InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
User reviews: Mixed (123 reviews)
Release Date: Jul 23, 2013
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Buy InFlux

Downloadable Content For This Game

 

Recommended By Curators

"Because it was made in Australia."

Recent updates View all (3)

0 comments Read more

June 4

InFlux Original Soundtrack Now Available On Steam

The soundtrack to InFlux, by composer Jonathan Yandel, is now available on Steam! The soundtrack is one element of the game that has been universally praised by players and press, and it's now available on here, with all proceeds from it going straight to Jonathan. Help him out and buy a copy!

The DLC includes the InFlux Original Soundtrack with music by compser Jonathan Yandel in MP3 format, an hour-long album featuring longer and more elaborate versions of the tracks found in the game.

The soundtrack will be downloaded to your InFlux game folder in Steam - for instance, Steam\SteamApps\Common\InFlux\Soundtrack.

Track listing:

1. Glass Lotus
2. The Valley
3. Joyous Particulate Responses
4. Megaptera Novaeangliae
5. Below and Above
6. The Forest
7. Volcano Dance
8. Crystal Lotus
9. Water Lotus
10. The Message
11. Shores of Eternity

Thanks, and enjoy!

0 comments Read more

Reviews

“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

About This Game

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features


  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

System Requirements

    Minimum:
    • OS: Windows XP SP3/Vista/7/8
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows XP SP3/Vista/7/8 64-bit
    • Processor: 2.0+ GHz multicore processor
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
2 of 4 people (50%) found this review helpful
3.6 hrs on record
Posted: November 17
Portalesque Puzzler, mezmorizing graphics
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
4.5 hrs on record
Posted: November 3
Unfortuanly this game lacks a story.. which I was hoping would eventually show up but didnt. ANYWAY!
Its a nice, calm, casual game to play and relax with.

Overall: very pretty, fun puzzles, had feels.

6.5/10
Was this review helpful? Yes No
2 of 6 people (33%) found this review helpful
0.9 hrs on record
Posted: October 29
This a game that alternates between puzzles (the main content) and exploring (or getting from the puzzle you just finished, to the next). Unfortunately it becomes dull very quickly.

The controls for the ball are clunky and unweildy, and a very slow start up time to get rolling makes it very frustrating when you hit a wall or the ball stops (which is all the time). The puzzles themselves are tedious, and monotonous. Only challenging because of the clunky controls and not for their actual puzzle merit (although perhaps later game they get better - I don't know, I burnt out very quickly).

I generally found the exploration much more enjoyable than the puzzles, but found myself very frustrated that I even had to complete a puzzle to explore more areas - for a game who's focus is the puzzles this gets old very quickly.

Not really worth it, felt like a waste of time.
Was this review helpful? Yes No
1 of 4 people (25%) found this review helpful
5.2 hrs on record
Posted: November 10
The visuals are decent, but everything else is bad. I really wanted to give up on this game mid way, but I was hoping something interesting would happen. I completed the game after 5 hours and was very disappointed. I felt it was tedious, boring, and pointless. You just move a ball around through the world and complete short mini puzzles that are a slight variation of the same thing every time.
Was this review helpful? Yes No
88 of 141 people (62%) found this review helpful
4.3 hrs on record
Posted: June 18
best game ever 10/10 i'm totally not the developer (i am the developer)
Was this review helpful? Yes No
16 of 20 people (80%) found this review helpful
6.1 hrs on record
Posted: July 10
Beautiful and mysterious, though more for lovers of tranquil exploration and spherical geometry than serious puzzle fantastic. Some puzzle areas are well put together, but inaccurate controls bring about a lot of frustration. On top of that one half of the game lacks challenge, while the other half lacks surprise. Add those together and you’ll get a game that never becomes more than the sum of its parts.There are some puzzles worth cracking, but as the scheme behind most challenges can hardly be made out at the get-go, most solutions are revealed by annoying trial&error.Overall 6/10.
Was this review helpful? Yes No
24 of 35 people (69%) found this review helpful
1.2 hrs on record
Posted: August 16
Beautiful and mysterious, though more for lovers of tranquil exploration and spherical geometry than serious puzzle fantastic.
Was this review helpful? Yes No
12 of 16 people (75%) found this review helpful
1.6 hrs on record
Posted: September 29
The entire time I spent playing InFlux, I kept wondering to myself and trying to discern just what about it was causing me to dislike it so much. But ultimately it became clear that there was no one thing that was so abhorrent as to destroy the game, but a long list of mediocre mechanics, frustrating moments, and missed potential stacked upon each other to create a game that is not fun to play.

And you really wouldn't notice this from the outside, so much is the subtlety of InFlux's deeply permeated problems. What appears to be an average, but solid physics based ball puzzle game is instead a amalgamation of poor design decisions and tedious level designs.

The most easily called out of these issues is the sluggish and clunky controls of your ball. There is such an absurd amount of momentum attached to movement that it's nearly impossible to retain any control even when moving slowly. It's as if there's a second invisible player playing beside you which constantly wants to go in the opposite direction, and you are left to try and wrestle control back away from them as you try to move forward with anything resembling precision.

This of course bleeds into the actual puzzle designs, which naturally require excessive amounts of control and constrained movements in order to complete, something which is nigh impossible given the previous paragraph. Compounded upon this is the astounding amount of tedium built into each and every puzzle, often placing you back at the beginning of long sequences for the slightest mistake, and making completion feel like a brief relief before you're put right back into an even more aggravating level. There's nothing clever or satisfying to find here, just an abundance of cheap failures and unrefined design.

This finally ties all the way back around to the clash of styles presented with the presentation. The game is split into two parts: that of navigating a realistic, occasionally rather pretty world ripe with nature, and that or completing the actual puzzles in a sterile white box floating somewhere in the cosmos. The transitions are glaring and abrupt, and turn the parts of the environment that are actually interesting to look at into little more than glorified conduits to carry you from one stale puzzle to the next. This isn't to say the overworld (for lack of a better term) is actually a compelling place to explore, as it feels as barren and underdeveloped as anything in the game, but in comparison to the drab color pallet of the puzzles at least presents an occasional bit of eye candy to counteract the monotony of constantly being in the same room.

There might have been some point where InFlux was coming along into something decent (I'd like to think so at least), but if so something went terribly wrong at some point and sent the entire game careening down the crapper. No matter how hard I tried to enjoy it, every single moment I spent with it was nothing but dull and frustrating, leaving me feeling like the game was just waiting for me to give up on it so it could roll over and die like the lifeless creation it is.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: September 14
This is a very relaxing, easy going exploration and puzzle game. The puzzles are just enough to make you think but not enough to stump you. The exploration has very gorgeous setpieces and scenery. The soundtrack is alright and the controls are good, but not stellar. That can really be a blanket statement for the game as a whole: "good, but not stellar". Still, I'd recommend it if you can pick it up for a couple of bucks.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
2.8 hrs on record
Posted: June 18
chill sountrack, pretty landscapes and a ball/whale relationship better than joel/ellie in the last of us
~3 hours of ballsy puzzle solving
embark on a journey to go home while ♥♥♥♥ing up a village on your way

what can i say i like balls
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: July 12
It's like Marble Blast for cool kids. 8/10!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: September 29
Great fun.

Puzzles aren't terribly challenging, but enough so so that one must analyze and think about the challenge.

Bugs are a tad common, but not horribly game-changing.

Overall, good game, worth $7 for sure.

7/10
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: September 19
I've played this game for 4 hours, and I still don't have a clue what it's about, or if I'm anywhere near an end, or even a middle... I love it!

InFlux is a neat, relaxing game where you take control of a small metal ball and do pretty much two things: 1. roll around looking at the pretty environment devoid of any other presence despite obvious signs of previous haitation and even civilization, and 2. roll around in giant glass houses where you push buttons and guide other objects to goals to move on to the next area.

While exploring this strange place, you'll find small lights that you can attract to follow you, and you need to gather at least 3 in each area to unlock the glass house for that region; I think this is brilliant, since it gives an excuse to explore the gorgeous landscape while breaking up the pace of the puzzling glass houses and still giving an excuse to go slowly through the game.

You'll also get access to abilities as you progress, like being able to push or pull some objects, charge up a speed boost, and slow down time for more precise manuvering; these add a freshness to the play, and the speed boost specifically can be used to pull of some really amusing tricks, including jumping over/on top of mountains or clipping through walls. in the short time I've played, I even managed to find a relatively large skip in the game using a clip in one of the early glass houses, which really appeals to the speedrunner in me.

For some negatives, if you're playing on a laptop more than maybe a year old, you'll probably experience some slowdown or lag, which for me is a pretty important issue. Additionally, as far as I can tell, there isn't really a point or story in the game; that might not be a bad thing, and maybe later in the game I'll learn something about why I'm alone in this big world and the complete absence will make sense, but for now, it's just a bit of a bother to me. finally, while the controls are fairly easy to use, it does take a bit of getting used to, and momentum plays a major role, meaning hairpin turns aren't feasible, and you'll have to constantly modify your speed and direction to keep going even in a straight line, a problem that's just compounded when you factor the environment filled with slopes, bumps, rocks, logs, and even just uneven ground.

Now the positives, first and foremost, the beautiful atmosphere! Your journey takes you through fields and mountain passes, caves, small villages, mountains, beaches, and A FREAKING VOLCANO! Combined with the very mild and unobtrusive audio, the experience is one that I'll probably remember for quite some time. Speaking of the audio, the backround music is faint and plesant, even in the glasshouses where it changes, it only serves to set a mood, and it does very well. Even the sound effects are simple and quiet, which is a major plus for me. The puzzles in the glass houses are also very well done; you are introduced to new mechanics slowly to give you time to understand each new concept and play with it for a while. You can press a switch to turn the entire room on its side, get blown up by a giant fan to a higher platform, be launched by a catapult, and tons of other things that will take up too much space in this already lengthy review to go into detail about. And having mentioned the controls in the negative section, I feel like it's only fair to mention that they are always fair. You'll never feel like the ball was just ignoring your input, and you always have plenty of room to move around so the tiniest mistake won't ruin your progress.

So tl;dr - I would definitely recommend this game. $10 isn't asking too much, and I think it's well worth it for the experience you get. If you're okay not having a ton of direction, you want something relaxing and calm, you don't mind thinking a little, and you apreciate beautiful things, you can't go wrong checking this out.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: September 2
Buy? Likely

(TL;DR? See Summary)

Overview and Gameplay
There's not a ton to say about InFlux other than it is clear that the college that the developers attented, RMIT University, is clearly a million times better than the scamtastic joke that is ITT Tech that I went to for game design. InFlux is a simple and fairly relaxing ball puzzle game that is best described as Marble Blast meets Q.U.B.E. . If you played any 3D ball puzzle game like those or Super Monkey Ball, then you have a rough idea. The game world is continuous in InFlux, as you gather orbs of light with your attact ability spread across an island paradise and drop them off into to totems/torches that activate puzzle segments. You then can enter these segments which are relatively easy puzzles involving trying to get an orange orb into an orange box (in one case, there was a second, green orb and box). Solving the puzzle activates a pillar of light and when all the puzzles in an area are finished, some sort of sequence will activate, allowing you to the next area. Puzzles generally involve rotating the room or parts of the room with blue switches and moving yourself and the ball around with the help of platforms, air vents, and bouncing mechanisms. The hardest part of the game and puzzles is probably the platforming, and I belive most gamers, even those not good a puzzlers should be able to solve most of these relatively easy puzzles.

Presentation
I really like the art style, specifically of the ball, it's lighting effects and look and sound of it's abilities. The island has a nice asthetic, though graphical quality is comparable to a mid-era PS3/360 game - textures up close can be pretty muddy. It's unclear as to what or why anything in the game world is happening. You're a high tech looking ball with an internal light source and "magical magnetic" ability rolling around what looks like a real world, primitive tribal island where human-like life exists or used to exist. There are tree stumps and man-made structures all over the island, but no signs of life beyond flora and a single whale-like mammal you encounter a few times in the game. *Mild Spoiler* It is implied that you are from another world OR that you are trying to escape this world. *END SPOILER*. Regardless, it is never made clear exactly what the story or plot really is; you roll around the level, entering puzzles that seem to take you to another dimension, finish them and eventually leave the entire location. That said, exploring the world is mostly calming, especially thanks to the very nice Chillwave/downtempo soundtrack from Johnathan Yandel - I have added it to my Bandcamp wishlist.

Complaints
My few complaints are minor. Due to the level design and physics engine, your ball will easily hop around on some ground surfaces on the island, even if it is an apparently flattened trail, but this isn't a problem in puzzles and most of the game. I had a couple bugs where I got stuck behind geometry and once even went straight through a wall on a puzzle room - in that instance, I didn't see how I could complete the room without that exploit. Platforming is annoying as the ball doesn't jump and instead propels, bouncing off anything it hits, which sometimes means you will miss jumps or worse, bounce off a wall into oblivion. Thankfully, lives are "infinite" and you are generously returned to a checkpoint. I also had a bug where I lost some of my sound for the attract ability. Lastly, I'm confused into why I'm even playing this or what I'm doing exactly. InFlux ALMOST has the mark of something pretentious, but never clarify or signal much of anything.

Summary
Still, it's a nice puzzler that likely won't strain your brain, time, or wallet as it can be completed in under 4 hours and costs only $5. I enjoyed my experience, and I recommend it to fans of the genre and casual/semi-casual gamers. I even recommend it to gamers that don't like puzzle games - since the puzzles are generally easy. However, all that is the biggest drawback to some of the biggest fans of the arcade/puzzler genre: there little content or challenge, and next to no reward.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
4.0 hrs on record
Posted: July 3
a visualy stunning platformer/puzzle/exploration game with a great sound track.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: June 28
Simple concept, easy to pick up and the puzzles aren't too taxing.
You roll a ball around a-la marble madness. You have the power to attract objects with left mb and repell with right mb.
It was one of very few that I picked up in a bundle somewhere or other that I actually spent more than 30 mnutes with.
Nice relaxing soundtrack too.
A few stutters and glitches when loading but overall a fine little game that I'll think of fondly, yet never play again.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: July 31
Very nice game, great graphics and the sound gives the game a good vibe, nice to chill out to. Game has a lot of frame rate drops though. Brought a smile to my face to see an Aussie dev here on Steam! :) Keep it up and looking out for your next game.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: August 9
Really like it.... and its a neat little puzzle map 10/10
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: September 1
I'm not a game critic by nature, so I'll just say this. When I play Influx, I have a lot of fun. It's a somewhat calming game, until you get to a part that needs control precision, then it's possible to get somewhat...agitated, however it is still a fun experience.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
1.1 hrs on record
Posted: September 10
Hello,

I loved the game concept; I've had InFlux on my wish-list for ages, and finally got it from Humble Store 2 days ago.
I'm a little upset at some of the issues I've had so far though :|

There is lag, which is ridiculous. I'm playing it on 800x600 and normally I run games at much higher resolution with zero issues.

The flash when you get into a puzzle or out of it, is pure pain. I had to emphasize that, it's just that bad. I hate sudden full screen flashes in games, and have left many games as a result of them, if there is no way to dim or remove them, I will not bother any further.

And the worst issue of all was, if I get a puzzle that takes longer than a minute to solve, I get nauseated, might sound like I'm exaggerating, but I am not. I get a headache and feel sick...

I was looking forward to playing this game, sigh...
Was this review helpful? Yes No