimately favorite rogue-like. You have to move to the beat while killing various enemies which can be very hard. If you make one stupid mistake, then you are screwed. The good thing is, ALL the deaths are YOUR fault-I still haven't had any crashes whatsoever. This game is infinitely replayable, with daily challenges and hardcore mode. This game does NOT hold your hand, you will be fighting and fighting for days to complete just zone 1. There is basically no tutorial but to figure out the patterns of the enemies you can unlock the ( I don't remember who he is called ). I rate this game 8/8 because it's great
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1 of 1 people (100%) found this review helpful
19.2 hrs on record
Posted: November 30
Early Access Review
Crypt of the NeroDancer is a very well executed game. The genre is a mix between rhythm and a dungeon crawler in which leaves the game with a new feeling I've never experienced. There is a lot to learn and a lot experience due to the random generation system that it features. The game is another one of those games where you must learn the tricks and rules that the game has laid out for you. Cause of this you feel like it is your fault when you make a mistake, and you will learn from them constantly. Crypt of the NecroDancer features one of the best OSTs I have ever heard, the rhythm and styles of the songs are varied (Note you can also add your own music. This system works quite well I found and it picks up the beat well.) . There are many unlocks (Items, spells, character upgrades, etc.) for it being in an early stage such as it is. This allows for variety in the way you dance your way through dungeons. This game also features unlockable characters that have their own gimmicks which change gameplay. I personally found myself playing as the main protagonist the most, but it is nice to have the option. Another feature in which I like is the ability to face against different mobs and bosses in a controlled environment. This will allow you to learn their patterns and figure out what works best against them. Recently added is the level editor in which allows a player to construct massive complex dungeons. Either that or try out different weapons and scenarios. Overall Crypt of the NecroDancer is a fantastic game in which will more than likely produce more than enough fun and frustration. I'd give this game a 9/10
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1 of 1 people (100%) found this review helpful
34.8 hrs on record
Posted: December 1
Early Access Review
Hours and hours of fun. You can jump on for half an hour finish a run and then leave it again. Not even finished yet and already so good. The soundtrack is great and controls simple and easy to understand. Your doing yourself a favour by buying th game
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
91.9 hrs on record
Posted: December 17
Early Access Review
After 91 hours of playing this game, I can safely say that it's the best 15$ I've spent on Steam.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
38.1 hrs on record
Posted: December 17
Early Access Review
Do not be fooled or alarmed by the Early-Access tag. This game is worth getting as it is. The developers dish out updates constantly, even if it's just a little bug fix.

Crypt of the NecroDancer combines Rogue-Like Elements with Rythm-Based gameplay to make up for one hell of a game. It's an 'easy to learn, hard to master' type of game that promises many hours of entertainment. The game consists as of this moment of 3 Zones (with 3 floors or levels each), a Hardcore Mode (in which you have to beat all 3 zones in a row), a Level Editor, 5 playable characters (each of which has a different trait!) and even a Steam-Workshop for User-Created content. The music is simply amazing (as expected of Danny B.). And the best part: You can play to your own music!

Like in every good Rogue-Like game, every run is randomized, but thanks to the way the game is played, even a hardcore run can be completed with the most basic equipment if you have enough practice. A run usually doesn't take that long, so it's good for a bit of fun in between as much as it is to play the game to death. Just give your brain a moment of rest from time to time.

What are you still reading this for?! Get in there and start to deliver some beatdowns to the beat!
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1 of 1 people (100%) found this review helpful
12.4 hrs on record
Posted: December 18
Early Access Review
Ah! Ah! Ah! Ahahah ♪ Ahahah ♪♪ Ahah Ahah Ahhhhhhhhhhhhh ♪♪♪ Ahhhhhhhhhhhhhhhh ♫ Ah!!!
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
26.2 hrs on record
Posted: November 22
Early Access Review
I hadn't enjoyed rogue-likes before playing this game! The protagonist is great, the music is catchy and doesn't wear thin, and hardcore mode is extremely replayable. I'm playing at least once a day (no matter how busy) for the daily challenge.
Was this review helpful? Yes No
4 of 7 people (57%) found this review helpful
4.4 hrs on record
Posted: November 24
Early Access Review
Me and my cousin had a little inside joke between us. When we played Heroes 3 of Might and Magic back then, we called the Necromancers, Necrodancers or Negrodancers. Yeah it's a stupid little joke but heck, it gives us plenty of laughs back then.

When this game popped up in Steam, my cousin messaged me ".. Have you seen the new game title in Steam?"


So anyways, the game itself is fun but only in short bursts. Being able to use your own musics is awesome, but as of now at least in my opinion, most of the musics I use doesn't match with the in-game beat well/precisely. Could just be because its still in Early Access. More items is being released too but as of now, IMO its just an ok game.

Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
31.8 hrs on record
Posted: December 15
Early Access Review
Why are you reading the reviews about the best game of all time when you could be playing it?
Was this review helpful? Yes No
558 of 580 people (96%) found this review helpful
473.8 hrs on record
Posted: July 27
Early Access Review
I've been playing this game obsessively for a couple months now, and still can't get enough of it. Learning the patterns of all the enemies is one of the most satisfying things I've ever done in any game. When you start out, you're just fumbling around, faceplanting into enemies and getting torn apart. If you practice enough, though, you'll be able to take on any situation without suffering so much as a scratch. Every part of the game is very doable with the default equipment, so you're never just screwed because the right items didn't drop for you. The weapons and spells that you can find all work differently and cause you to change your method of attack, but they're all pretty balanced. There are a ton of different weapons types with their own unique advantages and drawbacks, rather than traditional "tiers" of weapons (1 damage, 2 damage, 3 damage, etc.) And there's an instant replay feature upon death, where you can look and see what you could have done differently to save yourself (there's always SOMETHING). This is quite possibly the most well-balanced game I've ever played, and I adore it. Pick this game up right now if you can.

Edit: If you have any doubts, just look at how many hours I've logged on it ;)
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309 of 340 people (91%) found this review helpful
26.3 hrs on record
Posted: July 30
Early Access Review
"Kick! Punch! It's all in the mind."

These words were spoken by the great Tamanegi Sensei (better known as Chop Chop Master Onion) over 15 years ago when music-based games were first making a name, and they ring even truer today as the rhythm genre takes an evolutionary step into the dungeon crawling arena.

NecroDancer is the holy matrimony between addictive rhythm game grooviness and challenging roguelike complexity, and I'll be damned if it doesn't hit the spot. It's amazing that a concept this unique took as long as it did to come to fruition, but it's been more than worth the wait.

Not only is the concept unique but it's done right, something we hardly ever see when a new mechanic or gimmick is introduced to the gaming world for the first time. We see so many "new" ideas that are merely just a melting pot of previously established genres. Lo and behold, these developers have obviously set out to refine and perfect their concoction of varied gameplay elements on their first attempt and that is highly admirable. Necrodancer stands not only as a magnificently well-realized combination of genres but as a completely new experience of it's own and the start of what is hopefully a new trend of taking fun and risky chances in game development.

The in-game music is dark, fantastic and quite danceable itself lending to the blissful feeling of hitting each beat of the song with perfect timing. The precision of the music-based movement has lead lots of early adopters of the game to swear by playing with DDR dancepads which apparently add a lot to the fun and engaging nature of exploring the Crypt. This shows a serious level of dedication from the rhythm game community and has already garnered enough attention to spawn it's own design of custom NecroDancer dancepads.

And if you somehow are crazy enough to get tired of renowned composer Danny Baranowsky's heavy electronic horror jams, the game features an intuitive beat detection function for usage of songs from your own library. The detection of beats in your songs is generally spot on, and makes trying and discovering those perfect tunes for the game infinitely explorable and replayable for audiophiles in the same way games like Audiosurf and Beat Hazard Ultra provide endless entertainment. Even for those songs that might be a bit too fast or slow for manageable NecroDancing, there's a feature to alter the speed of in-game beats to give more accessibility for a wider range of genres. No form of music shall go undanced in the heart of these Crypts.

There are four main floors to the game with three levels and a boss-type enemy each, but beating any single one of them won't be an easy task. You will retry many times being forced to scour every diamond, buy up all the upgrades, and loot your way through multiple plays before you succeed, but what makes this so much more of a pleasure to replay than any other games which borrow rogue elements is the musical nature of the game. NecroDancer replaces the repetitive and stale turn-based combat of traditional roguelikes with the fun and engaging audio interaction of the best rhythm games made to date.

With a touch of the strategic approach of traditional tactics games, the enemies each have a very distinct pattern to their movements and attacks that the player must learn through multiple failures and awareness. Starting out you encounter the easier monsters such as slimes that move passively back and forth as well as skeletons that follow behind in a predictable way that is easy to counter. Protecting the exit of each floor are the harder and more complex mini-bosses, ranging from hulking Minotaurs that charge towards you in a straight path or determined Dragons that you must outsmart and keep just out of harm's way in order to retain your doomed life just a little longer.

Throughout your journeys into the crypt you'll have two different forms of currency, first being gold coins that you can spend within the levels at merchants on equipment and items to help you on your current run. Second, and most importantly are the much harder to find Diamonds which are the only thing that carry over into the lobby after death, allowing you to purchase upgrades to the gear and loot you come across during your runs. This adds an insanely addictive level of persistence in the same way that the character growth in Rogue Legacy or shortcut system of Spelunky do.

The shops you purchase these upgrades from won't be made available to you that easily, however, as each of the different merchants and trainers you need will be imprisoned and strewn about the various dungeons forcing you to dance deeper and deeper to rescue the people you will rely on in the future. The game is hard and you'll die many times, but the deeper you go the more you discover, and the more you discover the easier your respective trips will become. This adds a ridiculous amount of replayability and persistence to an already engaging and genre defying new formula.

Here I am hopping and slashing away to the beat of Castlevania's 'Vampire Killer', and I come across a Blood Whip. Things could not be more perfect. Necrodancer isn't just a gimmick, it's the start of something beautiful, it's a new kind of entertainment that can be enjoyed from the hardecore-est of dungeon delving roguelite aficionados to the most casual of rhythm game fans, but there is one thing that all of these demographics must have in common; a dedication to the sound of music.
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113 of 117 people (97%) found this review helpful
10.9 hrs on record
Posted: July 18
Early Access Review

I've spent far too much time in a single night playing this game. It's unfinished right now, still having some placeholder art and more things being added, but the core is there and it's a blast.

There are two main components to the game - rhythm and pattern recognition. You'll need both to survive this game. The first is simple, just stay on the beat and you'll be fine. The second is the trickier one and more important one in my opinion. Each enemy has a defined movement and attack pattern, and you need to slip in at the right time and attack when you won't be hurt. Sometimes it's easy, like with slims that only move up and down, or skeletons who raise their hands before attacking.

Sometimes, it's trickier. Mushroom people who throw out AoE attacks. Dragons who move every second turn, or bats who I have yet to figure out the pattern for. Of course, if you get bit by a bat, it's likely not such a big deal, but missing the dragon could get you clawed or charred, a one turn death.

There's no "gotcha!" kills to this roguelike, though plenty of dying to do as things get frantic and you fail to keep up, misjudge the enemy attack pattern, and suddenly find yourself cornered, and you'll do more than a little dying as you learn the patterns of some of the more dangerous enemies.

Rarely frustraing, lots of fun, occasionally repetitive due to the single assigned song per level - hopefully this increases. The rest is headed in the exact right direction.
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111 of 118 people (94%) found this review helpful
81.9 hrs on record
Posted: July 21
Early Access Review
Over the past several months, I've had the pleasure of testing an alpha of Crypt of the NecroDancer, a retro styled rhythm based roguelike.

A what?

Crypt of the NecroDancer is a procedural dungeon crawler where the player and enemies movie on the beats of the game's music tracks. That may sound like an eclectic mix, but it works. It works really well.

You play as Cadence, a firey young woman who, against the better judgement of her elders, descends into the NecoDancer's crypt in search of answers. The intro cinematic shows Cadence prone, her head against a blood smeared rock whilst her narration says, "I don't know how I survived that fall."

Cadence is resurrected by the NecroDancer, who makes her heart beat to the rhythm of his music. Armed only with what she learned about the undead from her uncle Eli and the equipment she discovers along the way, Cadence must descent farther to find her answers and hopefully free her heart in the process.

Inspired in part by Spelunky, developer Ryan Clark has pointed out that they've tried to create something more accessible than typical roguelike, focusing on making the player feel like any deaths are their own fault rather than the game being unforgiving.

To help convey this, each enemy has its own behaviours which players can anticipate and respond to after learning their movement patterns. For example, skeletons move on every second beat, whilst ghosts move on every beat, but only when the player is facing away from them. The game's complexity is emergent and comes from the combinations of enemies which make each encounter feel unique and challenging. Each of the game's four zones is populated with its own enemy types, which become more varied as the game progresses.

As you play, Cadence comes across many weapons and items, each with their own behaviours that lend themselves towards different styles of gameplay. The properties of each item seems to be something you're expected to learn as you play, discovering that a broadsword will let you hit enemies on any of the three adjacent tiles, or that a karati gi will enable Cadence to move past traps without setting them off.

In addition to buying and finding items whilst playing, the game's lobby features a number of shopkeepers from whom items which impact on the game can be brought. Some items will be permanent buffs, such as health increases, whilst others will be more subtle like giving a particular weapon the chance to spawn in a chest within the game. Items from these shopkeepers are purchased with diamonds rather than the gold you buy items with in-game, and provide a way for players to feel a sense of progression as they complete the game's zones.

Rather than progressing onto the next zone when completing one, you are returned to the lobby area to find a staircase leading down to the next zone unlocked. In this "normal" mode, players are encouraged to explore and master each zone before moving onto Crypt of the NecroDancer's Hardcore and Daily Challenge modes which allow players to forego any items bought from the lobby shoopkeepers and play through the entire game with one life.

Beyond Hardcore mode and Daily Challenge mode, the game also offers some additional challenges and characters for varied gameplay.

The game ships with an absolutely rocking soundtrack from Danny Baranowsky (Canabalt, Super Meat Boy, The Binding of Isaac and Drifter, amongst others), but also features the ability to load custom tracks.

Currently, testers run a utility which generates beat definition files that the game uses to track whether your movements are done in time with the music. A Linux build of the utility isn't yet available, and there's some path/case issues which haven't been resolved yet, but the developers seem to be attentive and I expect these to be resolved soon. Eventually this functionality will be built into the game, but for now, there's a little bit of manual handling.

The game also offers game pad and dance mat support (if that's exciting, you can keep an eye out for some NecroDancer themed dance mats) in addition to keybaord controls. I found that I had to configure custom bindings for my Logitech F310 gamepad and a "Dance UK" dance mat (which overrides the keyboard bindings), but after doing that, both were usable.

Crypt of the NecroDancer feels rich with atmosphere. Small things, like the subtle screen shake when striking a successful blow, or the shopkeeper's voice as he sings along to whatever music is currently playing really show the kind of attention to detail that is going into this game, and I find myself eager to see what each update brings.

Crypt of the NecroDancer will be launching on Steam Early Access on July the 30th (which is just over a week away right now).

There's no solid release date at this point, but it's expected to be released this year. You can find a few bits and pieces on the Brace Yourself Games dev blog (recently, they've been showing off some enemy art) and Ryan is quite active on the Brace Yourself Games forum.

I've been streaming the game a couple of times a week on HitBox. People are welcome to subscribe and watch the game in action when I play.
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117 of 135 people (87%) found this review helpful
248.7 hrs on record
Posted: July 30
Early Access Review
AMAZING game, deceptively difficult! Even with INSANE hours put in trying to beat Hardcore Speedruns - you dont get sick of DannyB's soundtrack or the levels as they randomly generate each time.

10 characters to choose from with different abilities/rewards/downfalls (not all in yet)

TONS of replay
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50 of 53 people (94%) found this review helpful
334.4 hrs on record
Posted: July 19
Early Access Review
I absolutely love this game: from the way the skeletons dance to the singing shopkeeper and amazing soundtrack! I would absolutely recommend it to anyone. I was hooked on this from the first moment I saw it, and 120+ hours later I'm still playing. If the rhythm aspect of it worries you, don't worry - the way the game is set up, the beat detection is forgiving and there is even a mode where rhythm is *not* a factor. This game is, as someone put it, "easy to pick up but difficult to master." You can learn how the game works fairly quickly, it takes a bit of time to get through all the Zones normally and unlock the items - but wait, there's more!! - there is a Daily Challenge, speedrun mode, Hardcore mode (requiring you to play through all levels with no upgrades and get to the last level without dying), and other challenge modes (Aria: 1 hit or miss a beat and you die; Bolt: everything is 2x speed). There is a huge amount of replay value, as the dungeon maps in this are randomly-generated and there is a wide variety of items (weapons, equipment, items, etc.) with a variety of effects. It's a different playthrough every single time. If that wasn't enough, you can even put your own MP3s into the game and play by just about any track you want, as long as it has a beat. I can't say enough good things about this game; if you are thinking about picking it up, you will not regret it! :)
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