"Strike Vector is gorgeous shooter with strong mechanics and lots of customisation" 7.7/10 – IGN "it more than makes up for by being a gorgeous, intensely competitive experience that matches its aesthetic appeal with pure shooter satisfaction" – 7.
User reviews: Mostly Positive (1,809 reviews)
Release Date: Jan 28, 2014

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Recommended By Curators

"An exceedingly overlooked Shooter in which your vehicle as too modes Jet and Hover which control your speed. It also runs in Unreal 4, check it out."

Recent updates View all (6)

August 4

Strike Vector cards and badges are available!

Hello guys! You can now collect 6 cards for Strike Vector and get badges, profile backgrounds and emoticons!

12 comments Read more

July 28

Strike Vector 1.0.4008 “Incoming call” Update



Hi folks,

we finally added the Demolition mode (formerly known as Bomber mode) to the list ! In that mode, you have to destroy a huge enemy structure while defending yours. You'll have to constantly adapt your style and switch between attack and defense on the fly.
It's very fun to play and it also leaves some space for the rookies so be sure to give it a try.

For the challenge addicts, we added one more challenge pack and it's pretty challenging.

Again we tweaked the amount of Kebs you get for a kill. Now, you get more depending on your target's metal (Steel +15, Silver +30, Gold +45, Platinum +60, etc).

Also, we fixed all the issues related to multi-monitor displays. It looks great on 3 monitors, I wish I could afford that...

We hope you'll enjoy all the new stuff and we wish you loads of fun playing Strike Vector.
Cheers.


Improvements and New Features

- Demolition game mode added.
- Warship map added.
- Brand new pack of challenges added (I mean CHALLENGE).
- Multi-monitor support : menus, huds and other display features now support ultra-wide resolutions. (see Multi-monitor support)
- Kebs For Kill amount now includes prestige metal of the target (a player with Steel rewards more than one with rust, and so on).
- Kebs For Kill displayed in white on the HUD for a better readability.
- DeathMatch HUD displays Kills and Rank.
- Team score progress bar revamped for all game modes.
- Breifing/Debriefing screens : PlayerProfile buttons added (now you know who you played with).
- Antonio calls system added.
- On-HUD score display revamped.
- No life bar display on ghosted Vectors.
- Menus : Training Flight now under Solo Game.
- Menus : Training Flight map selection fix.
- Input Options Menu : Smooth mouse option added.
- Server Find Menu : Server list now sorted on the fly, with bug fixes.
- Challenge mode : the subsequent gate is now totally invisible to avoid confusion.
- Challenge mode : the gate's objective text and visibility are improved.
- Challenge mode : breifing text modified.
- Challenge mode : Tutorial challenges renamed as "training"
- Challenge mode : Basic training challenges now with Antonio assistance.
- Challenge mode : Training drone first shoot time fix.
- Swarm missile Hack protection (thanks BOOst).
- Destructibles don't take blast damage behind walls.
- Suicide command disabled.
- Hit feedbacks on destructible objects removed when they're destroyed.

20 comments Read more

About This Game

"Strike Vector is gorgeous shooter with strong mechanics and lots of customisation"
7.7/10 – IGN

"it more than makes up for by being a gorgeous, intensely competitive experience that matches its aesthetic appeal with pure shooter satisfaction"
7.5/10 –destructoid

"Strike Vector does one thing - frantic multiplayer combat action - and does it really well" Luke Plunkett
Kotaku

"I do, however, know one thing for sure: Strike Vector The Videogame is unarguably stunning" Nathan Grayson
Rockpapershotgun

“Strike Vector est la petite bombe indépendante sans prétention que l’on ne voyait pas venir”
17/20 – jeuxvideo.com

“BELLISSIMO, Strike Vector è uno sparatutto indipendente adrenalinico, appagante e assolutamente spaziale. In tutti i sensi”
9.2/10 – IGN.it

"Amateur de sensations fortes, à vos souris. Si vous cherchiez du Quake en altitude, de l'instagib en vaisseau spatial, le titre qu'il vous faut est enfin dispo : ça s'appelle Strike Vector et c'est pour les joueurs hardcore dont l'estomac est bien accroché"
4/5 – gameblog.fr



Strike Vector is a Brutal aerial FPS that will see you test your skills online against other players in the tradition of Quake 3 and Unreal Tournament. The game offers an hardcore learning curve for those who don't fear to die a lot at first but who will get a massive rewarding feeling when they will master the game and dominate the battlefield.

all New Features Will Be Free

Ragequit Corporation will offer free downloadable content after the game release. We want to make sure that every person playing Strike Vector have access to the same content regardless of when they will get the game.

gameplay

With a distinct old school feel, reminiscent to games such as Crimson Skies, Quake 3 and Unreal Tournament, Strike Vector will let you test your reflexes and skills against your friends. Team flight and mutual assistance is required to fulfill your missions but individual aiming and piloting skills are also mandatory.

two Movement Modes

You fly the Vector, the lastest hyper-speed VTOL, highly customizable and manoeuvrable Jet fighter. Your enhanced version can instantly switch between 2 movement modes :

  • Jet Mode: reach high-speed, intercept opponents and fast evade incoming projectiles.
  • Stationary Mode: strafe in all directions with increased precision, hold and defend key locations.


This unique gameplay allow you to fight face to face with your enemies like classical FPS, or playing dog fighting.

game Modes

Targets to reach, positions to defend, enemy structures to destroy … Players may select among famous game modes such as deathmatch, team domination, team deathmatch, and Bounty Hunter! More game modes are coming soon!

build Your Own vector

Equip your Vector in your own style with two differents weapons to get the edge on various situations or be a specialist by choosing the same weapon for each side of the craft. Hundreds of combinations are available, making your ship the only kind of his genre on the battlefield.

Depending on your weapons and perks choice, your playstyle will be different from another player, you create your own class :

  • Fast and stealthy to capture positions and hide in massive structure to surprise your enemies.

  • Heavy and powerful to defend strategic points or assault enemies defenses.

Customize your ship appearance among various type of skin decorations and put a gadget in your cockpit to make you feel like you are at home. A mach 3 home!

varied Environments

You will play through gigantic flying structure like aerial oil platforms, slums, cities, factories, abandonned stations and much more and find many destructible objects like giant cargos or pressure vessels and use them to trap players in deadly explosions, block or open passages and fulfill your mission objectives.
Use your environment to avoid and escape homing missiles by adopting a risky flying style. Play the way you want with various game mode adapted for a 360° warfare
Eliminate every players in classic deathmatch, support your team in domination or the greedier and more...

STRIKE VECTOR FORUM : http://www.strikevector.net/forum/
STRIKE VECTOR OST : http://themaravers.bandcamp.com/

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Hard Drive: 5000 MB available space
    • Additional Notes: Xfire and SLI not supported
    Recommended:
    • OS: Windows 7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 8000 series or higher graphics card
    • DirectX: Version 11
    • Hard Drive: 5000 MB available space
    • Additional Notes: Xfire and SLI not supported
Helpful customer reviews
785 of 922 people (85%) found this review helpful
4.4 hrs on record
The Intro:
Stop. Don't let the big red square in the top left of this review fool you into being defensive. I LOVE this game, probably more than any of you reading this review. That being said let's talk about the one, ONE problem with this perfect game.

The Problem:
It's dead, man.

The Good:
For all of you who don't know, Strike Vector is a dogfighting game as fast paced as you see in the trailers. Speaking of which, the trailers do a good job describing the game: The graphics are pretty, the action is tense, there is aesthetical customization. On combat, there are varied weapons, passive abilites and "use once every so often" abilities like cloaking and a huge speed boost. (8 of each) The other positive reviews explain that in more detail, so I won't waste your time and regurgitate said information.

That being said, the game is HARD to learn. Basically you have to get used to the controls, master switching harrier and jet forms, get used to flying in tight corridors, and ONLY then can you hope to face others in pvp. You'll still get creamed a few times, but if you need advice, just type something in chat and they would tell you.

Sure it was frustrating back then when everybody was better than you, but they would be nice and try to be helpful. THE COMMUNITY WAS HELPFUL, MAN. A PvP (As in dead flipping serious, "you are not rewarded for messing around") game where the fighting is intense had a helpful community. That to me, is amazing.

The Bad:
But nowadays, there isn't a community. I, (and you included) could open up the game, click on the servers tab, and find for the amount of players on each server, ZERO across the board. Sure, some people will comment, "That is rediculous, just the other day I was playing and there were five servers with a moderate amount of people." I have NEVER seen that many people other than when i first got the game: 2 months ago, specifically April 12. (As you may tell, the other review are way before or around this time, so at most the main problems were bugs and there is no mention of a dead playerbase.) Even then the playerbase was shrinking and nowadays its maybe one person on a server for an hour. Just to humour those people, however, lets do the math; A server usually has 16 players max, but "a moderate amount of people" suggests it would be roughly half or 3/4 full. So lets say per server there is an average of 10 people. Times that by 5 and what do you get? A playerbase of 50 people. Ladies and gentlemen, that's not much, at all. It's certainly not fitting for a AAA game that this is. Morrowind has a bigger playerbase, Duke Nukem has a bigger playerbase, even MOTHER FLIPPING Ace of Spades has a bigger playerbase. Also please take into account that the figure is outdated by two months and nowadays its one guy on one server flying around for an hour and leaving.

The Fix:
So this is surprising; Usually you have a crummy, unoriginal, game that doesn't have a player base no matter HOW much advertising they do, but in this case it's the opposite. You have an awesome game that hasn't done much advertising. The only way I found out about this game was because my friend had it, and because it went on sale for like two days. Ideally, they do more advertising, people realize how cool and original this game is, the devs have a large playerbase and víola! You have a successful game.

I'm no expert, but as a person who buys games, (you are one of these too), I really like Steam sales, also anything on the "Featured" page on the store catches my eye. Sure, advertising costs money, but if they do both of these things, they will have an actual playerbase, become deservingly popular, and attract more people. Haven't you ever seen the, "put a dollar in the jar and people will come trick?"People like popular things.

The Tl;Dr:
It's dead right now, so don't pay 12 dollars for a AAA multiplayer game with no other players.
Posted: June 3
Was this review helpful? Yes No
57 of 72 people (79%) found this review helpful
13.7 hrs on record
Very fun, competitive, challenging, and addicting game. Got it for a very low price, wouldn't have minded getting it at a full price. Play and have fun. It will take some time to get used to its mechanics, but once you do, this is where things get fun.

One thing I do recommend when getting this game is joining an empty server and waiting for a bit. Most likely you will get players to come in after a bit, and eventually it will fill up. I've had this happen a few times already. Otherwise, this game definitely needs more attention.
Posted: June 27
Was this review helpful? Yes No
47 of 61 people (77%) found this review helpful
4.0 hrs on record
We might give this a try at a LAN party but it doesn't seem worth devoting a lot of time to otherwise. The community, as has been stated by others, is pretty small. The veteran players prey on the noobs since there is no matchmaking and the go-to strategy seems to be dual plasma which is a one-shot kill if you can land it (which they often can). This is compounded by the overall learning curve of piloting the vector.

My last game had a player sitting back at his base, spawn-camping the crap out of our base with dual plasmas and the zoom perk. Not only is this extremely frustrating (and bad from a design perspective) but it does not help build or retain community with the influx of new blood coming from the Steam sale. If this is the ♥♥♥♥♥♥♥♥ that the game devolves into for veteran players, I want no part in this community.

It is fun to play casually with a few friends and, like I said perhaps at a LAN party, but I don't see myself playing this a lot.
Posted: June 22
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10 of 13 people (77%) found this review helpful
2.8 hrs on record
For the love of god buy this game. Half the reason this game is quote "dead" is because people see there's no servers running then NEVER play it again or they read a review saying its dead before buying it and NEVER buy the game.
Posted: June 26
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10 of 13 people (77%) found this review helpful
7.0 hrs on record
Fast paced, unforgiving, yet fun. Strike Vector is an entertaining arena-shooter hailing back to the days of Quake 3 or Unreal Tournement where you duke it out in fully customisable variable geometry fighters through grimey industrial vertically stacked arenas at many fasts per second. Gameplay combines elements of Unreal Tournement arenas, Hawken-esque vehicle combat and a subtle hint of Starfox.

You'll die at first, a lot, but you'll have a smile doing it, and before long you'll be ploughing other peoples grinning faces into walls instead of being on the recieving end so try not to be put off by the cliff-like learning curve (If you won't jump off a cliff, you are going to get vertigo when you see the arenas)

Like most arena shooters the game is perfect for being able to step in or out and have 10 or 20 minutes of fast-paced action with no commitments (A lost art in today's gaming with dailies and grind that punishes players for not religiously playing their one game), though persistance rewards new skins and customisation options for your ship.

Sadly, the community right now seems to be lacking numbers, but perhaps word of mouth might help that.

It's worth remembering how that this is a PvP arena game, if you have a PvP allergy, or just dislike the genre, then it's unlikely this game will do anything for you. But if you miss the "good old days" then this is a blast from the past
Posted: June 22
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