Welcome to Accapella! When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying.
Évaluations des utilisateurs :
Globales :
variables (77 évaluation(s)) - 46% des 77 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 21 fév 2014

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Acheter BeatBlasters III

 

Articles

“BeatBlasters III is unique enough that it's worth keeping an eye on even if you don't usually like rhythm games.”
http://indiegames.com/2014/02/preview_beatblasters_iii.html#more

“I had a really good time with what I played of Beatblasters III.”
Gamers Association

Steam Big Picture

À propos de ce jeu

Welcome to Accapella!

When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying. Now lost in the wilderness outside town, Joey and Gina have made it their mission to return to Accapella and put an end to The Butcher’s reign of silence. To make it back they’ll need to earn the trust and aid of the zany locals by helping them with all manner of chores and tasks. Armed only with the power of music and rhythm, Joey and Gina are in for the adventure of a lifetime!

Key Features

  • Combination rhythm game and action-platformer.
  • Strange world filled with fantastical, original creatures.
  • 3 music powered abilities : An attack power, a shield and a pair of rocket boots.
  • Refill your powers by tapping your fingers to the groovy beat.
  • An awesome electro soundtrack for each character.
  • Unlock new powers as you advance through the levels.
  • Unlock Insane mode for additional challenge.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processeur : Intel Core 2 Duo 2.1 ghz
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : Intel HD Graphics 4000
    • Espace disque : 800 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processeur : Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II X2 @ 2.8 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Nvidia GeForce 6800, ATI X1800 XT
    • Espace disque : 500 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : OSX 10.6
    • Processeur : Intel Core 2 Duo 2.1 ghz
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : Intel GMA X3100
    • Espace disque : 800 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Ubuntu 12.04
    • Processeur : AMD Athlon II X2 3800+ @ 2.1 GHz
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : Nvidia Geforce 6600
    • Espace disque : 800 MB d'espace disque disponible
Évaluations des utilisateurs
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Globales :
variables (77 évaluation(s))
Publiées récemment
Salarn
( 2.1 heures en tout )
Posté le : 3 février
https://youtu.be/8lgOzoLVtjs

The evil butcher hates music and banishes two technically hip kids to a drug filled world where music is the weapon. Use your musical powers to protect peanuts, protect eggs, and protect a monkey driving a car.

The majority of this game is spent waiting for things to happen, while you do a trivial rhythm game to power your abilities. The saddest part of this game is that the music is made up primarily of tiny loops around 10~15s which is a crime for a game that's supposed to be based around music.
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malpiszon7
( 1.6 heures en tout )
Posté le : 17 janvier
A rhytm based platformer where you need to complete one task during a particular level like for example - defend the vikings or beat a boss. There is some plot to get you slightly motivated.

Pros:
- nice graphics
- if you like dubstep then the music is quite okay

Cons:
- pointless plot - for me at least. You save Guerilla King that get transported to the helicopter then you need to beat big bad robot cutting down trees, then you need to help some penguins, then... really, I don't care
- the need to fill your abilities by clicking a button to the rhytm using a special bar - that's the one at the top with a ball bouncing left and right

Go for a demo if you would like to try this one out. It's not an universal platformer that would fit many peoples' tastes as it is pretty niche.

----------
For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5/530645446320364338/
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qFox
( 2.5 heures en tout )
Posté le : 24 août 2015
I usually don't like timing based games. Unfortunately this game is using that mechanic in a far to simplistic way. On top of that the game seems pretty simple to me in terms of what you can do. Graphics are very pretty but I feel the actors don't work well together with the background art. And the actual game just feels too rushed.

I'll say yes because I think it's a complete game. But in all fairness it's likely you'll want to skip this edition.

http://played.today/beatblasters_3.html
https://www.youtube.com/watch?v=s4wjD6YLO7s
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anarchistica
( 0.7 heures en tout )
Posté le : 31 mai 2015
If you like rhythm games and if you like fairly simple gameplay, you might like this. Thematically it's cool and the music is quite good. Just wasn't for me though.
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♔szedito
( 0.5 heures en tout )
Posté le : 2 mai 2015
Collect 100 points at SteamGameSwap and redeemed this game.
Collect all 3 trading cards and sell for ~0.20$. thanks the free 0.2$
would collect again 10/10

steamgameswap. com/?gm=76561198129614998 <- if you want collect points for the game too
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312K
( 0.9 heures en tout )
Posté le : 24 mars 2015
Core mechanic involving charging your powers ends up being annoying in under an hour, you find yourself constantly running out of energy while you have to kill opponents, protect stupid vikings or prevent polar bear from eating itself to death.
Rather poor animations and somewhat sluggish movement would have been ok if the core mechanic wouldn't have been as irritating. With all these the game is not worth your time.
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Trixxaen
( 2.1 heures en tout )
Posté le : 18 mars 2015
Zero fun, cool music.
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Seranth
( 3.0 heures en tout )
Posté le : 5 mars 2015
Some other reviewers call the controls slow and sluggish, but that's because your walk speed is slow & jump is floaty. It intentionally forces you to use the boost to move around (which means you have to be good at the rhythm system to recharge your boost meter). If the controls were more responsive and enemies were faster to match (the enemies are slow as well), you'd never have a chance to recharge your meters. You should be recharging every chance you get anyways so that you have your special ready for when you need it. I used a Xbox 360 controller and found the controls fine. Keyboard controls probably don't feel as good.

I 3-Star'd normal levels until the cats and then realized that you can just get the 3 stars from the easy difficulty as well (no punishment) and finished the rest of the levels at 3-stars easy. I found it to be a game I could learn the mechanics and coast through to the end. There is a bit of variety for each stage in terms of scenario and objectives and there aren't so many stages that it felt repetitive. Probably not worth it at full price but I'd recommend on a sale or bundle.
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Saieras
( 1.2 heures en tout )
Posté le : 10 février 2015
The first three levels are tedious defense/escort missions, and judging by the trailer it looks like this trend continues. The player character moves slow and jumps low, but there's not much actual platforming anyway, so this is more of a needless annoyance than an aspect of challenge. The rhythm and music aspect is weak. It just plays short, repeated riffs while using and charging powers. Charging the powers does use a rhythm mechanic, but it just disrupts the already poor flow of things.

It's unfortunate because there is potential here. Ditch the escort missions and power charging, build some full fledged platforming levels with rhythm based design, make the player character more agile, and make a more complex soundtrack with more varied responses to what's happening onscreen, and I think BeatBlasters IV could turn out quite well.
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Holy Cuki Revolution
( 1.4 heures en tout )
Posté le : 2 février 2015
Beatblaster III looked like a really fun game, after all they promised action platformer with rythmic gameplay, well this game ain't nothing like that.
You can choose either joey or gina 2 boys who arrived to acapella town and get kicked out because the butcher banned music, now they need to find their way back and defeat the evil butcher.
They discover powers, beatblaster to attack, beat shield to defend, beat boots to jump around the screen at high speeds and must use it against evil, so far so good but then you realizethe entire game is about moving around the screen protecting someone or something for 3 to 5 minutes and most of the times if you want 3 stars you need to protect them all.
Also your powers run out quite fast so you have to use rythm recharge where you hold a button to listen to the beat and press the skill you want to recharge with the timing, i guess that's what they call rythmic gameplay.
Bosses are the same mechanism, you protect something or someone, deflect one of their attacks with beatshield ,pound them with blaster and repeat.
Every certain amount of stars treshold you unlock new and more powerful beatblasters.
There's 32 levels in total so about 2 hours of gameplay or more if you want to get 3 stars in each, so price duration ratio is definetly not worth it.
The soundtrack is the only redeeming quality of this game, and the beat changes depending which of the two characters you're using.
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imelman
( 0.9 heures en tout )
Posté le : 17 janvier 2015
Poorly executed,but good artwork and soundtrack.
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DST4KF
( 0.2 heures en tout )
Posté le : 15 janvier 2015
Оригинальность идеи BeatBlaster III заключается в том, что все поставленные задачи, придется решать с помощью музыки. Нет, это не AudioSurf или Beat Hazard, а обычная аркада. С той лишь разницей, что ставя перед Вами задачи, разработчики дают лишь одно оружие для ее решения - музыку. А то как эффективно Вы им воспользуетесь, зависит то, насколько хорошо у Вас развито чувство ритма.

За оригинальность идеи и качество реализации BeatBlaster III просто обязана посетить Ваши персональные компьютеры. Жаль только, что разработчики не выпустили в Steam отдельный OST.


Originality BeatBlaster III is that all tasks have to be solved with the help of music. No, it's not AudioSurf or Beat Hazard, and the usual arcade. The only difference is that challenges you, the developers provide only one weapon to solve it - music. And how effectively you will use them, depends on how well you have a strong sense of rhythm.

For originality and quality of implementation BeatBlaster III must visit your PC. The only pity is that the developers have not released on Steam separate OST.
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XxPussyDestroyer69xX
( 1.0 heures en tout )
Posté le : 3 décembre 2014
+ hmm not very interesting but good
+ nice levels
+ graphics 51 %
Result : 46 % - 4/10
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Seneschul
( 0.7 heures en tout )
Posté le : 30 novembre 2014
Feels like it should be fun.
The curve from tutorial to first stage.. sucks.
The storyline is not interesting enough to have me that involved to put up with such a succky first stage.

I'll have to try it again when sober.
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Tofke
( 0.9 heures en tout )
Posté le : 5 novembre 2014
Nicely done soundtrack and art style... but there it stopped for me. Animations are done poorly, the character moves like a snail which doesn't help the poor and repetitive gameplay.

It had a lot of promise, but it turned out to be just the same as one of those poorly done: 'get 3 stars every level' flash game.

So nope wouldn't recommend it, let's hope they can improve on this and the next game will be better.
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Crazy Gamer
( 1.0 heures en tout )
Posté le : 4 novembre 2014
Le gameplay est horrible de difficulté aux premiers abords.

Ils sont capables de transformer la musique qui sort de leur casque en réels pouvoirs Lol.

Pour les 10/14 ans sans moi @@@
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DizzyIzzy ♥
( 0.7 heures en tout )
Posté le : 14 octobre 2014
Could've been better, I only voted up because it reminds me of an iOS type game that would be played while taking a dump.

So if you like those kinds of games "Which I'm sure if you do, you're just playing farmville on facebook" then this is the game for you.

Trying to keep an open mind here.
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Novibear
( 0.5 heures en tout )
Posté le : 25 septembre 2014
I like the fact that its a rhythm game and you have the core gameplay mechanics but you get tasked with doing different things on each level.

like protect eggs escort this guy and for the most part its a platformer that you mustuse your powers like shot shield and boost and charge up to the rhythm when you have time.
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Mauzi
( 0.2 heures en tout )
Posté le : 9 août 2014
I tried to get into it during a few minutes but i hate this soundtrack...it's difficult to get into a game about music when you don't like the music
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I Can't Even
( 6.9 heures en tout )
Posté le : 7 août 2014
Wanted to like it. It's a great concept it's just kinda... Boring. It's pretty much ALL trial and error and your character moves like a stoned slug. The recharging, while again kudos to concept, gets incredibly tedius. With a extremely limited upgrade system there's not even great reward in completing levels. Oh well.
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Évaluations les plus pertinentes  Globales
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Non recommandé
1.0 heures en tout
Posté le : 4 novembre 2014
Le gameplay est horrible de difficulté aux premiers abords.

Ils sont capables de transformer la musique qui sort de leur casque en réels pouvoirs Lol.

Pour les 10/14 ans sans moi @@@
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Non recommandé
2.1 heures en tout
Posté le : 4 avril 2014
"Pourtant visuellement sympathique avec ses airs de dessin-animé fourre-tout, le jeu de Chainsawesome Games pêche toutefois à donner un peu de rythme à son aventure. La faute à des musiques vraiment bruyantes, énervantes, pas du tout intéressantes à jouer et qui en lasseront plus d’un. " GameSideStory.com http://www.gamesidestory.com/2014/04/03/gametest-beatblasters-iii-pc-mac-linux/
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
17 personne(s) sur 19 (89%) ont trouvé cette évaluation utile
Non recommandé
0.9 heures en tout
Posté le : 5 novembre 2014
Nicely done soundtrack and art style... but there it stopped for me. Animations are done poorly, the character moves like a snail which doesn't help the poor and repetitive gameplay.

It had a lot of promise, but it turned out to be just the same as one of those poorly done: 'get 3 stars every level' flash game.

So nope wouldn't recommend it, let's hope they can improve on this and the next game will be better.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
18 personne(s) sur 23 (78%) ont trouvé cette évaluation utile
Non recommandé
0.8 heures en tout
Posté le : 28 juin 2014
Nice soundtrack, good game idea, but pretty poorly executed.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 25 (76%) ont trouvé cette évaluation utile
Non recommandé
0.7 heures en tout
Posté le : 20 avril 2014
So don't let the action platformery appearance fool you.
This is a very slow sluggish rythm game that revolves around rock paper scissoring the enviroment.

Levels consist of three elements.
SHoot the badguys
Shield the defense targets
And boost around to do both of those.

Its a neat concept, the visuals are nice. But honestly the controls felt way to sloppy and sluggish.

I'd wait till this became part of a bundle before picking it up.
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9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1.0 heures en tout
Posté le : 26 juin 2014
I don't know if it was the Ladybug Maid, the Terrorist Monkeys with Banana Bombs or the fact that the Goth/Punk/Alternative girl character was grooving to Electronic Dance Music...But this game had charm, and I liked it!

I can now be mistaken for a pigeon due to the constant head bobbing along to the game's music, which mind you is quite groovy.

If the sound of a music infused platformer sounds like fun to you, then I completely recommend giving BeatBlasters III a go.

Due to turning me into a raving Pigeon I have to take points off, but because of the EDM loving Goth/Punk/Alternative girl, it gains points back, leaving BeatBlasters III with a score of 7/10
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
0.9 heures en tout
Posté le : 17 janvier 2015
Poorly executed,but good artwork and soundtrack.
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13 personne(s) sur 22 (59%) ont trouvé cette évaluation utile
Non recommandé
1.5 heures en tout
Posté le : 22 avril 2014
I love music. It's always been a huge part of my life, whether that's listening to a fresh track or making my own, and I couldn't imagine a world without it. The citizens of BeatBlasters III aren't as big fans of it, in fact they've gone so far as to outlaw any and all music being played or listened to in their quaint little suburbia. Obviously this simply won't do, and thus you must liberate the town from itself...by escorting monkeys to choppers and protecting panda bears from giant gumdrops?

To try and make sense of BeatBlasters would be a foolish endeavor, as everything about it is as nonsensical and random as any game I've ever played. Putting you in the head bobbing, foot tapping shoes of the musically powered Gina and Joey, each level tasks you with a bizarre objective requiring you to utilize your three abilities: a shield, a plasma shot, and a hoverboot jump.

Where the musical aspect comes into play is recharging said abilities by tapping to the beat of the song. Keeping a steady rhythm forms combos which let you charge them faster, making getting into the groove a necessity as levels quickly become more challenging. It's a moderately interesting idea, but in practice only serves to frustrate.

Everything about BeatBlasters is slow and clunky, from your movements to character animations, to the awkward transitions between track layers which constantly skip and repeat themselves. It's frustrating to play even when it works, but during hectic moments requiring quick timing it's an abysmal mess of trying to charge your shots and complete your objective in time. The objectives themselves are of little consequence, as almost all fall into the same mold of protecting or escorting the dumbest NPCs to ever inhabit a game. You would be forgiven for mistaking them for being on deaths door for how sluggishly they move through levels, all but begging enemies to kill them and get it over with.

The artwork itself hovers from moderately interesting, too simplistic and unimaginative. Characters especially suffer from awkward transitions and an extremely limited move-set. I can appreciate the variety in locals, but even then there is little character in the backgrounds and no consistency with whatever theme the developers themed to be going for. As a musically themed game, the loop heavy tracks are uninspired and aggravating to hear continually repeat themselves off time as they unsuccessfully attempt to sync with your actions.

I'm not sure exactly what I expected from BeatBlasters III, but what I got was a dull, repetitive and unpolished experience that wouldn't cut it as a third-rate flash game. There's nothing I can recommend about it besides not being inherently broken from bugs, as the presentation, controls, and underlying mechanics all work against themselves to suck any fun that could have been had with the game.

And if King Banana wants anymore bananas he can bloody well get them himself!
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8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
Non recommandé
0.7 heures en tout
Posté le : 30 avril 2014
Terrible game. You slog from one place to another trying to figure out what to do because the instructions are vague. In general you either shield something or destroy something. To "recharge" your powers you're supposed to hit the music to the beat but the noise you make while recharging is so loud you can't hear the music. Couldn't wait to get my trading cards, uninstall, and pretend this game never existed.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Non recommandé
2.1 heures en tout
Posté le : 18 mars 2015
Zero fun, cool music.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 14 (57%) ont trouvé cette évaluation utile
Recommandé
8.6 heures en tout
Posté le : 26 février 2014
I posted my initial impressions here if you would like to read: http://www.vgblogger.com/indie-quickie-beatblasters-3/25312/

Since then, I have gone on to play for almost 9 hours and reached 100% achievements, and my overall impression has not changed. (Going through all stages one time on easy or normal should take around three hours.) This is a really fun music-based platformer that is quite a bit different from any other platformer I've played. The rhythm element is tied to a meter for recharging powers so there is this tricky balance of mastering when to attack, when to defend, and when to pause for a moment to activate the charge tempo bar, all on the fly.

The controls definitely take getting used to, but it's rewarding when you finally master them and start taking on the unlockable insane difficulty level. Many of the achievements force you to complete stages in clever ways without being able to charge or only using a particular power. Once I began replaying levels I did encounter a number of bugs with achievements not popping after the requirements had been met, but after notifying the devs hot fixes were quickly patched in to address the problems and everything is now working as it should.
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11 personne(s) sur 20 (55%) ont trouvé cette évaluation utile
Non recommandé
2.9 heures en tout
Posté le : 5 avril 2014
The quality of the drawings are nice. Thats the only positive I can say about this game.
The gameplay is idealess, feels like a free flash game for money.
THe whole game feels very gay to me. It can be a plus for some ppl but not for the majority.
You can get better browser games for free.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
3.0 heures en tout
Posté le : 5 mars 2015
Some other reviewers call the controls slow and sluggish, but that's because your walk speed is slow & jump is floaty. It intentionally forces you to use the boost to move around (which means you have to be good at the rhythm system to recharge your boost meter). If the controls were more responsive and enemies were faster to match (the enemies are slow as well), you'd never have a chance to recharge your meters. You should be recharging every chance you get anyways so that you have your special ready for when you need it. I used a Xbox 360 controller and found the controls fine. Keyboard controls probably don't feel as good.

I 3-Star'd normal levels until the cats and then realized that you can just get the 3 stars from the easy difficulty as well (no punishment) and finished the rest of the levels at 3-stars easy. I found it to be a game I could learn the mechanics and coast through to the end. There is a bit of variety for each stage in terms of scenario and objectives and there aren't so many stages that it felt repetitive. Probably not worth it at full price but I'd recommend on a sale or bundle.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 9 août 2014
I tried to get into it during a few minutes but i hate this soundtrack...it's difficult to get into a game about music when you don't like the music
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
Non recommandé
0.8 heures en tout
Posté le : 26 avril 2014
I was unfamiliar with BeatBlasters 1 or 2 (in reality I can’t actually find anything on these games at all) when I was invited to check out the third instalment of the franchise by Chainsawesome Games.

Describing itself as a “rhythm/action-platformer” game I was a little bewildered as to what to expect. Was it Super Mario Bros. game with Guitar Hero elements? No. With BeatBlasters III it’s not that simple.

Story wise you play either Joey or Gina (choosing either appears to have no value other than cosmetically) a musically inclined pair as they, for reasons not explained, decide to visit a town called ‘Accepella’ which in true Footloose-esq fasion has banned ‘groovy tunes’ (possibly not all music is outlawed I suspect, maybe it’s just the dubstep ‘beats’ the pair produce which would be quite understandable). The ‘ruler’ of the town promptly sends the pair packing and thus begins a strange journey to return to the town and, err I guess, you know, free the town? Again it’s not very well explained. Each level is inhabited by, but again not explained; quite random occupants (butterfly cows, pirates, ghosts, monkeys, penguins – both good and evil, robots etc.).

So how does it play? As blurbed it’s a platformer for one so your character has to navigate a 2D side-scroller world both protecting and defeating the surreal world inhabitants with your abilities, of which you posses three: attack, a shield and a rocket jump. Often the levels have you using these powers frequently so management is essential - which is where the ‘beat’ element comes in. When not shooting, protecting or jumping you need to replenish each power. This is achieved by putting yourself into a recharge mode (holding down a button) and then rhythmically tapping that ability button to an electronica tempo matching a swinging metronome. Having to recharging keeps you busy and being good at doing so, especially when under pressure, can be difficult to do. Once successfully recharged all of your skills you’ll also unlock the ability to for a short time let loose an infinite energy burst of all powers at once. The better you tap in time, the faster you can recharge and the better you score. Thus in turn the better you play the more stars you earn at the end of each level to upgrade your abilities. Because of the three powers plus recharge button it’s nay impossible to play with a keyboard. A controller is definitely recommended.

Graphically the game is easy on the eye with a Rayman gloss that looks good and animations for the most part are quite well done (although the characters jumping movement doesn’t look quite right). It’s vibrant and colourful with its own art style making it stand out. As with in-game graphics, the presentation is solid with good clear menus, options and features well laid out. To be expected from a game that relies on rhythm the audio is of a good high standard however does lack some diversity with each level only giving a slight variation on a theme.

Its shtick is that it’s certainly unique. I’ve never come across this type of game in my years of playing and in some ways it reminds me of a modified tower defence or Plants vs. Zombies type game. Some levels (only 16 in total!) are more puzzle geared while others have you require more platform dexterity. I found the escorting character missions to be very tedious and boring and only wishing to scrape by (getting one star by allowing only one of my party to survive) just to progress to the next level. Naturally doing better scores you more points to spend on upgrades, but had little inclination to do so.

Certainly unique and ‘niche’ I found at times I had fun, but oh so often I was left asking myself “Why am I playing this?” Although novel with a innovative mechanic I found the game slow, tedious and offer little in the way of longevity/replayability. Yes the game is budget (£6.99) but I just didn’t get enough out of BeatBlasters III to enjoy it. Maybe I was expecting it to be a little more casual, but instead found it too slow and at times challenging – even frustrating in moments. The pace is all over the shop and its gimmick didn’t hold my attention. Perhaps if the game had some charm and humour I would have been more enamoured. Failing that if they had given each level a different musical genre with its own tempo or, dare I say, even use a licensed or recognisable track (classical or a parody of a known song could avoid licensing costs) may have made the game more fun.

I’m going to wait for BeatBlasters VI to see if they make it more enjoyable and maybe have that X-Factor (pun intended).
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4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
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0.6 heures en tout
Posté le : 6 avril 2014
game is pretty cool but the charging mechanic is probably annoying for people who dont have a sense of timing (in music)
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6 personne(s) sur 12 (50%) ont trouvé cette évaluation utile
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Posté le : 24 février 2014
Beatblasters is an unique blend of platforming and rhythm. The game is beautiful, the art style is topnotch, sometimes weird but always appealing. The music is fantastic too, transforming as you use of the 3 powers. It's electronic with dubsteb. The rhythm part consist of pressing the recharge buttons at the right time to create a combo, refilling your power meter. All considered, it's a good buy for whoever love electronic music, funky visual or a challenging platformer. Excellent game!
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
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1.7 heures en tout
Posté le : 2 mars 2014
Damn, this game takes you off gard quite quickly! It looks casual but trust me, it's not! The game puts you "in the zone" where your hands do things you didn't command. It's not much about platforming though, I think it's a lot more about rythme.

I also laughed a couple times during the play through. The world they created here is amazingly creative.

If you want to try out something new you never played before, it's a must. Otherwise, this game may not be for you. This game is a welcome breeze of fresh air in the industry.

Oh one more thing! The soundtrack is great. It's a must for a rythme game and they nailed that part.

Also play it with a controller (the xbox one worked well for me once I tweaked the controls a little).
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5 personne(s) sur 10 (50%) ont trouvé cette évaluation utile
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Posté le : 18 mars 2014
BeatBlasters III is an interesting mix of platforming puzzle solving and rhythm gaming. The levels range from killing all enemies to escorting NPCs to a destination, defeating a giant cat while defending civilians to breaking ice off of pipes before the pipes fill up. The twist comes into play with the player's powers. Shooting, activating an energy shield, and using rocket boots consumes energy that is specific to each device. Recharging energy is done by entering charge mode and tapping the button for the device to the beat of the song. Keeping time increases a combo meter that, in turn, increases how fast the device charges. You are also graded on how close to the beat you hit the buttons(Perfect, good, ok, miss) and these help fill your energy faster as well. The highlight of the game is definitely the bosses, though that isn't to say the rest of the game is less than amazing either.

I would recommend this game to anyone who loves rhythm elements fused into other genres or any platformer fan in general.
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
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Posté le : 13 juin 2014
Hmm... it's alright. It's the kind of game that requires good concentration. It's sorta short, but in a "You could just replay the levels" kind of way. It also looks really good!
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