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Neil Gaiman & Wayward Manor invite you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners.
Fecha de lanzamiento: 15 de Jul, 2014
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Wayward Manor invites you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners. Set in the 1920s, this puzzle/adventure game transports players to an era of dark screwball comedy where they must unlock the secrets of a twisted mansion. Players will discover the quirks of Wayward Manor’s unwelcome guests and choose how to prey on their darkest fears.

Story
The Budds, a dysfunctional family of misfits and eccentrics, have brought their own abysmal possessions into your humble abode and stifled your power. Each level is a playground for scares where players earn fear to take back control of the room. If you want free reign over your mansion once again, you must drive the Budds mad with fear using only your imagination and their hideous belongings.

History
What started as a Lego prototype that The Odd Gentlemen and Neil Gaiman played together one afternoon, soon became a unique collaboration to tell a story through a non­linear puzzle/adventure game hybrid, where the player learns about the characters and world through their observations and discovery. First launched on the website WhoHauntsNeil.com, Wayward Manor has been slowly unveiling its story and world to a whole new audience. Wayward Manor is Neil Gaiman’s first foray into video games.

Features
● Discover 9 quirky inhabitants each with their own desires, fears, and anxieties.
● Possess ghastly furnishings to manipulate the Budds into dire consequences.
● Level up as you absorb fear to take control of each room
● Pleasantly dark tone reminiscent of old Hollywood whodunit mysteries.
● Five floors, each filled with new items to posses and new ways to terrify.
● Find secret scares and multiple solutions to every puzzle
● Musically themed characters each represented by their own instrument.
● A story crafted and narrated by Neil Gaiman
● Featuring art from the Eisner award winning artist Chuck BB

Requisitos del sistema (PC)

    Minimum:
    • OS: XP
    • Processor: Intel Core 2 Duo 2Ghz+ or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible

Requisitos del sistema (MAC)

    Minimum:
    • OS: 10.6
    • Processor: Intel Core 2 Duo 2Ghz+ or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Card
    • Hard Drive: 2 GB available space
    • Sound Card: Mac compatible sound card
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
2.5 h registradas
http://niveloculto.com/analisis-wayward-manor/

Basado en una historia del respetable señor Neil Gaiman, autor, entre otras cosas, de la famosa serie de cómics The Sandman, los chicos de The Odd Gentlemen y Moonshark nos traen esta aventura de apuntar y clicar (o más bien puzles, si se me permite la osadía) para sobremesas (PC y Mac) y parece ser que posteriormente para tabletas.

Wayward Manor nos cuenta, a lo largo de cinco capítulos, las desventuras de un fantasma que ha sido interrumpido de su sueño eterno por una serie de pintorescos intrusos. A medida que avanza la historia, nuestro fantasma no solamente conocerá más acerca de estos intrusos, sino también de la razón de su muerte y del peligro que se avecina sobre ellos. Tu trabajo no será otro que encontrar las formas más absurdas de asustarlos para que se larguen de allí y te dejen descansar en paz.

Con una descripción así y, sobre todo, con el gancho del señor Neilman, cualquiera diría que nos encontramos ante una aventura con toques fantasmagóricos repleta de humor. O por lo menos eso es lo que nos deja ver su teaser. Nada más lejos de la realidad, ya que tras una escueta introducción nos topamos de frente con la realidad: esto no es otro que esos juegos estilo Angry Birds o Cut the Rope, es decir, una consecución de pantallas donde en cada una de ellas tendremos que repetir las mismas tediosas y aburridas acciones una y otra vez.

Como dije arriba, el juego se divide en cinco capítulos y cada capítulo a su vez en cinco pantallas o fases, salvo el capítulo cinco, que tiene siete. Es decir, un total de veintisiete fases. En cada fase se nos presenta uno o más personajes, según avanza la trama, y nuestro único objetivo será el que ya comentamos antes: darle a ese o esos personajes seis sustos. ¿Cómo se asusta? Fácil, interactuando con los objetos del entorno. A medida que asustemos desbloquearemos más objetos del entorno para realizar tan nefasta labor. Y esto es todo, amigos. Abrir ventanas, arrojar botellas, mover ratones, desplazar objetos o encender candelabros son algunos ejemplos de los sustos que podemos dar a los dichosos intrusos, a cada cual de ellos más repelente, por cierto. Los objetos con los que podemos interactuar se nos presentan con un reborde verde, no vaya a ser que nos fuésemos a equivocar.

Cuando empecé a jugar a Wayward Manor supe sobre la marcha que era un juego que había sido diseñado para tabletas, no solamente por la estructura y las interfaces, sino porque todas estas acciones arriba mencionadas se reducen a hacer un clic con el ratón. Cada fase cuenta, como extra, con tres objetivos extra, como asustar varias veces con una botella a uno de los intrusos o encender varios candelabros. Y encima, al completar cada fase, veremos la típica pantalla donde aparecen los objetivos extra que hemos cumplido, un botón para repetir la fase, otro para pasar a la siguiente y otro para volver al menú principal, vamos, Angry Birds total.

La música es bastante molesta y la única melodía medianamente entrañable es la que suena cada vez que completas una fase. El juego se completa en unas escasas dos horas y la rejugabilidad se reduce a las ganas que tengas de conseguir todos los objetivos extra o los ochenta y un tormentosos trofeos del juego en Steam.

En resumen, Wayward Manor es un juego que tendría que haber salido directamente en las plataformas de juegos para tabletas como el Android Market o la iTunes Store a unos pocos dólares en lugar de atormentarnos a los usuarios de sobremesa con un juego que, desde luego, no vale los nueve eurazos que te pretenden hacerte pagar en Steam.
Publicado: 17 de Agosto
¿Te ha sido útil este análisis? No
A 173 de 219 personas (79%) les ha sido útil este análisis
1.3 h registradas
"Wayward Manor," huh? Let me start this out by saying I LOVE Neil Gaiman. "American Gods," "Coraline," and the "The Sandman" series... he easily makes my list of greatest living authors. So imagine my excitement and surprise that one of my heroes was collaborating on a video game! Wow, jeez, shucks! And it's a ghost/haunted house puzzler? AND the art direction/creative flourish looks like the "Coraline" film adaptation made a baby with a Tim Burton flick? Sign me up! Are you as excited as young, naive, several-weeks-ago me? Are you waiting eagerly for my opinion, clutching your loved one(s) close- perhaps too tightly?

Surprise! It's pretty bad!

No, this is not the hero we were looking for. This isn't a "Coraline"/Tim Burton baby... this is some Frankenstein's monster gone terribly wrong; gurgling, wide-eyed, pleading for the sweet release of a merciful death. Then your gun jams. Where to begin? It looks bad. Like "Psychonauts" - not only in style (which is good!) but in the year it was released: 2006 (which is bad!). Jagged, ugly, archaic-looking. The characters are stylized and interesting looking; but good God almighty are they ugly. The environments are ugly, the furniture and clutter filling each room is ugly, the traps are ugly... when you complete a level the items that occupy it spin and swirl about; but they clip right through the level which is not only hideous, but also an unfortunate oversight.

"But what about the puzzles," you're likely crying out, tears streaming down your bewildered, makeup-smudged face. "Surely they aren't also hot ♥♥♥♥?" GET A HOLD OF YOURSELF, FIRST OFF. YOU ARE COVERED IN SNOT AND IT IS UNBECOMING. Anyway, the puzzles? The puzzles are simple and amount to clicking a bust or coat hanger, causing your haunting target to wander over curiously. Then you drop a bottle on their head or open a window and cause a breeze to blow a convenient barrel of dynamite towards them (I miss old-timey America. What happened to my old-timey America that never existed?). Rinse and repeat until you have enough green skulls. Then you click on a giant, green skull, the furniture clips through the level, and your target bolts out the area door. Now you're on to the next level.

"But what about the story? This is Neil Gaiman we're talking about!" DAMN IT, I KNOW. BELIEVE ME. I DO. This is simply not Gaiman quality. A sentient mansion seeks the aid of a recently freed ghost to clear the current, living, jerk occupants out. To its detriment the story takes a backseat to the setting.

Neil also does some excellent, albeit brief, narration.
...

That's it, that's all I've got for you.

Wait! One last thing. I might be wrong, but at the moment I can't get past Chapter Three, Part Two. The game refuses to let me progress. There have been a few times I've had to quit - for whatever reason when I complete a level the game doesn't recognize this, and no matter how much I click on the skull to progress it floats there until I quit out and retry. I've retried Chapter Three, Part Two about five times now. Seems like that's my stop.

This is NOT good. This is bad. Simple, repetitive puzzles? Check. UGLY? Check. Decidedly not fun to play? Big checkaroo. Possibly broken? Checkz. I can't recommend this despite my love of all things Neil. Got 10, 15 bucks burning a hole in your pocket? Buy one of his books. They're pretty amazing. This though? This is a heaping, generous bowl of cat food. Is it edible? Sure. Do you want to eat it? Are you a ♥♥♥♥in' prawn or something?
Publicado: 15 de Julio
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A 18 de 23 personas (78%) les ha sido útil este análisis
0.6 h registradas
I am one of those "more than 3000 fans" who backed this game when it was first announced. I've read all the books by Neil Gaiman, and I own most of them. He has been one of my top ten authors for nearly 20 years. Of course I backed this game.

I played for 38 minutes, then I couldn't take anymore. The gameplay is mindnumbing. The puzzles are repetetive. Maybe the story is really good? I have no idea. When I gave up, it was still just a bunch of cryptic flavour that will probably be really meaningful and engaging in the end when it all comes together, but doesn't make much sense until then.

After I gave up I vaccuumed my whole house. It was a more fun.
Publicado: 18 de Julio
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A 32 de 52 personas (62%) les ha sido útil este análisis
0.7 h registradas
I was really excited to play this on release but was extremely disappointed. I didn't realize you would be stuck in one room at a time per level trying to scare people by knocking down an item. I thought maybe you would get free roam throughout the house. I would not recommend this to anyone.
Publicado: 15 de Julio
¿Te ha sido útil este análisis? No
A 20 de 30 personas (67%) les ha sido útil este análisis
6.5 h registradas
After reading some reviews, I was wary. I could understand some of the points others were making and I went into the game worried about gameplay, graphics, and story; but I pleasently surprised.

There were a few bugs here and there, but it looks like the developer is taking care of them as they find them. This would explain not encountering some of the bugs others had previously mentioned. As time goes on, I am sure there will be little to none to speak of.

The graphics, although not up to the quality of some of the larger titles, has character and style. It was actually an enjoyable break from the drab color-palatte of larger games. And since this game is tagged as both indie and casual, I am to take into assumption that it isn't meant to rival a heavy-budgetted game and just live up to what it wants to be; fun. Intent aside, the rooms are fun and visually enjoyable, the characaters are amusing to watch, and the resolution seemed fine for whatever screen I played on.

The gameplay was simple, a point and click combination puzzle game that didn't have me frustrated by level 2 by some overly-complicated design. Even further in, the difficulty was raised, but feasable. The complexity came into the 'secret scares' which would be the achievements for this game.

The story felt a bit loose, but the quick cutscenes between the worlds as well as blurbs from stuffed animals/gargoyles/tutorial-like house narration helped keep you tethered to the story and who was involved. I didn't feel like it was a visual narration of one of Neil's books, which I can only assume others felt dissapointed by. All in all, the focus was more on the fun gameplay than bogging the player down with too much story.

As a over-all whole, I enjoyed the game. I even spent time trying to get all the secret scares, some of which took me a while to get, and some yet elude me.

TL;DR : It's a fun casual puzzle game with some character with a bonus of Neil Gaiman's narration.
Publicado: 16 de Julio
¿Te ha sido útil este análisis? No