Welcome to Accapella! When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying.
Gebruikersrecensies: Verdeeld (57 recensies)
Releasedatum: 21 feb 2014
Populaire tags van gebruikers voor dit product:

Log in om dit spel aan je verlanglijst toe te voegen of om deze als niet interessant te markeren

BeatBlasters III kopen

 

Door curatoren aanbevolen

"...a game in which platforming and music have been blended into a fresh experience."
Lees de volledige recensie hier.

Recensies

“BeatBlasters III is unique enough that it's worth keeping an eye on even if you don't usually like rhythm games.”
http://indiegames.com/2014/02/preview_beatblasters_iii.html#more

“I had a really good time with what I played of Beatblasters III.”
Gamers Association

Steam Big Picture

Over dit spel

Welcome to Accapella!

When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying. Now lost in the wilderness outside town, Joey and Gina have made it their mission to return to Accapella and put an end to The Butcher’s reign of silence. To make it back they’ll need to earn the trust and aid of the zany locals by helping them with all manner of chores and tasks. Armed only with the power of music and rhythm, Joey and Gina are in for the adventure of a lifetime!

Key Features

  • Combination rhythm game and action-platformer.
  • Strange world filled with fantastical, original creatures.
  • 3 music powered abilities : An attack power, a shield and a pair of rocket boots.
  • Refill your powers by tapping your fingers to the groovy beat.
  • An awesome electro soundtrack for each character.
  • Unlock new powers as you advance through the levels.
  • Unlock Insane mode for additional challenge.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo 2.1 ghz
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II X2 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 6800, ATI X1800 XT
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel Core 2 Duo 2.1 ghz
    • Memory: 1 GB RAM
    • Graphics: Intel GMA X3100
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: AMD Athlon II X2 3800+ @ 2.1 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia Geforce 6600
    • Hard Drive: 800 MB available space
Nuttige klantrecensies
1 van de 1 mensen (100%) vonden deze recensie nuttig
0.9 uur in totaal
Geplaatst: 5 november
Nicely done soundtrack and art style... but there it stopped for me. Animations are done poorly, the character moves like a snail which doesn't help the poor and repetitive gameplay.

It had a lot of promise, but it turned out to be just the same as one of those poorly done: 'get 3 stars every level' flash game.

So nope wouldn't recommend it, let's hope they can improve on this and the next game will be better.
Was deze recensie nuttig? Ja Nee
11 van de 13 mensen (85%) vonden deze recensie nuttig
0.8 uur in totaal
Geplaatst: 28 juni
Nice soundtrack, good game idea, but pretty poorly executed.
Was deze recensie nuttig? Ja Nee
6 van de 7 mensen (86%) vonden deze recensie nuttig
1.0 uur in totaal
Geplaatst: 26 juni
I don't know if it was the Ladybug Maid, the Terrorist Monkeys with Banana Bombs or the fact that the Goth/Punk/Alternative girl character was grooving to Electronic Dance Music...But this game had charm, and I liked it!

I can now be mistaken for a pigeon due to the constant head bobbing along to the game's music, which mind you is quite groovy.

If the sound of a music infused platformer sounds like fun to you, then I completely recommend giving BeatBlasters III a go.

Due to turning me into a raving Pigeon I have to take points off, but because of the EDM loving Goth/Punk/Alternative girl, it gains points back, leaving BeatBlasters III with a score of 7/10
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
0.5 uur in totaal
Geplaatst: 25 september
I like the fact that its a rhythm game and you have the core gameplay mechanics but you get tasked with doing different things on each level.

like protect eggs escort this guy and for the most part its a platformer that you mustuse your powers like shot shield and boost and charge up to the rhythm when you have time.
Was deze recensie nuttig? Ja Nee
2 van de 3 mensen (67%) vonden deze recensie nuttig
2.5 uur in totaal
Geplaatst: 13 juni
Hmm... it's alright. It's the kind of game that requires good concentration. It's sorta short, but in a "You could just replay the levels" kind of way. It also looks really good!
Was deze recensie nuttig? Ja Nee
2 van de 4 mensen (50%) vonden deze recensie nuttig
0.7 uur in totaal
Geplaatst: 14 oktober
Could've been better, I only voted up because it reminds me of an iOS type game that would be played while taking a dump.

So if you like those kinds of games "Which I'm sure if you do, you're just playing farmville on facebook" then this is the game for you.

Trying to keep an open mind here.
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
0.6 uur in totaal
Geplaatst: 1 juni
Poor controls, boring gameplay, repetitive
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 9 augustus
I tried to get into it during a few minutes but i hate this soundtrack...it's difficult to get into a game about music when you don't like the music
Was deze recensie nuttig? Ja Nee
0 van de 4 mensen (0%) vonden deze recensie nuttig
1.7 uur in totaal
Geplaatst: 29 mei
Bad Game, Sluggish, Music stutters. Decent art though, still don't buy.
Was deze recensie nuttig? Ja Nee
2.4 uur in totaal
Geplaatst: 12 september
BeatBlaster III combineert een platformer met een ritme game. Is Chainsawesome Games hier naar onze mening in geslaagd of was het slechts op papier een goed idee?

Gina en Joey zijn gek op muziek, continue lopen ze te swingen met hun hippe koptelefoons op hun hoofd. Zo gaan ze ook al deinend op de beat richting Accapella stad. Helaas zijn ze niet zo van de hippe muziek in Accapella en al snel worden ze door slechterik Butcher de stad uitgesmeten. Voor mij zou dit een reden zijn om mijn heil elders te zoeken, maar Gina en Joey gaan tegen de wil van de complete bevolking in met hun kekke koptelefoons op terug naar Accapella stad. Butcher heeft echter goed zijn best gedaan om de jongelui zo ver mogelijk de stad uit te slingeren, het zal dan ook een barre tocht worden.

Het idee voor BeatBlaster III is verfrissend en best aardig uitgevoerd. Zoals in de meeste platform games heb je een aantal krachten tot je beschikking. Je ♥♥♥♥ schieten, een schild opwerpen en je hebt vliegschoenen waardoor je je sneller voortbeweegt of tot grote hoogtes ♥♥♥♥ vliegen. Deze krachten zijn alleen niet ongelimiteerd. Door jezelf in een oplaadmodus te schakelen kun je deze opgebruikte krachten weer opladen. Hoe beter je ritmegevoel is, hoe makkelijker het is om je krachten te laden. Mocht je nu echt de ritmekoning van Accapella zijn dan bestaat de kans dat je de Ultrakracht vrijspeelt. Hierbij doe je grote hoeveelheden schade en schiet je niet alleen recht vooruit maar vliegen de kogels in alle richtingen. Ook zijn je normale krachten tijdelijk onuitputtelijk. Helaas is deze intense fase van ritmische extase ook snel weer ten einde.

Het opladen van al deze krachten is best leuk uitgewerkt. Het geeft een extra dimensie aan de levels waarbij het er niet alleen op aankomt om de strategieën van je tegenstanders te doorgronden, maar ook goed te timen wanneer jij je krachten daadwerkelijk gebruikt en wanneer je deze weer oplaadt. Helaas gaat er bij mij iets fundamenteels mis met het ritme gedeelte. Ik speel zelf een aantal instrumenten waaronder basgitaar, een ritme instrument. En ik heb nog nooit van mijn medemuzikanten gehoord dat ik geen maat kan houden. Ik kan dus of echt redelijk maat kan houden of mijn medemuzikanten zijn om de een of andere reden bang voor mij. In BeatBlaster III lukt het mij namelijk pas om lekker in het ritme te komen zodra ik het geluid uitzet en enkel naar de interface kijk om op het juiste moment op de knop te drukken.

Als dit nu het grootste mankement van de game zou zijn, dan was daar mee te leven. Het zou namelijk best kunnen dat ik gewoon een prutser ben met knopjes. Quick-Time-Events gaan bij mij immers ook altijd mis. Nee, het grootste probleem met BeatBlasters III is dat de meeste levels tegenvallen. Veelal ben je andere personages aan het helpen ze een level door te loodsen. Deze hebben echter totaal geen haast en lopen het liefst in de eerste de beste valkuil die de tegenstander voor je heeft klaargelegd. Behalve dat ze op hun dooie akkertje het level doorkruisen, zijn deze levels doorgaans ook nog eens bijzonder eentonig.

Een gemiste kans, want echt waar, de potentie is er. Grafisch is er bijvoorbeeld vrij weinig op de levels aan te merken. Alles ziet er tot in de puntjes verzorgd uit, iets wat best knap is voor een studio van maar een paar mensen. Ook de thema’s in de werelden zijn mooi uitgewerkt, soms zijn ze compleet geschift maar altijd gedetailleerd en verzorgd. Ook op de kwaliteit van de muziek is niets aan te merken. De meeste tunes passen precies in het level waar het zich afspeelt. Zo is er een level met een tot geest veranderde uitvinder waar je pinguïns van de ene naar de andere kant moet helpen. Het level staat vol met een soort pijporgelbuizen. In de muziek zijn deze dan ook mooi verwerkt. Prima gedaan dus.

Ondanks dat BeatBlaster III een aantal spelelementen bevat die beminnenswaardig zijn, slaat het de plank qua level design behoorlijk mis. Ik hoop dan ook dat spellenbouwer Chainsawesome Games de kritiek ter harte durft te nemen en ons weet te verassen met een volgende versie van BeatBlaster. Als laatste puntje wil ik nog even meegeven dat BeatBlaster I & II niet bestaan, mocht iemand dat zich afvragen.
Was deze recensie nuttig? Ja Nee
1.1 uur in totaal
Geplaatst: 7 augustus
The soundtrack is decent and the background art looks neat.
Everything else is meh, from character movement to gameplay.
When the charge-up skill music got out of sync because it wasn't looping correctly, was however the final nail in the coffin.
Was deze recensie nuttig? Ja Nee
6.9 uur in totaal
Geplaatst: 7 augustus
Wanted to like it. It's a great concept it's just kinda... Boring. It's pretty much ALL trial and error and your character moves like a stoned slug. The recharging, while again kudos to concept, gets incredibly tedius. With a extremely limited upgrade system there's not even great reward in completing levels. Oh well.
Was deze recensie nuttig? Ja Nee
12 van de 17 mensen (71%) vonden deze recensie nuttig
0.7 uur in totaal
Geplaatst: 20 april
So don't let the action platformery appearance fool you.
This is a very slow sluggish rythm game that revolves around rock paper scissoring the enviroment.

Levels consist of three elements.
SHoot the badguys
Shield the defense targets
And boost around to do both of those.

Its a neat concept, the visuals are nice. But honestly the controls felt way to sloppy and sluggish.

I'd wait till this became part of a bundle before picking it up.
Was deze recensie nuttig? Ja Nee
7 van de 10 mensen (70%) vonden deze recensie nuttig
0.7 uur in totaal
Geplaatst: 30 april
Terrible game. You slog from one place to another trying to figure out what to do because the instructions are vague. In general you either shield something or destroy something. To "recharge" your powers you're supposed to hit the music to the beat but the noise you make while recharging is so loud you can't hear the music. Couldn't wait to get my trading cards, uninstall, and pretend this game never existed.
Was deze recensie nuttig? Ja Nee
8 van de 13 mensen (62%) vonden deze recensie nuttig
8.6 uur in totaal
Geplaatst: 26 februari
I posted my initial impressions here if you would like to read: http://www.vgblogger.com/indie-quickie-beatblasters-3/25312/

Since then, I have gone on to play for almost 9 hours and reached 100% achievements, and my overall impression has not changed. (Going through all stages one time on easy or normal should take around three hours.) This is a really fun music-based platformer that is quite a bit different from any other platformer I've played. The rhythm element is tied to a meter for recharging powers so there is this tricky balance of mastering when to attack, when to defend, and when to pause for a moment to activate the charge tempo bar, all on the fly.

The controls definitely take getting used to, but it's rewarding when you finally master them and start taking on the unlockable insane difficulty level. Many of the achievements force you to complete stages in clever ways without being able to charge or only using a particular power. Once I began replaying levels I did encounter a number of bugs with achievements not popping after the requirements had been met, but after notifying the devs hot fixes were quickly patched in to address the problems and everything is now working as it should.
Was deze recensie nuttig? Ja Nee
10 van de 17 mensen (59%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 22 april
I love music. It's always been a huge part of my life, whether that's listening to a fresh track or making my own, and I couldn't imagine a world without it. The citizens of BeatBlasters III aren't as big fans of it, in fact they've gone so far as to outlaw any and all music being played or listened to in their quaint little suburbia. Obviously this simply won't do, and thus you must liberate the town from itself...by escorting monkeys to choppers and protecting panda bears from giant gumdrops?

To try and make sense of BeatBlasters would be a foolish endeavor, as everything about it is as nonsensical and random as any game I've ever played. Putting you in the head bobbing, foot tapping shoes of the musically powered Gina and Joey, each level tasks you with a bizarre objective requiring you to utilize your three abilities: a shield, a plasma shot, and a hoverboot jump.

Where the musical aspect comes into play is recharging said abilities by tapping to the beat of the song. Keeping a steady rhythm forms combos which let you charge them faster, making getting into the groove a necessity as levels quickly become more challenging. It's a moderately interesting idea, but in practice only serves to frustrate.

Everything about BeatBlasters is slow and clunky, from your movements to character animations, to the awkward transitions between track layers which constantly skip and repeat themselves. It's frustrating to play even when it works, but during hectic moments requiring quick timing it's an abysmal mess of trying to charge your shots and complete your objective in time. The objectives themselves are of little consequence, as almost all fall into the same mold of protecting or escorting the dumbest NPCs to ever inhabit a game. You would be forgiven for mistaking them for being on deaths door for how sluggishly they move through levels, all but begging enemies to kill them and get it over with.

The artwork itself hovers from moderately interesting, too simplistic and unimaginative. Characters especially suffer from awkward transitions and an extremely limited move-set. I can appreciate the variety in locals, but even then there is little character in the backgrounds and no consistency with whatever theme the developers themed to be going for. As a musically themed game, the loop heavy tracks are uninspired and aggravating to hear continually repeat themselves off time as they unsuccessfully attempt to sync with your actions.

I'm not sure exactly what I expected from BeatBlasters III, but what I got was a dull, repetitive and unpolished experience that wouldn't cut it as a third-rate flash game. There's nothing I can recommend about it besides not being inherently broken from bugs, as the presentation, controls, and underlying mechanics all work against themselves to suck any fun that could have been had with the game.

And if King Banana wants anymore bananas he can bloody well get them himself!
Was deze recensie nuttig? Ja Nee
8 van de 14 mensen (57%) vonden deze recensie nuttig
0.3 uur in totaal
Geplaatst: 17 maart
First impressions: http://www.cublikefoot.com/beatblasters-iii-first-impressions/

A rhythm game composed of various minigames, not really an enjoyable experience, but it does have a certain degree of appeal, although minute.

The mechanics are simple, but can get annoying, especially considering the time it takes to recharge each of the abilities, which is only made worse by the controls used to complete said recharge. The minigames themselves may be good for some laid-back fun, but don’t really hold up that status when played for more than thirty minutes. After that, it’s more of a chore to complete, coupled with the fact that the game already suffers from snail-paced progression.

BeatBlasters III certainly has some appeal, more towards the younger crowd than that of the older, which may be why I just couldn’t let myself continue to play the game in the first place. Although, I have no problem with games like Mario Party, so I didn’t expect to have much of a problem with this title. Put plainly, the game is boring.

Of the game’s strengths include its graphics and music (well, it is a rhythm game, after all). The style is pretty cool and the music fits the game well, as it should. Overall, I can’t say I recommend the game, but it does have its appeal, if you can find it.
Was deze recensie nuttig? Ja Nee
5 van de 9 mensen (56%) vonden deze recensie nuttig
1.8 uur in totaal
Geplaatst: 24 februari
Beatblasters is an unique blend of platforming and rhythm. The game is beautiful, the art style is topnotch, sometimes weird but always appealing. The music is fantastic too, transforming as you use of the 3 powers. It's electronic with dubsteb. The rhythm part consist of pressing the recharge buttons at the right time to create a combo, refilling your power meter. All considered, it's a good buy for whoever love electronic music, funky visual or a challenging platformer. Excellent game!
Was deze recensie nuttig? Ja Nee
5 van de 9 mensen (56%) vonden deze recensie nuttig
1.3 uur in totaal
Geplaatst: 18 maart
BeatBlasters III is an interesting mix of platforming puzzle solving and rhythm gaming. The levels range from killing all enemies to escorting NPCs to a destination, defeating a giant cat while defending civilians to breaking ice off of pipes before the pipes fill up. The twist comes into play with the player's powers. Shooting, activating an energy shield, and using rocket boots consumes energy that is specific to each device. Recharging energy is done by entering charge mode and tapping the button for the device to the beat of the song. Keeping time increases a combo meter that, in turn, increases how fast the device charges. You are also graded on how close to the beat you hit the buttons(Perfect, good, ok, miss) and these help fill your energy faster as well. The highlight of the game is definitely the bosses, though that isn't to say the rest of the game is less than amazing either.

I would recommend this game to anyone who loves rhythm elements fused into other genres or any platformer fan in general.
Was deze recensie nuttig? Ja Nee
3 van de 6 mensen (50%) vonden deze recensie nuttig
1.3 uur in totaal
Geplaatst: 20 april
BeatBlasters III really surprised me. It features a great soundtrack along with good looking characters and backgrouns, these two come along pretty nicely with some really smooth animations. The art style might not appeal to everyone but I do certainly like it. While the story is quite weird, to say the least, it actually is kinda funny and everything looks pretty great. The core mechanics of the game are pretty simple and easy to learn. You have 3 abilities, one is an attack which launches balls of fire synced with the beat. The second ability is a flying ability which lets you fly and move faster and the last ability is a shield which you can use to protect yourself or others along with moving certain objects in a direction.

However, you can't just spam these abilities, for they have to be charged once their "energy" is depleted. To charge an ability you must sync your abilities with the beat, everytime you successfully sync the abilities with the beat, your energy for that ability charges up.

Other than that the game is pretty simple, and that is perhaps, along with the lack of a better storyline, what kept me from playing this game any longer, I lack the motivation to beat it. Still, I do think that BeatBlasters III is a good game and one that has the potential to provide fun to other people, I unfortunately I'm not one of those people but I did enjoyed quite alot the soundtrack.
Was deze recensie nuttig? Ja Nee