MORE STORY THAN GORY! A HYBRID OF ALTERNATIVE HORROR AND CREEPYPASTA... Welcome to the Halloween Edition v1.03! Take a deep breath, dim the lights, put on your headphones... Non-linear first-person gameplay lets you explore Grimhaven Orphanage and discover the characters who once lived there – voiced by Dan Bull, Chuck Huber and Raychul...
User reviews:
Overall:
Mostly Negative (166 reviews) - 33% of the 166 user reviews for this game are positive.
Release Date: Sep 13, 2013

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Buy HUNTSMAN: THE ORPHANAGE

 

Reviews

“"...a genuinely creepy ghost story that has the potential to be the scariest game we’ve seen in awhile. Huntsman: The Orphanage has been heralded by some to be the revitalization the horror genre needs. It has the potential to the eerie, emotional, and atmospheric adventure found in horror games past."”
KABOOMSHARK

“"...a whole new take on the horror genre... in an attempt to move the gameplay away from the long standing tradition of being violent and full of gore, into something altogether different and even more creepy."”
INDIE GAME MAGAZINE

“"If you want an experience that portrays the essence of creepypasta, Huntsman The Orphanage is your choice."”
4/5 – SURVIVAL HORROR DOWNLOADS

HALLOWEEN EDITION v1.03 - NEW UPGRADE!

v1.03 is now live, with extra sound effects and a new memento that unlocks a new part of the story! Get lost in the hedge maze returning the mementos to free the orphans, escape the Huntsman as he walks the same dark pathways... hunting for you!

  • HUNTSMAN HUNTING YOU!
  • NOW WITH SHORTER STORIES, 30 TO 60 SECONDS EACH
  • FULL-LENGTH STORIES STILL IN THERE IF YOU KNOW WHERE TO LOOK!
  • INTRICATE HEDGE MAZE DESIGNED BY A "RIPLEY'S-BELIEVE-IT-OR-NOT" MAZE-MASTER
  • NEW UPGRADED AND EXPANDED TERRAIN
  • IMPROVED GRAPHICS & MORE NEW SOUND EFFECTS

And Merry Christmas to all our existing customers, v1.03 IS A FREE UPGRADE and thank you for your support!

Steam Greenlight


This game was picked with help from over 66,666 members of the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

About This Game

MORE STORY THAN GORY! A HYBRID OF ALTERNATIVE HORROR AND CREEPYPASTA...
Welcome to the Halloween Edition v1.03!

Take a deep breath, dim the lights, put on your headphones...

Non-linear first-person gameplay lets you explore Grimhaven Orphanage and discover the characters who once lived there – voiced by Dan Bull, Chuck Huber and Raychul Moore, plus a multitude of other great voices from around the world - some of which we discovered through our global YouTube auditions!

We call this ‘alt horror’ because it has no graphic violence, blood or guns. As the player, you have no defense... however, you must show empathy and courage to save the twelve missing orphans. This is a game for people who like to explore, listen, think and solve - and play cat and mouse in a dark and scary maze. Listen to the nineteen personal creepypasta-style stories to piece together the mysterious events of that fateful night in 1898, when twelve orphans simply... disappeared! Now with shorter (30-60 sec) in-game stories to enhance the tension and new plot twists when you least expect them! And don’t panic story lovers! The full stories are still there – on the menu page and somewhere within the game… if you know where to look!!

Find the twelve orphan’s mementos and place them on the correct headstones to set the lost souls free. Did we mention the headstones are in a hedge maze? Custom-created by a ‘Ripley’s Believe-It-Or-Not’ Maze Master? No problem! But first you’ll have to find the key... Are you up to the challenge? Did we mention the Huntsman… in the maze… stalking you? Did we mention he may also be lurking in Grimhaven Orphanage?

So – how fast can you turn and run? Well you won’t know ‘till you check it out! So go do it! Have fun!! Scare yourself as much as you want (maybe you should keep the hallway light on…!)

This is a Free Upgrade for all our Steam key holders and supporters of our Black Friday Edition – THANK YOU!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 8, Windows 7, Vista
    • Processor: Intel 2.6 GHz single core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 & DirectX 9.0c compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA).
    • Storage: 2 GB available space
    • Additional Notes: Please note that the game does not run on most integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
    Minimum:
    • OS: Mac OS X Snow Leopard, Leopard
    • Processor: Intel/Mac 2.6 GHz single core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 & DirectX 9.0c compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA).
    • Storage: 2 GB available space
    • Additional Notes: Please note that the game does not run on most integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
Helpful customer reviews
20 of 20 people (100%) found this review helpful
1.6 hrs on record
Posted: April 23
I really don't want to write a negative review on this game, but after trying to get into it three times, and failing to do so every time, I just want to say something about it. I know my playtime is limited, and probably I should have spent more time in-game, but the truth is there are so much good games waiting to be played out there, that I couldn't force myself to spend more time with this one than I did.

Huntsman: The Orphanage is a story-driven horror game with a large emphasis on exploration (some would call it a "horror-inclined walking simulator", if such a description made sense at all). The idea behind it all is VERY good on paper: arriving by accident at an abanboned orphanage, you have to discover what happened to the children, what horrors lie hidden in the strange, frightening place, and figure out how to "set their souls free". You can do this by finding one special item per child and placing it on their graves. Now that's a good idea behind any horror game, I'd say. The Huntsman referred to in the title doesn"t appear till later in the game, and since I didn't face him, I honestly can't tell anything about him.

Now, while the concept might be promising indeed, the actual gameplay and especially the game-mechanics used, miss the mark by more than a mile. Using the flashlight of your cellphone to be able to navigate in the darkness is cool at first, and the clues and voices/images of the children appearing on the little screen are unsettling indeed. The problem is that there is no mechanic to store the clues you get (a journal), no inventory to place the different items in (there are twelve children/stories/items and once you pick up a new one, you drop the one you're holding in the spot), no map or other mechanic to help you orientate in the maze with almost identical rooms which the orphanage turns out to be. So most of my in-game time was spent walking around clueless, trying to find out more about the intriguing story but being unable to actually find any pleasure in playing.

It's obvious that the developers took quite some inspiration from games like Amnesia: The Dark Descent or Dear Esther, but while these games got me hooked from the first moment, this one failed doing so, due to the problematic game mechanics. I do appreciate the fact that a game doesn't want to hold your hand and tries to offer a "realistic" experience, but truth to be told: if I were to stumble upon a place like this orphanage, I would run as fast as possible, and not look back for a second. Horror games are still games and not real-world simulations, and some useful game-mechanics are definitely necessary.

Not recommended, unless you have played almost every other horror game out there and are desperately looking for more.
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4 of 4 people (100%) found this review helpful
6.4 hrs on record
Posted: February 7
I’m going to start off by saying, this game is made for people that prefer suspense and walking simulators as opposed to jump scares. This game is one of my go tos when I’m bored. It has amazing ideas and atmosphere, a very beautiful design, a great idea with story and characters, and one of my favourite monster designs. The monster is just alien enough for you not to figure out what he is at first, yet recognizable enough to make you know you have to run. His introduction scared the pants off me! I’d love to know more about him and the story they were hinting at.

The game’s big pit falls, and reason for a majority of bad reviews, is the main quest of the game. It does fall into monotony and boredom very quick. You have to keep running back and forth in a very time consuming maze driven task. While the Huntsman does add paranoia and fear to the maze, he’s just the minor annoyance. A map, an inventory, or even more and better landmarks would solve this in an instant. I would love to see a bit more aggression to the AI to make him much more frightening. He doesn’t have to kill you with gore to be a serious threat.

All in all, if you stay mostly in the first half of the game, it’s great, second half…not so much.
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57 of 66 people (86%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: October 30, 2014
I traded for this game because I was curious, and wanted to whet my appetite for horror games. Despite numerous negative reviews, I decided to take a chance.

If you like walking simulators, mediocre voice acting, lengthy backstories, and gameplay similar to Slender Man (find items while evading a stalking enemy), then you might enjoy this game. Regardless, I advise you stay away from this one and save both your time and money - unless you manage to obtain this for free.

The aesthetics are decent, but fairly bland - playing on the highest settings gives an average atmosphere, but nothing too fancy. The remake of Slender Man is much nicer to look at, if you care about that kind of thing. The music and sounds leave a lot to be desired - the voice acting is pretty horrendous and takes away from the game significantly. "Only If" is a free to play game that was a quick project, and the voice acting there is much cleaner and smoother than what you will find here. The story initially was provided as minute-long vignettes, but has been shortened to about half a minute (with an option to explore with more depth if you so desire) after the endless amount of complaints regarding the immersion-breaking audio narratives that forced you to stand and wait until each was completed (all the while a supposed "Huntsman" is stalking you).

The controls are straightforward and the learning curve is minimal - you just have to find objects and return them to the respective tombstone while avoiding the Huntsman. During gameplay, your character holds a cellphone in landscape mode, and this really defeats the purpose of jump scares because many of these surprises occur primarily on phone screen - which occupies a very tiny portion of the lower right corner. At times, you may miss a potential scare because your attention is not always fixed onto the small phone screen.

The gameplay is very boring and slow-paced, amplified by a small-ish map and lack of substantial things to do. Honestly, just watch a playthrough on YouTube and save yourself the trouble if you are that interested. Otherwise, I'd strongly advise you spend your time and effort somewhere else.

Do not recommend,

Cheers,
DJSF @DJSF's Rogue Reviews
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54 of 63 people (86%) found this review helpful
1.1 hrs on record
Posted: July 20, 2014
I hate to write this review, I really do. The world needs more serious horror titles like this that are story and atmosphere-based as opposed to action games with horror themes.

The problem here is twofold.

1. They forgot to actually create a game around the story. Finding items precious to the orphans? Fine. Putting them on their graves to free them? Awesome. Putting those graves at random in a massive maze with very few identifying marks and no way to mark your progress? Yeah, massive mistake. That's just not fun. Using standard maze navigation tactics accomplish nothing, because you aren't looking for one goal or exit, you're looking for a dozen. The no-inventory rule is fine as well, forcing you to carry one item at a time. But ONLY if you can actually locate your destination.

2. They lack the technical skill to make an engine that supports the kind of game they want to make. It's clunky, and while it looks okay with details cranked up in the settings, the actual physics of it all are horrible. You drop things at random, and have to scramble around to see where they fell among extremely busy textures. You have no interactive options except with 'hot' items. You can't move small objects to get around them, you can't jump, it's all very 1996.

The end result is that it's just no fun. The Huntsman is designed well. I like the idea of the slow, inevitable stalker-like villain. The story is interesting, the acting is good, the way the ghosts interact with your smartphone is clever. None of that can counteract the tedious nature of the game. It defies common sense and logic: if you were really trying to navigate a maze and were somehow incapable of carrying more than one small item at a time, you'd figure out SOME way to mark progress in the maze. Breadcrumbs, whatever. Drawing out a map. SOMETHING. Nobody would just wander around lost, repeatedly. The building is full of potato sacks, but you never grab one to carry these items in. It's all just a way to draw out what amounts to an extremely small game. You could blow through this in two hours if you could carry more than one item.

I wish the devs would have consulted with more experienced designers in the development of the game. Just a handful of other environments, a smaller maze, and an increased limit of carrying such as three items would have made the difference between an atomspheric movie-you-play-through and a game that's effectively a spooky version of taking out the trash.
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42 of 57 people (74%) found this review helpful
2 people found this review funny
18.3 hrs on record
Posted: November 25, 2013
Huntsman: The Orphanage is one of those very rare games that has an interesting idea for a game, and it works pretty well. It is one of those games that whilst you can watch people play it, the only way to really get the full experience of the game is to play it yourself.

I also like how they take the sound of a ticking clock and make it something that you will learn to fear. I have lost count the amount of times I thought I heard it in game and breathed a sigh of relief when I realised it was the clock on my wall that I heard, Which to me shows how atmospheric the game is if they can make me get scared by my own clock. The stories that each of the characters have to tell also add to the games atmosphere. I honestly believe that these stories wouldn't look out of place in a movie as it is just so well told by each of the people that they got to play the characters in the game.

And they have gotten a Ripley's Believe It or Not master to create the maze that the Huntsman calls home. And you will get lost in it, I have many times, I usually end up visiting the same grave 3 or 4 times as I look for the Orphan I am trying to free. Not to mention nearly jumping out of my skin as I turned a corner and there was the Huntsman making his way towards me in the maze.

The Huntsman himself is a creature I have learned to love and fear. He is based on a Huntsman spider: Only he is a lot bigger and his prey is you.This is a rare gem of a game, with so many games out there going for the jump scare tactic. It is a nice refreshing change to play something that goes for atmospheric horror and really gives me the creeps whenever I play it. And for that, I thank ShadowShifters for giving me this game to play and look forward to whatever they decide to do next.
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