Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.
User reviews:
Recent:
Mostly Positive (22 reviews) - 77% of the 22 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (750 reviews) - 76% of the 750 user reviews for this game are positive.
Release Date: Jul 2, 2015

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Recent updates View all (91)

April 8

Hotfix - небольшое изменение

Fixed small things in tutorials, corrected Italian version.

Исправили небольшие вещи в обучении, и исправили итальянскую версию.

4 comments Read more

April 5

Patch 1.2 is out! Patch notes - Патч 1.2

Today we release a major patch to the game bringing it to the 1.2 version. We did quite a bit of work on saves, fixed many smaller bugs in the AI and fixed the issue with summoned spirits – now they have a health bar and also you can now select any hex for summoning and any unit and direction for attack. This particular issue turned out to be non-trivial and took more time than we thought but we are happy it’s finally done.

List of changes:

  • Saves list bugs and fixes. Overwriting now works correctly, the overwritten record updates and moves up the list.
  • Spirits summoning and choosing a direction for attack fixed.
  • Spirits now have a correct health bar.
  • Werewolf sound for counterattack has been added.
  • Spell Gift of Medbh now works correctly and extra move is not granted if a character is in full health.
  • Fixed tutorial images for all languages.
  • Follower characters now are correctly deleted via events.
  • A rare bug where sell price for an item is higher than buy price is fixed.

If there are any bugs that really annoy you, please let us know and we will raise its priority and it will be fixed sooner.
-----------------------------------

Сегодня мы выпускаем объемный патч, который обновляет игру до версии 1.2. Мы провели работу над сохранениями, исправили много небольших ошибок в ИИ и исправили проблему с вызовом духов – теперь у них есть полноценный индикатор здоровья и можно выбрать любой гекс для вызова духа и затем выбирать любое направление для атаки. Эта проблема оказалась достаточно нетривиальной для исправления и заняла больше времени, чем мы изначально рассчитывали, но мы рады, что в конце концов это сделано.

Список изменений:
  • Исправления для списка сохранений. Перезапись теперь работает правильно, перезаписанное сохранение обновляется и перемещается вверх списка.
  • Призыв духа и выбор направления атаки теперь работает правильно.
  • У духов теперь есть полноценный индикатор здоровья.
  • Добавлен звук для контратаки оборотня.
  • Заклинание Дар Медб работает теперь правильно и не дает дополнительного хода, если персонаж полностью здоров.
  • Исправлены изображения для обучения на всех языках.
  • Последователи теперь правильно удаляются при помощи событий.
  • Исправлена редкая ошибка, когда предмет можно было дороже продать чем купить.

Если есть какие-то ошибки или проблемы в игре, которые вам больше всего надоедают, дайте нам пожалуйста знать и мы повысим их приоритет, чтобы они были исправлены быстрее.

11 comments Read more

Reviews

“Legends of Eisenwald is a diamond in the rough. It tries to do something I've never seen before, putting a focus on story, quest structure, as well as choice and consequence, which one almost always associates with a classical role playing game. It combines this with the game play of a turn based strategy game.”
4/5 – RPGWatch

“The combat system of the game is very different from what the genre normally offers, and there are moments when its bloody results and focus on placement and movement makes it feel revolutionary.”
80/100 – Softpedia

“Legends of Eisenwald is both a unique and quality game in a sea of clones, rehashes, and titles that disappoint.”
Hardcore Casual

Knight's Edition

The Knight's Edition contains Legends of Eisenwald OST in MP3 and FLAC formats and artbook. The last two screenshots above in the carousel are from the arbtook.

About This Game

Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.

The mysterious lands of old Germany are waiting for you - it's a land where the superstitions of the time have come to life. This isn’t a fantasy game. There are no elves or dragons here. There are only people - and their passions, sins and fears that often take a tangible form. Which path will you choose? Live according to your conscience? Or live by power and might? Or will you live by justice? And what is your justice, really?

Game features

  • A unique and dynamic combat system - each move is also an attack
  • The ability to individually equip *each* fighter in your army
  • A large selection of weapons, spells and abilities, including the option to use mounted units
  • Diverse upgrade trees, and each unit level up provides cosmetic changes
  • An intriguing non-linear story
  • A distinctive game world without common fantasy cliches
  • Over 50 hours of gameplay within the game. A main campaign consisting of eight chapters plus two additional scenarios.
  • A beautiful symphonic soundtrack in a medieval style
  • An accompanying Scenario Editor with the full set of developer tools

IMPORTANT NOTICE: Similar to games like Disciples 2 and HOMM, there may be points farther into the game where you lose it all, troops, gold, inventory. All those things you worked so hard for. This is part of the game, not a bug. And you wont know when.... Be warned.

System Requirements

    Minimum:
    • OS: х64: XP, Vista, 7, 8, 10
    • Processor: 2 GHz dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: х64: XP, Vista, 7, 8, 10
    • Processor: 3 GHz quad-core CPU
    • Memory: 6 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (22 reviews)
Overall:
Mostly Positive (750 reviews)
Recently Posted
Jin-Roh
( 7.0 hrs on record )
Posted: July 1
An interesting take on the rpg genre with some strategy elements. The story is quite intriguing, but the game takes a little getting used to. You assmble a group of troopers to your merry band but you lose them with each map change. You assemble of bunch of interesting equipment but you lose them when the map changes.

There is hardly any emotional investment in the game and the instructions is spare. There are almost no tool tips. So upgrading your troop is really a choice on who wears the most appealing hat.

Finally the English and quest note taking takes some getting used to as well. I 'get' that the game is going for a 'hardcore' audience and not the wow crowd, but still the instructions for each quest could be better. Did not realize there were time sensitive quests till I was deep into the second map.

I'd recommend this game if its on deep discount. It's a decent game, but has some flaws.
Helpful? Yes No Funny
DoopShaker
( 14.6 hrs on record )
Posted: July 1
I bought the game because i read some of the reviews in here stating that its a good game, etc. BUT boy was i wrong, I mean Im a real big fan of turn based RPG and stuff but this game is quite bad actually. The figthing mechanics is too simple, healer with heal, swordsman, spearmen, bowman just click and do damage. Eventhough u can add items etc to each of ur squad member but it doesnt really effect the overall gameplay. I admit graphic is quite nice but the fighting mechanic is really boring. At this point i think heroes Might and Magic plays better then this game or even the crappy blackguard game fighting mechanic is somewhat okay compared to this. Not to mention you have to have lots of gold to heal ur party members in town, etc.
Helpful? Yes No Funny
 
A developer has responded on Jul 1 @ 4:55am
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Kenny
( 24.4 hrs on record )
Posted: June 26
Its a good game I love the graphic and history background and music. But I played the extreme hard mode after like 100 hours it becomes boring. Anyway, its really suck u have to start over which means lose all ur companions in every chapter.
Helpful? Yes No Funny
Whipstyle
( 129.0 hrs on record )
Posted: June 26
The start of something is here but just found myself trying to get through and not enjoying the game. Losing all compainions and items each chapter really does break the continutiy so it's hard to get invested. Can't recommend sadly.
Helpful? Yes No Funny
 
A developer has responded on Jun 27 @ 1:29am
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Dark Dragon After Life
( 0.6 hrs on record )
Posted: June 26
Quite bad optimized
Helpful? Yes No Funny
smokydragon7
( 31.6 hrs on record )
Posted: June 25
Got this awhile ago. Not worth playing ... The whole game seems to be about you paying everything you make to heal your troops because the healers you hire sure wont do it.
Helpful? Yes No Funny
Pex
( 94.4 hrs on record )
Posted: June 25
What a great game!

If you like strategy games with great story, turn-based combat and RPG elements, you can't go wrong with bying this one. I picked it up on a sale, but it's more than worthy it's full price. It can be challenging at the moments, but never frustrating, especially once you learn the way the combat works (it was first time I played a game that had combat system like this one). It keeped me pinned to the computer. I bought Fallout 4 while I was playing this (it was on a great sale in the local shop), and I've been waiting to get my hands on Fallout 4 for ages. I didn't touch it till I finish this one.

Everything is good about it - even if what you look from a game is good graphics and soundtrack, you won't be disappointed. I normally turn music off in many games, since I find it distracting - in this one it never occured to me. The lenght of the game is worth the money - many side quests are available. But on top of it, there are three possible endings to the game, and three different starting characters, so it can be relplayed for different experience. That's the main campaign - there are three scenarios that come with the game and I believe there's heaps of mods too.

I'd be hard pressed if I had to pick up a really weak spot for it. The only issues I had was that a couple of times the save game didn't work, but that's like 2 out of 100 (I'm compulsive game saver sometimes) and I was able just to load previous autosave without losing much progress.

I could write more praises about it, but I believe I already made it clear how much I enjoy it. I definitely recommend it.
Helpful? Yes No Funny
Halfling Virgin Ѿ
( 3.9 hrs on record )
Posted: June 21
It's fun. It kind of reminds me of Heroes of Might and Magic. Thanks!
Helpful? Yes No Funny
ezed.miller
( 4.5 hrs on record )
Posted: June 14
Clunky Mechanics
Helpful? Yes No Funny
DreadApostle
( 106.0 hrs on record )
Posted: June 13
Okay.. phwoa!!... long game. Just finished it - in at around 100 hours - Final Fantasy eat your heart out. A few late nights let me tell you. I feel that this game deserves the time and effort for me to write at least something about it and how I felt about it even if to just say it was a good game. But I will do more because I felt this game really was something special and I have derived so much enjoyment from it that it is the least I could do.

I bought this game on sale for a few pennies (I can't remember now but I think it was for under $5) and didn't really have too high hopes for it considering its price and look but was then completely overturned in my opinion by what is essentially a really great game that in no wise is properly represented by its appearance. DON'T judge a book by its cover! Boy, don't judge this book by its cover, it is a great game for what its worth. I think this game goes for around $20 more or less on steam and that is about the right price for this game. You won't regret parting with that hard earned cash. If you see this game for anything less than $10 buy it straight away, don't hesitate, you won't regret it. You might ask if it is such a great game why is it only worth $20 dollars? Well that is what I will attempt to explain.

Although I did derive a lot of joy and pleasure from this game, it still very much feels like an Indie production, which is exactly what it is. A beautiful and well done Indie production but an Indie production none the less. There are a host of issues which will remind you of that time and again but they are heavily outweighed by the things that the game gets SO right. Like the loot, merchant and trade system which I guarantee will be the end of you. These guys have got it so spot on that its just scary how much time you'll be spending tweaking your characters inventories and travelling the four corners of the globe in search for new places of trading. Certain hero's you defeat will drop unique items that you will be on the verge of crying over whether you want to sell them for their insane item values or keep them and derive the benefit from them that few items will be able to match or you will need an assortment of items to do what a single unique or rare item can do freeing up those super valuable item slots. yep... thats the one.

You'll be doing a lot of fighting and some can be pretty intense and take up quite a bit of time so you won't be missing out on anything there. The battle system is a little different from what you may be expecting but just accept things for as they are and get on with it. Sure I felt as if some of the things in the combat area are a little counter intuitive, such as not being able to move your guys where you want and not being able to attack whoever you want but don't let that stop you from enjoying the game as a whole. This game is an experience but the game isn't designed around just combat. It is designed around a story, and it is the story that is the main hero of this game. The combat is just there to spice things up... and provide you with loot to sell to buy stuff at the merchants and traders... WARNING, get those sick day excuses ready cos you are going to need a few with some of the late nights you are going to be putting in.

The leveling up system feels right but is severly let down by the fact that you have to retrain your troops at the beginning of every chapter - 8 chapters I think - so all of that hard work to level up your characters (barring your main character) and tweaking their equipment and shopping around to get the best stuff will all be in vain by the end of the chapter as you will be stripped of all of your sellable equipment and all your troops. You will be forced to start from scratch all over again (very small but significant exeptions) at the beginning of the next chapter and collect all of your equipment - AGAIN - and level up all of your guys - AGAIN - but as dissapointing as that sounds, it is actually worse. You will continuously be at a compounding disadvantage as you will have to start with raw recruits each time and although that might not be too much of a problem in the first, second or third chapters, buy the time you are well progressed into the game you will need to start with raw recruits going up against enemies that are more matched to your main character who has advanced significantly by this stage.

The sounds, music and graphics are all very beautful. There is no voice acting, all dialogue is written so get used to doing a bit of reading. The story is generally pretty good with very few 'cringe' moments that you might expect from japanese rpg's but the underlying theme of the storyline is quite mature and developed and centres around choice, consequence, belief and ego. The character models are not redrawn for each character in the game but are simply taken from a dozen or so stock character models, given different outfits and then regurgitated as different characters in the game so don't be surprised when Joe Blogs from the smithy looks a lot like the Duke from the castle with just a different hat. Thats because that's all it is, just a different hat, different name and different stats. See... told you I'd explain why its only a $20 game and not a $40+ game. One particularly annoying trait is the lack of sideward camera scrolling. The view is centred on your character and although you can rotate the angle and direction you cannot move the camera off of your character which means you are forced to constantly give them move orders to the edge of the screen, wait till they get there, give them the order again and keep repeating this untill they arrive at their destination which could be a world away. Fun I know. Then there are the bugs which unfortunately can become very frustrating.

Do these things really make the game bad? No, they don't. The GAME is great despite these flaws but they are a reminder that you are not playing a big publishing house A+++ title. Thats what I was saying before about it being on the mark for its price. If I had payed top dollar for this game then these issues would have surely offended me but I can overlook them considering the value I believe I am getting for the game and the enjoyment and play length that it offers.

In conclusion the game is great. Great story, great graphics, great sense of character progression and most importantly, great fun. It offers countless reminders of its indie roots but these should be kept in perspective of the price you are paying and the quality and quantity of enjoyment you derive from the game. There are always gonna be people who can't keep the reality in focus and are going to dwell on the negative despite ALL of the positive that the game offers. But thats the story of the world really. Final verdict... 7.5 out of 10. Excellent score all things considered.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
19 of 19 people (100%) found this review helpful
Recommended
106.0 hrs on record
Posted: June 13
Okay.. phwoa!!... long game. Just finished it - in at around 100 hours - Final Fantasy eat your heart out. A few late nights let me tell you. I feel that this game deserves the time and effort for me to write at least something about it and how I felt about it even if to just say it was a good game. But I will do more because I felt this game really was something special and I have derived so much enjoyment from it that it is the least I could do.

I bought this game on sale for a few pennies (I can't remember now but I think it was for under $5) and didn't really have too high hopes for it considering its price and look but was then completely overturned in my opinion by what is essentially a really great game that in no wise is properly represented by its appearance. DON'T judge a book by its cover! Boy, don't judge this book by its cover, it is a great game for what its worth. I think this game goes for around $20 more or less on steam and that is about the right price for this game. You won't regret parting with that hard earned cash. If you see this game for anything less than $10 buy it straight away, don't hesitate, you won't regret it. You might ask if it is such a great game why is it only worth $20 dollars? Well that is what I will attempt to explain.

Although I did derive a lot of joy and pleasure from this game, it still very much feels like an Indie production, which is exactly what it is. A beautiful and well done Indie production but an Indie production none the less. There are a host of issues which will remind you of that time and again but they are heavily outweighed by the things that the game gets SO right. Like the loot, merchant and trade system which I guarantee will be the end of you. These guys have got it so spot on that its just scary how much time you'll be spending tweaking your characters inventories and travelling the four corners of the globe in search for new places of trading. Certain hero's you defeat will drop unique items that you will be on the verge of crying over whether you want to sell them for their insane item values or keep them and derive the benefit from them that few items will be able to match or you will need an assortment of items to do what a single unique or rare item can do freeing up those super valuable item slots. yep... thats the one.

You'll be doing a lot of fighting and some can be pretty intense and take up quite a bit of time so you won't be missing out on anything there. The battle system is a little different from what you may be expecting but just accept things for as they are and get on with it. Sure I felt as if some of the things in the combat area are a little counter intuitive, such as not being able to move your guys where you want and not being able to attack whoever you want but don't let that stop you from enjoying the game as a whole. This game is an experience but the game isn't designed around just combat. It is designed around a story, and it is the story that is the main hero of this game. The combat is just there to spice things up... and provide you with loot to sell to buy stuff at the merchants and traders... WARNING, get those sick day excuses ready cos you are going to need a few with some of the late nights you are going to be putting in.

The leveling up system feels right but is severly let down by the fact that you have to retrain your troops at the beginning of every chapter - 8 chapters I think - so all of that hard work to level up your characters (barring your main character) and tweaking their equipment and shopping around to get the best stuff will all be in vain by the end of the chapter as you will be stripped of all of your sellable equipment and all your troops. You will be forced to start from scratch all over again (very small but significant exeptions) at the beginning of the next chapter and collect all of your equipment - AGAIN - and level up all of your guys - AGAIN - but as dissapointing as that sounds, it is actually worse. You will continuously be at a compounding disadvantage as you will have to start with raw recruits each time and although that might not be too much of a problem in the first, second or third chapters, buy the time you are well progressed into the game you will need to start with raw recruits going up against enemies that are more matched to your main character who has advanced significantly by this stage.

The sounds, music and graphics are all very beautful. There is no voice acting, all dialogue is written so get used to doing a bit of reading. The story is generally pretty good with very few 'cringe' moments that you might expect from japanese rpg's but the underlying theme of the storyline is quite mature and developed and centres around choice, consequence, belief and ego. The character models are not redrawn for each character in the game but are simply taken from a dozen or so stock character models, given different outfits and then regurgitated as different characters in the game so don't be surprised when Joe Blogs from the smithy looks a lot like the Duke from the castle with just a different hat. Thats because that's all it is, just a different hat, different name and different stats. See... told you I'd explain why its only a $20 game and not a $40+ game. One particularly annoying trait is the lack of sideward camera scrolling. The view is centred on your character and although you can rotate the angle and direction you cannot move the camera off of your character which means you are forced to constantly give them move orders to the edge of the screen, wait till they get there, give them the order again and keep repeating this untill they arrive at their destination which could be a world away. Fun I know. Then there are the bugs which unfortunately can become very frustrating.

Do these things really make the game bad? No, they don't. The GAME is great despite these flaws but they are a reminder that you are not playing a big publishing house A+++ title. Thats what I was saying before about it being on the mark for its price. If I had payed top dollar for this game then these issues would have surely offended me but I can overlook them considering the value I believe I am getting for the game and the enjoyment and play length that it offers.

In conclusion the game is great. Great story, great graphics, great sense of character progression and most importantly, great fun. It offers countless reminders of its indie roots but these should be kept in perspective of the price you are paying and the quality and quantity of enjoyment you derive from the game. There are always gonna be people who can't keep the reality in focus and are going to dwell on the negative despite ALL of the positive that the game offers. But thats the story of the world really. Final verdict... 7.5 out of 10. Excellent score all things considered.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
94.4 hrs on record
Posted: June 25
What a great game!

If you like strategy games with great story, turn-based combat and RPG elements, you can't go wrong with bying this one. I picked it up on a sale, but it's more than worthy it's full price. It can be challenging at the moments, but never frustrating, especially once you learn the way the combat works (it was first time I played a game that had combat system like this one). It keeped me pinned to the computer. I bought Fallout 4 while I was playing this (it was on a great sale in the local shop), and I've been waiting to get my hands on Fallout 4 for ages. I didn't touch it till I finish this one.

Everything is good about it - even if what you look from a game is good graphics and soundtrack, you won't be disappointed. I normally turn music off in many games, since I find it distracting - in this one it never occured to me. The lenght of the game is worth the money - many side quests are available. But on top of it, there are three possible endings to the game, and three different starting characters, so it can be relplayed for different experience. That's the main campaign - there are three scenarios that come with the game and I believe there's heaps of mods too.

I'd be hard pressed if I had to pick up a really weak spot for it. The only issues I had was that a couple of times the save game didn't work, but that's like 2 out of 100 (I'm compulsive game saver sometimes) and I was able just to load previous autosave without losing much progress.

I could write more praises about it, but I believe I already made it clear how much I enjoy it. I definitely recommend it.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
Recommended
3.9 hrs on record
Posted: June 21
It's fun. It kind of reminds me of Heroes of Might and Magic. Thanks!
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
129.0 hrs on record
Posted: June 26
The start of something is here but just found myself trying to get through and not enjoying the game. Losing all compainions and items each chapter really does break the continutiy so it's hard to get invested. Can't recommend sadly.
Was this review helpful? Yes No Funny
 
A developer has responded on Jun 27 @ 1:29am
(view response)
Most Helpful Reviews  Overall
112 of 129 people (87%) found this review helpful
5 people found this review funny
Recommended
152.5 hrs on record
Posted: July 3, 2015
This is the first and only Early Access game I have backed so far, but it really has left me with a high standard mark that I doubt will be met by all the other projects I back in the future.

The game is amazing, people wouldn't think such a feat could be done with as little funding as this project had. The battlefield in this game offers a variety that might be overlooked at first glance, but it's that what makes it much better than HoMM or King's Bounty, at least in my eyes.

The battles in the games previously mentioned tend to become dull and repetitive after a while, and I grow tired of the game and don't touch it for a long while. But in the case of this game, the battles are always quick-paced and focused. You can't just fiddle around wasting turns, you have to move and so does your opponent. Planning before the battle is as important as the fight itself.

And that's just talking about how the fights go. The music is simply wonderful and the art is very well-polished. Still, it's a turn-based combat game, so it's a niche game on its own, but for a cautious turn-based player such as myself, this game has delivered much more than it promised.
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321 of 431 people (74%) found this review helpful
12 people found this review funny
Not Recommended
96.2 hrs on record
Posted: July 5, 2015
[Main campaign complete - the original review will be left "as is" with updated comments in brackets. The original review was written between a quarter and one third of the way into the campaign.]

In my opinion, Legends of Eisenwald is first and foremost a turn-based squad level tactical combat game with a character development system that is focused almost exclusively on combat. The game ships with a campaign that tells a single story from the point of view of one of three possible protagonists. Your character will level and you do get to choose how your character develops in terms of the game's combat mechanics, but that is pretty much it. There are no game mechanics to provide any real character depth; and the story is very linear. NPCs with any real character are few and far between. The members of your army (really just a squad) are interchangeable generic constructs. I don't know why the devs even bothered to give them names. Thus (and there will be more below), I don't see how one can think this is an RPG in any way.

I am going to judge this game largely on the merits of the default campaign as that is what one experiences as neither of the two items in the Steam Workshop (7/5/2015) speak to me. The game's fundamental combat mechanics are easy to grasp, but there is plenty of depth. This is not unfamiliar territory if one has played game franchises like Heroes of Might and Magic or Warlords. Just know that Legends of Eisenwald is not a rip-off of those other games; it is its own game. Overall, I have no complaints with the combat mechanics or the skill tree for the knight. The tactical combat is the game's strength; and, if that is enough for you, then you may enjoy this game. However, the game's liabilities are significant enough that I can't recommend the game in its current form.

[There is an a scenario in the Steam Workshop that looks interesting]

Points to get out of the way early:
  • Use descriptive names for your saved game files as you are probably going to need them. I know I've done a fair bit of backtracking, and I wouldn't have been able to do so as easily with the default saved game file names.
  • Wrap-up side quests before completing the main quest(s) in each chapter. If you don't have good save game files, there is no going back to previous zones to complete a side quest once you finish a chapter. Obviously, if you use a saved game to go back and complete a side quest, you are going to be forced to replay the chapter ending event(s). For me this is a relatively minor annoyance, but that may not be how others feel.
  • The journal and notes system does not allow you to refer back to previous chapters as far as I can tell. There are two problems here. First, there is information that one would like to refer to from previous chapters. Second, the quest and journal system does not capture all the dialog that it should to eliminate the need for a custom note feature (which does not exist in this game). Thus, one has to use another application outside the game for taking notes. Alt-Tab or play in a windowed mode; or posses perfect recall!

There is too little documentation for the game. Yes. The devs did post a useful User Guide and a series of intro videos. However, this is not what I mean by documentation. There should at least be a text file that systematically lists and describes all skills, equipment modifiers, etc. There isn't one. For example, there are branching skill trees for NPCs, but there is no right-click or mouse-over to explain what they they are and you can't look ahead in the skill trees to know which one seems the most interesting to you. Thus, one is forced to save the game. Try one option, and read what it does. Then you load the save game, select the other option, and read what it does. The same is true with equipment with special characteristics. Want to know if a "rugged" helmet is worth the hit to initiative? Save game. Buy item. Equip item. See what it does (sometime it is still not clear what an object does). This is the opposite of fun - it is tedious and boring; and it is a waste of my time.

Speaking of tedious and boring, there are quest objectives that require one to hit just the right spot in order to trigger a necessary event. Now I don't mind this much when there is the occasional quest that involves discovering something that should be hard to find. However, it is another matter when it comes to obvious things or when it occurs too frequently; it is maddening when one is well aware that one is wasting time trying to find the correct pixel to stand on for an event to fire. Once again, this is tedious and boring; and it is a waste of my time. Worse, it takes one right out of the story . . . and there is too little of that as it is. Yes. I would dispute that the campaign is "story rich". With almost every quest I am left wanting more story.

[The maddening "find the pixel to stand on" theme does not exist in later chapters (and is limited to two instances in the early chapters), and is replaced with a slightly less annoying mechanic. Specifically, one has to hit a series of waypoints in the correct sequence. I found this annoying because I had gone off and done some exploring and grabbed some castles in advance of the story line. Thus, I had a pretty good idea where I was supposed to go in the quests; but I still had to follow the sequence of waypoints nonetheless.]

Legends of Eisenwald has an interesting story to tell, but there are few opportunities for role playing and most of those opportunities are ruined by the story. Specifically, circumstances will dictate your options and your actions. One is given few real choices as the story unfolds; and there is little point in attempting to role play as, more often than not, you will be railroaded into only one course of action no matter what you do. Your only real choice is how you develop your combat skills. Thus, Legends of Eisenwald has a story to tell; but it is not your story. You are merely a puppet. In some regards, this is a very medieval point of view; and, if this was a conscious decision on the part of the devs, then they have succeeded in conveying that world view.

[By the end game I was on rails; no choices at all.]

There are major missed opportunities with the campaign from both a reward and historical perspective. There was an opportunity to better distinguish between true followers, feudal levies and mercenaries - particular in terms of the transition between chapters; but the opportunity is squandered. Also, a player might expect to be rewarded by being able to carry gains forward from one chapter to the next, but this is an expectation that has not been met in my game. This may be down to a lack of skill tree depth for NPCs or perhaps it is a necessary concession to play balance. In any event, there will be unexplained losses of inventory and members of your squad between some chapters - the game doesn't even offer a simple dialog box with a plausible story for the losses. One is left to make-up one's own story to explain what came through and what did not between chapters.

I am at that point in the game where I am deciding if I am going to continue playing Legends of Eisenwald. I've completed several chapters; and, if the pattern holds for subsequent chapters, I think I know what to expect; and there is not enough on offer to justify taking significant time away from other games. I've done a little back tracking through my save game files to see if I can see where things might have gone differently, and I'm fairly certain that I've not missed anything obvious. Too bad. I'll monitor future release notes in the hope that better things are to come . . . as, to this point, I definitely feel like I paid too much for the experience currently on offer. That said, I suspect I'll keep chipping away at the campaign as I do enjoy the tactical combat portion of the game.
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A developer has responded on Aug 24, 2015 @ 8:41am
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67 of 80 people (84%) found this review helpful
6 people found this review funny
Recommended
38.8 hrs on record
Posted: July 18, 2015
Legends of Eisenwald is in my opinion one of the best games that came through greenlight. The story is good and exciting. While playing you will have many decisions to make, all of which make the story evolve in different directions. The graphics are also well done, and there are a lot of nice side stories which come with beautiful pictures which you can read in a tavern. This gives the game a good flair. The combat system has a balanced and demanding design. I always looked forward to the next battle, because after I won a fight, my knight can level up again.
http://steamcommunity.com/sharedfiles/filedetails/?id=483795644
http://steamcommunity.com/sharedfiles/filedetails/?id=483795561

Thanks Alex
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57 of 65 people (88%) found this review helpful
3 people found this review funny
Recommended
51.4 hrs on record
Posted: July 8, 2015
If one of those bigger budget game companies released a game as well written and storied as this, they would get full 100% reviews louding them as the new "planescape torment". It's really that good. Even moderately good recent RPGS like Divinity, Wastelands2 etc, have'nt on staff any writer even half as talented as whoever wrote this game and its characters.

This is one of those rare gems so full of style, atmosphere, character, story... This is exactly what gaming really needs. The more you play it, the more it reveals itself to you as a deep setting, with a rich story and very deep characters that any other developer would envy.

At first I thought negatively of this game because of it's enormously lackluster combat mechanics. Yes, they are really simplistic and bad, forcing the same kind of repetitive mindless grind every single time. But this game is so much more.
GET IT!
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47 of 51 people (92%) found this review helpful
2 people found this review funny
Recommended
139.9 hrs on record
Posted: February 18
I watched Legends of Eisenwald (LoE) as it made its way through early access. I liked the graphics and I loved the Middle Ages feudal setting. I put it on my Wishlist and when it went on sale I bought it.

My first play, however, didn't quite go as expected. It wasn't that I disliked it. It was just that I had a bit of trouble understanding some of the game concepts. I stopped play after an hour or two and moved on to other things. About a month later I decided to try LoE again, but not before I watched some gameplays on YouTube. There I learned about right-clicking and stopping time. Right clicking on my troops allowed me to study their specific attributes, blessings, curses, etc. Stopping time limited the characters on the world map to move only when my army moved. Those two simple things completely turned the game around for me.

I'm sure glad I gave it a second chance. I believe that I've invested 60+ hours in it so far and I know that this game is one of my all-time favorites. (For the record, Number 1 on my list is the Heroes of Might & Magic series 1-7, and number 2 is the Spellforce series 1-2.) This game is unique, but has a number of elements, especially combat, which reminds me of the Disciples series (another favorite).

Some might complain about the amount of text, but I really believe that the developers went out of their way to make an interesting story. My only small complaints are the vague information provided for a number of quests and the re-use of the same face for multiple characters.

Anyway, a long review, but I HIGHLY recommend this game. If you enjoy turn-based strategy, the Middle Ages, and think that you might like taking a castle by force, collecting money from your serfs, and building up a strong army to take out your enemies, pick-up LoE.
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47 of 52 people (90%) found this review helpful
1 person found this review funny
Recommended
5.5 hrs on record
Posted: December 31, 2015
Legends of Eisenwald is a great gift for everyone who loves European history and The Middle Ages.

Its beautiful art and interesting story tied together with old good HoMM-styled gameplay makes the renaissance of a truly classic. I'm also amazed by the quality and quantity of content. While for the most of the time game keeps you engaged, the only thing that can distract you from the game is rare performance problems from time to time.

This is a great result for a game made by a small indie studio.
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