Welcome to Accapella! When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying.
Valutazione degli utenti:
Complessivamente:
Nella media (77 recensioni) - 77 recensioni degli utenti (46%) per questo gioco sono positive.
Data di rilascio: 21 feb 2014

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Acquista BeatBlasters III

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$9.99
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Recensioni

“BeatBlasters III is unique enough that it's worth keeping an eye on even if you don't usually like rhythm games.”
http://indiegames.com/2014/02/preview_beatblasters_iii.html#more

“I had a really good time with what I played of Beatblasters III.”
Gamers Association

Steam Big Picture

Informazioni sul gioco

Welcome to Accapella!

When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying. Now lost in the wilderness outside town, Joey and Gina have made it their mission to return to Accapella and put an end to The Butcher’s reign of silence. To make it back they’ll need to earn the trust and aid of the zany locals by helping them with all manner of chores and tasks. Armed only with the power of music and rhythm, Joey and Gina are in for the adventure of a lifetime!

Key Features

  • Combination rhythm game and action-platformer.
  • Strange world filled with fantastical, original creatures.
  • 3 music powered abilities : An attack power, a shield and a pair of rocket boots.
  • Refill your powers by tapping your fingers to the groovy beat.
  • An awesome electro soundtrack for each character.
  • Unlock new powers as you advance through the levels.
  • Unlock Insane mode for additional challenge.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processore: Intel Core 2 Duo 2.1 ghz
    • Memoria: 1 GB di RAM
    • Scheda video: Intel HD Graphics 4000
    • Memoria: 800 MB di spazio disponibile
    Consigliati:
    • Sistema operativo: Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processore: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II X2 @ 2.8 GHz
    • Memoria: 2 GB di RAM
    • Scheda video: Nvidia GeForce 6800, ATI X1800 XT
    • Memoria: 500 MB di spazio disponibile
    Minimi:
    • Sistema operativo: OSX 10.6
    • Processore: Intel Core 2 Duo 2.1 ghz
    • Memoria: 1 GB di RAM
    • Scheda video: Intel GMA X3100
    • Memoria: 800 MB di spazio disponibile
    Minimi:
    • Sistema operativo: Ubuntu 12.04
    • Processore: AMD Athlon II X2 3800+ @ 2.1 GHz
    • Memoria: 1 GB di RAM
    • Scheda video: Nvidia Geforce 6600
    • Memoria: 800 MB di spazio disponibile
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Nella media (77 recensioni)
Pubblicate di recente
Salarn
( 2.1 ore in totale )
Pubblicata: 3 febbraio
https://youtu.be/8lgOzoLVtjs

The evil butcher hates music and banishes two technically hip kids to a drug filled world where music is the weapon. Use your musical powers to protect peanuts, protect eggs, and protect a monkey driving a car.

The majority of this game is spent waiting for things to happen, while you do a trivial rhythm game to power your abilities. The saddest part of this game is that the music is made up primarily of tiny loops around 10~15s which is a crime for a game that's supposed to be based around music.
malpiszon7
( 1.6 ore in totale )
Pubblicata: 17 gennaio
A rhytm based platformer where you need to complete one task during a particular level like for example - defend the vikings or beat a boss. There is some plot to get you slightly motivated.

Pros:
- nice graphics
- if you like dubstep then the music is quite okay

Cons:
- pointless plot - for me at least. You save Guerilla King that get transported to the helicopter then you need to beat big bad robot cutting down trees, then you need to help some penguins, then... really, I don't care
- the need to fill your abilities by clicking a button to the rhytm using a special bar - that's the one at the top with a ball bouncing left and right

Go for a demo if you would like to try this one out. It's not an universal platformer that would fit many peoples' tastes as it is pretty niche.

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For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5/530645446320364338/
qFox
( 2.5 ore in totale )
Pubblicata: 24 agosto 2015
I usually don't like timing based games. Unfortunately this game is using that mechanic in a far to simplistic way. On top of that the game seems pretty simple to me in terms of what you can do. Graphics are very pretty but I feel the actors don't work well together with the background art. And the actual game just feels too rushed.

I'll say yes because I think it's a complete game. But in all fairness it's likely you'll want to skip this edition.

http://played.today/beatblasters_3.html
https://www.youtube.com/watch?v=s4wjD6YLO7s
anarchistica
( 0.7 ore in totale )
Pubblicata: 31 maggio 2015
If you like rhythm games and if you like fairly simple gameplay, you might like this. Thematically it's cool and the music is quite good. Just wasn't for me though.
savage
( 0.5 ore in totale )
Pubblicata: 2 maggio 2015
Collect 100 points at SteamGameSwap and redeemed this game.
Collect all 3 trading cards and sell for ~0.20$. thanks the free 0.2$
would collect again 10/10

steamgameswap. com/?gm=76561198129614998 <- if you want collect points for the game too
312K
( 0.9 ore in totale )
Pubblicata: 24 marzo 2015
Core mechanic involving charging your powers ends up being annoying in under an hour, you find yourself constantly running out of energy while you have to kill opponents, protect stupid vikings or prevent polar bear from eating itself to death.
Rather poor animations and somewhat sluggish movement would have been ok if the core mechanic wouldn't have been as irritating. With all these the game is not worth your time.
Trixxaen
( 2.1 ore in totale )
Pubblicata: 18 marzo 2015
Zero fun, cool music.
Seranth
( 3.0 ore in totale )
Pubblicata: 5 marzo 2015
Some other reviewers call the controls slow and sluggish, but that's because your walk speed is slow & jump is floaty. It intentionally forces you to use the boost to move around (which means you have to be good at the rhythm system to recharge your boost meter). If the controls were more responsive and enemies were faster to match (the enemies are slow as well), you'd never have a chance to recharge your meters. You should be recharging every chance you get anyways so that you have your special ready for when you need it. I used a Xbox 360 controller and found the controls fine. Keyboard controls probably don't feel as good.

I 3-Star'd normal levels until the cats and then realized that you can just get the 3 stars from the easy difficulty as well (no punishment) and finished the rest of the levels at 3-stars easy. I found it to be a game I could learn the mechanics and coast through to the end. There is a bit of variety for each stage in terms of scenario and objectives and there aren't so many stages that it felt repetitive. Probably not worth it at full price but I'd recommend on a sale or bundle.
Saieras
( 1.2 ore in totale )
Pubblicata: 10 febbraio 2015
The first three levels are tedious defense/escort missions, and judging by the trailer it looks like this trend continues. The player character moves slow and jumps low, but there's not much actual platforming anyway, so this is more of a needless annoyance than an aspect of challenge. The rhythm and music aspect is weak. It just plays short, repeated riffs while using and charging powers. Charging the powers does use a rhythm mechanic, but it just disrupts the already poor flow of things.

It's unfortunate because there is potential here. Ditch the escort missions and power charging, build some full fledged platforming levels with rhythm based design, make the player character more agile, and make a more complex soundtrack with more varied responses to what's happening onscreen, and I think BeatBlasters IV could turn out quite well.
Baka Cuki
( 1.4 ore in totale )
Pubblicata: 2 febbraio 2015
Beatblaster III looked like a really fun game, after all they promised action platformer with rythmic gameplay, well this game ain't nothing like that.
You can choose either joey or gina 2 boys who arrived to acapella town and get kicked out because the butcher banned music, now they need to find their way back and defeat the evil butcher.
They discover powers, beatblaster to attack, beat shield to defend, beat boots to jump around the screen at high speeds and must use it against evil, so far so good but then you realizethe entire game is about moving around the screen protecting someone or something for 3 to 5 minutes and most of the times if you want 3 stars you need to protect them all.
Also your powers run out quite fast so you have to use rythm recharge where you hold a button to listen to the beat and press the skill you want to recharge with the timing, i guess that's what they call rythmic gameplay.
Bosses are the same mechanism, you protect something or someone, deflect one of their attacks with beatshield ,pound them with blaster and repeat.
Every certain amount of stars treshold you unlock new and more powerful beatblasters.
There's 32 levels in total so about 2 hours of gameplay or more if you want to get 3 stars in each, so price duration ratio is definetly not worth it.
The soundtrack is the only redeeming quality of this game, and the beat changes depending which of the two characters you're using.
Recensioni più utili  Complessivamente
1 persone su 1 (100%) hanno trovato questa recensione utile
Sconsigliato
1.5 ore in totale
Pubblicata: 26 giugno 2014
noioso
Questa recensione ti è stata utile? No Divertente
18 persone su 20 (90%) hanno trovato questa recensione utile
Sconsigliato
0.9 ore in totale
Pubblicata: 5 novembre 2014
Nicely done soundtrack and art style... but there it stopped for me. Animations are done poorly, the character moves like a snail which doesn't help the poor and repetitive gameplay.

It had a lot of promise, but it turned out to be just the same as one of those poorly done: 'get 3 stars every level' flash game.

So nope wouldn't recommend it, let's hope they can improve on this and the next game will be better.
Questa recensione ti è stata utile? No Divertente
19 persone su 24 (79%) hanno trovato questa recensione utile
Sconsigliato
0.8 ore in totale
Pubblicata: 28 giugno 2014
Nice soundtrack, good game idea, but pretty poorly executed.
Questa recensione ti è stata utile? No Divertente
20 persone su 26 (77%) hanno trovato questa recensione utile
Sconsigliato
0.7 ore in totale
Pubblicata: 20 aprile 2014
So don't let the action platformery appearance fool you.
This is a very slow sluggish rythm game that revolves around rock paper scissoring the enviroment.

Levels consist of three elements.
SHoot the badguys
Shield the defense targets
And boost around to do both of those.

Its a neat concept, the visuals are nice. But honestly the controls felt way to sloppy and sluggish.

I'd wait till this became part of a bundle before picking it up.
Questa recensione ti è stata utile? No Divertente
9 persone su 12 (75%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
1.0 ore in totale
Pubblicata: 26 giugno 2014
I don't know if it was the Ladybug Maid, the Terrorist Monkeys with Banana Bombs or the fact that the Goth/Punk/Alternative girl character was grooving to Electronic Dance Music...But this game had charm, and I liked it!

I can now be mistaken for a pigeon due to the constant head bobbing along to the game's music, which mind you is quite groovy.

If the sound of a music infused platformer sounds like fun to you, then I completely recommend giving BeatBlasters III a go.

Due to turning me into a raving Pigeon I have to take points off, but because of the EDM loving Goth/Punk/Alternative girl, it gains points back, leaving BeatBlasters III with a score of 7/10
Questa recensione ti è stata utile? No Divertente
5 persone su 5 (100%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Sconsigliato
0.9 ore in totale
Pubblicata: 17 gennaio 2015
Poorly executed,but good artwork and soundtrack.
Questa recensione ti è stata utile? No Divertente
14 persone su 23 (61%) hanno trovato questa recensione utile
Sconsigliato
1.5 ore in totale
Pubblicata: 22 aprile 2014
I love music. It's always been a huge part of my life, whether that's listening to a fresh track or making my own, and I couldn't imagine a world without it. The citizens of BeatBlasters III aren't as big fans of it, in fact they've gone so far as to outlaw any and all music being played or listened to in their quaint little suburbia. Obviously this simply won't do, and thus you must liberate the town from itself...by escorting monkeys to choppers and protecting panda bears from giant gumdrops?

To try and make sense of BeatBlasters would be a foolish endeavor, as everything about it is as nonsensical and random as any game I've ever played. Putting you in the head bobbing, foot tapping shoes of the musically powered Gina and Joey, each level tasks you with a bizarre objective requiring you to utilize your three abilities: a shield, a plasma shot, and a hoverboot jump.

Where the musical aspect comes into play is recharging said abilities by tapping to the beat of the song. Keeping a steady rhythm forms combos which let you charge them faster, making getting into the groove a necessity as levels quickly become more challenging. It's a moderately interesting idea, but in practice only serves to frustrate.

Everything about BeatBlasters is slow and clunky, from your movements to character animations, to the awkward transitions between track layers which constantly skip and repeat themselves. It's frustrating to play even when it works, but during hectic moments requiring quick timing it's an abysmal mess of trying to charge your shots and complete your objective in time. The objectives themselves are of little consequence, as almost all fall into the same mold of protecting or escorting the dumbest NPCs to ever inhabit a game. You would be forgiven for mistaking them for being on deaths door for how sluggishly they move through levels, all but begging enemies to kill them and get it over with.

The artwork itself hovers from moderately interesting, too simplistic and unimaginative. Characters especially suffer from awkward transitions and an extremely limited move-set. I can appreciate the variety in locals, but even then there is little character in the backgrounds and no consistency with whatever theme the developers themed to be going for. As a musically themed game, the loop heavy tracks are uninspired and aggravating to hear continually repeat themselves off time as they unsuccessfully attempt to sync with your actions.

I'm not sure exactly what I expected from BeatBlasters III, but what I got was a dull, repetitive and unpolished experience that wouldn't cut it as a third-rate flash game. There's nothing I can recommend about it besides not being inherently broken from bugs, as the presentation, controls, and underlying mechanics all work against themselves to suck any fun that could have been had with the game.

And if King Banana wants anymore bananas he can bloody well get them himself!
Questa recensione ti è stata utile? No Divertente
8 persone su 13 (62%) hanno trovato questa recensione utile
Sconsigliato
0.7 ore in totale
Pubblicata: 30 aprile 2014
Terrible game. You slog from one place to another trying to figure out what to do because the instructions are vague. In general you either shield something or destroy something. To "recharge" your powers you're supposed to hit the music to the beat but the noise you make while recharging is so loud you can't hear the music. Couldn't wait to get my trading cards, uninstall, and pretend this game never existed.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Sconsigliato
2.1 ore in totale
Pubblicata: 18 marzo 2015
Zero fun, cool music.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
3.0 ore in totale
Pubblicata: 5 marzo 2015
Some other reviewers call the controls slow and sluggish, but that's because your walk speed is slow & jump is floaty. It intentionally forces you to use the boost to move around (which means you have to be good at the rhythm system to recharge your boost meter). If the controls were more responsive and enemies were faster to match (the enemies are slow as well), you'd never have a chance to recharge your meters. You should be recharging every chance you get anyways so that you have your special ready for when you need it. I used a Xbox 360 controller and found the controls fine. Keyboard controls probably don't feel as good.

I 3-Star'd normal levels until the cats and then realized that you can just get the 3 stars from the easy difficulty as well (no punishment) and finished the rest of the levels at 3-stars easy. I found it to be a game I could learn the mechanics and coast through to the end. There is a bit of variety for each stage in terms of scenario and objectives and there aren't so many stages that it felt repetitive. Probably not worth it at full price but I'd recommend on a sale or bundle.
Questa recensione ti è stata utile? No Divertente