Welcome to Accapella! When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying.
User reviews: Mixed (57 reviews)
Release Date: Feb 21, 2014
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Recommended By Curators

"...a game in which platforming and music have been blended into a fresh experience."
Read the full review here.

Reviews

“BeatBlasters III is unique enough that it's worth keeping an eye on even if you don't usually like rhythm games.”
http://indiegames.com/2014/02/preview_beatblasters_iii.html#more

“I had a really good time with what I played of Beatblasters III.”
Gamers Association

Steam Big Picture

About This Game

Welcome to Accapella!

When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying. Now lost in the wilderness outside town, Joey and Gina have made it their mission to return to Accapella and put an end to The Butcher’s reign of silence. To make it back they’ll need to earn the trust and aid of the zany locals by helping them with all manner of chores and tasks. Armed only with the power of music and rhythm, Joey and Gina are in for the adventure of a lifetime!

Key Features

  • Combination rhythm game and action-platformer.
  • Strange world filled with fantastical, original creatures.
  • 3 music powered abilities : An attack power, a shield and a pair of rocket boots.
  • Refill your powers by tapping your fingers to the groovy beat.
  • An awesome electro soundtrack for each character.
  • Unlock new powers as you advance through the levels.
  • Unlock Insane mode for additional challenge.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo 2.1 ghz
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II X2 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 6800, ATI X1800 XT
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel Core 2 Duo 2.1 ghz
    • Memory: 1 GB RAM
    • Graphics: Intel GMA X3100
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: AMD Athlon II X2 3800+ @ 2.1 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia Geforce 6600
    • Hard Drive: 800 MB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: November 5
Nicely done soundtrack and art style... but there it stopped for me. Animations are done poorly, the character moves like a snail which doesn't help the poor and repetitive gameplay.

It had a lot of promise, but it turned out to be just the same as one of those poorly done: 'get 3 stars every level' flash game.

So nope wouldn't recommend it, let's hope they can improve on this and the next game will be better.
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11 of 13 people (85%) found this review helpful
0.8 hrs on record
Posted: June 28
Nice soundtrack, good game idea, but pretty poorly executed.
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6 of 7 people (86%) found this review helpful
1.0 hrs on record
Posted: June 26
I don't know if it was the Ladybug Maid, the Terrorist Monkeys with Banana Bombs or the fact that the Goth/Punk/Alternative girl character was grooving to Electronic Dance Music...But this game had charm, and I liked it!

I can now be mistaken for a pigeon due to the constant head bobbing along to the game's music, which mind you is quite groovy.

If the sound of a music infused platformer sounds like fun to you, then I completely recommend giving BeatBlasters III a go.

Due to turning me into a raving Pigeon I have to take points off, but because of the EDM loving Goth/Punk/Alternative girl, it gains points back, leaving BeatBlasters III with a score of 7/10
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: September 25
I like the fact that its a rhythm game and you have the core gameplay mechanics but you get tasked with doing different things on each level.

like protect eggs escort this guy and for the most part its a platformer that you mustuse your powers like shot shield and boost and charge up to the rhythm when you have time.
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2 of 3 people (67%) found this review helpful
2.5 hrs on record
Posted: June 13
Hmm... it's alright. It's the kind of game that requires good concentration. It's sorta short, but in a "You could just replay the levels" kind of way. It also looks really good!
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2 of 4 people (50%) found this review helpful
0.7 hrs on record
Posted: October 14
Could've been better, I only voted up because it reminds me of an iOS type game that would be played while taking a dump.

So if you like those kinds of games "Which I'm sure if you do, you're just playing farmville on facebook" then this is the game for you.

Trying to keep an open mind here.
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0 of 1 people (0%) found this review helpful
0.6 hrs on record
Posted: June 1
Poor controls, boring gameplay, repetitive
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0 of 1 people (0%) found this review helpful
6.9 hrs on record
Posted: August 7
Wanted to like it. It's a great concept it's just kinda... Boring. It's pretty much ALL trial and error and your character moves like a stoned slug. The recharging, while again kudos to concept, gets incredibly tedius. With a extremely limited upgrade system there's not even great reward in completing levels. Oh well.
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0 of 1 people (0%) found this review helpful
0.2 hrs on record
Posted: August 9
I tried to get into it during a few minutes but i hate this soundtrack...it's difficult to get into a game about music when you don't like the music
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1.1 hrs on record
Posted: August 7
The soundtrack is decent and the background art looks neat.
Everything else is meh, from character movement to gameplay.
When the charge-up skill music got out of sync because it wasn't looping correctly, was however the final nail in the coffin.
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12 of 17 people (71%) found this review helpful
0.7 hrs on record
Posted: April 20
So don't let the action platformery appearance fool you.
This is a very slow sluggish rythm game that revolves around rock paper scissoring the enviroment.

Levels consist of three elements.
SHoot the badguys
Shield the defense targets
And boost around to do both of those.

Its a neat concept, the visuals are nice. But honestly the controls felt way to sloppy and sluggish.

I'd wait till this became part of a bundle before picking it up.
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7 of 10 people (70%) found this review helpful
0.7 hrs on record
Posted: April 30
Terrible game. You slog from one place to another trying to figure out what to do because the instructions are vague. In general you either shield something or destroy something. To "recharge" your powers you're supposed to hit the music to the beat but the noise you make while recharging is so loud you can't hear the music. Couldn't wait to get my trading cards, uninstall, and pretend this game never existed.
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8 of 13 people (62%) found this review helpful
8.6 hrs on record
Posted: February 26
I posted my initial impressions here if you would like to read: http://www.vgblogger.com/indie-quickie-beatblasters-3/25312/

Since then, I have gone on to play for almost 9 hours and reached 100% achievements, and my overall impression has not changed. (Going through all stages one time on easy or normal should take around three hours.) This is a really fun music-based platformer that is quite a bit different from any other platformer I've played. The rhythm element is tied to a meter for recharging powers so there is this tricky balance of mastering when to attack, when to defend, and when to pause for a moment to activate the charge tempo bar, all on the fly.

The controls definitely take getting used to, but it's rewarding when you finally master them and start taking on the unlockable insane difficulty level. Many of the achievements force you to complete stages in clever ways without being able to charge or only using a particular power. Once I began replaying levels I did encounter a number of bugs with achievements not popping after the requirements had been met, but after notifying the devs hot fixes were quickly patched in to address the problems and everything is now working as it should.
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10 of 17 people (59%) found this review helpful
1.5 hrs on record
Posted: April 22
I love music. It's always been a huge part of my life, whether that's listening to a fresh track or making my own, and I couldn't imagine a world without it. The citizens of BeatBlasters III aren't as big fans of it, in fact they've gone so far as to outlaw any and all music being played or listened to in their quaint little suburbia. Obviously this simply won't do, and thus you must liberate the town from itself...by escorting monkeys to choppers and protecting panda bears from giant gumdrops?

To try and make sense of BeatBlasters would be a foolish endeavor, as everything about it is as nonsensical and random as any game I've ever played. Putting you in the head bobbing, foot tapping shoes of the musically powered Gina and Joey, each level tasks you with a bizarre objective requiring you to utilize your three abilities: a shield, a plasma shot, and a hoverboot jump.

Where the musical aspect comes into play is recharging said abilities by tapping to the beat of the song. Keeping a steady rhythm forms combos which let you charge them faster, making getting into the groove a necessity as levels quickly become more challenging. It's a moderately interesting idea, but in practice only serves to frustrate.

Everything about BeatBlasters is slow and clunky, from your movements to character animations, to the awkward transitions between track layers which constantly skip and repeat themselves. It's frustrating to play even when it works, but during hectic moments requiring quick timing it's an abysmal mess of trying to charge your shots and complete your objective in time. The objectives themselves are of little consequence, as almost all fall into the same mold of protecting or escorting the dumbest NPCs to ever inhabit a game. You would be forgiven for mistaking them for being on deaths door for how sluggishly they move through levels, all but begging enemies to kill them and get it over with.

The artwork itself hovers from moderately interesting, too simplistic and unimaginative. Characters especially suffer from awkward transitions and an extremely limited move-set. I can appreciate the variety in locals, but even then there is little character in the backgrounds and no consistency with whatever theme the developers themed to be going for. As a musically themed game, the loop heavy tracks are uninspired and aggravating to hear continually repeat themselves off time as they unsuccessfully attempt to sync with your actions.

I'm not sure exactly what I expected from BeatBlasters III, but what I got was a dull, repetitive and unpolished experience that wouldn't cut it as a third-rate flash game. There's nothing I can recommend about it besides not being inherently broken from bugs, as the presentation, controls, and underlying mechanics all work against themselves to suck any fun that could have been had with the game.

And if King Banana wants anymore bananas he can bloody well get them himself!
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8 of 14 people (57%) found this review helpful
0.3 hrs on record
Posted: March 17
First impressions: http://www.cublikefoot.com/beatblasters-iii-first-impressions/

A rhythm game composed of various minigames, not really an enjoyable experience, but it does have a certain degree of appeal, although minute.

The mechanics are simple, but can get annoying, especially considering the time it takes to recharge each of the abilities, which is only made worse by the controls used to complete said recharge. The minigames themselves may be good for some laid-back fun, but don’t really hold up that status when played for more than thirty minutes. After that, it’s more of a chore to complete, coupled with the fact that the game already suffers from snail-paced progression.

BeatBlasters III certainly has some appeal, more towards the younger crowd than that of the older, which may be why I just couldn’t let myself continue to play the game in the first place. Although, I have no problem with games like Mario Party, so I didn’t expect to have much of a problem with this title. Put plainly, the game is boring.

Of the game’s strengths include its graphics and music (well, it is a rhythm game, after all). The style is pretty cool and the music fits the game well, as it should. Overall, I can’t say I recommend the game, but it does have its appeal, if you can find it.
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5 of 9 people (56%) found this review helpful
1.8 hrs on record
Posted: February 24
Beatblasters is an unique blend of platforming and rhythm. The game is beautiful, the art style is topnotch, sometimes weird but always appealing. The music is fantastic too, transforming as you use of the 3 powers. It's electronic with dubsteb. The rhythm part consist of pressing the recharge buttons at the right time to create a combo, refilling your power meter. All considered, it's a good buy for whoever love electronic music, funky visual or a challenging platformer. Excellent game!
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5 of 9 people (56%) found this review helpful
1.3 hrs on record
Posted: March 18
BeatBlasters III is an interesting mix of platforming puzzle solving and rhythm gaming. The levels range from killing all enemies to escorting NPCs to a destination, defeating a giant cat while defending civilians to breaking ice off of pipes before the pipes fill up. The twist comes into play with the player's powers. Shooting, activating an energy shield, and using rocket boots consumes energy that is specific to each device. Recharging energy is done by entering charge mode and tapping the button for the device to the beat of the song. Keeping time increases a combo meter that, in turn, increases how fast the device charges. You are also graded on how close to the beat you hit the buttons(Perfect, good, ok, miss) and these help fill your energy faster as well. The highlight of the game is definitely the bosses, though that isn't to say the rest of the game is less than amazing either.

I would recommend this game to anyone who loves rhythm elements fused into other genres or any platformer fan in general.
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7 of 13 people (54%) found this review helpful
2.9 hrs on record
Posted: April 5
The quality of the drawings are nice. Thats the only positive I can say about this game.
The gameplay is idealess, feels like a free flash game for money.
THe whole game feels very gay to me. It can be a plus for some ppl but not for the majority.
You can get better browser games for free.
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2 of 4 people (50%) found this review helpful
1.7 hrs on record
Posted: March 2
Damn, this game takes you off gard quite quickly! It looks casual but trust me, it's not! The game puts you "in the zone" where your hands do things you didn't command. It's not much about platforming though, I think it's a lot more about rythme.

I also laughed a couple times during the play through. The world they created here is amazingly creative.

If you want to try out something new you never played before, it's a must. Otherwise, this game may not be for you. This game is a welcome breeze of fresh air in the industry.

Oh one more thing! The soundtrack is great. It's a must for a rythme game and they nailed that part.

Also play it with a controller (the xbox one worked well for me once I tweaked the controls a little).
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3 of 6 people (50%) found this review helpful
0.8 hrs on record
Posted: April 26
I was unfamiliar with BeatBlasters 1 or 2 (in reality I can’t actually find anything on these games at all) when I was invited to check out the third instalment of the franchise by Chainsawesome Games.

Describing itself as a “rhythm/action-platformer” game I was a little bewildered as to what to expect. Was it Super Mario Bros. game with Guitar Hero elements? No. With BeatBlasters III it’s not that simple.

Story wise you play either Joey or Gina (choosing either appears to have no value other than cosmetically) a musically inclined pair as they, for reasons not explained, decide to visit a town called ‘Accepella’ which in true Footloose-esq fasion has banned ‘groovy tunes’ (possibly not all music is outlawed I suspect, maybe it’s just the dubstep ‘beats’ the pair produce which would be quite understandable). The ‘ruler’ of the town promptly sends the pair packing and thus begins a strange journey to return to the town and, err I guess, you know, free the town? Again it’s not very well explained. Each level is inhabited by, but again not explained; quite random occupants (butterfly cows, pirates, ghosts, monkeys, penguins – both good and evil, robots etc.).

So how does it play? As blurbed it’s a platformer for one so your character has to navigate a 2D side-scroller world both protecting and defeating the surreal world inhabitants with your abilities, of which you posses three: attack, a shield and a rocket jump. Often the levels have you using these powers frequently so management is essential - which is where the ‘beat’ element comes in. When not shooting, protecting or jumping you need to replenish each power. This is achieved by putting yourself into a recharge mode (holding down a button) and then rhythmically tapping that ability button to an electronica tempo matching a swinging metronome. Having to recharging keeps you busy and being good at doing so, especially when under pressure, can be difficult to do. Once successfully recharged all of your skills you’ll also unlock the ability to for a short time let loose an infinite energy burst of all powers at once. The better you tap in time, the faster you can recharge and the better you score. Thus in turn the better you play the more stars you earn at the end of each level to upgrade your abilities. Because of the three powers plus recharge button it’s nay impossible to play with a keyboard. A controller is definitely recommended.

Graphically the game is easy on the eye with a Rayman gloss that looks good and animations for the most part are quite well done (although the characters jumping movement doesn’t look quite right). It’s vibrant and colourful with its own art style making it stand out. As with in-game graphics, the presentation is solid with good clear menus, options and features well laid out. To be expected from a game that relies on rhythm the audio is of a good high standard however does lack some diversity with each level only giving a slight variation on a theme.

Its shtick is that it’s certainly unique. I’ve never come across this type of game in my years of playing and in some ways it reminds me of a modified tower defence or Plants vs. Zombies type game. Some levels (only 16 in total!) are more puzzle geared while others have you require more platform dexterity. I found the escorting character missions to be very tedious and boring and only wishing to scrape by (getting one star by allowing only one of my party to survive) just to progress to the next level. Naturally doing better scores you more points to spend on upgrades, but had little inclination to do so.

Certainly unique and ‘niche’ I found at times I had fun, but oh so often I was left asking myself “Why am I playing this?” Although novel with a innovative mechanic I found the game slow, tedious and offer little in the way of longevity/replayability. Yes the game is budget (£6.99) but I just didn’t get enough out of BeatBlasters III to enjoy it. Maybe I was expecting it to be a little more casual, but instead found it too slow and at times challenging – even frustrating in moments. The pace is all over the shop and its gimmick didn’t hold my attention. Perhaps if the game had some charm and humour I would have been more enamoured. Failing that if they had given each level a different musical genre with its own tempo or, dare I say, even use a licensed or recognisable track (classical or a parody of a known song could avoid licensing costs) may have made the game more fun.

I’m going to wait for BeatBlasters VI to see if they make it more enjoyable and maybe have that X-Factor (pun intended).
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