Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.
User reviews: Mostly Positive (515 reviews)
Release Date: Jul 2, 2015

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Recommended By Curators

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
Read the full review here.

Recent updates View all (83)

August 17

New user scenario - Undead Invasion

Another user scenario has been made and it's called Undead Invasion. Check it out in our game Workshop's page and let the author know what you think.

On our part, we say thank you to we_todd_id_1 for making it!

1 comments Read more

July 31

Patch 1.007 - notes

Added:

  • Difficulty level selection is now in a separate window after choosing a hero;
  • Ability to turn off 3D sound in the launcher;
  • Characters that can do mass healing don't distract on drinking healing potions instead of using a spell;
  • Console command setlevel, so if needed, difficulty level can be changed;
  • Editor added a menu option to create a mod and save a current scenario in it.


Changed:
  • New look of the ranged units and infantry on the spell casters. Now they take into the account their danger.

Fixed:
  • Dead knights ride on the dead horses instead of ghost ones again;
  • Boss ghosts (the Sleepless Count) have the ability again to use special items;
  • In Wizard Paths chapter now you can't attack armies of Foster and Insel if you declared war to the corresponding enemy faction;
  • Changing difficulty level when going to the game options;
  • Item Ritual Clothes has been assigned a correct type and now it's possible to use it;
  • The editor correctly updates menu after generating a new map;
  • Multiple small changes in texts.


Добавлено:
  • Выбор сложности перенесён на специальное окошко после выбора героя;
  • Возможность отключить 3D звуки в лончере;
  • Персонажи владеющие массовым лечением не отвлекаются на питье лечебных зелий вместо применения заклинания;
  • Консольная команда setlevel, чтобы в любой момент игры можно было поменять уровень сложности, или если не политкорректно, то "чтобы жалкие неудачники смогли поставить простой уровень, а трушные хардкорщики ультрасложный." :)
  • В редакторе добавлен пункт меню для создания мода и сохранения в нем текущего сценария.

Изменено:
  • Новый взгляд стрелков и пехоты на возможности колдунов во время боя - теперь они относятся к ним с большей опаской.

Fixed
  • Мертвые рыцари теперь снова ездят на мертвых конях вместо призрачных;
  • Призракам боссам (Неспящий граф) возвращена возможность брать в руки особые предметы;
  • На сценарии "заколдованные тропы" теперь нельзя напасть на отряды Фостера и Инзеля, если уже объявил войну соответствующей противоположной фракции;
  • Изменение уровня сложности при заходе в настройку игры;
  • Предмету "Ритуальное одеяние" добавлен корректный тип, без которого оно не было доступно для использования;
  • В редакторе корректно обновляется меню после генерации новой карты;
  • Много мелких изменений в тексте.

8 comments Read more

Reviews

“Legends of Eisenwald is a tactical RPG that gets fast turn-based tactical combat right.”
73 – IGN

“The combat system of the game is very different from what the genre normally offers, and there are moments when its bloody results and focus on placement and movement makes it feel revolutionary.”
80 – Softpedia

“Legends of Eisenwald is both a unique and quality game in a sea of clones, rehashes, and titles that disappoint.”
Hardcore Casual

Legends of Eisenwald - Knight's Edition

The Knight's Edition contains Legends of Eisenwald OST in MP3 and FLAC formats and artbook. The last two screenshots above in the carousel are from the arbtook.

About This Game

Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.

The mysterious lands of old Germany are waiting for you - it's a land where the superstitions of the time have come to life. This isn’t a fantasy game. There are no elves or dragons here. There are only people - and their passions, sins and fears that often take a tangible form. Which path will you choose? Live according to your conscience? Or live by power and might? Or will you live by justice? And what is your justice, really?

Game features

  • A unique and dynamic combat system - each move is also an attack
  • The ability to individually equip *each* fighter in your army
  • A large selection of weapons, spells and abilities, including the option to use mounted units
  • Diverse upgrade trees, and each unit level up provides cosmetic changes
  • An intriguing non-linear story
  • A distinctive game world without common fantasy cliches
  • Over 50 hours of gameplay within the game. A main campaign consisting of eight chapters plus two additional scenarios.
  • A beautiful symphonic soundtrack in a medieval style
  • An accompanying Scenario Editor with the full set of developer tools

French version is missing some of the descriptions translation. They will be added in a few days.

System Requirements

    Minimum:
    • OS: XP, Vista, 7, 8
    • Processor: 2 GHz dual-core CPU
    • Memory: 3 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7, 8
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Helpful customer reviews
7 of 9 people (78%) found this review helpful
105.9 hrs on record
Posted: August 2
This is a pretty good turn based strategy/RPG game. It's set in medievel Germany and is more reality based, with "low" magic, mainly healing and buffs, no conjuring demons or firing huge bolts of fire, and your opponents are human knights/ men-at-arms/etc (at least so far through the middle of the 3rd scenario). The quests are varied and a number have multiple options for resolution. T he artwork/graphics are appropriate for the game/setting, while the music is great. The skill trees are not complicated, maybe too simplistic for some people, and skills are generally passive or applied automatically in combat (I would have preferred a skill tree that gave me a choice of different attacks in combat) but the system works.

My main complaint is tha some of the quests are too obscure. You do need to talk to people, and you really need to think about what you need to do and who might be able to assist you. But some quests have multiple stages and triggering one stage or another turns into a pixel hunt on the map because you have to be exactly at X point (or pretty close to it)to trigger the next stage. This is just frustrating, once I get in the general area, the nex stage should trigger, don't make me pixel hunt.

The other complaint is that in the main game you move from scenario to scenario, and with each move you lose the troops you raised, trained and equipped in the prior scenario. You also lose money and anything in your inventory other that what you have equipped. It works in the game but if you aren't expecting it, you'll wonder what happened. That said, I would have preferred carrying over troops - it's kind of frustrating to build them up through battle only to loose them when moving the next scenario.

All that said, despite the things I don't like, I'm enjoying the game. The story is interesting, the quests are varied, and the location/period is pretty good. Overall, a thumbs up.
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8 of 13 people (62%) found this review helpful
89.8 hrs on record
Posted: August 3
So, I spent nearly 80 hours and what I want to say. I am fond of playing it. It has really enjoyable story, however, there are some who claim opposite point of view. It is surprising how few people think obvious quests would be desirable think hard about what it would entail. Simplification is the way to bored game play. There is not any quests in this game which have no logical solution, however, only thing that you should do is be attentive and collect all gossips in taverns.

The idea that hero should hold his/here comrades to the next level is ambiguous. I agree, it is hard to lose your high-leveled team mates, but all the time storyline give us solid arguments why it would be. In my opinion, it is a feature, and, of course, good game design decision. Anyway, the greatest developers achievement in this game is that they create an medieval atmosphere when you feel like a small fish between nasty sharks, and this is awesome.

However, it would be irrational to dismiss problem like main character level-upping out of hand. I think, ability tree and interminable feeling of improving are inextricably linked, that the essence of the RPG game. Probably, vast majority of players would be eager to see bigger ability tree with more branches even if every single level-up be less effective, rather than when it small.

I urge anyone who love RPG games with enjoyable, original story and tactical battles to play it.
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2 of 2 people (100%) found this review helpful
36.3 hrs on record
Posted: August 27
This is a little gem in my opinion:

I played the predecessor "Discord Times" and, except for the difficulty level, liked it very much. Legends of Eisenwald is an improvement in every way and does some things unique (in a very good way):

- interesting story in a low fantasty world (prayers instead of magic)
- myths told by peasants sometimes actually are optional quests you have to figure out on your own
- a great sense of ownership over your small merryband of soldiers
- customization (yet sadly not visually) of every unit
- interesting ye not too overly complex turn-based combat (with "auto solve" option)

Don't expect too deep tactics, this is a (great) game for story enthusiasts and explorers!
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5 of 8 people (63%) found this review helpful
219.0 hrs on record
Posted: August 3
This is very good little strategy, very small area unit (melee, archer and spellcaster) battles. Hero and companions go around, do quests to gain money and items. Good weapons and armor and other stuff is important, so money is needed to buy better stuff. And you attack enemy castles to get them and then you have little income..

This is story related game, not just some strategy game. Game starts and hero follows to plot to different areas, there is lot of text reading sometimes, and then you know where to go and what to do, and there is special rewards to do something what is not even quest.

Knight, spellcaster and archer are your companions (whomever you want to recruit), and you are yourself one of them (chosen at start). There is small character development "road", and your decisions are important, if you choose wrong road when levelling game can become difficult. And your companions level up too, but at the beginning they are left behind when you travel, so most important is your own character. So far i have liked the world, it is hard place and you must make some not so kind decisions if you want to survive, but it was the world then.....
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1 of 1 people (100%) found this review helpful
69.9 hrs on record
Posted: August 25
LoE is a turn based strategy game with rpg elements set in "fantasy Germany". It's a medieval low fantasy world where magic and the supernatural are present but pretty rare and low key compared to a more typical dnd-esque environment.

Combat works similar to the older Disciples games where you have front and back lines meant for melee and ranged/support units respectively. The initiative stat determines the order in which the units act. Unlike in Disciples, units in LoE can actually move though options here are limited to attacking the nearest unit or using an ability or potion. There's a good amount of tactical options in terms of how and when you attack (there's a wait command), how you use your abilities, how you build your squad and such though, imo, gameplay here is not as detailed or engaging as in Expeditions: Conquistador or Battlebrothers for example. For example terrain plays no role in LoE except in terms of unit positioning, there's no traps, obstacles, "high ground", no attacks of opportunity or flanking (except for a specific "rogue" unit). There's a few unit types that fight better in difficult terrain and mounted units have to dismount in forests and buildings but that's it and it rarely comes into play.

On the strategic level LoE plays similar to King's Bounty. You move around in real time fighting, trading, conquering, training, completing quests, etc. One nice part of LoE compared to Disciples or Expeditions: Conquistador is that each of your soldiers has their own inventory allowing you to customize their loadout with certain restrictions depending on unit type. Your men and women also level up and "evolve" into new units with a few branching choices available. You can pick between 3 hero characters representing the usual melee, ranged and support roles.

LoE allows you to capture castles and various other locations to earn money over time and you can leave units in castles to be trained and level up on their own. However LoE isn't really a strategy game like Heroes of Might and Magic and like in King's Bounty the world is fairly static in the sense that it generally waits for you to act rather than actively trying to destroy you although there are roaming enemies that will harras you and capture some of the locations. This means that once you have positive gold income you could technically place some units in a castle and just leave the game running for hours while gold and xp accumulate. This makes some of these strategic elements feel tacked on and redundant, like LoE is trying to stradle the line between King's Bounty and HoMM but doesn't quite make it. But in the end it doesn't really hurt the game and there's no actual need to grind this way.

Story elements seem to be very much derived from medieval folklore as well as pagan and Christian religions which adds to the game's down to earth, low fantasy feeling. The writing is pretty verbose and there's quite a bit of lore and stories to read in-game which can sometimes contain clues for quest solutions or secret items. Since the writing is so grounded in real life history and myths many fantasy geeks might find it too mundane or boring. Personally I found it charming and a refreshing break from the usual high fantasy stuff but I'm also someone who always reads in-game books and lore and enjoy text in general.

Overall while I certainly wish combat had a bit more going for it and the strategic level was either better fleshed out or further streamlined (basically either KB or HoMM style) it's certainly a fun game for fans of turn based tactics. Just keep in mind I said tactics, not strategy.
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