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Neil Gaiman & Wayward Manor invite you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners.
Date de parution: 15 jui 2014
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À propos du jeu

Wayward Manor invites you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners. Set in the 1920s, this puzzle/adventure game transports players to an era of dark screwball comedy where they must unlock the secrets of a twisted mansion. Players will discover the quirks of Wayward Manor’s unwelcome guests and choose how to prey on their darkest fears.

Story
The Budds, a dysfunctional family of misfits and eccentrics, have brought their own abysmal possessions into your humble abode and stifled your power. Each level is a playground for scares where players earn fear to take back control of the room. If you want free reign over your mansion once again, you must drive the Budds mad with fear using only your imagination and their hideous belongings.

History
What started as a Lego prototype that The Odd Gentlemen and Neil Gaiman played together one afternoon, soon became a unique collaboration to tell a story through a non­linear puzzle/adventure game hybrid, where the player learns about the characters and world through their observations and discovery. First launched on the website WhoHauntsNeil.com, Wayward Manor has been slowly unveiling its story and world to a whole new audience. Wayward Manor is Neil Gaiman’s first foray into video games.

Features
● Discover 9 quirky inhabitants each with their own desires, fears, and anxieties.
● Possess ghastly furnishings to manipulate the Budds into dire consequences.
● Level up as you absorb fear to take control of each room
● Pleasantly dark tone reminiscent of old Hollywood whodunit mysteries.
● Five floors, each filled with new items to posses and new ways to terrify.
● Find secret scares and multiple solutions to every puzzle
● Musically themed characters each represented by their own instrument.
● A story crafted and narrated by Neil Gaiman
● Featuring art from the Eisner award winning artist Chuck BB

Configuration requise (PC)

    Minimum:
    • OS: XP
    • Processor: Intel Core 2 Duo 2Ghz+ or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible

Configuration requise (MAC)

    Minimum:
    • OS: 10.6
    • Processor: Intel Core 2 Duo 2Ghz+ or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Card
    • Hard Drive: 2 GB available space
    • Sound Card: Mac compatible sound card
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
547 produits enregistrés
41 évaluations
3.1 heures en tout
Il est resté très longtemps dans la rubrique "bientôt" de Steam. Trop longtemps. Au moment de la sortie, je me suis pressé pour le prendre surtout parce qu'il avait un petit prix. Mais voilà :
Le jeu est fonctionnel mais il nous hurle : "J'ai été sorti trop vite !!!". Quelqu'un aura du perdre patience. Des menus jusqu'au gameplay tout est plutôt brut.

Vous "explorez" un manoir, mais votre rôle se borne à cliquer des éléments au bon moment, c'est très limité. Cliquez tel objet quand le bonhomme est à portée pour lui faire peur. Les niveaux proposent une certaine diversité, les pièces sont basée sur un thème : grenier, salle de jeux, chambre, etc et les éléments découlent du type de pièce, un coffre à bonbon, une armure décorative poussièreuse. L'agencement de chaque pièces n'est pas non plus fantastique, franchement ça ressemble à ce qu'un moteur de génération procédural pourrait sortir.
Le look des personnages me plaisaient, mais une fois en jeu on peut découvrir des modèles peu travailler, des versions de travail qui donne une idée général plus qu'un style que l'on peut aimer. Et ce n'est pas comme si on pouvait pousser les options graphiques pour en tirer plus que ce qu'il affiche par défaut.
Pour ce qui est du nom mis en avant à savoir celui de "Neil Gaiman", et bien je n'ai rien à en dire et ce n'est pas faute d'avoir chercher, d'avoir fait un effort pour être sensible à l'univers et à l'impression qu'il peut laisser. J'ai pourtant vu Coraline et j'apprécie en général les variations à la Tim Burton. Je doute que les amateurs ou les fans y trouvent quelque chose à savourer.
Voila, c'est répétitif, brute, sans finesse ou identité forte. Peut-être que je le jeu amusera quelque heures un enfant, même s'il n'y pas de VF, il n'y rien de capital à décrypter depuis l'anglais. Au regards de la durée de vie, et bien il y a un peu moins de 10 ailes, avec 5 pièces par aile, ce qui est tout à fait honorable, surtout si l'on cherche à accopmlir les petits défis spécifiques de chaque ailes.
Posté le : 29 juillet 2014
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153 personne(s) sur 195 (78%) ont trouvé cette évaluation utile
326 produits enregistrés
24 évaluations
1.3 heures en tout
"Wayward Manor," huh? Let me start this out by saying I LOVE Neil Gaiman. "American Gods," "Coraline," and the "The Sandman" series... he easily makes my list of greatest living authors. So imagine my excitement and surprise that one of my heroes was collaborating on a video game! Wow, jeez, shucks! And it's a ghost/haunted house puzzler? AND the art direction/creative flourish looks like the "Coraline" film adaptation made a baby with a Tim Burton flick? Sign me up! Are you as excited as young, naive, several-weeks-ago me? Are you waiting eagerly for my opinion, clutching your loved one(s) close- perhaps too tightly?

Surprise! It's pretty bad!

No, this is not the hero we were looking for. This isn't a "Coraline"/Tim Burton baby... this is some Frankenstein's monster gone terribly wrong; gurgling, wide-eyed, pleading for the sweet release of a merciful death. Then your gun jams. Where to begin? It looks bad. Like "Psychonauts" - not only in style (which is good!) but in the year it was released: 2006 (which is bad!). Jagged, ugly, archaic-looking. The characters are stylized and interesting looking; but good God almighty are they ugly. The environments are ugly, the furniture and clutter filling each room is ugly, the traps are ugly... when you complete a level the items that occupy it spin and swirl about; but they clip right through the level which is not only hideous, but also an unfortunate oversight.

"But what about the puzzles," you're likely crying out, tears streaming down your bewildered, makeup-smudged face. "Surely they aren't also hot ♥♥♥♥?" GET A HOLD OF YOURSELF, FIRST OFF. YOU ARE COVERED IN SNOT AND IT IS UNBECOMING. Anyway, the puzzles? The puzzles are simple and amount to clicking a bust or coat hanger, causing your haunting target to wander over curiously. Then you drop a bottle on their head or open a window and cause a breeze to blow a convenient barrel of dynamite towards them (I miss old-timey America. What happened to my old-timey America that never existed?). Rinse and repeat until you have enough green skulls. Then you click on a giant, green skull, the furniture clips through the level, and your target bolts out the area door. Now you're on to the next level.

"But what about the story? This is Neil Gaiman we're talking about!" DAMN IT, I KNOW. BELIEVE ME. I DO. This is simply not Gaiman quality. A sentient mansion seeks the aid of a recently freed ghost to clear the current, living, jerk occupants out. To its detriment the story takes a backseat to the setting.

Neil also does some excellent, albeit brief, narration.
...

That's it, that's all I've got for you.

Wait! One last thing. I might be wrong, but at the moment I can't get past Chapter Three, Part Two. The game refuses to let me progress. There have been a few times I've had to quit - for whatever reason when I complete a level the game doesn't recognize this, and no matter how much I click on the skull to progress it floats there until I quit out and retry. I've retried Chapter Three, Part Two about five times now. Seems like that's my stop.

This is NOT good. This is bad. Simple, repetitive puzzles? Check. UGLY? Check. Decidedly not fun to play? Big checkaroo. Possibly broken? Checkz. I can't recommend this despite my love of all things Neil. Got 10, 15 bucks burning a hole in your pocket? Buy one of his books. They're pretty amazing. This though? This is a heaping, generous bowl of cat food. Is it edible? Sure. Do you want to eat it? Are you a ♥♥♥♥in' prawn or something?
Posté le : 15 juillet 2014
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29 personne(s) sur 45 (64%) ont trouvé cette évaluation utile
329 produits enregistrés
14 évaluations
0.7 heures en tout
I was really excited to play this on release but was extremely disappointed. I didn't realize you would be stuck in one room at a time per level trying to scare people by knocking down an item. I thought maybe you would get free roam throughout the house. I would not recommend this to anyone.
Posté le : 15 juillet 2014
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18 personne(s) sur 25 (72%) ont trouvé cette évaluation utile
5 produits enregistrés
1 évaluation
6.5 heures en tout
After reading some reviews, I was wary. I could understand some of the points others were making and I went into the game worried about gameplay, graphics, and story; but I pleasently surprised.

There were a few bugs here and there, but it looks like the developer is taking care of them as they find them. This would explain not encountering some of the bugs others had previously mentioned. As time goes on, I am sure there will be little to none to speak of.

The graphics, although not up to the quality of some of the larger titles, has character and style. It was actually an enjoyable break from the drab color-palatte of larger games. And since this game is tagged as both indie and casual, I am to take into assumption that it isn't meant to rival a heavy-budgetted game and just live up to what it wants to be; fun. Intent aside, the rooms are fun and visually enjoyable, the characaters are amusing to watch, and the resolution seemed fine for whatever screen I played on.

The gameplay was simple, a point and click combination puzzle game that didn't have me frustrated by level 2 by some overly-complicated design. Even further in, the difficulty was raised, but feasable. The complexity came into the 'secret scares' which would be the achievements for this game.

The story felt a bit loose, but the quick cutscenes between the worlds as well as blurbs from stuffed animals/gargoyles/tutorial-like house narration helped keep you tethered to the story and who was involved. I didn't feel like it was a visual narration of one of Neil's books, which I can only assume others felt dissapointed by. All in all, the focus was more on the fun gameplay than bogging the player down with too much story.

As a over-all whole, I enjoyed the game. I even spent time trying to get all the secret scares, some of which took me a while to get, and some yet elude me.

TL;DR : It's a fun casual puzzle game with some character with a bonus of Neil Gaiman's narration.
Posté le : 16 juillet 2014
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20 personne(s) sur 31 (65%) ont trouvé cette évaluation utile
310 produits enregistrés
22 évaluations
2.1 heures en tout
I went into this game with pure anticipation due to Neil Gaiman bringing out a horror comedy game. I was really looking forward to it having loved his previous work.

First Impression Video before it went sour
http://youtu.be/w-pFZqwC05A
The game was released, I dived in with high expectations. I loaded it up, and found that it only supported a maximum resolution of 1920x1080, not an issue it's still HD.
The narration starts and I fill with joy as I listen to Neil Gaiman narrate the plot while characters are shown on screen. The game certainly has a rather funky art style. It instantly reminded me of newspaper comics strips that made fun of politicians with their eccentric facial features.

I started off with a really good impression of the game, sure the graphics looked dated. The art style and music suited it somehow and it seemed fine. The puzzles start off slow and get more complex, but sadly there is no free roaming as a ghost. You're limited to a single room at a time for your ghostly deeds of frightening the denizens out of their abode.

Then, things went south rather quickly. I experienced a bug that locked the level, unable to knock over a vital bottle. No problem I say, I'll just reload the level, and sure enough it works and I continue my spectral adventure.
More bugs, and more, items clipping, clicks not registering and then...then dreaded chapter 3, part 2 where the game refuses to continue after spooking everyone. Five retries later and I was still stuck, not to worry I'll quickly email the developers.

Sure enough they respond in kind and have patched the level. I can still not continue. Sadly once again the same happens, this time the puzzle items are broken and you're unable to catch a drunk patriarch dancing to scare him. Several tries and the same issue.

Sadly due to limited gameplay with many puzzles just reusing the same items over and over again; broken puzzles, and game breaking glitches galore I cannot recommend the game. My first impression video is in direct contrast to what I have come to realise the game is like upon playing it to near completion. ( I cannot finish it due to the puzzle bugs)
The writing, although good, is also not to the level one has come to expect of the Author, leaving you wanting more.

The games needs more polish, better gameplay, and much more depth sadly. It's shame, as Wayward Manor had so much potential, although it seems Neil despite being a brilliant author does not know how to make a game. I hope that in the future he will make a second attempt and that everyone gets what they want: a successful and good game.
Posté le : 15 juillet 2014
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