So, this game really is loads of awesomeness. It has an incredibly calm atmosphere, lush graphics, ridiculously smooth gameplay, and aims to bring a new light to problem-solving and virtual puzzles. Its originality in terms of both puzzles and overall gameplay really gives off a great vibe, and in my opinion, it feels like the developers really knew what they wanted from this game. They executed this indie game extremely well and it really shows.
I have not had the chance to play this game with a controller, but for a mouse and keyboard(which feels more natural to me than a controller), the controls are perfect. The developers really struck a beautiful balance in terms of how you control the gameplay, and subsequently, how the gameplay controls you. They left the complexity and problem-solving to the puzzles of the game and made the controls simplistic. Perfection.
On the topic of the puzzles, they also match this game perfectly. As you can see from the teaser video clips, the puzzles take on this abstract form of obstacles within multi-dimensional cubes of glass and steel. Without spoiling anything(or too much anyways), at first glance you would figure this combination to clash with the original atmosphere of the game, but it's quite the opposite; the transfers are done so seamlessly that the player remains undisturbed, and continues to flow through the calm, dream-like gameplay that is InFlux. Most of the puzzles are simple, a couple of them frustrating, but not so frustrating that you want to turn the game off or bang your head against a wall. They always keep you coming back.
At the end of the day, this is a fantastic game with an amazing atmosphere that keeps you coming back for more; and honestly, that is the kind of result you want from a problem-solving game of this caliber. If you are on the edge about whether to buy this game or not, just go ahead and buy it and thank me later. For its miniscule price, you get an experience easily worth ten times the amount(was on-sale for $2.99 when I wrote this review).
Posted: December 19th, 2013