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Legends of Eisenwald is an original mix of RPG and strategy. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
Release Date: Oct 9, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

How long will this game be in Early Access?

“We are on Early Access since October 2013. We plan to release this Autumn.”

How is the full version planned to differ from the Early Access version?

“More scenarios will be available, graphic SFX will be implemented, there will be Steam Achievements and Trading Cards. Also, the user interface will be different and it will be released next, after Steam Workshop integration.”

What is the current state of the Early Access version?

“The game is fully playable with only few occasional bugs.”

Will the game be priced differently during and after Early Access?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 at the release.”

How are you planning on involving the Community in your development process?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's almost finished. We are considering a closed beta on Steam to test additional scenarios of the main campaign that will be fully available at the release.”
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Recent updates View all (33)

Developers Diaries #15: Scenario editor official released! - Дневники разработчиков #15: Редактор сценариев официально выходит!

July 23rd, 2014

Hello everybody! We are happy to tell you that new update will be released on Wednesday, which transfer scenario editor into stable branch, fix some essential bugs in game and its editor, and also add Steam Workshop to the game. This means, that a special surprise, a scenario that is based on the Cursed Lake scenario from our first game Discord Times, will be available for all participants of Early access.

Notice for modders.

During the semi-closed test in special dedicated developer’s branch for users, with community activity we could fix some essential bugs and bring integration of game’s editor and Steam Workshop to a stable state. The step with opening special beta came to be very successful, so we could repair errors with autosaving and saving maps in editor.

We fixed some serious flaws that we didn’t take into account during the editor development. The area of the map in the game where all action takes place is only limited by a special area with regular landscape, trees and even buildings. And this zone and all that is outside of it is not used in calculations. Having done a lot of changes and created a brand new version of the editor, we forgot that old version allow to place armies in that border area as well. As a result, a map would load just fine but if this scenario was started in the game, it gave an error when AI attempted to move the army in a place where it wasn’t allowed to be.

Despite that, we think that automatic generation of maps with a river’s delta is fixed but we would have to work on it some more. Generating the delta of the river toda you would need several attempts to receive a good result. We will have to play with formulas and dependencies to make it a bit better, but this is not a first priority task, neither it is very complex. It is postponed until the moment where we will work on the remaining loose ends before game’s release.

Among the others noticeable changes you will notice more comfortable to use cursors for landscape formation(there was a number of complains, hopefully, it would be much better now). Editor changes touched aesthetic aspects of the issue – we replaced skin to gray, so that icons would look more harmonious.

To talk about this next issue is too early but we understand that modders’ work would be much easier if editor allowed to undo. The implementation complexity of this task stems from the fact, that you don’t have to cancel one step exactly, there could be 5 or more, so if drawing mountain array you think you don’t like it, it is necessary to cancel a lot of actions at once.The Editor’s developer Denis Lomako has already experimented in this direction, but it’s too early to say, what will be the result of these experiments. But we try to move in this direction.

A new game interface.

Unfortunately, we didn’t manage to complete work on the new game interface to its logical conclusion to release it in this update. But we want to show you a couple of screenshots of this new interface, that soon will be available!





There are a few months before the official release only. We will announce the exact date later, when we are absolutely sure, that nothing will hinder us to release the game on the day of X exactly. There is no much to do (finalizing shaders, game optimization, translation of remaining chapters), as well as things you repeatedly point out, like battle log and graphic SFX. We are confident that nothing much remains before announcing the release date. We hope to announce it in August.

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Русскую версию дневников разработчиков, как и всегда, вы можете прочитать на официальном сайте компании пройдя по ссылке.

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Developers Diaries #14: Behind open doors - Дневники разработчиков #14: За открытыми дверями

July 2nd, 2014


Hello everyone! The biggest news is that our AI and event system developer Denis Lomako is back to work. He feels good and he is eager to finish whatever is left for him. He is still under doctors observation after his surgery, and he started from home a week ago, but now we are happy to see him back in our office.

We would like to thank those of you who participated in beta test of our Scenario Edtior that was announced a bit earlier. We didn’t expect many new ideas and suggestions from you, but it is great to receive them. It’s a pity we won’t be able to implement them all because of lack of time and resources but still…

We are very happy with this way of collaboration where anyone who wants to dig deeper can enter a password, download the latest developers’ build for Steam and see what changed – a sort of beta in beta. There are players thank to whom we learned about some new bugs in the game and in the editor and we fixed a few of them. Beta testing turned out to be a good opportunity for looking how new ideas work and we hope to repeat something like that in the future.

If we talk about statistics, right away after the announcing beta test we uploaded to our official Youtube channel videos with brief overview of the Scenario Editor in English and Russian. 193 people watched the video in Russian, 640 in English. Unfortunately, Steam doesn’t provide information (or we didn’t find) how many people downloaded test build so we can only look for clues in the forum here and in these numbers. With a hope in our heard we look into the future where we the next large update comes out.

Next update is going to be huge. Many bugs are fixed, the Editor and new scenario will be released officially, our new section of Steam Workshop to be used for everyone. Also, there is a high chance we will finalize new interface that we redesigned according to your feedback. We still will need your feedback on this new interface and we hope you will like it. We use it already for a while internally and we think that with new interface the game will become easier to play and navigate not only in terms of usage but also it will change the way it looks and feels.

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Русскую версию новых дневников разработчиков вы можете прочитать на нашем официальном сайте.

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Reviews

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

About the Game

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing seven scenarios, as well as a stand-alone scenario, The Masquerade. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.


You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English, French and Russian language throughout, limited German support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • English, German, French and Russian language support is in for the Prologue and Masquerade scenario. English, French and Russian support is in for The Way Home and Run Away scenarios.
  • Sound effects are mostly done but will be improved more.
  • No special visual effects integrated yet – final visuals will be much nicer.
  • We’re also aiming to integrate Steam achievements. Trading cards will be availalbe at the full release.
  • The final game will contain a campaign consisting seven scenarios including the prologue and will support English, German, French and Russian languages at launch. Maybe Spanish too.

System Requirements

    Minimum:
    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory, shader model 3 (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (GeForce GTX 260, Radeon HD 5770 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Helpful customer reviews
13 of 16 people (81%) found this review helpful
74 products in account
2 reviews
48.5 hrs on record
Early Access Review
if you are fond of old school turn based strategy like the PS brigandine or Brigandine expanded edition ♥♥♥. or kings bounty and desciples this is a game for you. currently in this early access i enjoyed the game and not too long got too addicted with it. i love games that go turn based , you can hire units , can upgrade units and in here even equip units unlike other game minions where only the best gear goes to the boss. in this game you will learn how to use gold and equip all your party members.. the only thing missing in the game is maybe a bit more additional job tree. additional units and more class change maybe from humble beginings like for the peasant. well its still in beta so there are a lot more to happen. but im expecting a good game. bugs in the early access are quite still roaming arround , the missing resolution for me and mising texts or untranslated text are not much of an issue. but i wish they will be corrected by full game release.
Posted: July 2nd, 2014
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4 of 5 people (80%) found this review helpful
233 products in account
2 reviews
3.8 hrs on record
Early Access Review
This has all the makings of a great game, although the interface and controls can be annoying and finickey, the game seems solid, and should become a solid game.

One thing though: it's a shame that your equipment doesn't carry over from mission to mission, and that you can't keep any hirelings or helpers, being able to keep one or two would be awesome!
Posted: March 28th, 2014
Was this review helpful? Yes No
11 of 20 people (55%) found this review helpful
971 products in account
49 reviews
5.1 hrs on record
Early Access Review
For v0.91 beta:
Pretty promising old school RPG title (UI aside :D). Wandering knight simulator if I'd to characterize it in few words.
More in video:
https://www.youtube.com/watch?v=RcGHw73dvUw
Posted: April 27th, 2014
Was this review helpful? Yes No
13 of 27 people (48%) found this review helpful
18 products in account
2 reviews
3.1 hrs on record
Early Access Review
I liked the idea of this game and think the developers could take the original base model that they have and improve it. Some of the things I don't care for are:
1. You can't just move a characted into a defensive battlefield position, he either attacks or skips.
2. You have to pay for certain party members but you are expected to upgrade them. It is difficult to run an efficient party if you are trying to build up players but need to manage their time in the party. let me fall in love with my characters over time rather than shuffling them through, or else I don't become attached to them nor do I care when they die.
3. There are many glitches and moving around the map is a real bore.
Posted: March 22nd, 2014
Was this review helpful? Yes No
8 of 17 people (47%) found this review helpful
92 products in account
1 review
35.1 hrs on record
Early Access Review
Releasing scenario editors and other ♥♥♥♥ before game is finished. Promises 30 hours of gameplay is currently under 10. Whats playable shows promise,but it isn't much,and it isn't deep.
Posted: June 30th, 2014
Was this review helpful? Yes No
48 of 55 people (87%) found this review helpful
336 products in account
47 reviews
1.5 hrs on record
Early Access Review
You and your trusted companion set out to visit an old friend of your family's, but during your stay trouble stirs in your homesteads. You return to your lands only to find your former vassals at war with each other, bandits ravaging the lands and strange pagan cults arising.

Legends of Eisenwald promises a fresh new look at old-school RPG and turn based strategy glory, long forgotten in today's big releases. You are to assemble a team of capable warriors, healers and priests, manage their equipment and upgrades and lead them to victory against the many foes now scattered throughout the lands. You go through various chapters of the main story, all taking place in different areas, most of which pretty darn big. Lots of castles, villages and taverns bid you welcome and offer mercenaries or information, ruins and bandit hideouts offer their ill-gotten gains to whoever is brave enough to demand them back.
For most of the game, you will be controlling your personal army of 12 soldiers (at max.), following the main quest. This alone will allow you to go down different paths, with a little bit of open-world feeling thrown into the mix. When returning to your old vassals, they will ask you to deal with their respective neighbours for them, and it is up to you who to side with. Apart from following the story, a healthy number of sidequests will beg for your attention. Some may offer unique treasure, others might get you a valuable companion. If you played Mount & Blade, the campaign-map will feel very familiar. Each army is represented only by one token character and the time goes by in a flash (adjustable).
If you meet with a hostile army or enter an enemy settlement, battle will commence. Here is where the turn based strategy part advertised by the game comes into play. It is your task to organise your soldiers on a field of hexagons, with melee characters in front and support in the back. Based on every character's initiative-value, they all take turns going at each other. Some units have special abilities, some may buff your troops or curse the enemy.
Combat is done well enough, though hardcore-fans of the days gone by might find it lacking in depth. Apart from different stats and abilities, your equipment plays only a minor role and will not even change the physical appearenace of your soldiers. Upgrading them feels like a somewhat sterile and uninteresting process. Quests are generally very straight-forward and come with exact map-markers, so friends of complex storylines might not get their money's worth here either.
One major problem with the game: It is still in development, as the Early Access tag suggests. I experienced a lot of crashes and graphical glitches that have yet to be fixed.

Eisenwald has an interesting setting. The music is atmospheric and the aesthetics are fitting. Also, work on your pronounciation-skills for German words, as "Eisenwald" is only one of many.
Is Eisenwald worth buying? Maybe not so much at this point, but at the very least it is worth to keep an eye on it. If you want your nostalgia-nerve tickled, this might just be the thing for you.
Posted: October 11th, 2013
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RPG France Editor's Choice