Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews: Overwhelmingly Positive (3,004 reviews)
Release Date: Apr 23, 2015

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Recommended By Curators

"A beautifully designed, tough, and cheerful roguelike that rewards perseverance with a singular feeling of finesse."
Read the full review here.

Recent updates View all (19)

April 23

Crypt of the NecroDancer FULL LAUNCH!

Crypt of the NecroDancer has left Early Access and has launched fully on Steam! Your game should automatically update to the latest version. (Make sure that the loading screen says v1.0 or higher, or you may not yet have the latest build.)


We have had such an amazing time working on Crypt of the NecroDancer that we thought we’d let you take a peek behind the scenes to see how it all went down! We took the game to festivals all around the world, meeting fans, making lifelong friends, and learning how to make the game the best it could be. We hope you enjoy our minidocumentary and the full game! Here’s to two and a half years that none of us will ever forget.

Thank you!!! ːnecroheartː ːnecroheartː ːnecroheartː


Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Two new playable soundtrack remixes by A_Rival (EDM) and FamilyJules7X (metal)!
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes

49 comments Read more

April 16

NecroDancer launches April 23rd!



We are very excited to announce that Crypt of the NecroDancer will be leaving Early Access and launching fully on April 23rd! Check out the launch trailer, above!

Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Some musical surprises we can't yet reveal...
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes


Thank you so much for your support and feedback during early access! The NecroDancer community is truly the best! ːnecroheartː

38 comments Read more

Reviews

“It's a thing of beauty”
IGN

“It's just so ingenious!”
Adam Sessler

“A transformative experience”
US Gamer

Merch!


Nab yourself one of our official NecroDancer shirts, while supplies last!

About This Game

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Hard Drive: 1600 MB available space
    Recommended:
    • Memory: 1500 MB RAM
Helpful customer reviews
10 of 11 people (91%) found this review helpful
18.5 hrs on record
Posted: May 19
Hard as balls, fantastic music, great gameplay, and a great premise in the story. It also has the side benefit of being completely unique, nothing else like it out there at the moment.

A game I keep cursing at, rage quiting, and yet keep coming back to. Truly rewarding, as the game gets better as you get better.

Can't recommend it enough.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
28.1 hrs on record
Posted: May 17
[Minor spoilers about end game gameplay].

I had been in the Crypt for almost 20 hours before I first encountered the Necrodancer.
I'd like to talk of that experience:

The identity of the Dead Ringer revealed, I felt a pang of confusion, only to hear him guide me, and then to realize I had to juggle two heroes terrified me. How many runs had I failed this far? And another boss after what already seemed like an impossible ordeal.

It only took me a few moments to realize the new mechanic I had to juggle in the last fight, and it was an amazing surprise which immediately filled the dancer floor with new energy.

I spent the first minute of the encounter with the Necrodancer keeping my heroes side by side, getting used to the beat. The easy beginning really affords those fighting Necrodancer for the first time the time they need to get ready.

And then, one by one I begin aligning my heroes, triggering bombs to the stage--not too difficult.

When the Necrodancer took to the dance floor, indeed was my heart beating at the 120bpm step, in sync with the Necrodancer himself. I begrudgingly set aside my Obsidian Crossbow and equipped the Golden Lute, determined to do this right. At first, I ran from his reanimated fiends and explosive spells, trying to realign myself and regroup with my ally, but as soon as I understood his rhythm I slided in for a hit. The Necrodancer skips away only losing a single heart from my note, summoning more monsters between us.

Black Knights began to flank me on all sides and it's a challenge to keep them off with my ally's Flail. At one point I realize the Golden Lute can only sing its music if Cadence has a empty tile to move to, so being surrounded by shield bearing skeletons on two sides and a wall and ally covering the other two, I struggle to make any movements at all, all while rapidly losing health. For an instant I fear the worst, but in the next beat does my ally bash his Flail fowards, knocking back one skeleton--I immediately pounce on the next beat, allowing my Lute to sound the minions to dust.

The fight continues with me piercing again and again with my Lute, bringing the Necrodancer to a third of his health, while monsters continue to scratch my ally and I. In the fight I've lost four of my nine hearts, leaving both my ally and I at one and a half hearts left, and as I continue to hit the Necrodancer do increasingly powerful monsters seem to appear.

Eventually, there are too many skeletons in erratic formations I can't easily line up to attack, their pursuit herding me to one side of the dance floor where an Ogre has just joined. I've died many times to Ogres in the fourth zone, but I know the brute, slow, can be defeated if I merely kite around it. However, I worry that in the process, the new ally by my side would then get smashed in the ensuing blow. I move in, hitting him again and again as I circle to his back.

It was at that time, checking the hearts of my ally and I, going over the directional combinations to use bombs, switching to my holstered weapon or beating my war drum, as well as predicting the path of the many dancers of the Necrodancer did I make my fatal error. My attention split, I panic and move one tile away from the Ogre, immediately attracting his singularly directed club.

My obsidian armor, then powered down and thin as paper from the onslaught of reanimations is cleaved in two, Cadence immediately perishing under the mighty blow.

I will now begin talking about my opinion of the game:

I spent 20 hours trying to get farther and farther than before.

Being able to dance with the Necrodancer was an incredible experience, despite dying, my body is still flowing with music high. Please try this game. There are very smart design choices evident throughout every aspect. The music, the level design, the enemies and items all progress so well. Timing each act to the length of a song, having enemies which all have simple but broad ranges of dance moves to overcome make them easy to approach but brilliantly challenging in hoards. You feel extremely rewarded for your experienced-earned dexterity the roguelike demands--the game is a fantastic challenge that's never too easy.
A great example is in certain circumstances (secret vendors and trapdoors) do you find yourself in an incredibly confined space with two minibossess and two small minions. The first time you see this your fear and greenness lead to your immediate demise, but after enough of dancing do you begin to, not only feel comfortable with these, but even actively seek them out for the item and gold reward from defeating them.
Once you can beat bosses, your greed begins to demand you defeat them without a single misstep, for the glorious Flawless Victory that rewards your ego as well as giving you an additional chest to bolster your hero. I thought being an indie game this would be a quick fun change of pace but it's so much more. I've only played twenty hours but I don't intend to stop any time soon. It's a game I would recommend to any friend who comes over, it's a game I would play when I have a short break or if I have a few hours. Sometimes it can be tough if you keep dying but the rewards essentially beg you to succeed. I keep coming back for more Crypt of the Necrodancer!
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2 of 2 people (100%) found this review helpful
10.8 hrs on record
Posted: May 17
A Rogue Rhythm game. The music is fun, the story (such that it is) is shockingly decent, and I will never be able to beat it.

10/10 will die dancing again.
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1 of 1 people (100%) found this review helpful
34.5 hrs on record
Posted: May 15
So challenging yet so rewarding, the soundtrack is amazing, this game is just too good... one of my favorite indie games of all time.
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2 of 3 people (67%) found this review helpful
10.4 hrs on record
Posted: May 14
Crypt of the Necrodancer's a really inventive game. It takes two things that don't really go together--rhythm and dungeon crawling--and mixes them so beautifully. Playing a game like this to the rhythm of music makes it incredibly easy to get into a certain flow. Combat is smooth and challenging. The sound design and OST are phenomenal and really add to the overall atmosphere of the game. Having been keeping track of the game since early in its Early Access days, I was satisfied with the product back then and am even more so satisfied with it now. Crypt of the Necrodancer is truly worth all fifteen dollars you pay for it. I could not recommend this game more.
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6 of 11 people (55%) found this review helpful
26.2 hrs on record
Posted: May 16
this game is insanely good
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1 of 2 people (50%) found this review helpful
46.9 hrs on record
Posted: May 19
Ahh, Necrodancer, a wonderful mix of fun and utter frustration!

This game has one hell of an interesting concept - Roguelikes are a ton of fun, if a little frustrating, and rhythm games which I love playing overall because the selection of music is great. This one has 3 artists, all of which are great, and flow with the story and game perfectly.

The selection and designs of the characters are also incredible, you got Cadence, who's the good ol' main character, Melody, who is a ton of fun to wreck with her Golden Lute, Aria who is essentially the Lost and ♥♥♥♥in' frustrating, and many more characters. (My favourite is Dove because she's ♥♥♥♥ING ADORABLE). While these characters are great, I'd love to see remixes for each character rather than just Melody and Aria, that'd make it much more fun to do other characters.

The gameplay is also great, where each movement and action you make must be to the beat of the music and the enemy designs are great too, as they all have patterns to the beat. This is even more fun as you can put your own songs in, and most of the time the music and beats sync perfectly!

This really is a great game, and the world needs more games like these :D
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485 of 545 people (89%) found this review helpful
4 people found this review funny
60.2 hrs on record
Posted: January 30
Early Access Review
Necrodance if you want to! You can leave your friends behind.
'Cause your friends don't dance, and if they do dance, Co-op's local not online.
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268 of 290 people (92%) found this review helpful
2 people found this review funny
3.8 hrs on record
Posted: April 25
Who the hell thought this was a good idea?

Because that person is a bloody genius.
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178 of 230 people (77%) found this review helpful
1 person found this review funny
84.8 hrs on record
Posted: April 23
Behold, the argument for early access
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428 of 602 people (71%) found this review helpful
1 person found this review funny
19.2 hrs on record
Posted: November 27, 2014
Early Access Review
Admit it, You're just buying this because of the singing shopkeeper, right?
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60 of 64 people (94%) found this review helpful
106.7 hrs on record
Posted: April 23
I've played this game for last 4 months of its Early Access. It already looked very promising and awesome. With the release it took me only a few hours of playtime to confirm everything I was ready to write about.

This is a rogue-like rhythm dungeon crawler, as you've probably read on the store page. The genre is quite unique - its gameplay is a blend of turn-based combat but it's constrained by the boundaries of the "beats" of the music of the level (unlike a lot of rhythm games it's very forgiving on beat accuracy and there's a reason for that: it's quite action-packed, so when you have a few skeletons, fiery dogs and a dragon converging on you - you can't really follow the beats within 20% margin what is usual for rhythm games).

First things first: this is a rhythm game and its soundtrack wirtten by Danny Baranowsky is just pure essence of awesomeness. Randomly generated levels are extremely well done. When I say extremely I mean it. This game doesn't have unbeatable generations. It may be easier of harder, but it's a fair rogue-like, if you die - it's your fault. It's not like rogue's tale when you can be killed on first turn the moment you spawn. So you won't really be stomped by something you can't beat.

With the release the game has been augmented with some kind of plot which makes it a bit more beautiful than a rogue-like w/o a plot. Also this game even during Early Access didn't have any gamebreaking bugs. In 80h I never had a single crash or anything else that'd ruin my gaming experience, since technically this is kind of a day1 for thi game - it's exremely polished, which is a good example what Early Access system should be used for and how.

With cutscenes you are being rewarded with when you complete "zones" with different characters, with easier and harder characters themselves, with a big variety of items, leaderboards, daily challenges - delivering beatdowns to the beat in this game is guaranteed to be one your best rogue-like experiences ever.
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81 of 102 people (79%) found this review helpful
2 people found this review funny
2.9 hrs on record
Posted: April 23
I don't think I've loved a game where I couldn't get past the first level so much before.
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82 of 105 people (78%) found this review helpful
6 people found this review funny
18.5 hrs on record
Posted: December 4, 2014
Early Access Review
if you like roguelikes/roguelites/rouge things, whatever you want to call them - get this game
if you like rhythm games (remember those?) - get this game
if you like both genres - get this game

the music is wonderful, it allows you to use your own music on your PC and has recently added steam workshop support.

also, it has a daily challenge mode, which is always appreciated.

tl;dr - get this game
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61 of 73 people (84%) found this review helpful
1 person found this review funny
9.1 hrs on record
Posted: April 27
After 30 minutes of gameplay I had to stop playing to buy a second copy of this game for my boyfriend as a gift. I need him to understand where my spare time will go from now on.

Everything is going according to plan. Neither of us can stop playing. ;)

10/10 would dance again!

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77 of 98 people (79%) found this review helpful
1 person found this review funny
129.9 hrs on record
Posted: February 16
Early Access Review
In life, there are a few times when an experience is so powerful that it fills us with an overwhelming sense of sorrow to imagine all of the people who, through no fault of their own, just by being born in the wrong era, or in the wrong place, or to the wrong parents, will never have the privilege of being part of that experience. I have felt this way a handful of times in my life, and about half of those times were while playing Crypt of the Necrodancer.
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119 of 165 people (72%) found this review helpful
2 people found this review funny
130.5 hrs on record
Posted: December 17, 2014
Early Access Review
After 91 hours of playing this game, I can safely say that it's the best 15$ I've spent on Steam.
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43 of 49 people (88%) found this review helpful
1 person found this review funny
41.3 hrs on record
Posted: April 25
Crypt of the Necrodancer is the kind of game that gives you ♥♥♥♥♥♥s.
It's made with love and passion and you can feel that, as it sends shivers down your spine and erects your ears and eyes, while dancing through dark dungeons, defeating bouncing monsters and even a skeleton conga line.
This is only 15 bucks and yet worth more than most of the AAA titles out there.
If you're into gaming and music, get it. The soundtrack from Danny B. is exceptionally great and you can even switch between it, a more rousing electronic cover soundtrack and a ♥♥♥♥ing awesome metal one! And if you have no taste in great music, simply use your own stuff.
The game is easy to learn but freaking hard to master, using only 4 keys. If you like to move it, move it, just grab a Dancepad and get it on!
There are so many characters with unique bits of story and a complete different gameplay, many enemies, bosses, unlockable items, EVERYTHING!
You haven't hit the purchase button yet? DO IT AND TURN THE VOLUME UP! Your neighbours gonna love it, too, I promise!
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42 of 48 people (88%) found this review helpful
2 people found this review funny
133.3 hrs on record
Posted: April 23
I'm so excited to finally be able to review this game post-launch!

I pre-ordered Crypt of the NecroDancer back in 2013 when they started allowing people to do so, and I've been playing the alpha since it became available in April of 2014.

It's a rhythm-based roguelike with some small measure of cross-play achievements (you unlock things as you progress in the game for future playthroughs in other modes), and while all items start identified (i.e., you always know what a scroll or weapon is, unlike a 'true' roguelike), their placements and whether or not they even show up is randomized.

The dungeon randomization is great, and you can specify specific seeds if you want to share levels with other players or work on one specific layout, but where the game really shines -- and its purpose, really -- is the music.

You can only move, attack, use items, cast spells, and anything else *on the beat*. Monsters also move on the beat, and they move in routinely predictable patterns so that over time you learn how to anticipate them and counter them, and in fact some monsters require you to learn these patterns and match the beat in order to even damage them. The skill cap is pretty high, the amount of replayability is immense (there are 9 playable characters and a 10th 'challenge' character, all of whom greatly alter the gameplay in different and interesting ways), and there's even a 'beatless' character that allows you to play the game like a traditional roguelike (monsters move when you do, and you're not forced to stick to the rhythm). And if you want a real challenge, you can even play on a dancepad...

As someone who has been playing roguelikes ever since actually growing up playing Rogue, and who used to religiously follow rec.games.roguelike, I am so delighted to see an injection of 'newness' into the genre like NecroDancer. It's sorely needed, and while I doubt we'll ever see it emulated, I hope it inspires another developer to merge *their* love of two genres into something as incredibly engaging, challenging, and outright *fun* as this.

I am so happy for Brace Yourself Games, and I'm so incredibly excited that this game has finally surfaced for others to experience and play. It's VERY good.
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44 of 52 people (85%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: December 26, 2014
Early Access Review
I've been holding off on getting this game, because of the Early Access issues.
But it was on my wishlist and a friend gifted it to me.
I'm very glad they did!

I've sunk... just over 7 hours into it the last couple of days. I'm not great at rhythm, but it is very forgiving (don't spam directions and you will be fine).
All you need is the arrow keys, I don't think I've used anything else (well, WASD for multiplayer).

the music is great, the sprites are cute and easy to differentiate. Each enemy has a different pattern you have to learn. RNG dungeons, with Rogue-like difficulty. You find/buy different hardware in the dungeons, but those reset; note there are some permabuffs you can buy outside of the dungeon with gems. No microtransaction busslhit though, those are all bought with stuff found in-game.

Multiple characters to use with different attributes (one you don't need to have a beat to use), daily challenge, hardcore run mode... lots of stuff to do. I keep replaying the first three dungeon types (because I can't beat the third one, derp!).

Anyways... yes. This game is in a good state, most other devs would have officially released it by now.
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