This game is amazing technically. It looks great, the controls are awesome, and even if you are terrible, it is a joy just to fly around.
The ability to hover and strafe is amazing too. Overall, RageQuit have made a very impressive game that should have become super popular, even a staple for the Steam community. However, I feel it has one fatal flaw:
It's too ♥♥♥♥♥♥♥ed difficult.
I know the game wasn't designed to appeal to everybody, or become the next Hat Simulator 2. I know RageQuit prided themselves on creating something that elite gamers from the classic multiplayer era of shooters would appreciate. All the same, the difficulty curve is jacked.
Really, there is no difficulty curve. It's a friggin' difficulty wall. You'll be playing gainst people just as bad as yourself and still struggling to topfrag with 3 kills after the time limit is up.
The reason games like TF2, DOTA 2, and CS:GO developed such substantial followings is because a new person can pick it up and still somewhat try to contribute to their team, plus learn little by little along the way. When a new player has 2 kills and 15 deaths in CS:GO, they feel like they can eventually learn and aren't discouraged.
Psychologically, there aren't enough payoffs here. You may never kill anyone. A lot of the weapons need to be led, and both you and your opponents move not across planes like a ground-based shooter, you're floating in 360 degree space. A lot of the hitscan/locking weapons are too weak. It's frustrating as hell, and not because your opponant is more skilled; they might not even know they evaded your attacks as you fly into yet another wall. In fact, you might die to crashing more than anything else.
What's hilarious about all of this is the game gives you visual rewards for EVERYTHING, Call of Duty style. That's a game designed for console users and ♥♥♥♥♥♥♥, hardly the ultimate proving ground of FPS skill that this game claims to be.
I'm not a total baddie as far as FPS's go, and early 2000's is my favorite era for shooters as well. All the same, I would rather face the best player in the world in Quake 3 than one moderately practiced player in this game. At least I might get lucky with the railgun once in awhile. At least Q3 had an audible hit indicator, plus not every single weapon required the precision of an industrial robot to use.
I would like to see this game re-released easier to use wepons, less penality for colliding with walls, and maybe environments where everything isn't the same dingy color has your opponents. A bot mode would have helped too. This game could have filled a very unique niche, but as it is, I can't find anyone to play on the servers. ANYWHERE. No one else had the patience to weather the crazy difficulty curve,a nd those who did probably got tired of waiting around for hours to play NOBODY.
Like I said, it's got potential, it's just not accessible yet.