Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
User reviews: Mostly Positive (285 reviews)
Release Date: Oct 9, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

Approximately how long will this game be in Early Access?

“We are on Early Access since October 2013. We will release as soon as the game is ready. Closed beta test for remaining content is scheduled for beginning of December, 2014. CBT is available for all game owners, sign up in the corresponding thread in our forum.”

How is the full version planned to differ from the Early Access version?

“More scenarios will be available, graphic SFX will be implemented, there will be Steam Achievements and Trading Cards. Also, the user interface will be different and it will be released next, after Steam Workshop integration.”

What is the current state of the Early Access version?

“The game is fully playable with only few occasional bugs.”

Will the game be priced differently during and after Early Access?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 at the release.”

How are you planning on involving the Community in your development process?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's almost finished.”
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Recommended By Curators

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
Read the full review here.

Recent updates View all (60)

March 4

Developers Diaries #20: Fixing animations in combat and a few words about special effects

Animation in combat
So, in the nearest patch a full animation synchronization in combat will be done. In other words, one of the things will be fixed that many of our players pointed out to us in the early stages of development.

Realistically, the animation in combat is ready for the game in the framework of the current combat algorithm, and if new movements or actions will be added, syncing will have to be done again.

What were the issues with animation sync in combat? A partial answer you already heard and the rest comes from the way the combat system works. AI calculates ahead a turn and block of tracking the combat flow reconstructs the sequence of the events happened and forms asynchronous sequence of animations sets.

Health bars are text strings with numbers and text that fly up over the heads of characters whey they receive damage. They are red in the game directly from the AI so a turn in combat happens in the AI much earlier than its animation. As a result, players saw unexpected reduction of HP before it happened on the screen. With the next patch animation synchronization issues will be fixed. And health bars will change too and display changes of information better.

http://youtu.be/HQRt1Zio8us
Floating notifications over health bar are available only in Russian now, but it will be fixed in the next patch.

Special effects
The special effects system is done, but not included into the game yet. It is mostly because that now there is no sense to make it work. SFX system will not enter into the game such parameters as Bloom, SSAO, DOF, Motion blur. And bright sparks, lightnings and thick smoke already belongs to work of graphics and animation designers. In the developers version our technical director Nikolay Armonik will show our art director Dmitry Goncharov how this wonder of technologies work, will tell about possibilities of the system and will provide examples. And only then the work on the corresponding content will start. We were getting ready for this step for a very long time and finally we got really close.

 ==============

Русскую версию дневников разработчиков, как и всегда, вы можете прочитать на нашем официальном сайте

3 comments Read more

February 25

З радасцю паведамляем, што ў гульні з'явілася беларуская мова! Patch 0.993 - Патч 0.993



The patch 0.993 has been released. We are happy to tell that Belarusian language has been added to the game! Below is the list of changes:

  • Fixed the bug with two meditations in the Prologue;
  • Screams of characters in combat are added;
  • Ghosts appear from under the earth and correctly disappear when they die;
  • Fixed issues with “Conversation” buttons in buildings. Now invisible objects don’t block pressing it;
  • Changels in balance of healing cost. Lower level characters now are less expensive to heal, but with each level of a character the cost will grow more significantly than earlier;
  • Lowered the amount of gold loot when defeating “noble” characters and rogues. Loot from recruits and simple soldiers is increased a little.
  • Cost of trophies is a bit lowered;
  • Now Berthold’s army is respawned when accidentally killed in the Way Home scenario;
  • All final bosses are made stronger.

=====================

Рады сообщить, что в Steam вышел патч за номером 0.993. Также рады сообщить, что в игру добавлен белорусский язык! Ниже приведен список изменений.

  • Исправлена ошибка с двумя медитациями аколита в Прологе;
  • В игру добавлены звуки криков персонажей;
  • Призраки поднимаются из-под земли и корректно исчезают когда умирают;
  • Исправлено перекрытие кнопок “Разговор” в строениях. Теперь невидимые объекты не блокируют ее нажатие;
  • Изменения в балансе стоимости лечения персонажей. Лечение начальных персонажей в линейках стоит немного дешевле, но с каждым уровнем стоимость лечения увеличивается значительно сильнее, чем раньше;
  • Уменьшено количество трофейного золота при победе над “благородными” персонажами и разбойниками. Немного увеличена добыча с ополченцев и простых солдат;
  • Немного снижена стоимость трофеев;
  • Теперь отряд Бертольда возрождается, если был случайно убит в сценарии “Дорога домой”;
  • Усилены все финальные боссы.

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Reviews

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

About This Game

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing seven scenarios, as well as a stand-alone scenario, The Masquerade. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.


You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch and The Cursed Castle, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English, French and Russian language throughout, limited German support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • Full English, German, French and Russian language support for all Early Access content.
  • Sound effects are mostly done but will be improved more.
  • No special visual effects integrated yet – final visuals will be much nicer.
  • We started adding Steam achievements, six available now, more to follow soon.
  • The final game will contain a campaign consisting eight scenarios including the prologue and will support English, German, French and Russian languages at launch. Maybe Spanish too.

System Requirements

    Minimum:
    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Helpful customer reviews
9 of 9 people (100%) found this review helpful
7.7 hrs on record
Posted: February 15
Early Access Review
This is a game with alot of potential. Enjoyable, good story. The changes needed are mostly in cost and management. The xp cost to level is very high, leveling is very slow and after 30 battles you may not even get to level 2 with anyone in your army. Healing is also very expensive, this is a huge detriment to party management. If no cost change would be done then I would allow healers in your army to heal between battles as well. Currently there is no between battle skill use. If a healer can heal during battle why not in between? Whether it be a limited use between battles or a certain number per day. Lastly on the negative side, you lose all equipment in your inventory and all gold when you leave the starting scenario. You arive in the second scenario with nothign in your inventory and 600 gold. This was bothersome as I had 2000 or so gold and about another 600 gold in eqiupment in my inventory, a fix to this would be excellent. For now be prepared, get the best equipment you can get and put it on your character not in your inventory. Characters do not change appearence other than horse and weapons/shield would be fun if they did. There is no way to customize character looks as well.
On the positive side, The combat is tacitical and you have to pay attention to whats coming up and how characters are moving on the battlefield. A small mistake can cost you. The fact that you can equip all characters in your army is very nice, although I would like to see graphic changes as you equip items other that just weapons. This allows you to customize how an army fights and changing a few weapons can have drastic effect. The graphics are very pleasent and easy on the eyes, game play is easily understood and controls are easily dealt with as well. The story is interesting and the game as a whole is engaging. The game has minimal fantasy element and this is not detrimental to the game at all. I would recommend this game for those that want a game you can relax and enjoy with.
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9 of 9 people (100%) found this review helpful
23.5 hrs on record
Posted: March 5
Early Access Review
I went into this Early Access game made by a development studio i had not heard of unsure about its content and a bit skeptical about its quality, but soon after I began playing all these doubts were put to rest. I suddenly found myself deeply submerged into the game and all it has to offer. Legends of Eisenwald is a true strategic RPG game that skillfully combines the heroic elements of old-school role-playing with tactical turn-based combat and presented in a medieval setting filled with unique legends and folklore.

In this game players will create their hero from a selection of three initial classes and then recruit a small army to travel throughout the realm fulfilling quests, investigating myths and legends, and conquering castles among other things. LoE is still very much Early Access and there will certainly be more changes made. However, this game is entertaining and playable in its current state and offers a lot of nice features.

One of the most interesting features in this game is the concept of changing how the turn-based combat takes place. Unlike other games, Legends of Eisenwald has decided to remove movement points from combat in order to streamline it and make it more dynamic. I like knowing that one strategic movement or action can ultimately determine the outcome of a battle regardless of strength or numbers. Of course, there are lots of weapons, items, and spells typical to any RPG game that will also aid your army in battle. There is also an upgrade tree for improving your units as they gain experience along the way. The user interface is minimal and easy to use. Gameplay speed can be adjusted and there is an option to auto-play battles at any time. The developers have even included a level editor that will allow more content to be added by the community.

Being Early Access also means that the game still has a few drawbacks though. There are still a few bugs in the game so I recommend leaving auto-save enabled or save your game often. The game includes a function to send error reports and crashes directly to the developers when a bug is encountered. However, this is also somewhat buggy and does not always work as intended. Also, the game still lacks the lustrious shine that a finished product has. While the artwork and graphics are very nice and full of detail, there is still no "wow" factor when it comes to battle animations. There is a ton of lore in this game that is scripted well, but the english translation is not very good and can be confusing to read at times. One would think that this would have been picked up and sorted out through the beta testing community but currently it has not. Some voice acting would also enhance this game tremendously, but i'm not sure it is even being considered. Still, this game is an overall delight and it will definitely improve before its final release.

The Good:
=======

+ High quality artwork and music
+ Good storyline campaign with tutorial help
+ Solid game content offering many hours of play
+ Difficulty options that challenge players
+ Many customizing options and items for units and heroes
+ Adjustable game speed settings
+ Minimal requirements allow older systems to work
+ User interface is simple and convenient
+ Level editor included for the modding community
+ Steam Trading Cards and Achievements
+ Active development team

The Bad:
======

+ Text translations (english) need a lot of work
+ Bugs and game crashes still present
+ No controller support
+ Battle animations are dull and boring
+ No voice acting or cutscenes/strictly point & click

Final Thoughts:
===========

Legends of Eisenwald is an entertaining game overall and considering its still in Early Access beta there is still a strong possibility that the game will be even better upon completion. While it still needs a lot of polishing and there are still a few scattered bugs in the coding, I still enjoyed it tremendously and would recommend it to fellow strategy/RPG gaming fans. With the right adjustments and improvements this game could become an instant classic.
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36 of 42 people (86%) found this review helpful
17.9 hrs on record
Posted: October 14, 2014
Early Access Review
First of all there are many negative reviews due to misrepresentation of the game by developer. Most people assumed that this game is an old school RPG game (as it is announced) and judged accordingly. If you want to categorize a game like this it simply falls somewhere between the Heroes series and Disciples series.

I don’t usually write any reviews on games but in my opinion this one is particularly wronged by too many people. The early access version is 6-8 hours long to beat on first playthrough but there are people who played it like 40-50 hours and then disliked it on so many levels which is odd.

At this stage this game deserves at least a 7 out of 10.

Pros:
-Good graphics
-High quality sound and music
-Good controls and camera mechanics
-Simple yet sufficient tutorial as a part of the campaign
-Good story telling
-Manageable army and battlefield size
-Simple yet fun to play battles.
-Good blend of side quests
-Challenging AI both in strategy map and battles


Cons:
-Some bugs and crashes which may hopefully be fixed before full release
-Quest tracking is very unclear, some won't update as you progress, you have to read through the quest that you are on several times before you can figure out what to do.
-Throws you in too deep and leaves you in the dark too soon.
-Camera can’t be unlocked in strategy map (always fixed on your party)
-no minimap (going between the map and strategy map is tiresome at some point)
-very slow levelling
-Lack of restart level option (VERY important to have.)

Overall most of the cons are agreed upon by too many people but most of them can be fixed, polished or added before the full release of this game. As far as I can track the developer team is highly interested in what people think of their game and active on the Forums. So I believe that they can release a way better final product at the end.
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17 of 21 people (81%) found this review helpful
31.8 hrs on record
Posted: October 18, 2014
Early Access Review
Welcome to a fresh take on an old formula. Much of the strategy takes place before a battle ever begins. Who gets which item, which row to place your units in, and who goes on the flank. Never before has initiative been so important. Support units are no longer a bonus, they are a real strategic necessity.

Notice how every game of M&M or King's Bounty turns into a combat grind that keeps you from finishing the game? You will not get that here. Combat is quick, and you no longer spend half the battle jockeying for position. I don't know about you, but that combat fatigue eventually wore me down, and I always eventually found my desire to play the game diminish as the thought of another half hour battle almost had me in tears.

Enjoy strategy and combat that does not dominate the game. Here you get a well written story, with many hard choices and a real touch of human nature where good and evil are not always easy to distinguish.

The developers care about this game to a degree which sets them apart from most other games. Legends of Eisenwald is a wonderful game, with a compelling story no strategy fan should overlook.
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16 of 23 people (70%) found this review helpful
5.7 hrs on record
Posted: December 13, 2014
Early Access Review
Still in Early Access and become better with every patch. Original battle system is interesting and pretty solid. Good addition to the collection of those who loves tactical RPG.
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10 of 13 people (77%) found this review helpful
14.2 hrs on record
Posted: January 10
Early Access Review
If you're into medieval strategy RPG games that are set in reality more than fantasy, especially in the area of art design, then this may be a game you'd like. It's fairly heavy on unit customization and RPG elements. Unlike games in the same genre like HoMM, you can hand your footman an axe and he'll use an axe, a spear and he'll use that. The units level in the typical fashion as other games, gaining more power, but you can customize their gear, and thus their role and fighting style along the way. All in all, a fun little strategy RPG that definitely stands out as being unique in a crowded genre.
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6 of 7 people (86%) found this review helpful
34.4 hrs on record
Posted: February 2
Early Access Review
Turn based strategy, where you can customize the equipment on every character in your party, and they also gain experience and level up.

Currently, the main campaign consists of 3 maps (there seem to be more in Russian, but they haven't been translated yet), and there are 2 other single map mini-campaigns available.

All are very enjoyable, and looking forward to the rest of the game being released in english!
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6 of 8 people (75%) found this review helpful
1 person found this review funny
35.0 hrs on record
Posted: January 23
Early Access Review
I have been following this game since it practically first came on Steam in its early early release days. It has come a long way since then and I think it is well worth the price. The development team is very responsive and friendly. You can tell they really put their hearts into making this game.

Legends of Eisenwald is a story based game with RPG and turn based strategy elements. The story is the element that ties the whole game together. I would say if you like medieval settings, good story, non-linear storylines and RPG/strategy elements you should check this game out!
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6 of 9 people (67%) found this review helpful
12.4 hrs on record
Posted: January 13
Early Access Review
Interesting game. Still has a few bugs, but I am sure that will be fixed with the full release. Also kind of short, went through the 'main' story in only a few hours, and that was when I wasn't sure what I was doing. There are also a few translation errors, but those are a bit minor. Only improvement I can think of right now is the expansion of the quests. A few of the quests have a 'choice' option but as you progress the choices are made for you, forcing you to do something that you otherwise would not have done in gameplay. The price/Gameplay ratio as of this moment is not worth the $20 pricetag, but I can see a lot of potential.
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6 of 10 people (60%) found this review helpful
18.8 hrs on record
Posted: October 19, 2014
Early Access Review
Really impressed! Is a little fiddle to get used to but I am hooked. 8/10 keep up the great work devs.
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5 of 10 people (50%) found this review helpful
12.4 hrs on record
Posted: November 14, 2014
Early Access Review
It's not for me so much but I don't know why everyone is negative. It seemed to play ok and have a ok storyline but just wasn't fun for me. I prefer more monsters etc. If it had achievements/cards I'd probably play it more too. So not great fun but not a horrible game so I thought I'd try to balance out some of the negatives.
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3 of 6 people (50%) found this review helpful
2.5 hrs on record
Posted: January 27
Early Access Review
This game plays well and looks very pretty, but it really lacks depth at the moment.

$20 Is a little too steep for what it currently has, but given time I think it'll be excellent.
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219 of 324 people (68%) found this review helpful
3.8 hrs on record
Posted: July 25, 2014
Early Access Review
Don't get sucked in by the graphics! There is NO tactical deployment or strategy involved in the combat system here. You are only allowed to place your units in one of three ranks (tanks in the front, ranged in the middle and healers in the back). Your army is then lined up in the arena face to face against the opposing force to bang it out without any real need or ability to plan, manouver into position, etc. Why utilize turn-based combat then? There simply aren't decisions to be made on these battlefields. . . .
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64 of 84 people (76%) found this review helpful
1.5 hrs on record
Posted: October 11, 2013
Early Access Review
You and your trusted companion set out to visit an old friend of your family's, but during your stay trouble stirs in your homesteads. You return to your lands only to find your former vassals at war with each other, bandits ravaging the lands and strange pagan cults arising.

Legends of Eisenwald promises a fresh new look at old-school RPG and turn based strategy glory, long forgotten in today's big releases. You are to assemble a team of capable warriors, healers and priests, manage their equipment and upgrades and lead them to victory against the many foes now scattered throughout the lands. You go through various chapters of the main story, all taking place in different areas, most of which pretty darn big. Lots of castles, villages and taverns bid you welcome and offer mercenaries or information, ruins and bandit hideouts offer their ill-gotten gains to whoever is brave enough to demand them back.
For most of the game, you will be controlling your personal army of 12 soldiers (at max.), following the main quest. This alone will allow you to go down different paths, with a little bit of open-world feeling thrown into the mix. When returning to your old vassals, they will ask you to deal with their respective neighbours for them, and it is up to you who to side with. Apart from following the story, a healthy number of sidequests will beg for your attention. Some may offer unique treasure, others might get you a valuable companion. If you played Mount & Blade, the campaign-map will feel very familiar. Each army is represented only by one token character and the time goes by in a flash (adjustable).
If you meet with a hostile army or enter an enemy settlement, battle will commence. Here is where the turn based strategy part advertised by the game comes into play. It is your task to organise your soldiers on a field of hexagons, with melee characters in front and support in the back. Based on every character's initiative-value, they all take turns going at each other. Some units have special abilities, some may buff your troops or curse the enemy.
Combat is done well enough, though hardcore-fans of the days gone by might find it lacking in depth. Apart from different stats and abilities, your equipment plays only a minor role and will not even change the physical appearenace of your soldiers. Upgrading them feels like a somewhat sterile and uninteresting process. Quests are generally very straight-forward and come with exact map-markers, so friends of complex storylines might not get their money's worth here either.
One major problem with the game: It is still in development, as the Early Access tag suggests. I experienced a lot of crashes and graphical glitches that have yet to be fixed.

Eisenwald has an interesting setting. The music is atmospheric and the aesthetics are fitting. Also, work on your pronounciation-skills for German words, as "Eisenwald" is only one of many.
Is Eisenwald worth buying? Maybe not so much at this point, but at the very least it is worth to keep an eye on it. If you want your nostalgia-nerve tickled, this might just be the thing for you.
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143 of 226 people (63%) found this review helpful
50.6 hrs on record
Posted: July 30, 2014
Early Access Review
The story is awful. I cant understand where to go. You have to stand in the correct places on the map after finding them for the story to continue. Often times its up a steep mountaintop with no clue of a road. In the first level everything you built up to gets taken away. Then there is a troop chasing you so your time to escape is limited and the troop is undefeatable that follows you to each new scenerio. Other things are...what you would expect to complete in tasks is unfulfilling and a waste of time. The only thing I like about this game is the battle mode. But, you dont have all the characters equipment available in towns and often thrown into 3 or 4 battles one after another when you would expect to win. You have little to nothing to manage with and not much going on.
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35 of 45 people (78%) found this review helpful
21.2 hrs on record
Posted: December 19, 2013
Early Access Review
This game is very unique, concentrating in medieval times, weapons, armour and classes, intead all fantasy. For all turn based lovers this game has a lot of potential but still a lot to improve.

Pros: Great weapons & armours, graphics is good, original story.

Cons: Move around in combat is not easy, if you are not moving for the kill you should stay put. Skip a turn for one unit, is only avalilable once per battle. And the worst of all, leveling up is extremely hard since the exp gained per battle is average 2 points, when most of the characters (Depends on the class) is 120, 150 to level up. And you have to ditch your party each chapter, what makes even harder to level up.

Conclusion: If you are like me, who wants to be a part of this game from early start and is confident that is going to improve, I would defitely recommend buying, however, If you like final version of the games and do not have patience to deal with some bugs and changes (Part ot getting early access) then wait for the final review.
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23 of 28 people (82%) found this review helpful
337.7 hrs on record
Posted: September 6, 2014
Early Access Review
I started playing this low fantasy game about a month ago, and after considerable time playing I am still thoroughly enjoying it, even though ity is still in Beta! The graphics are rich, the music is excellent, and the writing is extraordinary. Very immersive storyline, and I have found the character development is both challenging and rewarding. This is not an 'action rpg', and the combat does not play like an action rpg. Successful combat is more dependent on thought-out strategy than hack-and-slash. Not all games are for all people (I don't like "mystery search"games), but I would HIGHLY recommend this game for anyone who enjoys good writing, challenge, and a real capture of the flavor of the late medieval period.
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57 of 89 people (64%) found this review helpful
5.5 hrs on record
Posted: August 8, 2014
Early Access Review
So far, a few hours in and I am enjoying the game. I haven't hit any major bugs.

Pros:
-very good tutorial as part of the main campaign.
-solid foundations for the story (comparable to most games in this genre)
-logical game mechanics, especially during battles
-quality graphics
-excellent camera control
-difficulty levels seem to scale very well
- game does get tougher as you move on. Definitely can't rely just on the basic party.
-AI enemies in battle performs well
-modest amount of side quests
-developer communication is AMAZING. personal answers to almost every forum post, and obvious love for their product

Cons:
-army management/specialization is fairly simplistic
-character specialization is through items and a very simple as well
-small army and small battlefield (by design). some could view this as a "pro" though.
-no easy way to prioritize quests. some don't update when finished, or provide enough guidance to pursue
-levelling is VERY slow


Overall:
Well worth $10 at this point. I am enjoying Blackguards, which would fit in this genre pretty well. Blackguards is well beyond in most facets, but I feel with this game open to Steam Workshop, the game could become incredible. The developer support is key, but I imagine improvements will be slow for such a small team. I am happy to have bought it, and definitely imagine playing it even more as I am winding through the last chapter of Blackguards.
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17 of 20 people (85%) found this review helpful
128.9 hrs on record
Posted: August 12, 2014
Early Access Review
This game is quite unique in what it has to offer.

There is a depth to this game that is not initially apparent, I think. By sticking to a well-defined set of rules of limited engagement, the developers have effectively created their own version of tactical chess. Recall in chess, not every piece can move as it might like, but they have very restricted types of movement in how they can attack (a pawn can only move forward, usually one space, but must attack diagonally).

This game is similar except any movement is the result of an attack, and not purely done in and of itself. The movement, when it occurs, is well defined and can be anticipated. Having these kinds of limits makes this game distinct from other games like King's Bounty and Eador, Masters of the Broken Realm, which are both great games in their own right. In this respect, I would argue, less is actually more, in terms of the depth this game provides. I really thought Eador was extremely tactical until I played this game, and decided this one had a more "mature" type of strategy than the you-can-move 1, 2 or 3 spaces kind of games.

I believe the overwhelming reason to buy and play this game is to, in essence, play a new type of low-fantasy tactical chess based upon a 36-hex board. This game has all the tactical depth that chess does given in how it works. It may not be balanced, or fair, or even easy to grasp in terms of what this game really is, but it is a gem in its own right.
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23 of 32 people (72%) found this review helpful
12.2 hrs on record
Posted: August 9, 2014
Early Access Review
Ever wanted an old retro game but cant get past the fossil like graphics and constant silence? Well Legends Of Eiseswald is the game for you, Its easily the best Early Access game on the market so much that if you fixed the very rare minor bugs that exsist you could sell this game for $10, $15 as a finished product. Essentially if what your looking for is a modern day classic RPG this is a must buy. Even then this is a game everyone should try, I never touched those old RPG games, hell I wasnt even born when those games were around and I love this game.

However that isnt to say the game is perfect it does have a few trip ups, For starters early on in the game most battle boil down to "who has the better hit points" because there isnt much else to do besides attack early on when all you have is fighters, and what thing that infuriates the hell out of me is that you cannot set yourself in a defence position which will turn a few people off.

Pro`s
-very beautiful game and due to its gameplay dosent require a powerful PC
-Authentic classic RPG feel with AAA graphics
-Quite a interesting story
-Dosent hold your hand
-Fair Challenge (however troop planning will effect your chances)
-Good old medieval soundtrack
-Georgous art style
-Skill tree`s
-User friendly yet still challenging battles
-Quest finding requires attention, this game tells you what to do but expects you to use your brain
-Workshop

Cons
-A little buggy
-Lack of Defence stance
-Capturing building`s is a little confusing at times
-Avatar does not change dependant on armour choice
-Throws you in the deep end a little too quickly
-Some quests aren`t very clear at all during times

In conclusion I love LoE its fast enough so im interested and slow enough so I can take some time to plan, and honestly I have no clue why there are so many negative review`s for this game because even if me a 14 year old teenager born in the gaming age of brown corridors I can assure the older generation of gaming still interested in Classic games will LOVE this. 8/10
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