Crypt of the NecroDancer is the most unique and replayable rogue-like I've ever played. For years, people have been mixing rogue-like with many different genres. 2D platformers, Real-time strategy, dungeon-crawling, there's been all kinds of hybrids. But this mixture really blows the rest away. A rogue-like, with rhythm? At first, it might sound ridiculous. It might sound like it would never work. But, Brace Yourself Games made it work.
And boy, did they make it work.
Think of Crypt as a Mystery Dungeon game. A turn-based over the head dungeon crawler. That is basically what it is. The turns are every beat in the music, and both you and the enemies move each beat. The soundtrack was specifically made to have an easy to keep beat, and the visuals at the bottom of the screen guide you as well. If you've had any kind of experience with rhythm, from playing Osu on insane to tapping your foot to your favorite song, you should have no problem easing yourself in. Don't let that make you think the game is easy, though. The rhythm is just the tip of the iceberg. Learning how the enemies move and attack is what really makes this game lovingly abuse you like other rogue-likes.
So, I'm sure there's a couple of people reading this who just can't keep a beat. Hey, I'm not judging. I'm sure you have your reasons. But, if that is the case, good news! There is a character unlocked from the beginning that doesn't use the rhythm mechanic. Everything just moves when you do, and you can experience everything the game has to offer with that character. So, really, if you're a fan of the rogue-like genre, there is no reason not to give this game a try.
+ Nicely done pixel art, characters are colorful and easy to identify
+ Tons of unique items and enemies that keep every run fresh
+ There's a boss that's literally a chess board
+ Rhythm is a simple and fun mechanic, not an annoying gimmick
+ Special character unlocked from the start for those who can't keep a beat
+ Very active devs, big updates come out every few weeks
+++ An amazing soundtrack by Danny Baranowsky, composer for Super Meat Boy and the original Binding of Isaac
+ Add in your own MP3s if you're a weirdo who doesn't like the soundtrack
+/- Simple, four button controls. Activating items usually means pressing two buttons at once, which can be a bit weird sometimes. These controls can be changed in the options, however.
- Bit of a high learning curve. Playing individual zones with upgrades is far easier than playing through the entire game starting with only three hearts and a dagger.
- Still in early access. You'll probably find some minor bugs, (nothing gamebreaking) some items/characters are still being added, and the final level is yet to be released.
Overall, Crypt of the NecroDancer in an amazing game and I recommend that you buy it. Yeah, yeah, it's in Early Access, but the game is already enjoyable. I mean, just look at my play time. If Early Access really bothers you THAT much, then just wait. They're planning on getting the game out sometime in the next few months.