Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.
User reviews: Mostly Positive (601 reviews) - 75% of the 601 user reviews for this game are positive.
Release Date: Jul 2, 2015

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Recommended By Curators

"RPG-Strategy mix that is looking very good. LoE creates an immersive medieval ambiance and world with art, music and charm."
Read the full review here.

Recent updates View all (88)

November 13

Italian translation added! Patch 1.102

This patch adds italian translation made by Omar Busoli with help of testers Andrea Fenice, Alexandra Di Fede, their site is www.creadipiu.com - and we appreciate their help very much!

A few minor issues are fixed in the game texts and in the Road to Iron Forest DLC.
As usually, the patch 1.1 is availabe in beta branches with password "thepatch1100"

Это обновление добавляет в игру итальянский перевод, сделанный Omar Busoli и его помощниками. Спасибо огромное, мы это очень ценим!

Исправлены небольшие ошибки в текстах игра, а также в Дороге в Железный Лес.

Как всегда, предыдущий патч доступен по паролю "thepatch1100"

3 comments Read more

November 5

Road to Iron Forest and season pass available!

Our first DLC Road to Iron Forest is released!

You won't find the Iron Forest on any map. Not because it doesn't exist. But because those who have been there choose not to allow any cartographer to pen their route. They remember the road well, but even if they show it to others, they do not put pen to parchment…

The season pass is there as well will give you access to the extra content we will make for this game until the end of Summer 2016 (and possibly longer).

It will include at least 3 DLCs including the Road to Iron Forest. Future DLCs will contain new maps and new stories that are happening in locations close or far from the main campaign lands.

We look at this season pass as a sort of support for our company - the better sales are the more DLCs we will be able to produce. 3 DLCs will be there for sure, the next one we plan to release in this month of November.

In this mini-patch we solved the issue with starting the game on notebooks - now the game correctly starts the game on a better graphics card.

We promised Road to Iron Forest DLC for all who bought our game during Early Access. We were hoping for Steam folks to distribute the codes automatically but it turns out they don’t have such an option. So, here is the thread where you can request a code. Post a screenshot of the date from your account when you purchased the game. Here are the steps how to get to it:
  1. Open your Steam client.
  2. Go to Account details
  3. Click “View purchase history”
  4. Find Legends of Eisenwald in this list and click on it.
  5. With a screenshot tool make a screen like this (I used monosnap) and post a link to this screen in this thread.
  6. Provide your email address where we can send you a code.

Those of you who wrote a review during Early Access time don’t need this verification.

Наше первое DLC “Дорога в Железный Лес” вышло!

Ни на одной карте вы не найдете Железного леса. Не потому, что его нет на свете. Но потому что те, кто бывал там, не заносят его на карты. Сами они никогда не забудут дороги, а если захотят показать ее другим, то найдут другой способ.

Также, мы выпустили сезонный абонемент, который дает доступ ко всему дополнительному контенту, который мы сделаем для игры до конца лета 2016 (возможно, и дольше).

Сезонный абонемент включит в себя как минимум три DLC, считая “Дорогу в Железный Лес”. Будущие DLC будут содержать новые карты и новые истории, которые происходят в землях герцогства Эйзенвальд, расположенных иногда близко, а иногда и далеко от мест, где проходила основная кампания.

Мы рассматриваем этот абонемент как возможность для нас продолжать создавать контент для этой игры - чем лучше продажи, тем больше мы сможем сделать. 3 DLC будут сделаны в любом случае, следующий мы планируем выпустить в течение ноября.

В этом мини патче мы также устранили проблему с запуском игры на ноутбуках - теперь игра будет запускаться с хорошей графической карты.

Мы обещали подарить Дорогу в Железный Лес всем, кто поддержал нас во время раннего доступа. Мы надеялись, что Стим автоматически сможет распределить копии, но как выяснилось, в Стиме такой опции нет. Поэтому, вот ссылка на тему в форуме, как получить код. Нужно сделать скриншот из истории покупок и отписаться в теме. Вот шаги:
  1. Откройте клиент Стима.
  2. Нажать профиль и об аккаунте.
  3. Нажать на Историю покупок.
  4. Найти в списке Legends of Eisenwald и нажать на нее.
  5. Сделать скриншот, который выглядит примерно так (я использовал monosnap) и дать ссылку в этой теме на него.
  6. Предоставить адрес электронной почты, куда можно отправить код.

Тем из вас, которые написали обзор во время раннего доступа, нет необходимости делать скриншот.

25 comments Read more


“Legends of Eisenwald is a diamond in the rough. It tries to do something I've never seen before, putting a focus on story, quest structure, as well as choice and consequence, which one almost always associates with a classical role playing game. It combines this with the game play of a turn based strategy game.”
4/5 – RPGWatch

“The combat system of the game is very different from what the genre normally offers, and there are moments when its bloody results and focus on placement and movement makes it feel revolutionary.”
80/100 – Softpedia

“Legends of Eisenwald is both a unique and quality game in a sea of clones, rehashes, and titles that disappoint.”
Hardcore Casual

Legends of Eisenwald - Knight's Edition

The Knight's Edition contains Legends of Eisenwald OST in MP3 and FLAC formats and artbook. The last two screenshots above in the carousel are from the arbtook.

About This Game

Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.

The mysterious lands of old Germany are waiting for you - it's a land where the superstitions of the time have come to life. This isn’t a fantasy game. There are no elves or dragons here. There are only people - and their passions, sins and fears that often take a tangible form. Which path will you choose? Live according to your conscience? Or live by power and might? Or will you live by justice? And what is your justice, really?


Game features

  • A unique and dynamic combat system - each move is also an attack
  • The ability to individually equip *each* fighter in your army
  • A large selection of weapons, spells and abilities, including the option to use mounted units
  • Diverse upgrade trees, and each unit level up provides cosmetic changes
  • An intriguing non-linear story
  • A distinctive game world without common fantasy cliches
  • Over 50 hours of gameplay within the game. A main campaign consisting of eight chapters plus two additional scenarios.
  • A beautiful symphonic soundtrack in a medieval style
  • An accompanying Scenario Editor with the full set of developer tools


System Requirements

    • OS: х64: XP, Vista, 7, 8, 10
    • Processor: 2 GHz dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    • OS: х64: XP, Vista, 7, 8, 10
    • Processor: 3 GHz quad-core CPU
    • Memory: 6 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Helpful customer reviews
99 of 114 people (87%) found this review helpful
5 people found this review funny
151.3 hrs on record
Posted: July 3
This is the first and only Early Access game I have backed so far, but it really has left me with a high standard mark that I doubt will be met by all the other projects I back in the future.

The game is amazing, people wouldn't think such a feat could be done with as little funding as this project had. The battlefield in this game offers a variety that might be overlooked at first glance, but it's that what makes it much better than HoMM or King's Bounty, at least in my eyes.

The battles in the games previously mentioned tend to become dull and repetitive after a while, and I grow tired of the game and don't touch it for a long while. But in the case of this game, the battles are always quick-paced and focused. You can't just fiddle around wasting turns, you have to move and so does your opponent. Planning before the battle is as important as the fight itself.

And that's just talking about how the fights go. The music is simply wonderful and the art is very well-polished. Still, it's a turn-based combat game, so it's a niche game on its own, but for a cautious turn-based player such as myself, this game has delivered much more than it promised.
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240 of 330 people (73%) found this review helpful
6 people found this review funny
96.2 hrs on record
Posted: July 5
[Main campaign complete - the original review will be left "as is" with updated comments in brackets. The original review was written between a quarter and one third of the way into the campaign.]

In my opinion, Legends of Eisenwald is first and foremost a turn-based squad level tactical combat game with a character development system that is focused almost exclusively on combat. The game ships with a campaign that tells a single story from the point of view of one of three possible protagonists. Your character will level and you do get to choose how your character develops in terms of the game's combat mechanics, but that is pretty much it. There are no game mechanics to provide any real character depth; and the story is very linear. NPCs with any real character are few and far between. The members of your army (really just a squad) are interchangeable generic constructs. I don't know why the devs even bothered to give them names. Thus (and there will be more below), I don't see how one can think this is an RPG in any way.

I am going to judge this game largely on the merits of the default campaign as that is what one experiences as neither of the two items in the Steam Workshop (7/5/2015) speak to me. The game's fundamental combat mechanics are easy to grasp, but there is plenty of depth. This is not unfamiliar territory if one has played game franchises like Heroes of Might and Magic or Warlords. Just know that Legends of Eisenwald is not a rip-off of those other games; it is its own game. Overall, I have no complaints with the combat mechanics or the skill tree for the knight. The tactical combat is the game's strength; and, if that is enough for you, then you may enjoy this game. However, the game's liabilities are significant enough that I can't recommend the game in its current form.

[There is an a scenario in the Steam Workshop that looks interesting]

Points to get out of the way early:
  • Use descriptive names for your saved game files as you are probably going to need them. I know I've done a fair bit of backtracking, and I wouldn't have been able to do so as easily with the default saved game file names.
  • Wrap-up side quests before completing the main quest(s) in each chapter. If you don't have good save game files, there is no going back to previous zones to complete a side quest once you finish a chapter. Obviously, if you use a saved game to go back and complete a side quest, you are going to be forced to replay the chapter ending event(s). For me this is a relatively minor annoyance, but that may not be how others feel.
  • The journal and notes system does not allow you to refer back to previous chapters as far as I can tell. There are two problems here. First, there is information that one would like to refer to from previous chapters. Second, the quest and journal system does not capture all the dialog that it should to eliminate the need for a custom note feature (which does not exist in this game). Thus, one has to use another application outside the game for taking notes. Alt-Tab or play in a windowed mode; or posses perfect recall!

There is too little documentation for the game. Yes. The devs did post a useful User Guide and a series of intro videos. However, this is not what I mean by documentation. There should at least be a text file that systematically lists and describes all skills, equipment modifiers, etc. There isn't one. For example, there are branching skill trees for NPCs, but there is no right-click or mouse-over to explain what they they are and you can't look ahead in the skill trees to know which one seems the most interesting to you. Thus, one is forced to save the game. Try one option, and read what it does. Then you load the save game, select the other option, and read what it does. The same is true with equipment with special characteristics. Want to know if a "rugged" helmet is worth the hit to initiative? Save game. Buy item. Equip item. See what it does (sometime it is still not clear what an object does). This is the opposite of fun - it is tedious and boring; and it is a waste of my time.

Speaking of tedious and boring, there are quest objectives that require one to hit just the right spot in order to trigger a necessary event. Now I don't mind this much when there is the occasional quest that involves discovering something that should be hard to find. However, it is another matter when it comes to obvious things or when it occurs too frequently; it is maddening when one is well aware that one is wasting time trying to find the correct pixel to stand on for an event to fire. Once again, this is tedious and boring; and it is a waste of my time. Worse, it takes one right out of the story . . . and there is too little of that as it is. Yes. I would dispute that the campaign is "story rich". With almost every quest I am left wanting more story.

[The maddening "find the pixel to stand on" theme does not exist in later chapters (and is limited to two instances in the early chapters), and is replaced with a slightly less annoying mechanic. Specifically, one has to hit a series of waypoints in the correct sequence. I found this annoying because I had gone off and done some exploring and grabbed some castles in advance of the story line. Thus, I had a pretty good idea where I was supposed to go in the quests; but I still had to follow the sequence of waypoints nonetheless.]

Legends of Eisenwald has an interesting story to tell, but there are few opportunities for role playing and most of those opportunities are ruined by the story. Specifically, circumstances will dictate your options and your actions. One is given few real choices as the story unfolds; and there is little point in attempting to role play as, more often than not, you will be railroaded into only one course of action no matter what you do. Your only real choice is how you develop your combat skills. Thus, Legends of Eisenwald has a story to tell; but it is not your story. You are merely a puppet. In some regards, this is a very medieval point of view; and, if this was a conscious decision on the part of the devs, then they have succeeded in conveying that world view.

[By the end game I was on rails; no choices at all.]

There are major missed opportunities with the campaign from both a reward and historical perspective. There was an opportunity to better distinguish between true followers, feudal levies and mercenaries - particular in terms of the transition between chapters; but the opportunity is squandered. Also, a player might expect to be rewarded by being able to carry gains forward from one chapter to the next, but this is an expectation that has not been met in my game. This may be down to a lack of skill tree depth for NPCs or perhaps it is a necessary concession to play balance. In any event, there will be unexplained losses of inventory and members of your squad between some chapters - the game doesn't even offer a simple dialog box with a plausible story for the losses. One is left to make-up one's own story to explain what came through and what did not between chapters.

I am at that point in the game where I am deciding if I am going to continue playing Legends of Eisenwald. I've completed several chapters; and, if the pattern holds for subsequent chapters, I think I know what to expect; and there is not enough on offer to justify taking significant time away from other games. I've done a little back tracking through my save game files to see if I can see where things might have gone differently, and I'm fairly certain that I've not missed anything obvious. Too bad. I'll monitor future release notes in the hope that better things are to come . . . as, to this point, I definitely feel like I paid too much for the experience currently on offer. That said, I suspect I'll keep chipping away at the campaign as I do enjoy the tactical combat portion of the game.
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54 of 62 people (87%) found this review helpful
5 people found this review funny
38.8 hrs on record
Posted: July 18
Legends of Eisenwald is in my opinion one of the best games that came through greenlight. The story is good and exciting. While playing you will have many decisions to make, all of which make the story evolve in different directions. The graphics are also well done, and there are a lot of nice side stories which come with beautiful pictures which you can read in a tavern. This gives the game a good flair. The combat system has a balanced and demanding design. I always looked forward to the next battle, because after I won a fight, my knight can level up again.

Thanks Alex
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46 of 52 people (88%) found this review helpful
2 people found this review funny
51.4 hrs on record
Posted: July 8
If one of those bigger budget game companies released a game as well written and storied as this, they would get full 100% reviews louding them as the new "planescape torment". It's really that good. Even moderately good recent RPGS like Divinity, Wastelands2 etc, have'nt on staff any writer even half as talented as whoever wrote this game and its characters.

This is one of those rare gems so full of style, atmosphere, character, story... This is exactly what gaming really needs. The more you play it, the more it reveals itself to you as a deep setting, with a rich story and very deep characters that any other developer would envy.

At first I thought negatively of this game because of it's enormously lackluster combat mechanics. Yes, they are really simplistic and bad, forcing the same kind of repetitive mindless grind every single time. But this game is so much more.
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49 of 57 people (86%) found this review helpful
2 people found this review funny
8.4 hrs on record
Posted: July 4
A mix of King's Bounty and Disciples set in (more or less) medieval Germany.

The first impression can be somewhat off-putting, because the graphics and animations look simple and feel outdated for at least 5 years. Nevertheless, once you get past it and get into your first quests, the engine doesn't really matter anymore. After the tutorial map the story picks up quickly and the first full size campaign map is very entertaining.

If you enjoyed Disciples, HOMM or King's Bounty, and you don't mind simple graphics, I would definitely recommend this game.

Bonus points for including an excellent Belarusian translation!
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