InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
User reviews:
Overall:
Mostly Positive (186 reviews) - 70% of the 186 user reviews for this game are positive.
Release Date: Jul 23, 2013

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Reviews

“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

About This Game

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features


  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

System Requirements

    Minimum:
    • OS: Windows XP SP3/Vista/7/8
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows XP SP3/Vista/7/8 64-bit
    • Processor: 2.0+ GHz multicore processor
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
Customer reviews
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Overall:
Mostly Positive (186 reviews)
Recently Posted
TheBeast
( 0.6 hrs on record )
Posted: June 26
some reason when i choose first level it wont let me start the level whats the deal i wont too play this game
Helpful? Yes No Funny
captainktainer
( 0.5 hrs on record )
Posted: June 12
Controls are slow and unresponsive, backgrounds are sad, gameplay is sad and pathetic. Some people claim "the music makes everything!" Uh... have you listened to the music? It's generic as hell. I once tried to exit this thing that people might call a game, and it took thirty minutes of wrestling with my operating system to end the process that the self-aggrandizing jerkface of a developer marked "highest priority." So that's life in InFlux World.

I don't know what life you might live where InFlux is worth your time compared to the many things you can get for free or low cost. If this is genuinely fun for you, all power to you. But there is nothing from the beginning to the end worth your time. Read a book from the library, even if you're in Nebraska and you have to drive one hundred miles to get to a library. Eat a taco from the taco truck that may or may not be at an intersection within one hundred miles of you. Get a pogo stick. Find a hearing put on by your local government, sit through it, and offer feedback to the certainly bemused local bureaucrats. Argue on the internet. Buy one of the $.50 bundles on Groupees, or something. Games ought to have something remotely resembling fun. No matter what you do that isn't InFlux, it's better than this.
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Brainst0rm
( 4.7 hrs on record )
Posted: May 27
Chill and beautiful. Puzzles aren't too hard, and the mechanic of flipping cubes around is fun. The outside world is fun to explore. There's just enough story to keep you going. And the whale <3

It has some bugs here and there - enough that I put the game behind me for a year or two after getting stuck. But I'm glad I finished it - it's a lovely experience. I'm sure our heroic glow ball had important buisness to attend to in outer space.
Helpful? Yes No Funny
unoriginal
( 8.1 hrs on record )
Posted: March 4
Great game, fun puzzles and nice atmosphere. Really loved the concept, and by the time I finished it I was really hoping to find a second version. Hope they come out with one soon!
Helpful? Yes No Funny
NeverMore
( 1.6 hrs on record )
Posted: February 21
natural views are great, but the puzzle and the control are pretty nasty
Helpful? Yes No Funny
connordestes
( 1.8 hrs on record )
Posted: January 10
I love the game, it has given me hours of soothing simple fun.

I recomend it highly.
Helpful? Yes No Funny
-EVF-Gurkenflieger
( 0.6 hrs on record )
Posted: December 27, 2015
The orb you're piloting is always bouncing, making it impossible to move like you want and to use halfpipes properly.
Furthermore this game needs to load way too often (you're moving one minute to close an unsual distance and then the game loads new surroundings so that you're fps rate drops way too low to run fluently.
Helpful? Yes No Funny
xen
( 4.7 hrs on record )
Posted: December 24, 2015
Pretty little game. You go to and from natural landscapes and Portal-esque puzzle rooms. If you like relaxing puzzlers like Night Sky, you might enjoy this.
Helpful? Yes No Funny
BlackLionBrewery
( 5.4 hrs on record )
Posted: November 29, 2015
Not a long game, but a well thought out physicis puzzle.
Helpful? Yes No Funny
Jakale
( 4.9 hrs on record )
Posted: November 8, 2015
Puzzle platformer where you're a ball. You can roll and boost to move and you can attract and repel certain objects to accomplish goals.
As a puzzle game it's pretty decent. The art and settings are nice, gamplay is fairly smooth, and the music fits the mood into a nicely relaxed atmosphere. The main menu is a bit obtuse. Some clipping and invisible walls (i've gotten stuck inside a boulder and shot myself into tree branches, though the latter I could escape from), plus your ball isn't big enough to get over some terrain types, so that can halt your momentum in some areas as you find ways around and sometimes in the later areas you can find yourself on small ledges that weren't meant to have paths to progress so you have to kill yourself.

You get generous checkpoints and don't have to reload if you fall somewhere and "die", but you can't save progress in the middle of an area and leave the game. If you come back you can go to the area you were in. but it will be as if you just got there for the first time and all puzzles need completing, so make sure you have time for 3-4 puzzles, at least.

If you want story about why you're a ball, what your goal is, why these puzzle places are around, I'm afraid the game gives nothing on that front, which is too bad. There's enough unique things about the setting and gameplay to interest you about the reason for it all.

Overall an enjoyable experience, though.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
39 of 42 people (93%) found this review helpful
Recommended
3.2 hrs on record
Posted: February 20, 2014
This is a rather long review, so if you just want a brief summary of why I recommend this game skip to Results and read from there.

Impromptu Games creates a fantastic puzzle mystery which keeps the gears in your brain continually grinding. InFlux offers a serene ambience with melodic music that produces a peaceful environment that is calming.

Campaign:
Influx is the story of a small ball and its adventure to complete mazes, explore an island, and collect orbs. You must collect orbs in each area in order to unlock the maze that allows you to progress to the next section. The island continually grows as you progress through this amazing campaign and the emptiness keeps you wondering at every turn. I completed the game in about 3-hours, which means it’s not a very long game. You could spend more time exploring the landscape although because of the poor mechanics of the protagonist exploration can seem rather annoying at times.

Ambience:
The rhythmic music and simplicity of Influx creates at times a very peaceful experience. The game offers a very vivid environment without any traces of even the simplest story. Without a story to follow Influx produces something most games lack, answers. I found myself continually wondering why there were empty houses on the Island, how the modern maze structures formed, why I was even solving the puzzles, and the list goes on and on.

Gameplay:
The protagonist, a small ball, is able to roll and boost in order to accomplish tasks. There is no point where this character can jump, but by using boosts correctly you can launch yourself into various places. An interesting feature behind controlling the character is that you can boost while in mid air allowing you to change direction. Boosting also slows down time which allows you to gain a view of your environment while deciding how to act in a fast paced situation. Although there are time where controlling the character can be tricky the overall experience is relatively easy.

Results:
If you like puzzles, modern graphics, beautiful scenery, and melodious music then this would be the game for you. Despite there being more cons than pros I would recommend this game, but only if you can find it on sale for at least 75% off. InFlux is a short, but very riveting puzzle game. If you are a fan of puzzle games then this is the game for you.

Pros:
+Interesting puzzles and mazes
+Beautiful serene scenery
+Smooth loading transitions
+Peaceful and elegant music

Cons:
-Poor controls (can be annoying to control the protagonist)
-Lack of explanation
-Listed control to boost, but doesn't unlock till half way through the game
-Attract ability can be infuriating as it forms an orbit rather than just pulling an object to you.
-Too short of a campaign
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50 of 63 people (79%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: March 19, 2014
InFlux is a rather unique (from my experience) ambient exploration/puzzle game. You play as a ball exploring an island and completing puzzles to unlock new paths to continue on your journey. It seemed like a perfect fit for me and it is somewhat, but I can't help but feel like the game is a bit of a missed opportunity.

The island is a visually great place. While the game doesn't have cutting edge AAA graphics, and it shows, the visual design is very pleasing. The ball itself looks surprisingly good and the light generated from within adds a nice effect while you roll around. The puzzles themselves take place in a sort of virtual world which have a nice clean design that is unfortunately marred by some of the most poorly done motion blur I have ever seen with no way that I have found to turn it off.

Past the visuals, the rest of the game really isn't up to par. Rolling around the island can be a chore at times with lots of sudden changes in the ground surface that will stop you or send you awkwardly up into the air. The puzzles are for the most part quite simple and can be completed with ease, but the levitation fans and vents you come across often don't bring you as high as they're supposed to, and the game's own hint of aiming up in order to go higher when boosting simply doesn't work.

The other main issue is performance. While the game ran plenty fast for me, my framerate was amazingly low for the graphical quality and it makes me concerned about running this game on lower end hardware, even video cards that could manage newer AAA games just fine. Coupled with this, the game doesn't seem to take advantage of the Unreal engine's dynamic data loading so the game stutters badly whenever it needs to load new data, often at strange places while you move around. At one point the entire game froze for 2 seconds due to this.

So while I'd like to recommend this game, I really can't. With additional and more complex puzzles, a better controlling ball, and some work in the engine department it could be a really great game. Where it is now, I'm just disappointed that it isn't more.
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44 of 56 people (79%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Posted: September 29, 2014
The entire time I spent playing InFlux, I kept wondering to myself and trying to discern just what about it was causing me to dislike it so much. But ultimately it became clear that there was no one thing that was so abhorrent as to destroy the game, but a long list of mediocre mechanics, frustrating moments, and missed potential stacked upon each other to create a game that is not fun to play.

And you really wouldn't notice this from the outside, so much is the subtlety of InFlux's deeply permeated problems. What appears to be an average, but solid physics based ball puzzle game is instead a amalgamation of poor design decisions and tedious level designs.

The most easily called out of these issues is the sluggish and clunky controls of your ball. There is such an absurd amount of momentum attached to movement that it's nearly impossible to retain any control even when moving slowly. It's as if there's a second invisible player playing beside you which constantly wants to go in the opposite direction, and you are left to try and wrestle control back away from them as you try to move forward with anything resembling precision.

This of course bleeds into the actual puzzle designs, which naturally require excessive amounts of control and constrained movements in order to complete, something which is nigh impossible given the previous paragraph. Compounded upon this is the astounding amount of tedium built into each and every puzzle, often placing you back at the beginning of long sequences for the slightest mistake, and making completion feel like a brief relief before you're put right back into an even more aggravating level. There's nothing clever or satisfying to find here, just an abundance of cheap failures and unrefined design.

This finally ties all the way back around to the clash of styles presented with the presentation. The game is split into two parts: that of navigating a realistic, occasionally rather pretty world ripe with nature, and that or completing the actual puzzles in a sterile white box floating somewhere in the cosmos. The transitions are glaring and abrupt, and turn the parts of the environment that are actually interesting to look at into little more than glorified conduits to carry you from one stale puzzle to the next. This isn't to say the overworld (for lack of a better term) is actually a compelling place to explore, as it feels as barren and underdeveloped as anything in the game, but in comparison to the drab color pallet of the puzzles at least presents an occasional bit of eye candy to counteract the monotony of constantly being in the same room.

There might have been some point where InFlux was coming along into something decent (I'd like to think so at least), but if so something went terribly wrong at some point and sent the entire game careening down the crapper. No matter how hard I tried to enjoy it, every single moment I spent with it was nothing but dull and frustrating, leaving me feeling like the game was just waiting for me to give up on it so it could roll over and die like the lifeless creation it is.
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33 of 40 people (83%) found this review helpful
Recommended
5.9 hrs on record
Posted: November 18, 2013
Very relaxing, very enjoyable. The zen vibe is palpable. Aided by a cool soundtrack, chill atmosphere, and beautiful landscape even at lower settings.

For some reason I had trouble installing it, but once I got it working it was totally worth it.

It's largely free roaming exploration and it's quite easy to understand what to do due to it's simplicity.

Due to how enraptured I was into the game, it was actually a little shorter than I anticipated. It could really benefit from an additional level or two under a different kind of landscape, like perhaps a snowy tundra, a space level, or a man made system of some kind.

Still if you need to relax, but you also want to have fun while doing it, then I highly recommend this game.
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115 of 185 people (62%) found this review helpful
16 people found this review funny
Recommended
7.2 hrs on record
Posted: June 18, 2014
best game ever 10/10 i'm totally not the developer (i am the developer)
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25 of 34 people (74%) found this review helpful
Recommended
5.2 hrs on record
Posted: December 1, 2013
THis was a game unlike any other in my collection, something chill and relaxing that I could just throw on at the end of a long day and kind of fade away into. The puzzle engages just enough grey matter to be enjoyable, but are spread out enough that just exploring the world and finding neat landscapes in between breaks up the experience into a joyful take-at-your-own-pace eerie wonder. It's so rare to find a game which favours and rewards self-exploration for those of us who just like to meander through every nook and corner for idle amusement.
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23 of 31 people (74%) found this review helpful
Recommended
5.7 hrs on record
Posted: October 31, 2013
Do you remember that joy of discover you had when playing Portal? This game has that. No obvious tutorials, it's a fascinating and weird landscape where mechanics are gently added to your repertoire. Absorbing and fascinating.

It's not going to be for everyone, sure. And it does have a few quirky things. But there's just something about it that I found to be compelling.
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14 of 15 people (93%) found this review helpful
Recommended
2.8 hrs on record
Posted: December 19, 2013
So, this game really is loads of awesomeness. It has an incredibly calm atmosphere, lush graphics, ridiculously smooth gameplay, and aims to bring a new light to problem-solving and virtual puzzles. Its originality in terms of both puzzles and overall gameplay really gives off a great vibe, and in my opinion, it feels like the developers really knew what they wanted from this game. They executed this indie game extremely well and it really shows.

I have not had the chance to play this game with a controller, but for a mouse and keyboard(which feels more natural to me than a controller), the controls are perfect. The developers really struck a beautiful balance in terms of how you control the gameplay, and subsequently, how the gameplay controls you. They left the complexity and problem-solving to the puzzles of the game and made the controls simplistic. Perfection.

On the topic of the puzzles, they also match this game perfectly. As you can see from the teaser video clips, the puzzles take on this abstract form of obstacles within multi-dimensional cubes of glass and steel. Without spoiling anything(or too much anyways), at first glance you would figure this combination to clash with the original atmosphere of the game, but it's quite the opposite; the transfers are done so seamlessly that the player remains undisturbed, and continues to flow through the calm, dream-like gameplay that is InFlux. Most of the puzzles are simple, a couple of them frustrating, but not so frustrating that you want to turn the game off or bang your head against a wall. They always keep you coming back.

At the end of the day, this is a fantastic game with an amazing atmosphere that keeps you coming back for more; and honestly, that is the kind of result you want from a problem-solving game of this caliber. If you are on the edge about whether to buy this game or not, just go ahead and buy it and thank me later. For its miniscule price, you get an experience easily worth ten times the amount(was on-sale for $2.99 when I wrote this review).
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24 of 33 people (73%) found this review helpful
Recommended
6.1 hrs on record
Posted: July 10, 2014
Beautiful and mysterious, though more for lovers of tranquil exploration and spherical geometry than serious puzzle fantastic. Some puzzle areas are well put together, but inaccurate controls bring about a lot of frustration. On top of that one half of the game lacks challenge, while the other half lacks surprise. Add those together and you’ll get a game that never becomes more than the sum of its parts.There are some puzzles worth cracking, but as the scheme behind most challenges can hardly be made out at the get-go, most solutions are revealed by annoying trial&error.Overall 6/10.
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32 of 49 people (65%) found this review helpful
1 person found this review funny
Not Recommended
3.6 hrs on record
Posted: November 29, 2013
What baffles me is how developers who clearly had the time and resources to make such beautiful visuals and ambience managed to screw EVERYTHING ELSE up this horribly.

Multiple times I had to replay portions because the game is, as much as I hate to say it, too open world. It's way too easy to get stuck somewhere you shouldn't be and have to restart. And surprise, the game saves itself very rarely and there's no way to manually save it. It's utterly ridiculous. Several of the settings options also seemed to flat out not work.

The game has a lot of those little flaws where they're not big enough to cite for a review, but they pile up. A few examples: Before each puzzle you need to collect an unknown number of arbitrary glowing blue dots lying around the area. ...Why? What's the point of this? It's not like getting them is a challenge or something. They're just lying there. Another example, they give you the ability to gain up speed and "boost" forward, yet the collision is so accurate that the bumps in the ground will usually send you hurtling in some odd direction if you ever dare boost across the ground. Yet another "hyper-specific" example: There's a point in the game where you activate a thermal vent that serves as a natural cannon. It's right next to you, you get in it, go flying, aaaaaaand- slam into a stalactite. Upon further examination, when you activate the first vent it also activates a second vent slightly back from where you activate them. You have to enter that one. What? Why is the giant vent that EXPLODES right next to me not the correct path? Why do I have to go backwards? It's a pointless waste of time. And I could go on and on about little nitpicks like these.

The puzzles themselves aren't awful but they tend to be very straight forward and bland. What's awful with them are the underlying mechanics. Citing Portal as the obvious comparison, in that game you pick up, easily move, and place cubes. Since they're square, they stay where you want them. But that would be too simple for this game. You have to use your magnetism powers to attract or repel spheres that just roll around everywhere. I can't for the life of me conceive a good reason for this awkward and frustrating control scheme.

In the end, Influx is visually and thematically beautiful, but not enough so to excuse the incredibly poor gameplay and massive amount of bugs.
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