MORE STORY THAN GORY! A HYBRID OF ALTERNATIVE HORROR AND CREEPYPASTA... Welcome to the Halloween Edition v1.03! Take a deep breath, dim the lights, put on your headphones... Non-linear first-person gameplay lets you explore Grimhaven Orphanage and discover the characters who once lived there – voiced by Dan Bull, Chuck Huber and Raychul...
Évaluations des utilisateurs : plutôt négatives (160 évaluation(s)) - 33% des 160 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 13 sept 2013

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Acheter HUNTSMAN: THE ORPHANAGE

SOLDES DE L'ANNÉE LUNAIRE ! L'offre se termine le 12 février

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$2.49
 

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28 octobre 2015

Just in time for Halloween... FREE AUDIO!

All the characters' stories, and the game's overture and songs, can finally be enjoyed outside of the game! Now the Huntsman can travel with you, whispering in your ear... where-ever you go...

Here's the Soundcloud links, enjoy!

Huntsman: The Orphanage - Audiobook:
https://soundcloud.com/shadowshifters/sets/huntsman-the-orphanage

Huntsman: The Orphanage - Music:
https://soundcloud.com/shadowshifters/sets/huntsman-the-orphanage-music

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28 octobre 2015

Just in time for Halloween... FREE AUDIO FOR ALL HUNTSMAN FANS!

All the characters' stories, and the game's overture and songs, can finally be enjoyed outside of the game! Now the Huntsman can travel with you, whispering in your ear... where-ever you go...

Here's the Soundcloud links, enjoy!

Huntsman: The Orphanage - Audiobook:
https://soundcloud.com/shadowshifters/sets/huntsman-the-orphanage

Huntsman: The Orphanage - Music:
https://soundcloud.com/shadowshifters/sets/huntsman-the-orphanage-music

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Articles

“"...a genuinely creepy ghost story that has the potential to be the scariest game we’ve seen in awhile. Huntsman: The Orphanage has been heralded by some to be the revitalization the horror genre needs. It has the potential to the eerie, emotional, and atmospheric adventure found in horror games past."”
KABOOMSHARK

“"...a whole new take on the horror genre... in an attempt to move the gameplay away from the long standing tradition of being violent and full of gore, into something altogether different and even more creepy."”
INDIE GAME MAGAZINE

“"If you want an experience that portrays the essence of creepypasta, Huntsman The Orphanage is your choice."”
4/5 – SURVIVAL HORROR DOWNLOADS

HALLOWEEN EDITION v1.03 - NEW UPGRADE!

v1.03 is now live, with extra sound effects and a new memento that unlocks a new part of the story! Get lost in the hedge maze returning the mementos to free the orphans, escape the Huntsman as he walks the same dark pathways... hunting for you!

  • HUNTSMAN HUNTING YOU!
  • NOW WITH SHORTER STORIES, 30 TO 60 SECONDS EACH
  • FULL-LENGTH STORIES STILL IN THERE IF YOU KNOW WHERE TO LOOK!
  • INTRICATE HEDGE MAZE DESIGNED BY A "RIPLEY'S-BELIEVE-IT-OR-NOT" MAZE-MASTER
  • NEW UPGRADED AND EXPANDED TERRAIN
  • IMPROVED GRAPHICS & MORE NEW SOUND EFFECTS

And Merry Christmas to all our existing customers, v1.03 IS A FREE UPGRADE and thank you for your support!

Steam Greenlight


This game was picked with help from over 66,666 members of the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

À propos de ce jeu

MORE STORY THAN GORY! A HYBRID OF ALTERNATIVE HORROR AND CREEPYPASTA...
Welcome to the Halloween Edition v1.03!

Take a deep breath, dim the lights, put on your headphones...

Non-linear first-person gameplay lets you explore Grimhaven Orphanage and discover the characters who once lived there – voiced by Dan Bull, Chuck Huber and Raychul Moore, plus a multitude of other great voices from around the world - some of which we discovered through our global YouTube auditions!

We call this ‘alt horror’ because it has no graphic violence, blood or guns. As the player, you have no defense... however, you must show empathy and courage to save the twelve missing orphans. This is a game for people who like to explore, listen, think and solve - and play cat and mouse in a dark and scary maze. Listen to the nineteen personal creepypasta-style stories to piece together the mysterious events of that fateful night in 1898, when twelve orphans simply... disappeared! Now with shorter (30-60 sec) in-game stories to enhance the tension and new plot twists when you least expect them! And don’t panic story lovers! The full stories are still there – on the menu page and somewhere within the game… if you know where to look!!

Find the twelve orphan’s mementos and place them on the correct headstones to set the lost souls free. Did we mention the headstones are in a hedge maze? Custom-created by a ‘Ripley’s Believe-It-Or-Not’ Maze Master? No problem! But first you’ll have to find the key... Are you up to the challenge? Did we mention the Huntsman… in the maze… stalking you? Did we mention he may also be lurking in Grimhaven Orphanage?

So – how fast can you turn and run? Well you won’t know ‘till you check it out! So go do it! Have fun!! Scare yourself as much as you want (maybe you should keep the hallway light on…!)

This is a Free Upgrade for all our Steam key holders and supporters of our Black Friday Edition – THANK YOU!

Configuration requise

Windows
Mac OS X
    Minimum:
    • Système d'exploitation : Windows 8, Windows 7, Vista
    • Processeur : Intel 2.6 GHz single core
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : OpenGL 2.0 & DirectX 9.0c compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA).
    • Espace disque : 2 GB d'espace disque disponible
    • Notes supplémentaires : Please note that the game does not run on most integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
    Minimum:
    • Système d'exploitation : Mac OS X Snow Leopard, Leopard
    • Processeur : Intel/Mac 2.6 GHz single core
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : OpenGL 2.0 & DirectX 9.0c compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA).
    • Espace disque : 2 GB d'espace disque disponible
    • Notes supplémentaires : Please note that the game does not run on most integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
Évaluations intéressantes des utilisateurs
14 personne(s) sur 16 (88%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0.5 heures en tout
Posté le : 13 septembre 2015
As far as indie horror games go, this one could be worse. You walk the ill-lit halls and environs of the unfortunately-named Grimhaven Orphanage with naught but your cellphone flashlight and your graspin' hand to guide you. The graphics are pretty sharp and the atmosphere is nice and lonely... until the ghost messages start up. Every time you get near an important item or location, some kid will pop onto your phone and whisper spooky clues to you. They're little FMV clips of (I assume) the developer's friends that carry absolutely no weight and blow the solitary feel of the game all to hell.

But even ignoring the clips, exploring the grounds gets tedious fast. Huntsman purports to be a "non-linear" game, which basically means they made huge, wide open fields of brush to get lost in, and put about a billion little useless siderooms in the orphanage. You have to find 12 mcguffins around the place but without knowing what they are (the kids are pretty damn vague sometimes) they can be hard to pick out of the piles of copy/pasted detritus infesting the rooms. You can also only carry one at a time, so if you put one down, you better take note of where you left it. I had no idea what to DO with them either, at least until I read up on the goal on the game's store page.

The titular Huntsman is actually pretty cool looking, and his introduction was appropriately creepy, but I never actually saw him again after that. Of course, I just wandered around with a toy frog in hand for about 10 minutes and gave up, so I might not have given him the chance. Honestly, you shouldn't either.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1.5 heures en tout
Posté le : 30 octobre 2015
With the creator of this game spamming my activity feed right before Halloween, it just reminded me that I hadn't yet done a review on this game. Why? Because at the time I didn't want to say anything bad. Now I feel bad for my fellow gamers because I DIDN'T say anything. I'm sorry, guys. :(

----

I will note, my post may be recent but my review of the game is older. I haven't touched that game in over a year and I'll tell you exactly why...

This game falls flat. Flatter than a pancake lost in time. Now originally I was hyped before it was Greenlit as I thought there'd be more to it. I even pre-purchased the original Halloween edition to show my support, esp for more content. I was very disappointed. And still am.

It's just plain boring. The in-game audio-dialogue goes on for what feels like forever and it's designed to punish you for wanting to listen to it. When you hear that ticking getting louder, it means the monster is approaching and you have to flee. Because you abandoned the audio, you have to come back to listen to the whole thing all over again.

I had to ask myself why: why would the creator do that? Why would they make us loathe the voice actors/characters because they took too long explaining their sob-story. The reason is, because it wastes time, and more "X time in game" statistics makes it a better sell on Steam.

As for the 'monster', it is in my opinion the worst part of the game. And that's saying something...

If you haven't seen it in the Store's preview yet, it's basically a 3' tall spider-chicken. It's not a scary thing towering over you in a sinister-like manner - nothing that brings chills up your spine or causes you to scream in terror when you see it. When it does find you, it meekly expresses itself in pantomime by swishing its pedipalps (claws) at you like a silent game of tag. That swish means you're dead, btw. Otherwise, the rest of the time you never see it but you hear it quietly ticking around the house as if it's lost its way. It shouldn't have been called the Huntsman, but rather the "Meander-man".

Speaking of spider-chickens...

As a farmer, I've had to deal with far scarier roosters in my lifetime. Ones that wouldn't hesitate to fly up to your face to peck out your eyes or tear into your jugular with their 3 inch long spurs. They could bring on real terror, and they were 2 feet tall at best! Of course, they were also easily dispatched with an axe. So why can't I use an axe on Mr. Spider-chicken? It would actually make the game somewhat enjoyable.

Barely.

Probably not.

When I first saw the Huntsman in game, I laughed my butt off. It droped down from the mannequins in a "Ta da!" stance. It looked silly, and stupid. It glanced up at me from the ground as if to say "I'm powerful because I have .kill command!" Ugh. Laughter really shouldn't be the first reaction a player has over a horror game monster.

To finish off I'll say this game is in my hidden list, along with the other junk I regret purchasing. Save yourself money and time, don't get this game.

No wait, don't even accept it as a gift. And if a friend sends it to you, they probably hate your gutts.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
11.4 heures en tout
Posté le : 26 octobre 2015
Huntsman: The Orphanage is a game about an orphanage whose children have apparently been murdered and their souls trapped in a dark sort of purgatory for the amusement of a demon known only as the Huntsman. You're investigating the events surrounding the massacre and both attempting to put the pieces together, as well as find a way to save the 12 orphans' souls.

This is what I get out of the plot, anyway. The game is an exploratory horror game, similar to Amnesia: The Dark Descent. You first have to make your way to the orphanage, then you're tasked with finding the way insde. Your job is to explore both the orphanage itself and the surrounding areas, learn about the staff and the children by playing back the recordings within their portraits, and find the items necessary to free the doomed children's souls. On paper, this is a great idea; however, there are some major problems with its execution.

Roaming around is fairly straightforward, but instead of walking, jumping, an ducking, you walk, duck, and lie down altogether. There is no jump mechanic whatsoever, though you can also run when necessary. Lying down seems to have little use, though it helped me find a single item. For much of the game, there isn't even anything to run from; at least in my playthrough, the Huntsman didn't appear until quite late, though this probably has something to do with my approach. The problem is that it's sometimes very difficult to identify a specific item you need. Unlike in Amnesia, there is no visual indicator whatsoever as to whether you need an item until you point the crosshair over it. If you can use the item, you click to pick it up and carry it--literally.

And this is one of the biggest problems with the game. You hold your cell phone (used as a flashlight and a one-way communication device) in your right hand (as well as the key, once you find it) but can only carry one item at a time in your left. There is no inventory system of any kind; whatever item you pick up has to be carried until you either figure out what to do with it or decide to set it down somewhere.

Additionally, some of the clues for locating which items you need are very cryptic, especially with a child named Min-Min. While it's fairly straightforward to determine WHAT she needs, actually FINDING it is extremely difficult. At least for my brain, the riddle you're supposed to solve is far too cryptic. There are even some red herrings in the game, a few items that are essentially useless, yet there's nothing in the game that suggests what they can be used for. Whether these are objects meant to be used in a later revision that simply has never been released is unclear, but they add to the overall frustration that is the endgame.

And what an endgame it is! Once you have identified the items you need and the children they belong to, you have to avoid the Huntsman in a forest maze that is so large as to be virtually impossible to map out with any efficacy. The game's lush graphics actually are a BAD thing here; the forest maze is so highly detailed with overgrowth and underbrush that it makes actually figuring out where you're going almost impossible. The maze is so long and has so many twists and turns that you can wander around aimlessly for half an hour or longer without ever finding what you're looking for. There is no mapping system or even a compass, and clues from the kids over your cell phone come so infrequently and are so vague that they might as well not even be there.

The lack of an inventory system is the most punishing in this segment of the game. Because once you've finally located the correct grave for an item and left it for the child, you have to make your way back out, pick up another item, and do the same thing again. You have to do this TWELVE TIMES. By the time I got to the fourth of fifth item, it became so incessantly maddening that I contemplated just abandoning the game. But I wanted to at least finish it, which I finally did. But in all, it took something like 7 1/2 hours just for me to deposit the items on the correct graves--and that also included having to go back and locate two items I simply could NOT find after discovering the afore-mentioned red herrings. If you could at least carry SOME of the items in an inventory of, say, six slots, it would be more fair. You could try to take six items with you, deposit them, and then collect the rest and do it all in just a few trips--assuming you could at least find your way around.

Even the Huntsman himself is uneven. I had two basement deaths that I didn't even understand. The Huntsman was just THERE, with no warning, and he killed me as soon as I made line-of-sight. There was no chance to escape; he doesn't have to actually touch you to kill you. The second death, by the way, was when I was back inside exploring for items, when he was supposedly still out in the forest maze! My final death was in said maze after simply coming into his view again; I again had no way to escape. However, several other times, I either touched or came very close to touching him, and I was able to turn tail and run before he killed me. A couple of other times when I came upon him, I tried lying down in pitch blackness and turning off the flashlight like I would in Amnesia and was able to escape once he passed by. However, whether this is actually a consistent strategy or just another symptom of the uneven encounters is unclear. Additionally, you can apparently get behind him with the flashlight shining right on him, and he won't even turn around and come after you. There are just so many quirks with his AI and what it takes to survive or to be killed that you don't know really how to deal with him.

All of these flaws add up to a game I just cannot recommend. While the game has nice touches--graphics, sound, and a self-writing chalkboard that gives you hints if you watch it for awhile--they don't lift it up enough to make it a worthwhile experience. Which I think is a shame in a way, because this is a good concept on paper, and if something were done about navigation in the forest maze, more straightforward clues as to what needs to be collected, an actual inventory, and the Huntsman's overall behavior, I think this would be a solid title. As it is, though, I cannot recommend it to the vast majority of gamers.

4.5 out of 10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 7 février
I’m going to start off by saying, this game is made for people that prefer suspense and walking simulators as opposed to jump scares. This game is one of my go tos when I’m bored. It has amazing ideas and atmosphere, a very beautiful design, a great idea with story and characters, and one of my favourite monster designs. The monster is just alien enough for you not to figure out what he is at first, yet recognizable enough to make you know you have to run. His introduction scared the pants off me! I’d love to know more about him and the story they were hinting at.

The game’s big pit falls, and reason for a majority of bad reviews, is the main quest of the game. It does fall into monotony and boredom very quick. You have to keep running back and forth in a very time consuming maze driven task. While the Huntsman does add paranoia and fear to the maze, he’s just the minor annoyance. A map, an inventory, or even more and better landmarks would solve this in an instant. I would love to see a bit more aggression to the AI to make him much more frightening. He doesn’t have to kill you with gore to be a serious threat.

All in all, if you stay mostly in the first half of the game, it’s great, second half…not so much.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 20 mars 2014
J'avais vraiment hâte de l'acheter lorsque je l'avais vu sur le greenlight, j'avais même demander si une version francaise serais disponnible et le créateur m'avait assuré que oui (ce qui n'est pas le cas), donc déja rien que pour ça je ne suis pas contente.

De plus j'ai commencée à jouer mais je ne me suis pas du tout amusée, je n'ai pas vraiment compris ce que je devais faire, mis à part l'ambiance de maison abandonnée je ne trouve pas que le jeu fasse peur.

Très décue pour ma part et je regrette sincèrement mon achat
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante