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InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
Release Date: Jul 23, 2013
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Buy InFlux

$9.99

Reviews

“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

About the Game

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features


  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

System Requirements

    Minimum:
    • OS: Windows XP SP3/Vista/7/8
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows XP SP3/Vista/7/8 64-bit
    • Processor: 2.0+ GHz multicore processor
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
29 of 35 people (83%) found this review helpful
48 products in account
6 reviews
5.2 hrs on record
Very relaxing, very enjoyable. The zen vibe is palpable. Aided by a cool soundtrack, chill atmosphere, and beautiful landscape even at lower settings.

For some reason I had trouble installing it, but once I got it working it was totally worth it.

It's largely free roaming exploration and it's quite easy to understand what to do due to it's simplicity.

Due to how enraptured I was into the game, it was actually a little shorter than I anticipated. It could really benefit from an additional level or two under a different kind of landscape, like perhaps a snowy tundra, a space level, or a man made system of some kind.

Still if you need to relax, but you also want to have fun while doing it, then I highly recommend this game.
Posted: November 18th, 2013
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21 of 28 people (75%) found this review helpful
239 products in account
26 reviews
5.7 hrs on record
Do you remember that joy of discover you had when playing Portal? This game has that. No obvious tutorials, it's a fascinating and weird landscape where mechanics are gently added to your repertoire. Absorbing and fascinating.

It's not going to be for everyone, sure. And it does have a few quirky things. But there's just something about it that I found to be compelling.
Posted: October 31st, 2013
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21 of 29 people (72%) found this review helpful
119 products in account
1 review
3.8 hrs on record
THis was a game unlike any other in my collection, something chill and relaxing that I could just throw on at the end of a long day and kind of fade away into. The puzzle engages just enough grey matter to be enjoyable, but are spread out enough that just exploring the world and finding neat landscapes in between breaks up the experience into a joyful take-at-your-own-pace eerie wonder. It's so rare to find a game which favours and rewards self-exploration for those of us who just like to meander through every nook and corner for idle amusement.
Posted: December 1st, 2013
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6 of 6 people (100%) found this review helpful
34 products in account
6 reviews
2.8 hrs on record
So, this game really is loads of awesomeness. It has an incredibly calm atmosphere, lush graphics, ridiculously smooth gameplay, and aims to bring a new light to problem-solving and virtual puzzles. Its originality in terms of both puzzles and overall gameplay really gives off a great vibe, and in my opinion, it feels like the developers really knew what they wanted from this game. They executed this indie game extremely well and it really shows.

I have not had the chance to play this game with a controller, but for a mouse and keyboard(which feels more natural to me than a controller), the controls are perfect. The developers really struck a beautiful balance in terms of how you control the gameplay, and subsequently, how the gameplay controls you. They left the complexity and problem-solving to the puzzles of the game and made the controls simplistic. Perfection.

On the topic of the puzzles, they also match this game perfectly. As you can see from the teaser video clips, the puzzles take on this abstract form of obstacles within multi-dimensional cubes of glass and steel. Without spoiling anything(or too much anyways), at first glance you would figure this combination to clash with the original atmosphere of the game, but it's quite the opposite; the transfers are done so seamlessly that the player remains undisturbed, and continues to flow through the calm, dream-like gameplay that is InFlux. Most of the puzzles are simple, a couple of them frustrating, but not so frustrating that you want to turn the game off or bang your head against a wall. They always keep you coming back.

At the end of the day, this is a fantastic game with an amazing atmosphere that keeps you coming back for more; and honestly, that is the kind of result you want from a problem-solving game of this caliber. If you are on the edge about whether to buy this game or not, just go ahead and buy it and thank me later. For its miniscule price, you get an experience easily worth ten times the amount(was on-sale for $2.99 when I wrote this review).
Posted: December 19th, 2013
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17 of 27 people (63%) found this review helpful
66 products in account
1 review
3.6 hrs on record
What baffles me is how developers who clearly had the time and resources to make such beautiful visuals and ambience managed to screw EVERYTHING ELSE up this horribly.

Multiple times I had to replay portions because the game is, as much as I hate to say it, too open world. It's way too easy to get stuck somewhere you shouldn't be and have to restart. And surprise, the game saves itself very rarely and there's no way to manually save it. It's utterly ridiculous. Several of the settings options also seemed to flat out not work.

The game has a lot of those little flaws where they're not big enough to cite for a review, but they pile up. A few examples: Before each puzzle you need to collect an unknown number of arbitrary glowing blue dots lying around the area. ...Why? What's the point of this? It's not like getting them is a challenge or something. They're just lying there. Another example, they give you the ability to gain up speed and "boost" forward, yet the collision is so accurate that the bumps in the ground will usually send you hurtling in some odd direction if you ever dare boost across the ground. Yet another "hyper-specific" example: There's a point in the game where you activate a thermal vent that serves as a natural cannon. It's right next to you, you get in it, go flying, aaaaaaand- slam into a stalactite. Upon further examination, when you activate the first vent it also activates a second vent slightly back from where you activate them. You have to enter that one. What? Why is the giant vent that EXPLODES right next to me not the correct path? Why do I have to go backwards? It's a pointless waste of time. And I could go on and on about little nitpicks like these.

The puzzles themselves aren't awful but they tend to be very straight forward and bland. What's awful with them are the underlying mechanics. Citing Portal as the obvious comparison, in that game you pick up, easily move, and place cubes. Since they're square, they stay where you want them. But that would be too simple for this game. You have to use your magnetism powers to attract or repel spheres that just roll around everywhere. I can't for the life of me conceive a good reason for this awkward and frustrating control scheme.

In the end, Influx is visually and thematically beautiful, but not enough so to excuse the incredibly poor gameplay and massive amount of bugs.
Posted: November 29th, 2013
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