Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.
User reviews: Mostly Positive (475 reviews)
Release Date: Jul 2, 2015

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Recommended By Curators

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
Read the full review here.

Recent updates View all (81)

July 24

Keys giveaway on our FB and new tactical tasks

This week we run a giveaway on our Facebook page It's a simple like the page and share post for a chance to win one of the 50 keys. Or get Knight's Edition for dressing in medieval armor or clothes and taking a picture. For full conditions, please look at the pinned post on our page.

We started a new thread with tactical tasks for our game - complex battles that you can try to solve. Try it and share winning screens and post your own challenging saves!

На этой неделе мы делаем раздачу ключей на нашей страничке в Facebook. Просто поделитесь постом и поставьте лайк страничке и получите шанс выиграть один из 50 ключей. Или же оденьтесь в средневековые доспехи, сделайте фото и получите Рыцарское издание игры! Детали на ФБ.

Мы также начали тему тему с тактическими задачками , также есть закрепленная тема здесь в обсуждениях, правда на английском. Попробуйте выиграть в этих сложных битвах, делитесь скриншотами победы или сами предлагайте свои битвы.

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July 17

Patch 1.006 - notes

Added:

  • 3D sounds for the map and DirectSound3D support
  • Button to pay off debts to mercenaries

Fixed:
  • Talent "Master-horseman" now works correctly
  • Now in all cases correctly loads the last save of a player. It didn't work correctly before.
  • In chapter Wizard Paths Dewalt's estate now is given to the player when meeting the inquisitor Dunstan during the daytime.
  • Skill "Feudal" now correctly reduces the hiring cost
  • Text showing beyond the borders of the screen on monitors with resolution 4:3

Добавлено:
  • 3D звуки на глобальной карте и поддержка DirectSound3D:
  • кнопка для оплаты задолженности наемникам.

Исправлено:
  • умение мастер наездник теперь работает как положено.
  • теперь во всех случаях корректно загружается последнее сохранение игрока. До этого оно работало не всегда правильно.
  • теперь на сценарии "Заколдованные тропы" усадьба Девальта переходит во владение игрока при встрече с Инквизитором Данстаном днем.
  • навык феодал корректно уменьшает стоимость найма
  • вылезание текста легенд за границу экрана на мониторах с разрешением 4:3

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Reviews

“Legends of Eisenwald is a tactical RPG that gets fast turn-based tactical combat right.”
73 – IGN

“The combat system of the game is very different from what the genre normally offers, and there are moments when its bloody results and focus on placement and movement makes it feel revolutionary.”
80 – Softpedia

“Legends of Eisenwald is both a unique and quality game in a sea of clones, rehashes, and titles that disappoint.”
Hardcore Casual

Legends of Eisenwald - Knight's Edition

The Knight's Edition contains Legends of Eisenwald OST in MP3 and FLAC formats and artbook. The last two screenshots above in the carousel are from the arbtook.

About This Game

Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.

The mysterious lands of old Germany are waiting for you - it's a land where the superstitions of the time have come to life. This isn’t a fantasy game. There are no elves or dragons here. There are only people - and their passions, sins and fears that often take a tangible form. Which path will you choose? Live according to your conscience? Or live by power and might? Or will you live by justice? And what is your justice, really?

Game features

  • A unique and dynamic combat system - each move is also an attack
  • The ability to individually equip *each* fighter in your army
  • A large selection of weapons, spells and abilities, including the option to use mounted units
  • Diverse upgrade trees, and each unit level up provides cosmetic changes
  • An intriguing non-linear story
  • A distinctive game world without common fantasy cliches
  • Over 50 hours of gameplay within the game. A main campaign consisting of eight chapters plus two additional scenarios.
  • A beautiful symphonic soundtrack in a medieval style
  • An accompanying Scenario Editor with the full set of developer tools

French version is missing some of the descriptions translation. They will be added in a few days.

System Requirements

    Minimum:
    • OS: XP, Vista, 7, 8
    • Processor: 2 GHz dual-core CPU
    • Memory: 3 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7, 8
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Helpful customer reviews
11 of 13 people (85%) found this review helpful
1 person found this review funny
33.2 hrs on record
Posted: July 22
Every dedicated gamer will understand this feeling- Your getting bored, you've played too many games recently and none of them seem to provide that deep gaming feeling of excitement, achievement and cheerful contentment and satisfaction that games provided you with in the past. Then along comes a game that reinvigorates you all over again, makes you sit up excitedly, totaly engages you in it's world , story and characters, and fully restores your faith in gaming as the ultimate escapism.

Legends of Eisenwald is that game.

After many hours of play the one thing that stood out for me was the writing, it's excellent. The low fantasy type story reeled me in and held me in it's grasp right from the beggining. Many games stories are judged in the first few hours of play so it's critical the player is kept interested. How many games have tried and failed at this test in the past ?, hundreds?. LoE, however, has no such worries. Without revealing too much on the story, as others have done in previous reviews below, it's safe to say that LoE is an excellent and believable knight errant type story set in medieval Germany. No voice acting opens the players imagination more and i honestly feel it's the best writing in a game i've had the pleasure to read for a long long time, it's the games crowning achievement .

The turn based combat , character leveling up, game economy, items etc is deep and addictive. You can spend a long time purchasing the right armour, weapons, medallions, rings and potions etc and just as much time balancing it all between your team of soldiers, archers, monks and healers to ensure success in battle.

I cannot add more than others have already said about this game other than it's one of the best RPG's i've played in a while. It's totally engrossing, a diamond in the rough, a gem of a game i sincerely recommend to the discerning gamer.

Another positive is the effort made by the developer to engage the players to guarantee an enjoyable experience. I don't remember seeing a problem that wasn't fixed speedily or a forum post or comment that wasn't replied to by the developer. The input from Aterdux from day one of development right up to now has been nothing short of tremendous.
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66 of 75 people (88%) found this review helpful
3 people found this review funny
129.4 hrs on record
Posted: July 3
This is the first and only Early Access game I have backed so far, but it really has left me with a high standard mark that I doubt will be met by all the other projects I back in the future.

The game is amazing, people wouldn't think such a feat could be done with as little funding as this project had. The battlefield in this game offers a variety that might be overlooked at first glance, but it's that what makes it much better than HoMM or King's Bounty, at least in my eyes.

The battles in the games previously mentioned tend to become dull and repetitive after a while, and I grow tired of the game and don't touch it for a long while. But in the case of this game, the battles are always quick-paced and focused. You can't just fiddle around wasting turns, you have to move and so does your opponent. Planning before the battle is as important as the fight itself.

And that's just talking about how the fights go. The music is simply wonderful and the art is very well-polished. Still, it's a turn-based combat game, so it's a niche game on its own, but for a cautious turn-based player such as myself, this game has delivered much more than it promised.
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42 of 45 people (93%) found this review helpful
1 person found this review funny
36.1 hrs on record
Posted: July 18
Legends of Eisenwald is in my opinion one of the best games that came through greenlight. The story is good and exciting. While playing you will have many decisions to make, all of which make the story evolve in different directions. The graphics are also well done, and there are a lot of nice side stories which come with beautiful pictures which you can read in a tavern. This gives the game a good flair. The combat system has a balanced and demanding design. I always looked forward to the next battle, because after I won a fight, my knight can level up again.
http://steamcommunity.com/sharedfiles/filedetails/?id=483795644
http://steamcommunity.com/sharedfiles/filedetails/?id=483795561

Thanks Alex
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42 of 49 people (86%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: July 4
A mix of King's Bounty and Disciples set in (more or less) medieval Germany.

The first impression can be somewhat off-putting, because the graphics and animations look simple and feel outdated for at least 5 years. Nevertheless, once you get past it and get into your first quests, the engine doesn't really matter anymore. After the tutorial map the story picks up quickly and the first full size campaign map is very entertaining.

If you enjoyed Disciples, HOMM or King's Bounty, and you don't mind simple graphics, I would definitely recommend this game.

Bonus points for including an excellent Belarusian translation!
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123 of 182 people (68%) found this review helpful
1 person found this review funny
96.2 hrs on record
Posted: July 5
[Main campaign complete - the original review will be left "as is" with updated comments in brackets. The original review was written between a quarter and one third of the way into the campaign.]

In my opinion, Legends of Eisenwald is first and foremost a turn-based squad level tactical combat game with a character development system that is focused almost exclusively on combat. The game ships with a campaign that tells a single story from the point of view of one of three possible protagonists. Your character will level and you do get to choose how your character develops in terms of the game's combat mechanics, but that is pretty much it. There are no game mechanics to provide any real character depth; and the story is very linear. NPCs with any real character are few and far between. The members of your army (really just a squad) are interchangeable generic constructs. I don't know why the devs even bothered to give them names. Thus (and there will be more below), I don't see how one can think this is an RPG in any way.

I am going to judge this game largely on the merits of the default campaign as that is what one experiences as neither of the two items in the Steam Workshop (7/5/2015) speak to me. The game's fundamental combat mechanics are easy to grasp, but there is plenty of depth. This is not unfamiliar territory if one has played game franchises like Heroes of Might and Magic or Warlords. Just know that Legends of Eisenwald is not a rip-off of those other games; it is its own game. Overall, I have no complaints with the combat mechanics or the skill tree for the knight. The tactical combat is the game's strength; and, if that is enough for you, then you may enjoy this game. However, the game's liabilities are significant enough that I can't recommend the game in its current form.

[There is an a scenario in the Steam Workshop that looks interesting]

Points to get out of the way early:
  • Use descriptive names for your saved game files as you are probably going to need them. I know I've done a fair bit of backtracking, and I wouldn't have been able to do so as easily with the default saved game file names.
  • Wrap-up side quests before completing the main quest(s) in each chapter. If you don't have good save game files, there is no going back to previous zones to complete a side quest once you finish a chapter. Obviously, if you use a saved game to go back and complete a side quest, you are going to be forced to replay the chapter ending event(s). For me this is a relatively minor annoyance, but that may not be how others feel.
  • The journal and notes system does not allow you to refer back to previous chapters as far as I can tell. There are two problems here. First, there is information that one would like to refer to from previous chapters. Second, the quest and journal system does not capture all the dialog that it should to eliminate the need for a custom note feature (which does not exist in this game). Thus, one has to use another application outside the game for taking notes. Alt-Tab or play in a windowed mode; or posses perfect recall!

There is too little documentation for the game. Yes. The devs did post a useful User Guide and a series of intro videos. However, this is not what I mean by documentation. There should at least be a text file that systematically lists and describes all skills, equipment modifiers, etc. There isn't one. For example, there are branching skill trees for NPCs, but there is no right-click or mouse-over to explain what they they are and you can't look ahead in the skill trees to know which one seems the most interesting to you. Thus, one is forced to save the game. Try one option, and read what it does. Then you load the save game, select the other option, and read what it does. The same is true with equipment with special characteristics. Want to know if a "rugged" helmet is worth the hit to initiative? Save game. Buy item. Equip item. See what it does (sometime it is still not clear what an object does). This is the opposite of fun - it is tedious and boring; and it is a waste of my time.

Speaking of tedious and boring, there are quest objectives that require one to hit just the right spot in order to trigger a necessary event. Now I don't mind this much when there is the occasional quest that involves discovering something that should be hard to find. However, it is another matter when it comes to obvious things or when it occurs too frequently; it is maddening when one is well aware that one is wasting time trying to find the correct pixel to stand on for an event to fire. Once again, this is tedious and boring; and it is a waste of my time. Worse, it takes one right out of the story . . . and there is too little of that as it is. Yes. I would dispute that the campaign is "story rich". With almost every quest I am left wanting more story.

[The maddening "find the pixel to stand on" theme does not exist in later chapters (and is limited to two instances in the early chapters), and is replaced with a slightly less annoying mechanic. Specifically, one has to hit a series of waypoints in the correct sequence. I found this annoying because I had gone off and done some exploring and grabbed some castles in advance of the story line. Thus, I had a pretty good idea where I was supposed to go in the quests; but I still had to follow the sequence of waypoints nonetheless.]

Legends of Eisenwald has an interesting story to tell, but there are few opportunities for role playing and most of those opportunities are ruined by the story. Specifically, circumstances will dictate your options and your actions. One is given few real choices as the story unfolds; and there is little point in attempting to role play as, more often than not, you will be railroaded into only one course of action no matter what you do. Your only real choice is how you develop your combat skills. Thus, Legends of Eisenwald has a story to tell; but it is not your story. You are merely a puppet. In some regards, this is a very medieval point of view; and, if this was a conscious decision on the part of the devs, then they have succeeded in conveying that world view.

[By the end game I was on rails; no choices at all.]

There are major missed opportunities with the campaign from both a reward and historical perspective. There was an opportunity to better distinguish between true followers, feudal levies and mercenaries - particular in terms of the transition between chapters; but the opportunity is squandered. Also, a player might expect to be rewarded by being able to carry gains forward from one chapter to the next, but this is an expectation that has not been met in my game. This may be down to a lack of skill tree depth for NPCs or perhaps it is a necessary concession to play balance. In any event, there will be unexplained losses of inventory and members of your squad between some chapters - the game doesn't even offer a simple dialog box with a plausible story for the losses. One is left to make-up one's own story to explain what came through and what did not between chapters.

I am at that point in the game where I am deciding if I am going to continue playing Legends of Eisenwald. I've completed several chapters; and, if the pattern holds for subsequent chapters, I think I know what to expect; and there is not enough on offer to justify taking significant time away from other games. I've done a little back tracking through my save game files to see if I can see where things might have gone differently, and I'm fairly certain that I've not missed anything obvious. Too bad. I'll monitor future release notes in the hope that better things are to come . . . as, to this point, I definitely feel like I paid too much for the experience currently on offer. That said, I suspect I'll keep chipping away at the campaign as I do enjoy the tactical combat portion of the game.
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