I received FATE through a bundle that contained other games I was interested in getting, so I did not actively seek it out. However, I'm a huge fan of some RPGs, so I figured I would try out FATE. After all, I was obsessed with WildTangent back in the day. (Still hoping for a Steam version of Blackhawk Striker 2!)
Sadly, FATE turned into a game that I do not wish to play. However, I would still recommend it, which is why I'm giving it a positive review.
The best way for me to describe FATE is that it's a never-ending dungeon. Whereas other RPGs will have you encounter multiple dungeons alongside the main story or as side quests, FATE is simply one gigantic dungeon. There is little story here; it's all about becoming the most famous adventurer to conquer what lies beyond the Gate next to the town of Grove. There are quests that the villagers of Grove will give you, but they're simply "Get back in that dungeon, to a specific level, and beat up this specific monster there. Get the item he drops and come back." This furthers your progress with experience, gold, and fame. Way more focus on gameplay (see below) than story.
The aesthetics are not Battlefield 4, but they completely match with the time period the game was developed in as well as in the style of RPG the game was going for. It's very much old-timey. However, don't let the graphics mislead you into thinking that this is one of the really difficult RPGs of old; it's actually quite easy to pick up and play when you get through the opening loading screens. I would have liked a tutorial or quick "here's what you're doing and how you do it" conversation with a tutorial NPC or something, but it's fine as it is. Level 1 of the dungeon is straightforward and pretty much sets the bar for what players should expect.
Of note, however, is that there's a difficulty setting. I set it to Page, the easiest. So it might just be me. The hardest difficulty, Legend, might be what the veterans from old RPGs would like to start out at to really get a challenge. :P
Gameplay is interesting, to say the least. Battles and encounters are real-time, so you have to stay on your toes and watch where you're going. Thankfully, it's easy to discern an enemy approaching you, so you have time to react. But enemies do have various speeds, both for "walking" and for attacking. I highly appreciate that an enemy's important statistics are mentioned just by hovering over it; it's very easy to tell what it's weak or strong to.
The music and other sound effects are top-notch, and I'm definitely going to research into the FATE soundtrack after posting this review. Very enjoyable, even to just sit in town or the main menu and listen for a while.
tl;dr FATE is simply one giant dungeon, but it does it pretty well. This is not my kind of game, and I didn't enjoy it as much as other people would, but I would definitely recommend it because, for the kind of RPG it is, I think it's worth a look for all RPG fans.