Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews: Overwhelmingly Positive (2,566 reviews)
Release Date: Apr 23, 2015

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Recommended By Curators

"Dance or die! Rules to live by generally, but particularly in this delectable fusion of roguelike and accessible rhythm action."
Read the full review here.

Recent updates View all (19)

April 23

Crypt of the NecroDancer FULL LAUNCH!

Crypt of the NecroDancer has left Early Access and has launched fully on Steam! Your game should automatically update to the latest version. (Make sure that the loading screen says v1.0 or higher, or you may not yet have the latest build.)

https://www.youtube.com/watch?v=3EL6VK557Yk
We have had such an amazing time working on Crypt of the NecroDancer that we thought we’d let you take a peek behind the scenes to see how it all went down! We took the game to festivals all around the world, meeting fans, making lifelong friends, and learning how to make the game the best it could be. We hope you enjoy our minidocumentary and the full game! Here’s to two and a half years that none of us will ever forget.

Thank you!!! ːnecroheartː ːnecroheartː ːnecroheartː


Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Two new playable soundtrack remixes by A_Rival (EDM) and FamilyJules7X (metal)!
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes

42 comments Read more

April 16

NecroDancer launches April 23rd!

https://www.youtube.com/watch?v=-HiQUw5Np8o

We are very excited to announce that Crypt of the NecroDancer will be leaving Early Access and launching fully on April 23rd! Check out the launch trailer, above!

Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Some musical surprises we can't yet reveal...
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes


Thank you so much for your support and feedback during early access! The NecroDancer community is truly the best! ːnecroheartː

38 comments Read more

Reviews

“It's a thing of beauty”
IGN

“It's just so ingenious!”
Adam Sessler

“A transformative experience”
US Gamer

Merch!


Nab yourself one of our official NecroDancer shirts, while supplies last!

About This Game

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Recommended:
    • Memory: 1500 MB RAM
Helpful customer reviews
118 of 157 people (75%) found this review helpful
56 people found this review funny
62.9 hrs on record
Posted: April 23
Behold, the argument for early access
Was this review helpful? Yes No Funny
41 of 43 people (95%) found this review helpful
93.1 hrs on record
Posted: April 23
I've played this game for last 4 months of its Early Access. It already looked very promising and awesome. With the release it took me only a few hours of playtime to confirm everything I was ready to write about.

This is a rogue-like rhythm dungeon crawler, as you've probably read on the store page. The genre is quite unique - its gameplay is a blend of turn-based combat but it's constrained by the boundaries of the "beats" of the music of the level (unlike a lot of rhythm games it's very forgiving on beat accuracy and there's a reason for that: it's quite action-packed, so when you have a few skeletons, fiery dogs and a dragon converging on you - you can't really follow the beats within 20% margin what is usual for rhythm games).

First things first: this is a rhythm game and its soundtrack wirtten by Danny Baranowsky is just pure essence of awesomeness. Randomly generated levels are extremely well done. When I say extremely I mean it. This game doesn't have unbeatable generations. It may be easier of harder, but it's a fair rogue-like, if you die - it's your fault. It's not like rogue's tale when you can be killed on first turn the moment you spawn. So you won't really be stomped by something you can't beat.

With the release the game has been augmented with some kind of plot which makes it a bit more beautiful than a rogue-like w/o a plot. Also this game even during Early Access didn't have any gamebreaking bugs. In 80h I never had a single crash or anything else that'd ruin my gaming experience, since technically this is kind of a day1 for thi game - it's exremely polished, which is a good example what Early Access system should be used for and how.

With cutscenes you are being rewarded with when you complete "zones" with different characters, with easier and harder characters themselves, with a big variety of items, leaderboards, daily challenges - delivering beatdowns to the beat in this game is guaranteed to be one your best rogue-like experiences ever.
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58 of 75 people (77%) found this review helpful
29 people found this review funny
2.9 hrs on record
Posted: April 23
I don't think I've loved a game where I couldn't get past the first level so much before.
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17 of 17 people (100%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: April 23
There are some games where you think to yourself "I could have thought of that" and other games where you think "Wow, why didn't I think of that?". Crypt of the NecroDancer is none of those. I don't think anyone would have thought to put a rogue-like rpg into a rhythm based game. But it works, oh does it work so wonderfully well.

The first level you will be trying your damndest to get a rhythm going but once you spend enough time you will be slashing up enemies while setting up others for a nicely timed fireball blast from afar. And all the while it feels so satisfying when you progress.

The controls are near flawless as well. As you die multiple times, over and over and over, you never feel the need to blame the game for being cheap or unresponsive control but instead you know its your fault. I always felt this was a sign of a great designed game, such as in Rogue Legacy or Super Meat boy.

Don't even wait for this game to go on sale, buy it and, hell, buy it for a friend. It's that good.
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9 of 10 people (90%) found this review helpful
73.2 hrs on record
Posted: April 24
While I think this game was worth purchasing even in early access, the final launch has brought an incredible level of polish and content to the game. If it wasn't great before, it certainly is now.

In case you're not already aware, Crypt of the NecroDancer is a rhythm roguelike. It's like a turn-based game, but you have to take each turn in time with the music playing. Both you and enemies are restricted to moving and taking actions to the beat. Crypt of the NecroDancer offers very simple controls. You move with the arrow keys, perform most actions by moving into things, and do everything else by pressing two keys at once.

While simple, Crypt is very difficult to master, and offers a massive amount of depth. There are countless items to find and use. Mastering use of different items and adapting to enemies is difficult, but incredibly rewarding and satisfying. Fighting is mostly about knowing enemy patterns. Once you know an enemy's pattern, fighting it on its own is easy enough. Being able to adapt to the presence of multiple enemies and traps while staying with the beat is what makes things difficult.

With release, Crypt offers a new story-style gameplay, in which you play through the four zones with three different characters in order to slowly unfold the plot. While character development and plot-points are sparse, the little glimpses you catch of them are interesting and provide motivation to progress.

If you have a bad sense of rhythm, Crypt has a bard character who does not need to follow the beat. Enemies act only after he does. Playing as him is more like a meticulous game of chess, and tends to be considerably easier. I will admit the game offers less depth and challenge to anyone unable to follow a beat, since that would limit you to playing bard. If you feel like picking up the game anyways, you'll most likely have to adjust to the game's style.

After playing through the game's seperate zones, you can play all of them consecutively in true roguelike fashion. The game offers multiple characters that change up your playstyle drastically, making the game more fun and increasing replay value. For instance, there's a character with no weapons, but infinite bombs.

Crypt has a great soundtrack as well, made by the composer behind Super Meat Boy. In fact, it has three soundtracks. Two are just covers of the main soundtrack. You can switch between them at will. If you, for whatever reason, do not enjoy the game's music, Crypt allows custom music. You can play to any song you have an MP3 for. I have tested this several times, and it works just as well as the standard music.

One complaint I do have is that the game has something of a randomness factor, which is unfair sometimes. However, I found this to be similar to FTL, in which being prepared for randomness is important and is simply something extra to strive for. It does make the difficulty level somewhat arbitrary at points, however.

Crypt also offers an upgrade system. While the upgrade system provides a nice sense of progression for a while, eventually there is almost nothing to buy. This may disappoint some people.

Really, these complaints are only minor nitpicks. I have so much good stuff to say about this game, I feel I could go on for way too long talking about it. It's inexpensive, incredibly fun, and addictive, with very high replay value. I recommend this to anyone with a good sense of rhythm.
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23 of 37 people (62%) found this review helpful
24 people found this review funny
68.2 hrs on record
Posted: April 23
Lost 50 pound dancing on DDR pad over last 8 month.
11/10
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3 of 3 people (100%) found this review helpful
19.0 hrs on record
Posted: April 23
Rhythm games and dungeon crawlers seem like they'd be incompatible, but Crypt of the NecroDancer makes the two work together. You have to move and act to the beat of the music, so you must assess the enemies, traps, and walls around you and act very quickly. The enemies start out simple enough, with easy-to-tell movement patterns. However, subsequent zones become muh trickier, with things and foes that mess with your position or require you to be very attentive of your surroundings. Managing and understanding is key in reaching the end of the game.

There are a fair amount of extras here. In your regular runs you collect diamonds, which you use to unlock new items to find in your runs, upgrades like more life or a higher money multiplier, the opportunity to practice against bosses, and more. There are several different characters to play as, who all change the game in some manner, which can be as simple as requiring you to act in double time or as substantial as restricting your weaponry to bombs.

The music is fantastic. As you may expect from the title, it's all very dancable stuff. I seriously would listen to this at a party. Perhaps the best part is the various ways it's mixed when you enter certain areas. The graphics are in a pixel style and it looks and animates well enough.

In summary, Crypt of the NecroDancer takes rhythm and dungeon crawling elements together and brings out the best of both of them. Combine that with a great soundtrack, and the end result is a game that comes highly recommended.

Also, NecroDancer is a superb pun. I mean, it's simple and thematically appropriate!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
98.3 hrs on record
Posted: April 24
Finally the Full Release is here for NecroDancer! I got it in Early Acces a few months ago and could see the evolution of this game into the great game that we have now. But what is Crypt of the NecroDancer exactly?

Well, it calls itself a Roguelike Rhythm game - and what that means is, that as opposed to your usual Roguelike game, you will have to follow the beat of the music (the Standard soundtrack is produced by Danny B., and trust me, it's possibly his most awesome work). There are also 2 greatly done remixes of the Soundtrack that you can select, in addition to that you can also choose your own custom music.

The main difficulty comes from learning the patterns of the enemies, weapons, what items and shrines do and how to manage all of this while keeping the rhythmn. Now that might sound overwhelming at first but the game has a beat system that is fairly lenient, which means that you can be half a beat off without losing your multiplayer and screwing up. Which is good since the monsters will make you sweat bullets later on. Patterns in the beginning are fairly easy though, so don't worry about getting stuck from the beginning.

The Lobby system of NecroDancer allows you to train against monsters, bosses and practice with different weapons, so that you can find out why that red bat utterly destroyed you last time. Aside from that you can earn Diamonds when you play the separate zones to unlock items to find in the same mode. The All zones mode has everything unlocked item wise from the beginning, but it is advisable that you learn the ropes by starting with just Zone 1. Generally it is a good idea to practice with Zones separately if you have problems with them. Once you are familiar, you will probably stick with going trough all Zones, similar to how Spelunky works, to build up good equipment over the run.

Every run is different, as the layouts get randomly generated. There is a fair variety of items, from weapons to rings, weapons, spells, potions that give you an extra life to boots that make you light as a feather (advised for escaping from fire and ice!). Generally speaking, and that is the second comparison to Spelunky, you should be able to get through even with your base equipment, since Crypt of the NecroDancer is mostly skill and Rhythm based. However, getting a Bow, Spear, Long Sword or other weapons will give you more range and/or different attack patterns which you can use to get an advantage over your fellow Golems, Goblins, Slimes, Bats and many, many more monsters. The variety of enemies is huge and you will learn to love and hate most of them.

Each Zone is separated in three level Levels with a mini boss at the end (you will love Red Dragons) and one Boss Level. For the first three Zones, you will face a random Boss, the fourth has a special one. The boss fights have unique songs and all very well done, reaching from playing a well paced Chess game to keeping the beat against a Death Metal Skeleton Master.

The is also a roster of different characters with varying difficulty to them. Your standard character is Cadence and she is pretty straight forward, while other characters have some unique movement patterns or restrictions attached to them. If you feel like playing a classic roguelike game, you can choose the Bard. With him, you don't have to follow the beat. You make a move and then the monsters move afterwards. He is best used for learning patterns but be warned: it`s possible that you will struggle a bit with normal characters when you switch back to them. Another noteworthy character is Adria, if you screw up with the beat than you will face the fate of instant Death. Best used to either challenge yourself or to practice performing well under the positive stress of the beat ^^

The game also offers a Daily Challenge, a seeded run that is the same for all players. You can also play in local co-op (the mode is a bit easier) with your buddies. And if you feel like it, you can also use a Dance Pad for it.

All in all, I can recommend this game completely. It has been my go-to example of well done Early Access games and now that it is released, it's as of now my game of the year 2015. What is left to be said is me wishing you fun with it and thanking the awesome developers for listening to community feedback and polishing their game up to this gem that we have now.




Was this review helpful? Yes No Funny
15 of 27 people (56%) found this review helpful
9 people found this review funny
17.2 hrs on record
Posted: April 23
why don't you have this game yet
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2 of 2 people (100%) found this review helpful
6 people found this review funny
1.5 hrs on record
Posted: April 24
The moment I walked in to a trap, which increased the tempo of the music, I knew I was in love.
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2 of 2 people (100%) found this review helpful
36.2 hrs on record
Posted: April 25
Crypt of the Necrodancer is the kind of game that gives you ♥♥♥♥♥♥s.
It's made with love and passion and you can feel that, as it sends shivers down your spine and erects your ears and eyes, while dancing through dark dungeons, defeating bouncing monsters and even a skeleton conga line.
This is only 15 bucks and yet worth more than most of the AAA titles out there.
If you're into gaming and music, get it. The soundtrack from Danny B. is exceptionally great and you can even switch between it, a more rousing electronic cover soundtrack and a ♥♥♥♥ing awesome metal one! And if you have no taste in great music, simply use your own stuff.
The game is easy to learn but freaking hard to master, using only 4 keys. If you like to move it, move it, just grab a Dancepad and get it on!
There are so many characters with unique bits of story and a complete different gameplay, many enemies, bosses, unlockable items, EVERYTHING!
You haven't hit the purchase button yet? DO IT AND TURN THE VOLUME UP! Your neighbours gonna love it, too, I promise!
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2 of 2 people (100%) found this review helpful
2 people found this review funny
1.1 hrs on record
Posted: April 25
Gimmie boogie in my fingers

game/10, especially for custom music function

now to play with the gitaroo man OST

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2 of 2 people (100%) found this review helpful
86.7 hrs on record
Posted: April 24
This is the most impressive rogue-like I have ever played. CoND beautifully integrates tile based combat with music. Each turn lasts for a beat of the current level's song, leading to fun, fast paced action. Even during early access it felt like a complete game, and the full release is a masterpiece.

The controls are easy and straighforward, requiring only the arrow keys to play. The graphics are simple but well made.

The music is great. The soundtrack was composed by Danny B, and each song is edited masterfully into the game. CoND lets you use your own music for the levels, but I have never done it because I love the core soundtrack so much. Despite hearing the songs hundreds of times, I never get tired of them.

The various weapons and equipment provide a wide variety of play styles and item interactions. The enemies are well designed, each with varying movement and attack mechanics. The boss fights are unique and wonderful experiences. Each one is musically themed, and the varying musical styles reinforces the awesomeness of the game's music.

There is a very large amount of content and replayability. Between items, enemies, and floor layouts, there is a lot of variation between runs. There are high score and fastest time leaderboards which are very competitive, and people frequently race the game live. CoND can be very difficult at first because you have to learn each weapon's mechanics and each enemy's attack patterns, but there are many tutorial and training mechanisms built into the game. Practicing is well worth the time, and mastering the game is very rewarding.

I recommend this game to anyone. It is an absolute must play if you like rogue-likes or music based games.
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2 of 2 people (100%) found this review helpful
9.4 hrs on record
Posted: April 25
Rhythm-based rogue-like where you move to the beat of the music as you kill the undead, armadillos, mushrooms, harpies, and a lot more as you dive deeper into the crypt.

It's as fun as it sounds.

Pros:
-Amazing music
-Polished
-Easy to play, hard to master gameplay
-Unique for its genre
-Great replayability
-FUN

Cons:
-Not gonna be everyone's cup of tea
-Boss variety feels a bit lacking, though they are well designed
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3 of 4 people (75%) found this review helpful
12.3 hrs on record
Posted: April 25
Pre-Release Review
As of this posting, 99% of the 2500+ reviews here on Steam gave Necrodancer a positive rating.

Yes, it's worth it, and don't forget to buy the soundtrack, too.
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
Posted: April 25
This is the most fun, cuted and catchiest games ive ever played.
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1 of 1 people (100%) found this review helpful
48.9 hrs on record
Posted: April 25
To dislike this game is nearly impossible.
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1 of 1 people (100%) found this review helpful
86.3 hrs on record
Posted: April 25
This game is exactly what it says it is, a mash between the roguelike genre and rhythm games. But it is more than that. The first guideline is fairness : It is one of the only fair roguelikes. When you die, you will be able to watch the replay of your last few moves so you can understand what killed you and why. I have played this game for almost 100 hours, and never have I felt like my death was unfair. It was always my own fault, so I couldn't blame the game for anything. And that takes the frustration out of the experience.

The second one is mastery : while you will have to learn a few patterns and item effects, they are pretty straightforward, and the game has a training room where you can learn at your own pace everything you want to learn. But the real difficulty comes in when you have to adapt to those patterns, dance with the enemies without making a mistake, and when there are multiple enemies, you'll have to keep track of what each of them is doing and adapt to the situation. This would be easy to do if it wasn't for the time restriction : you can't stay here and think, you have to keep moving to the beat. That is why you need mastery : the ability to master the patterns to a point where they become second nature, for you won't have time to think, only react.

Put these two wors together, and you get Crypt of the Necrodancer : difficult but fair.You won't need luck or knowledge, you won't need any wiki to remember what every item does, the only thing you'll need is yourself, your brain, your reflexes, your skill. Are you up to the task ? Can you manage to defeat the Necrodancer and escape from the Crypt ? You are the ony one able to answer that question.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: April 25
spent over an hour playing this game and couldn't pass the first level
10/10 no comment
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1 of 1 people (100%) found this review helpful
7.0 hrs on record
Posted: April 25
Personally I think this game is my favorite game released this year. Beating out Mortal Kombat X and Killing Floor 2.

Gameplay is based off a dungeon crawler rougue-like. Every thing moves along with the rhythm including you. This adds a very unique gameplay element as you have to manage following the beat of the song along with keeping track of enemies in order to dodge or attack them. It is quite a lot to take in at once so it is very challenging.

The music is incredible, and even if it is disliked, you have options to use custom music. A feature that is very rare for rhythm based games. It has an auto detection that determins the beat of which ever song you place and then can let you play the game with that song.

If you couldn't get from my earlier statements, I like the game and I will definetly try and convince some of my friends to buy it, and if not get them to play it at the very least.
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