Welcome to Accapella! When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying.
Análises de usuários: Neutras (57 análises)
Data de lançamento: 21/fev/2014
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Recomendado por curadores

"...a game in which platforming and music have been blended into a fresh experience."
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Análises

“BeatBlasters III is unique enough that it's worth keeping an eye on even if you don't usually like rhythm games.”
http://indiegames.com/2014/02/preview_beatblasters_iii.html#more

“I had a really good time with what I played of Beatblasters III.”
Gamers Association

Steam Big Picture

Sobre este jogo

Welcome to Accapella!

When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying. Now lost in the wilderness outside town, Joey and Gina have made it their mission to return to Accapella and put an end to The Butcher’s reign of silence. To make it back they’ll need to earn the trust and aid of the zany locals by helping them with all manner of chores and tasks. Armed only with the power of music and rhythm, Joey and Gina are in for the adventure of a lifetime!

Key Features

  • Combination rhythm game and action-platformer.
  • Strange world filled with fantastical, original creatures.
  • 3 music powered abilities : An attack power, a shield and a pair of rocket boots.
  • Refill your powers by tapping your fingers to the groovy beat.
  • An awesome electro soundtrack for each character.
  • Unlock new powers as you advance through the levels.
  • Unlock Insane mode for additional challenge.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo 2.1 ghz
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II X2 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 6800, ATI X1800 XT
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel Core 2 Duo 2.1 ghz
    • Memory: 1 GB RAM
    • Graphics: Intel GMA X3100
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: AMD Athlon II X2 3800+ @ 2.1 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia Geforce 6600
    • Hard Drive: 800 MB available space
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
0.9 hrs registradas
Publicada: 5 de novembro
Nicely done soundtrack and art style... but there it stopped for me. Animations are done poorly, the character moves like a snail which doesn't help the poor and repetitive gameplay.

It had a lot of promise, but it turned out to be just the same as one of those poorly done: 'get 3 stars every level' flash game.

So nope wouldn't recommend it, let's hope they can improve on this and the next game will be better.
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1 de 1 pessoas (100%) acharam esta análise útil
5.2 hrs registradas
Publicada: 12 de agosto
Resolvi ignorar um pouco os comentários e pegar esse jogo por impulso e pelas artes me parecer bonito. Gosto de dar chances aos jogos indies, mas esse jogo é ruim, talvez por ele pular para o lado mais infantil do que para divertimento livre de ambas as idades.

Achei que era um jogo de Rhythm inicialmente e com uma temática um puzzle e com o uso de pouco de coordenação motora, mas não é nada disso. Só a música é coisa mais legal do jogo. (Pelo menos isso)

Pouco inovador e não tem nada que você diga "oooo que jogo f*da" sua expressão fica mais como um "ah... *silencio* tá."
Com certeza não vale o preço, mesmo que vindo com uma cópia extra, na realidade acho que está com esse preço justamente por ninguém nem querer pagar o preço de uma cópia só e ser meio que empurrado goela abaixo a outra cópia.
Zerei o jogo com quase todos os achievements em mais ou menos 5 horas.



Sim, sou fanático em pegar achievements pra poder continuar insistir nesse jogo tão zuado.
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1 de 1 pessoas (100%) acharam esta análise útil
1.3 hrs registradas
Publicada: 16 de agosto
Muito ruim. Esse esquema de nível de recarga estragou o jogo.
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11 de 13 pessoas (85%) acharam esta análise útil
0.8 hrs registradas
Publicada: 28 de junho
Nice soundtrack, good game idea, but pretty poorly executed.
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6 de 7 pessoas (86%) acharam esta análise útil
1.0 hrs registradas
Publicada: 26 de junho
I don't know if it was the Ladybug Maid, the Terrorist Monkeys with Banana Bombs or the fact that the Goth/Punk/Alternative girl character was grooving to Electronic Dance Music...But this game had charm, and I liked it!

I can now be mistaken for a pigeon due to the constant head bobbing along to the game's music, which mind you is quite groovy.

If the sound of a music infused platformer sounds like fun to you, then I completely recommend giving BeatBlasters III a go.

Due to turning me into a raving Pigeon I have to take points off, but because of the EDM loving Goth/Punk/Alternative girl, it gains points back, leaving BeatBlasters III with a score of 7/10
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1 de 1 pessoas (100%) acharam esta análise útil
0.5 hrs registradas
Publicada: 25 de setembro
I like the fact that its a rhythm game and you have the core gameplay mechanics but you get tasked with doing different things on each level.

like protect eggs escort this guy and for the most part its a platformer that you mustuse your powers like shot shield and boost and charge up to the rhythm when you have time.
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2 de 3 pessoas (67%) acharam esta análise útil
2.5 hrs registradas
Publicada: 13 de junho
Hmm... it's alright. It's the kind of game that requires good concentration. It's sorta short, but in a "You could just replay the levels" kind of way. It also looks really good!
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2 de 4 pessoas (50%) acharam esta análise útil
0.7 hrs registradas
Publicada: 14 de outubro
Could've been better, I only voted up because it reminds me of an iOS type game that would be played while taking a dump.

So if you like those kinds of games "Which I'm sure if you do, you're just playing farmville on facebook" then this is the game for you.

Trying to keep an open mind here.
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0 de 1 pessoas (0%) acharam esta análise útil
0.2 hrs registradas
Publicada: 9 de agosto
I tried to get into it during a few minutes but i hate this soundtrack...it's difficult to get into a game about music when you don't like the music
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0 de 1 pessoas (0%) acharam esta análise útil
0.6 hrs registradas
Publicada: 1 de junho
Poor controls, boring gameplay, repetitive
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0 de 1 pessoas (0%) acharam esta análise útil
6.9 hrs registradas
Publicada: 7 de agosto
Wanted to like it. It's a great concept it's just kinda... Boring. It's pretty much ALL trial and error and your character moves like a stoned slug. The recharging, while again kudos to concept, gets incredibly tedius. With a extremely limited upgrade system there's not even great reward in completing levels. Oh well.
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0 de 4 pessoas (0%) acharam esta análise útil
1.7 hrs registradas
Publicada: 29 de maio
Bad Game, Sluggish, Music stutters. Decent art though, still don't buy.
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0.2 hrs registradas
Publicada: 7 de outubro
LOOOOOOOOOOOOOOOOCO
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1.1 hrs registradas
Publicada: 7 de agosto
The soundtrack is decent and the background art looks neat.
Everything else is meh, from character movement to gameplay.
When the charge-up skill music got out of sync because it wasn't looping correctly, was however the final nail in the coffin.
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2 de 3 pessoas (67%) acharam esta análise útil
1.8 hrs registradas
Publicada: 13 de abril
Niveis repetitivos objetivos iguais e jogabilidade fraca principalmente o modo de recarga de magia
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12 de 17 pessoas (71%) acharam esta análise útil
0.7 hrs registradas
Publicada: 20 de abril
So don't let the action platformery appearance fool you.
This is a very slow sluggish rythm game that revolves around rock paper scissoring the enviroment.

Levels consist of three elements.
SHoot the badguys
Shield the defense targets
And boost around to do both of those.

Its a neat concept, the visuals are nice. But honestly the controls felt way to sloppy and sluggish.

I'd wait till this became part of a bundle before picking it up.
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7 de 10 pessoas (70%) acharam esta análise útil
0.7 hrs registradas
Publicada: 30 de abril
Terrible game. You slog from one place to another trying to figure out what to do because the instructions are vague. In general you either shield something or destroy something. To "recharge" your powers you're supposed to hit the music to the beat but the noise you make while recharging is so loud you can't hear the music. Couldn't wait to get my trading cards, uninstall, and pretend this game never existed.
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8 de 13 pessoas (62%) acharam esta análise útil
8.6 hrs registradas
Publicada: 26 de fevereiro
I posted my initial impressions here if you would like to read: http://www.vgblogger.com/indie-quickie-beatblasters-3/25312/

Since then, I have gone on to play for almost 9 hours and reached 100% achievements, and my overall impression has not changed. (Going through all stages one time on easy or normal should take around three hours.) This is a really fun music-based platformer that is quite a bit different from any other platformer I've played. The rhythm element is tied to a meter for recharging powers so there is this tricky balance of mastering when to attack, when to defend, and when to pause for a moment to activate the charge tempo bar, all on the fly.

The controls definitely take getting used to, but it's rewarding when you finally master them and start taking on the unlockable insane difficulty level. Many of the achievements force you to complete stages in clever ways without being able to charge or only using a particular power. Once I began replaying levels I did encounter a number of bugs with achievements not popping after the requirements had been met, but after notifying the devs hot fixes were quickly patched in to address the problems and everything is now working as it should.
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10 de 17 pessoas (59%) acharam esta análise útil
1.5 hrs registradas
Publicada: 22 de abril
I love music. It's always been a huge part of my life, whether that's listening to a fresh track or making my own, and I couldn't imagine a world without it. The citizens of BeatBlasters III aren't as big fans of it, in fact they've gone so far as to outlaw any and all music being played or listened to in their quaint little suburbia. Obviously this simply won't do, and thus you must liberate the town from itself...by escorting monkeys to choppers and protecting panda bears from giant gumdrops?

To try and make sense of BeatBlasters would be a foolish endeavor, as everything about it is as nonsensical and random as any game I've ever played. Putting you in the head bobbing, foot tapping shoes of the musically powered Gina and Joey, each level tasks you with a bizarre objective requiring you to utilize your three abilities: a shield, a plasma shot, and a hoverboot jump.

Where the musical aspect comes into play is recharging said abilities by tapping to the beat of the song. Keeping a steady rhythm forms combos which let you charge them faster, making getting into the groove a necessity as levels quickly become more challenging. It's a moderately interesting idea, but in practice only serves to frustrate.

Everything about BeatBlasters is slow and clunky, from your movements to character animations, to the awkward transitions between track layers which constantly skip and repeat themselves. It's frustrating to play even when it works, but during hectic moments requiring quick timing it's an abysmal mess of trying to charge your shots and complete your objective in time. The objectives themselves are of little consequence, as almost all fall into the same mold of protecting or escorting the dumbest NPCs to ever inhabit a game. You would be forgiven for mistaking them for being on deaths door for how sluggishly they move through levels, all but begging enemies to kill them and get it over with.

The artwork itself hovers from moderately interesting, too simplistic and unimaginative. Characters especially suffer from awkward transitions and an extremely limited move-set. I can appreciate the variety in locals, but even then there is little character in the backgrounds and no consistency with whatever theme the developers themed to be going for. As a musically themed game, the loop heavy tracks are uninspired and aggravating to hear continually repeat themselves off time as they unsuccessfully attempt to sync with your actions.

I'm not sure exactly what I expected from BeatBlasters III, but what I got was a dull, repetitive and unpolished experience that wouldn't cut it as a third-rate flash game. There's nothing I can recommend about it besides not being inherently broken from bugs, as the presentation, controls, and underlying mechanics all work against themselves to suck any fun that could have been had with the game.

And if King Banana wants anymore bananas he can bloody well get them himself!
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8 de 14 pessoas (57%) acharam esta análise útil
0.3 hrs registradas
Publicada: 17 de março
First impressions: http://www.cublikefoot.com/beatblasters-iii-first-impressions/

A rhythm game composed of various minigames, not really an enjoyable experience, but it does have a certain degree of appeal, although minute.

The mechanics are simple, but can get annoying, especially considering the time it takes to recharge each of the abilities, which is only made worse by the controls used to complete said recharge. The minigames themselves may be good for some laid-back fun, but don’t really hold up that status when played for more than thirty minutes. After that, it’s more of a chore to complete, coupled with the fact that the game already suffers from snail-paced progression.

BeatBlasters III certainly has some appeal, more towards the younger crowd than that of the older, which may be why I just couldn’t let myself continue to play the game in the first place. Although, I have no problem with games like Mario Party, so I didn’t expect to have much of a problem with this title. Put plainly, the game is boring.

Of the game’s strengths include its graphics and music (well, it is a rhythm game, after all). The style is pretty cool and the music fits the game well, as it should. Overall, I can’t say I recommend the game, but it does have its appeal, if you can find it.
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