InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
User reviews: Mixed (138 reviews)
Release Date: Jul 23, 2013
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Recommended By Curators

"Because it was made in Australia."


“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

About This Game

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features

  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

System Requirements

    • OS: Windows XP SP3/Vista/7/8
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • OS: Windows XP SP3/Vista/7/8 64-bit
    • Processor: 2.0+ GHz multicore processor
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
29 of 39 people (74%) found this review helpful
1.6 hrs on record
Posted: September 29, 2014
The entire time I spent playing InFlux, I kept wondering to myself and trying to discern just what about it was causing me to dislike it so much. But ultimately it became clear that there was no one thing that was so abhorrent as to destroy the game, but a long list of mediocre mechanics, frustrating moments, and missed potential stacked upon each other to create a game that is not fun to play.

And you really wouldn't notice this from the outside, so much is the subtlety of InFlux's deeply permeated problems. What appears to be an average, but solid physics based ball puzzle game is instead a amalgamation of poor design decisions and tedious level designs.

The most easily called out of these issues is the sluggish and clunky controls of your ball. There is such an absurd amount of momentum attached to movement that it's nearly impossible to retain any control even when moving slowly. It's as if there's a second invisible player playing beside you which constantly wants to go in the opposite direction, and you are left to try and wrestle control back away from them as you try to move forward with anything resembling precision.

This of course bleeds into the actual puzzle designs, which naturally require excessive amounts of control and constrained movements in order to complete, something which is nigh impossible given the previous paragraph. Compounded upon this is the astounding amount of tedium built into each and every puzzle, often placing you back at the beginning of long sequences for the slightest mistake, and making completion feel like a brief relief before you're put right back into an even more aggravating level. There's nothing clever or satisfying to find here, just an abundance of cheap failures and unrefined design.

This finally ties all the way back around to the clash of styles presented with the presentation. The game is split into two parts: that of navigating a realistic, occasionally rather pretty world ripe with nature, and that or completing the actual puzzles in a sterile white box floating somewhere in the cosmos. The transitions are glaring and abrupt, and turn the parts of the environment that are actually interesting to look at into little more than glorified conduits to carry you from one stale puzzle to the next. This isn't to say the overworld (for lack of a better term) is actually a compelling place to explore, as it feels as barren and underdeveloped as anything in the game, but in comparison to the drab color pallet of the puzzles at least presents an occasional bit of eye candy to counteract the monotony of constantly being in the same room.

There might have been some point where InFlux was coming along into something decent (I'd like to think so at least), but if so something went terribly wrong at some point and sent the entire game careening down the crapper. No matter how hard I tried to enjoy it, every single moment I spent with it was nothing but dull and frustrating, leaving me feeling like the game was just waiting for me to give up on it so it could roll over and die like the lifeless creation it is.
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11 of 14 people (79%) found this review helpful
0.9 hrs on record
Posted: October 10, 2014
After compelting the second puzzle-cube I must have exited out of the wrong side of it, because the game locked my progress. I could no longer enter the cube (there were not enough 'blue orbs' left to activate the torch), I could not get around the cube. After jumping into the ocean the game reloaded me back onto the wrong side of the cube; my progress was completely haulted.
Up until this point I found the game boring and full of perplexing design decisions. More than half of my time investment consisted of "non-game" elements: rolling the ball through long boring forest corridors, collecting blue orbs with no explanation, no decision-making, and no challenges to be found. I can't comment on the difficulty of the puzzle elements because the game broke on me so early, but what I experienced was a frustrating camera and somewhat janky controls. The two puzzles were uninteresting.
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8 of 11 people (73%) found this review helpful
1.1 hrs on record
Posted: September 10, 2014

I loved the game concept; I've had InFlux on my wish-list for ages, and finally got it from Humble Store 2 days ago.
I'm a little upset at some of the issues I've had so far though :|

There is lag, which is ridiculous. I'm playing it on 800x600 and normally I run games at much higher resolution with zero issues.

The flash when you get into a puzzle or out of it, is pure pain. I had to emphasize that, it's just that bad. I hate sudden full screen flashes in games, and have left many games as a result of them, if there is no way to dim or remove them, I will not bother any further.

And the worst issue of all was, if I get a puzzle that takes longer than a minute to solve, I get nauseated, might sound like I'm exaggerating, but I am not. I get a headache and feel sick...

I was looking forward to playing this game, sigh...
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9 of 14 people (64%) found this review helpful
5.2 hrs on record
Posted: November 10, 2014
The visuals are decent, but everything else is bad. I really wanted to give up on this game mid way, but I was hoping something interesting would happen. I completed the game after 5 hours and was very disappointed. I felt it was tedious, boring, and pointless. You just move a ball around through the world and complete short mini puzzles that are a slight variation of the same thing every time.
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3 of 3 people (100%) found this review helpful
3.2 hrs on record
Posted: December 10, 2014
Amazing environment and love the interactions with objects. If you are a bang bang shooter up type you won't like it. If you are of the MYST genre and like atmospheric environments, you will love it.
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4 of 5 people (80%) found this review helpful
5.1 hrs on record
Posted: December 9, 2014
The puzzle levels by themselves would have made for a decent puzzle game, but the lush overworld that ties it all together, and provides a sort of action/adventure game on the side make this a must-have indie title. Graphically sound, tight controls, fun while it lasts. Not too much replay value though.
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4 of 6 people (67%) found this review helpful
4.9 hrs on record
Posted: September 23, 2014
I really want to enjoy this game, serious, but after I had reached to middle I'm tired.

- first, dev still trying to help, it's good news, but...
- game crashing often, not for everyone but more people are have this problem. It could be "UDK stop working" or "run out of video memory"
- optimization is poor, I had off all effects, changed to lower screen resolution, but game still shuttering
- it's hard to control ball, you just can't feel it
- problem with collision system, a couple of time I get out of map or ramp
- orb (important things) could get stuck and it's hard to get them out
- checkpoints don't work too good
- before I wrote this I have been in underground and air flow must send me to next cave. It's always sends me to central where are blockade, and one time when I didn't fall I was trying to jump in, but I found invisible walls

Anyway I want to finish this, but it could be hard.
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5 of 8 people (63%) found this review helpful
0.6 hrs on record
Posted: October 10, 2014
The main problem with InFlux is that it doesn't matter that you're a ball. Rolling physics games, like Marble Madness, rely heavily on conservation of momentum as a game mechanic. InFlux does not. You have very good control over your movements and can arrest your forward momentum at any time.

Moving slowly often makes the uneven ground difficult to traverse, but that's more an annoyance than a gameplay mechanic. There's no incentive to dash madly through levels, not in the least because you spend the navigation levels searching for hard to spot motes of light that you need to unlock the next puzzle.

The game has some ramps, but you don't so much roll up them as you hit them at speed and bounce into the air. Once the game introduces the boost mechanic all semblance of ball relevance goes right out the window, as you can use it to easily turn on a dime at tight angles and even essentially freeze time in mid air to target perfect landings. Overshot your mark? No problem, just boost again and turn yourself around.

There are some puzzles that involve rolling a ball into a receptacle but that ball is not you. It's a different ball. And you don't manipulate it by hitting it like a cue ball or a bowling ball -- you have telekinetic powers. These puzzles would have been much better if you were the "scoring" ball and the game actually forced you to behave like a ball.

But instead, InFlux is just a mediocre first-person puzzle game with some reasonably pretty landscaping that is in no way relevant to navigation by a ball. You might as well be a tiny person with a gun that fires attracting and repulsing waves -- in fact, I have definitely played games where I was a person and my momentum was more difficult to control than it is in InFlux. At the end of the day you are a character with a motor skills deficiency trying to solve spatial puzzles. The net result comes across as unfortunately frustrating.

It's obvious that the developers put a lot of work and care into this, but it suffers badly from some poor design choices. I can't in good conscience recommend it to anyone but the most diehard of spatial puzzle fanatics. I definitely don't recommend it to anyone looking for a ball physics game.
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2 of 3 people (67%) found this review helpful
2.9 hrs on record
Posted: November 26, 2014
This was an incredibly good game as an interactive piece of art!

The gameplay is also fun and casual, but by the end, I felt a deep and lingering sense of attachment to the ball, the whale and the setting - despite the lack of dialogue or any obvious displays of narrative. It may be the fact that the ball had no way to communicate and no one to communicate with, and must therefore keep the experience of its journey internalized throughout the game, that you feel for it more: the silent protagonist. But this feeling may depend on the sensitivity of the player.

Another point of praise goes to the soundtrack, which was beautiful, relaxing and fitting to the game.

Technically, the game was sound, with some areas left for improvement. The camera reaction to world collisions can be jarring, and coupled with the strong motion blur used by the game, may cause a few people eye strain or motion sickness. Loading models sometimes caused momentary pauses in the middle of gameplay; and jumps in model level-of-detail are sometimes incongruent.

Overall, I recommend you in buying this game. :)
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1 of 2 people (50%) found this review helpful
1.5 hrs on record
Posted: November 29, 2014
Its marble madness all over again in 3d, nice recreation of of a throwback and its crazy fun with a trackball.
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: September 1, 2014
I'm not a game critic by nature, so I'll just say this. When I play Influx, I have a lot of fun. It's a somewhat calming game, until you get to a part that needs control precision, then it's possible to get somewhat...agitated, however it is still a fun experience.
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1 of 2 people (50%) found this review helpful
4.0 hrs on record
Posted: September 19, 2014
I've played this game for 4 hours, and I still don't have a clue what it's about, or if I'm anywhere near an end, or even a middle... I love it!

InFlux is a neat, relaxing game where you take control of a small metal ball and do pretty much two things: 1. roll around looking at the pretty environment devoid of any other presence despite obvious signs of previous haitation and even civilization, and 2. roll around in giant glass houses where you push buttons and guide other objects to goals to move on to the next area.

While exploring this strange place, you'll find small lights that you can attract to follow you, and you need to gather at least 3 in each area to unlock the glass house for that region; I think this is brilliant, since it gives an excuse to explore the gorgeous landscape while breaking up the pace of the puzzling glass houses and still giving an excuse to go slowly through the game.

You'll also get access to abilities as you progress, like being able to push or pull some objects, charge up a speed boost, and slow down time for more precise manuvering; these add a freshness to the play, and the speed boost specifically can be used to pull of some really amusing tricks, including jumping over/on top of mountains or clipping through walls. in the short time I've played, I even managed to find a relatively large skip in the game using a clip in one of the early glass houses, which really appeals to the speedrunner in me.

For some negatives, if you're playing on a laptop more than maybe a year old, you'll probably experience some slowdown or lag, which for me is a pretty important issue. Additionally, as far as I can tell, there isn't really a point or story in the game; that might not be a bad thing, and maybe later in the game I'll learn something about why I'm alone in this big world and the complete absence will make sense, but for now, it's just a bit of a bother to me. finally, while the controls are fairly easy to use, it does take a bit of getting used to, and momentum plays a major role, meaning hairpin turns aren't feasible, and you'll have to constantly modify your speed and direction to keep going even in a straight line, a problem that's just compounded when you factor the environment filled with slopes, bumps, rocks, logs, and even just uneven ground.

Now the positives, first and foremost, the beautiful atmosphere! Your journey takes you through fields and mountain passes, caves, small villages, mountains, beaches, and A FREAKING VOLCANO! Combined with the very mild and unobtrusive audio, the experience is one that I'll probably remember for quite some time. Speaking of the audio, the backround music is faint and plesant, even in the glasshouses where it changes, it only serves to set a mood, and it does very well. Even the sound effects are simple and quiet, which is a major plus for me. The puzzles in the glass houses are also very well done; you are introduced to new mechanics slowly to give you time to understand each new concept and play with it for a while. You can press a switch to turn the entire room on its side, get blown up by a giant fan to a higher platform, be launched by a catapult, and tons of other things that will take up too much space in this already lengthy review to go into detail about. And having mentioned the controls in the negative section, I feel like it's only fair to mention that they are always fair. You'll never feel like the ball was just ignoring your input, and you always have plenty of room to move around so the tiniest mistake won't ruin your progress.

So tl;dr - I would definitely recommend this game. $10 isn't asking too much, and I think it's well worth it for the experience you get. If you're okay not having a ton of direction, you want something relaxing and calm, you don't mind thinking a little, and you apreciate beautiful things, you can't go wrong checking this out.
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1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: September 29, 2014
Great fun.

Puzzles aren't terribly challenging, but enough so so that one must analyze and think about the challenge.

Bugs are a tad common, but not horribly game-changing.

Overall, good game, worth $7 for sure.

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2 of 4 people (50%) found this review helpful
0.3 hrs on record
Posted: October 11, 2014
It's just too laggy on my computer for me to fully experience it. But, from what I've played, very good game.
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2 of 4 people (50%) found this review helpful
3.3 hrs on record
Posted: September 14, 2014
This is a very relaxing, easy going exploration and puzzle game. The puzzles are just enough to make you think but not enough to stump you. The exploration has very gorgeous setpieces and scenery. The soundtrack is alright and the controls are good, but not stellar. That can really be a blanket statement for the game as a whole: "good, but not stellar". Still, I'd recommend it if you can pick it up for a couple of bucks.
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2 of 4 people (50%) found this review helpful
3.4 hrs on record
Posted: October 18, 2014
Great little game to chill out to if you like puzzles and exploration. :^)
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4 of 8 people (50%) found this review helpful
8.9 hrs on record
Posted: September 3, 2014
Just doesn't work and developers slightly care.
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A developer has responded on Sep 5, 2014 @ 7:00pm
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1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: September 2, 2014
Buy? Likely

(TL;DR? See Summary)

Overview and Gameplay
There's not a ton to say about InFlux other than it is clear that the college that the developers attented, RMIT University, is clearly a million times better than the scamtastic joke that is ITT Tech that I went to for game design. InFlux is a simple and fairly relaxing ball puzzle game that is best described as Marble Blast meets Q.U.B.E. . If you played any 3D ball puzzle game like those or Super Monkey Ball, then you have a rough idea. The game world is continuous in InFlux, as you gather orbs of light with your attact ability spread across an island paradise and drop them off into to totems/torches that activate puzzle segments. You then can enter these segments which are relatively easy puzzles involving trying to get an orange orb into an orange box (in one case, there was a second, green orb and box). Solving the puzzle activates a pillar of light and when all the puzzles in an area are finished, some sort of sequence will activate, allowing you to the next area. Puzzles generally involve rotating the room or parts of the room with blue switches and moving yourself and the ball around with the help of platforms, air vents, and bouncing mechanisms. The hardest part of the game and puzzles is probably the platforming, and I belive most gamers, even those not good a puzzlers should be able to solve most of these relatively easy puzzles.

I really like the art style, specifically of the ball, it's lighting effects and look and sound of it's abilities. The island has a nice asthetic, though graphical quality is comparable to a mid-era PS3/360 game - textures up close can be pretty muddy. It's unclear as to what or why anything in the game world is happening. You're a high tech looking ball with an internal light source and "magical magnetic" ability rolling around what looks like a real world, primitive tribal island where human-like life exists or used to exist. There are tree stumps and man-made structures all over the island, but no signs of life beyond flora and a single whale-like mammal you encounter a few times in the game. *Mild Spoiler* It is implied that you are from another world OR that you are trying to escape this world. *END SPOILER*. Regardless, it is never made clear exactly what the story or plot really is; you roll around the level, entering puzzles that seem to take you to another dimension, finish them and eventually leave the entire location. That said, exploring the world is mostly calming, especially thanks to the very nice Chillwave/downtempo soundtrack from Johnathan Yandel - I have added it to my Bandcamp wishlist.

My few complaints are minor. Due to the level design and physics engine, your ball will easily hop around on some ground surfaces on the island, even if it is an apparently flattened trail, but this isn't a problem in puzzles and most of the game. I had a couple bugs where I got stuck behind geometry and once even went straight through a wall on a puzzle room - in that instance, I didn't see how I could complete the room without that exploit. Platforming is annoying as the ball doesn't jump and instead propels, bouncing off anything it hits, which sometimes means you will miss jumps or worse, bounce off a wall into oblivion. Thankfully, lives are "infinite" and you are generously returned to a checkpoint. I also had a bug where I lost some of my sound for the attract ability. Lastly, I'm confused into why I'm even playing this or what I'm doing exactly. InFlux ALMOST has the mark of something pretentious, but never clarify or signal much of anything.

Still, it's a nice puzzler that likely won't strain your brain, time, or wallet as it can be completed in under 4 hours and costs only $5. I enjoyed my experience, and I recommend it to fans of the genre and casual/semi-casual gamers. I even recommend it to gamers that don't like puzzle games - since the puzzles are generally easy. However, all that is the biggest drawback to some of the biggest fans of the arcade/puzzler genre: there little content or challenge, and next to no reward.
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A developer has responded on Jan 23 @ 3:00am
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: December 19, 2014
yeah good
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6 of 12 people (50%) found this review helpful
0.9 hrs on record
Posted: October 2, 2014
A game about rolling.
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