Stop. Don't let the big red square in the top left of this review fool you into being defensive. I LOVE this game, probably more than any of you reading this review. That being said let's talk about the one, ONE problem with this perfect game.
It's dead, man.
For all of you who don't know, Strike Vector is a dogfighting game as fast paced as you see in the trailers. Speaking of which, the trailers do a good job describing the game: The graphics are pretty, the action is tense, there is aesthetical customization. On combat, there are varied weapons, passive abilites and "use once every so often" abilities like cloaking and a huge speed boost. (8 of each) The other positive reviews explain that in more detail, so I won't waste your time and regurgitate said information.
That being said, the game is HARD to learn. Basically you have to get used to the controls, master switching harrier and jet forms, get used to flying in tight corridors, and ONLY then can you hope to face others in pvp. You'll still get creamed a few times, but if you need advice, just type something in chat and they would tell you.
Sure it was frustrating back then when everybody was better than you, but they would be nice and try to be helpful. THE COMMUNITY WAS HELPFUL, MAN. A PvP (As in dead flipping serious, "you are not rewarded for messing around") game where the fighting is intense had a helpful community. That to me, is amazing.
But nowadays, there isn't a community. I, (and you included) could open up the game, click on the servers tab, and find for the amount of players on each server, ZERO across the board. Sure, some people will comment, "That is rediculous, just the other day I was playing and there were five servers with a moderate amount of people." I have NEVER seen that many people other than when i first got the game: 2 months ago, specifically April 12. (As you may tell, the other review are way before or around this time, so at most the main problems were bugs and there is no mention of a dead playerbase.) Even then the playerbase was shrinking and nowadays its maybe one person on a server for an hour. Just to humour those people, however, lets do the math; A server usually has 16 players max, but "a moderate amount of people" suggests it would be roughly half or 3/4 full. So lets say per server there is an average of 10 people. Times that by 5 and what do you get? A playerbase of 50 people. Ladies and gentlemen, that's not much, at all. It's certainly not fitting for a AAA game that this is. Morrowind has a bigger playerbase, Duke Nukem has a bigger playerbase, even MOTHER FLIPPING Ace of Spades has a bigger playerbase. Also please take into account that the figure is outdated by two months and nowadays its one guy on one server flying around for an hour and leaving.
So this is surprising; Usually you have a crummy, unoriginal, game that doesn't have a player base no matter HOW much advertising they do, but in this case it's the opposite. You have an awesome game that hasn't done much advertising. The only way I found out about this game was because my friend had it, and because it went on sale for like two days. Ideally, they do more advertising, people realize how cool and original this game is, the devs have a large playerbase and víola! You have a successful game.
I'm no expert, but as a person who buys games, (you are one of these too), I really like Steam sales, also anything on the "Featured" page on the store catches my eye. Sure, advertising costs money, but if they do both of these things, they will have an actual playerbase, become deservingly popular, and attract more people. Haven't you ever seen the, "put a dollar in the jar and people will come trick?"People like popular things.
It's dead right now, so don't pay 12 dollars for a AAA multiplayer game with no other players.