Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews: Overwhelmingly Positive (2,500 reviews)
Release Date: Apr 23, 2015

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Recommended By Curators

"Dance or die! Rules to live by generally, but particularly in this delectable fusion of roguelike and accessible rhythm action."
Read the full review here.

Recent updates View all (19)

April 23

Crypt of the NecroDancer FULL LAUNCH!

Crypt of the NecroDancer has left Early Access and has launched fully on Steam! Your game should automatically update to the latest version. (Make sure that the loading screen says v1.0 or higher, or you may not yet have the latest build.)

https://www.youtube.com/watch?v=3EL6VK557Yk
We have had such an amazing time working on Crypt of the NecroDancer that we thought we’d let you take a peek behind the scenes to see how it all went down! We took the game to festivals all around the world, meeting fans, making lifelong friends, and learning how to make the game the best it could be. We hope you enjoy our minidocumentary and the full game! Here’s to two and a half years that none of us will ever forget.

Thank you!!! ːnecroheartː ːnecroheartː ːnecroheartː


Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Two new playable soundtrack remixes by A_Rival (EDM) and FamilyJules7X (metal)!
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes

38 comments Read more

April 16

NecroDancer launches April 23rd!

https://www.youtube.com/watch?v=-HiQUw5Np8o

We are very excited to announce that Crypt of the NecroDancer will be leaving Early Access and launching fully on April 23rd! Check out the launch trailer, above!

Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Some musical surprises we can't yet reveal...
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes


Thank you so much for your support and feedback during early access! The NecroDancer community is truly the best! ːnecroheartː

38 comments Read more

Reviews

“It's a thing of beauty”
IGN

“It's just so ingenious!”
Adam Sessler

“A transformative experience”
US Gamer

Merch!


Nab yourself one of our official NecroDancer shirts, while supplies last!

About This Game

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Recommended:
    • Memory: 1500 MB RAM
Helpful customer reviews
45 of 57 people (79%) found this review helpful
13 people found this review funny
59.1 hrs on record
Posted: April 23
Behold, the argument for early access
Was this review helpful? Yes No Funny
26 of 33 people (79%) found this review helpful
6 people found this review funny
2.8 hrs on record
Posted: April 23
I don't think I've loved a game where I couldn't get past the first level so much before.
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
89.7 hrs on record
Posted: April 23
I've played this game for last 4 months of its Early Access. It already looked very promising and awesome. With the release it took me only a few hours of playtime to confirm everything I was ready to write about.

This is a rogue-like rhythm dungeon crawler, as you've probably read on the store page. The genre is quite unique - its gameplay is a blend of turn-based combat but it's constrained by the boundaries of the "beats" of the music of the level (unlike a lot of rhythm games it's very forgiving on beat accuracy and there's a reason for that: it's quite action-packed, so when you have a few skeletons, fiery dogs and a dragon converging on you - you can't really follow the beats within 20% margin what is usual for rhythm games).

First things first: this is a rhythm game and its soundtrack wirtten by Danny Baranowsky is just pure essence of awesomeness. Randomly generated levels are extremely well done. When I say extremely I mean it. This game doesn't have unbeatable generations. It may be easier of harder, but it's a fair rogue-like, if you die - it's your fault. It's not like rogue's tale when you can be killed on first turn the moment you spawn. So you won't really be stomped by something you can't beat.

With the release the game has been augmented with some kind of plot which makes it a bit more beautiful than a rogue-like w/o a plot. Also this game even during Early Access didn't have any gamebreaking bugs. In 80h I never had a single crash or anything else that'd ruin my gaming experience, since technically this is kind of a day1 for thi game - it's exremely polished, which is a good example what Early Access system should be used for and how.

With cutscenes you are being rewarded with when you complete "zones" with different characters, with easier and harder characters themselves, with a big variety of items, leaderboards, daily challenges - delivering beatdowns to the beat in this game is guaranteed to be one your best rogue-like experiences ever.
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7 of 7 people (100%) found this review helpful
8.3 hrs on record
Posted: April 23
There are some games where you think to yourself "I could have thought of that" and other games where you think "Wow, why didn't I think of that?". Crypt of the NecroDancer is none of those. I don't think anyone would have thought to put a rogue-like rpg into a rhythm based game. But it works, oh does it work so wonderfully well.

The first level you will be trying your damndest to get a rhythm going but once you spend enough time you will be slashing up enemies while setting up others for a nicely timed fireball blast from afar. And all the while it feels so satisfying when you progress.

The controls are near flawless as well. As you die multiple times, over and over and over, you never feel the need to blame the game for being cheap or unresponsive control but instead you know its your fault. I always felt this was a sign of a great designed game, such as in Rogue Legacy or Super Meat boy.

Don't even wait for this game to go on sale, buy it and, hell, buy it for a friend. It's that good.
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5 of 5 people (100%) found this review helpful
70.5 hrs on record
Posted: April 24
While I think this game was worth purchasing even in early access, the final launch has brought an incredible level of polish and content to the game. If it wasn't great before, it certainly is now.

In case you're not already aware, Crypt of the NecroDancer is a rhythm roguelike. It's like a turn-based game, but you have to take each turn in time with the music playing. Both you and enemies are restricted to moving and taking actions to the beat. Crypt of the NecroDancer offers very simple controls. You move with the arrow keys, perform most actions by moving into things, and do everything else by pressing two keys at once.

While simple, Crypt is very difficult to master, and offers a massive amount of depth. There are countless items to find and use. Mastering use of different items and adapting to enemies is difficult, but incredibly rewarding and satisfying. Fighting is mostly about knowing enemy patterns. Once you know an enemy's pattern, fighting it on its own is easy enough. Being able to adapt to the presence of multiple enemies and traps while staying with the beat is what makes things difficult.

With release, Crypt offers a new story-style gameplay, in which you play through the four zones with three different characters in order to slowly unfold the plot. While character development and plot-points are sparse, the little glimpses you catch of them are interesting and provide motivation to progress.

If you have a bad sense of rhythm, Crypt has a bard character who does not need to follow the beat. Enemies act only after he does. Playing as him is more like a meticulous game of chess, and tends to be considerably easier. I will admit the game offers less depth and challenge to anyone unable to follow a beat, since that would limit you to playing bard. If you feel like picking up the game anyways, you'll most likely have to adjust to the game's style.

After playing through the game's seperate zones, you can play all of them consecutively in true roguelike fashion. The game offers multiple characters that change up your playstyle drastically, making the game more fun and increasing replay value. For instance, there's a character with no weapons, but infinite bombs.

Crypt has a great soundtrack as well, made by the composer behind Super Meat Boy. In fact, it has three soundtracks. Two are just covers of the main soundtrack. You can switch between them at will. If you, for whatever reason, do not enjoy the game's music, Crypt allows custom music. You can play to any song you have an MP3 for. I have tested this several times, and it works just as well as the standard music.

One complaint I do have is that the game has something of a randomness factor, which is unfair sometimes. However, I found this to be similar to FTL, in which being prepared for randomness is important and is simply something extra to strive for. It does make the difficulty level somewhat arbitrary at points, however.

Crypt also offers an upgrade system. While the upgrade system provides a nice sense of progression for a while, eventually there is almost nothing to buy. This may disappoint some people.

Really, these complaints are only minor nitpicks. I have so much good stuff to say about this game, I feel I could go on for way too long talking about it. It's inexpensive, incredibly fun, and addictive, with very high replay value. I recommend this to anyone with a good sense of rhythm.
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11 of 19 people (58%) found this review helpful
3 people found this review funny
66.4 hrs on record
Posted: April 23
Lost 50 pound dancing on DDR pad over last 8 month.
11/10
Was this review helpful? Yes No Funny
7 of 14 people (50%) found this review helpful
3 people found this review funny
17.2 hrs on record
Posted: April 23
why don't you have this game yet
Was this review helpful? Yes No Funny
404 of 457 people (88%) found this review helpful
8 people found this review funny
35.5 hrs on record
Posted: January 30
Early Access Review
Necrodance if you want to! You can leave your friends behind.
'Cause your friends don't dance, and if they do dance, Co-op's local not online.
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65 of 72 people (90%) found this review helpful
1 person found this review funny
24.1 hrs on record
Posted: October 31, 2014
Early Access Review
As a fan of both rhythm games and dungeon crawlers, I find Crypt of the NecroDancer as quite the diamond in the rough. The rhythm component adds a dimension of gameplay that I find captivating. It helps that the soundtrack rocks even if it is a bit synth-ey.

Pros:
* Replayability. LOTS of replayability.
* Challenge. You MUST be able to think and plan quickly.
* Soundtrack. It rocks on its own, but the ability to use your own MP3s is brilliant.
* Local co-op. Player 1 uses the arrow keys, player 2 uses WASD. (I look forward to trying this mode.)

Cons:
* Challenge. This game gets difficult quickly and can easily frustrate.
* Graphics. The graphics are pixel art. Very well made pixel art, but it is a deterrent for some.
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371 of 532 people (70%) found this review helpful
8 people found this review funny
19.2 hrs on record
Posted: November 27, 2014
Early Access Review
Admit it, You're just buying this because of the singing shopkeeper, right?
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77 of 96 people (80%) found this review helpful
6 people found this review funny
16.2 hrs on record
Posted: December 4, 2014
Early Access Review
if you like roguelikes/roguelites/rouge things, whatever you want to call them - get this game
if you like rhythm games (remember those?) - get this game
if you like both genres - get this game

the music is wonderful, it allows you to use your own music on your PC and has recently added steam workshop support.

also, it has a daily challenge mode, which is always appreciated.

tl;dr - get this game
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70 of 88 people (80%) found this review helpful
8 people found this review funny
103.4 hrs on record
Posted: February 16
Early Access Review
In life, there are a few times when an experience is so powerful that it fills us with an overwhelming sense of sorrow to imagine all of the people who, through no fault of their own, just by being born in the wrong era, or in the wrong place, or to the wrong parents, will never have the privilege of being part of that experience. I have felt this way a handful of times in my life, and about half of those times were while playing Crypt of the Necrodancer.
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111 of 155 people (72%) found this review helpful
2 people found this review funny
129.5 hrs on record
Posted: December 17, 2014
Early Access Review
After 91 hours of playing this game, I can safely say that it's the best 15$ I've spent on Steam.
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42 of 48 people (88%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: December 26, 2014
Early Access Review
I've been holding off on getting this game, because of the Early Access issues.
But it was on my wishlist and a friend gifted it to me.
I'm very glad they did!

I've sunk... just over 7 hours into it the last couple of days. I'm not great at rhythm, but it is very forgiving (don't spam directions and you will be fine).
All you need is the arrow keys, I don't think I've used anything else (well, WASD for multiplayer).

the music is great, the sprites are cute and easy to differentiate. Each enemy has a different pattern you have to learn. RNG dungeons, with Rogue-like difficulty. You find/buy different hardware in the dungeons, but those reset; note there are some permabuffs you can buy outside of the dungeon with gems. No microtransaction busslhit though, those are all bought with stuff found in-game.

Multiple characters to use with different attributes (one you don't need to have a beat to use), daily challenge, hardcore run mode... lots of stuff to do. I keep replaying the first three dungeon types (because I can't beat the third one, derp!).

Anyways... yes. This game is in a good state, most other devs would have officially released it by now.
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45 of 54 people (83%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: February 9
Early Access Review
The thing I love the most about the game is that THIS ONE is 101% fair and is based on your skills, unlike most of other rogue-likes, where 80% of your success depends on your luck and items you find throughout the game.

When combined with the fact that the Crypt of the NecroDancer has a very sweet design and awesome soundtracks, this game can really compete for the title of the best rogue-like ever (just said that because I do not want to overestimate it, of course, heh-heh).
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36 of 40 people (90%) found this review helpful
1 person found this review funny
87.1 hrs on record
Posted: April 23
I'm so excited to finally be able to review this game post-launch!

I pre-ordered Crypt of the NecroDancer back in 2013 when they started allowing people to do so, and I've been playing the alpha since it became available in April of 2014.

It's a rhythm-based roguelike with some small measure of cross-play achievements (you unlock things as you progress in the game for future playthroughs in other modes), and while all items start identified (i.e., you always know what a scroll or weapon is, unlike a 'true' roguelike), their placements and whether or not they even show up is randomized.

The dungeon randomization is great, and you can specify specific seeds if you want to share levels with other players or work on one specific layout, but where the game really shines -- and its purpose, really -- is the music.

You can only move, attack, use items, cast spells, and anything else *on the beat*. Monsters also move on the beat, and they move in routinely predictable patterns so that over time you learn how to anticipate them and counter them, and in fact some monsters require you to learn these patterns and match the beat in order to even damage them. The skill cap is pretty high, the amount of replayability is immense (there are 9 playable characters and a 10th 'challenge' character, all of whom greatly alter the gameplay in different and interesting ways), and there's even a 'beatless' character that allows you to play the game like a traditional roguelike (monsters move when you do, and you're not forced to stick to the rhythm). And if you want a real challenge, you can even play on a dancepad...

As someone who has been playing roguelikes ever since actually growing up playing Rogue, and who used to religiously follow rec.games.roguelike, I am so delighted to see an injection of 'newness' into the genre like NecroDancer. It's sorely needed, and while I doubt we'll ever see it emulated, I hope it inspires another developer to merge *their* love of two genres into something as incredibly engaging, challenging, and outright *fun* as this.

I am so happy for Brace Yourself Games, and I'm so incredibly excited that this game has finally surfaced for others to experience and play. It's VERY good.
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35 of 40 people (88%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: December 4, 2014
Early Access Review
Originally posted on KaboomShark.

I was almost instantly intrigued by Crypt of the NecroDancer. It’s a roguelike that’s played to the rhythm of whatever song is currently playing in the level. Being a fan of dungeon crawlers in general, this rather ingenious spin on the genre got me interested. On the bottom of the screen is a heart with animated bars getting closer and closer. It’s like a simpler Guitar Hero; jump to the beat of the heart to keep your coin multiplier from depleting. If you’re attacked, you’ll lost the multiplier. Aside from things trying to kill you, traps in the environment will also try to ruin this multiplier. If you fall in a puddle your multiplier will be lost. Spike traps will injure you, trapdoors will send you to different areas in the level, sometimes surrounded by monsters, other times you are greeted by a singing merchant who will sell you armor, food to heal, weapons, anything useful. You’ll earn money by killing monsters such as skeletons, bats, ghosts, even monkeys.

You start every playthrough with a dagger, shovel, and a bomb. Chests will drop larger blades, crossbows, armor, and more items once you’ve unlocked them with diamonds. Diamonds are scattered throughout the map, sometimes hidden in walls that can be dug up using a shovel. Items found in chests can also be purchased from the aforementioned singing merchant.

Levels are divided into four zones. At the end of every zone, there will be a mini-boss (often a dragon) that needs to be killed in order for the stairs to the next level to unlock. However, if you wait around in a level for too long, the song that’s playing will end and you’ll be dropped to the next level. This is similar to the ghost that is sent after you in Spelunky when you’ve spent a long time in one level. Or like the music that’s used to cut actors off during their acceptance speeches when they’re boring. Whatever floats your boat. I mean, the game allows you to use your own MP3 files, so you could totally kill monsters to the Oscars’ “get off the stage” music.

Characters can sometimes be found locked in cages. If you haven’t found the key in a chest prior, there’s a good chance the merchant will have one on sale. Once these characters are unlocked, a new room will unlock in the lobby. These rooms contain practice courses and shops. You can use the diamonds you collected in your last playthrough to purchase upgrades and new items that will show up in chests. Also in the lobby is where you’ll find the entrances to zones, different game modes like Hardcore or an easier mode with fewer enemies, local co-op, character select, and more. Unlockable characters carry different abilities, such as Bard, who can move freely and not to the rhythm of a song. He’s a great character to use to take a break from the rhythm-based combat of Cadence, the story’s frontliner. Though there isn’t much of a story; it’s all set up in the opening cutscene, featuring Cadence falling into a dungeon and being taken over by the NecroDancer. Which would explain why she’s tasked to move to the beat of a song.
The Verdict

There isn’t much I could dislike about this game. I would totally understand your feelings if you dislike dungeon crawlers; it’s a love it or hate it situation. Crypt of the NecroDancer is available now for $14.99 on Steam. It can be played with a controller, keyboard, and even a DDR pad. If you dislike the genre, it’s likely you’ll dislike this rhythmic take on it. If you’re like me and enjoy roguelikes that put your persistence to the test, chances are you’ll enjoy it, maybe even love it. Hell I’m already addicted.
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29 of 31 people (94%) found this review helpful
1 person found this review funny
79.2 hrs on record
Posted: January 22
Early Access Review
Crypt of the NecroDancer is the most unique and replayable rogue-like I've ever played. For years, people have been mixing rogue-like with many different genres. 2D platformers, Real-time strategy, dungeon-crawling, there's been all kinds of hybrids. But this mixture really blows the rest away. A rogue-like, with rhythm? At first, it might sound ridiculous. It might sound like it would never work. But, Brace Yourself Games made it work.

And boy, did they make it work.

Think of Crypt as a Mystery Dungeon game. A turn-based over the head dungeon crawler. That is basically what it is. The turns are every beat in the music, and both you and the enemies move each beat. The soundtrack was specifically made to have an easy to keep beat, and the visuals at the bottom of the screen guide you as well. If you've had any kind of experience with rhythm, from playing Osu on insane to tapping your foot to your favorite song, you should have no problem easing yourself in. Don't let that make you think the game is easy, though. The rhythm is just the tip of the iceberg. Learning how the enemies move and attack is what really makes this game lovingly abuse you like other rogue-likes.

So, I'm sure there's a couple of people reading this who just can't keep a beat. Hey, I'm not judging. I'm sure you have your reasons. But, if that is the case, good news! There is a character unlocked from the beginning that doesn't use the rhythm mechanic. Everything just moves when you do, and you can experience everything the game has to offer with that character. So, really, if you're a fan of the rogue-like genre, there is no reason not to give this game a try.

+ Nicely done pixel art, characters are colorful and easy to identify
+ Tons of unique items and enemies that keep every run fresh
+ There's a boss that's literally a chess board
+ Rhythm is a simple and fun mechanic, not an annoying gimmick
+ Special character unlocked from the start for those who can't keep a beat
+ Very active devs, big updates come out every few weeks
+++ An amazing soundtrack by Danny Baranowsky, composer for Super Meat Boy and the original Binding of Isaac
+ Add in your own MP3s if you're a weirdo who doesn't like the soundtrack

+/- Simple, four button controls. Activating items usually means pressing two buttons at once, which can be a bit weird sometimes. These controls can be changed in the options, however.

- Bit of a high learning curve. Playing individual zones with upgrades is far easier than playing through the entire game starting with only three hearts and a dagger.
- Still in early access. You'll probably find some minor bugs, (nothing gamebreaking) some items/characters are still being added, and the final level is yet to be released.

Overall, Crypt of the NecroDancer in an amazing game and I recommend that you buy it. Yeah, yeah, it's in Early Access, but the game is already enjoyable. I mean, just look at my play time. If Early Access really bothers you THAT much, then just wait. They're planning on getting the game out sometime in the next few months.
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39 of 50 people (78%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: December 27, 2014
Early Access Review
Imagine if the Binding of Isaac and Guitar Hero had a baby and you have this exceptional gem.
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27 of 30 people (90%) found this review helpful
1 person found this review funny
20.5 hrs on record
Posted: January 13
By far my favorite Early Access title thus far. Crypt of the Necrodancer (CotN) should be given a ton of credit for pitching a title that perfectly melds rouge-lites and rhythm-based gameplay.The main mechanic revolves around moving and attacking to the beat of the music and failing to even miss one beat results in a multiplier reset, which altogether works very well. CotN also deserves points in the style department; enemies dance, the floor lights up when the multiplier is up, and the shopkeeper sings along during the high points of the songs. Even though the game retains many rogue-like tropes, it truly separates itself from others with the way it was designed. Music is absolutely stellar (composer of the original Super Meat Boy). Controls are intuitive (you only need the four-directional arrows!).

Like in Rogue Legacy, you can unlock equipment after each subsequent run if you have enough crystals (which you can find after each level). The lobby serves as a way to access this content. Here you can also find individual monster training rooms and various other modes like Hardcore or Daily Challenges.

For the price, it's definitely worthy of the admission. If you're either a fan of rhythm or rogue-like games, this is without a doubt a must-have.
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