Viscera Cleanup Detail is a unique thing. Those of you who've played the gory games like Dead Space, Resident Evil, Silent Hill, will maybe have once joked that you don't envy whoever has to clean the mess up that you, in those games, makes.
Turns out that is EXACTLY the case in VCD. YOU are the shmuck who got sent to the blood-drenched space station AFTER the Bald McAngry Spacemarine protagonist of another adventure had passed through. YOU are the poor sod who has to pick up all the limbs, the guts, the organs, all of it. YOU are the janitorial staff hired to clean up after the incidents.
That is what makes it so oddly satisfying and brilliant all at once. There is no big bad enemy bosses, there is no universe to save, there is no multi-level demon destroying slaughter. There is only you, and the aftermath of the previous examples. Something had happened here, judging by the abundance of guts and trash and casings...but that isn't what you're paid to think about, really. You're cleaning up after the story has happened.
The levels are quite diverse, ranging from a trashy, smelly waste disposal area to an entire digsite or even a zero gravity chamber, all of them filled to the brim with things that need mopped up or incinerated or both. Some even have their own unique gimmick, such as the Sandtraps of Unearthly Excavation that can be fed items, though it may just regurgitate other items and cause further mess.
The game is somewhat passive aggressive in it's design. Your automated waterbucket dispenser can jam and sometimes spew out bodyparts, which can make a mess. Or your Biohazard Bin dispenser can spew out some gibs...which needs cleaned up as well. The game does it's best to let you know that your job is grisly. You will need to take bloody buckets to be incinerated, you will need more buckets to mop up a spilled bucket. You'll need bins to carry all that viscera to the incinerators too...but that might just make more mess if you spill any.
It becomes oddly satisfying to turn a gory scene entirely on it's head. Make everything nice again, put it together, organize boxes. Do well enough and you'll be promoted. Do even better and you'll get an Employee of the Month award! The 'feedback' given to you outside of Speedrun mode gives the game little snippets of flavor. If you do well, you'll receive a meaningless promotion with very minute and insignificant changes to your lifestyle, such as a 5% salary increase, or a slightly bigger locker. Of course, your colleagues begin to hate you for this, because then the company expects higher performance from them too. This has no real changes evident in gameplay, but you CAN collect multiple Employee of the Month awards to decorate your office with...
All in all, VCD is still Early Access but hell, if it can make a strangely tedious job like janitorial work satisfying in a weird way, money well spent.
Also if you see Bob, notify security immediately.