"Strike Vector is gorgeous shooter with strong mechanics and lots of customisation" 7.7/10 – IGN "it more than makes up for by being a gorgeous, intensely competitive experience that matches its aesthetic appeal with pure shooter satisfaction" – 7.
User reviews:
Recent:
Mixed (10 reviews) - 40% of the 10 user reviews in the last 30 days are positive.
Overall:
Mixed (2,303 reviews) - 69% of the 2,303 user reviews for this game are positive.
Release Date: Jan 28, 2014

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About This Game

"Strike Vector is gorgeous shooter with strong mechanics and lots of customisation"
7.7/10 – IGN

"it more than makes up for by being a gorgeous, intensely competitive experience that matches its aesthetic appeal with pure shooter satisfaction"
7.5/10 –destructoid

"Strike Vector does one thing - frantic multiplayer combat action - and does it really well" Luke Plunkett
Kotaku

"I do, however, know one thing for sure: Strike Vector The Videogame is unarguably stunning" Nathan Grayson
Rockpapershotgun

“Strike Vector est la petite bombe indépendante sans prétention que l’on ne voyait pas venir”
17/20 – jeuxvideo.com

“BELLISSIMO, Strike Vector è uno sparatutto indipendente adrenalinico, appagante e assolutamente spaziale. In tutti i sensi”
9.2/10 – IGN.it

"Amateur de sensations fortes, à vos souris. Si vous cherchiez du Quake en altitude, de l'instagib en vaisseau spatial, le titre qu'il vous faut est enfin dispo : ça s'appelle Strike Vector et c'est pour les joueurs hardcore dont l'estomac est bien accroché"
4/5 – gameblog.fr



Strike Vector is a Brutal aerial FPS that will see you test your skills online against other players in the tradition of Quake 3 and Unreal Tournament. The game offers an hardcore learning curve for those who don't fear to die a lot at first but who will get a massive rewarding feeling when they will master the game and dominate the battlefield.

all New Features Will Be Free

Ragequit Corporation will offer free downloadable content after the game release. We want to make sure that every person playing Strike Vector have access to the same content regardless of when they will get the game.

gameplay

With a distinct old school feel, reminiscent to games such as Crimson Skies, Quake 3 and Unreal Tournament, Strike Vector will let you test your reflexes and skills against your friends. Team flight and mutual assistance is required to fulfill your missions but individual aiming and piloting skills are also mandatory.

two Movement Modes

You fly the Vector, the lastest hyper-speed VTOL, highly customizable and manoeuvrable Jet fighter. Your enhanced version can instantly switch between 2 movement modes :

  • Jet Mode: reach high-speed, intercept opponents and fast evade incoming projectiles.
  • Stationary Mode: strafe in all directions with increased precision, hold and defend key locations.


This unique gameplay allow you to fight face to face with your enemies like classical FPS, or playing dog fighting.

game Modes

Targets to reach, positions to defend, enemy structures to destroy … Players may select among famous game modes such as deathmatch, team domination, team deathmatch, and Bounty Hunter! More game modes are coming soon!

build Your Own vector

Equip your Vector in your own style with two differents weapons to get the edge on various situations or be a specialist by choosing the same weapon for each side of the craft. Hundreds of combinations are available, making your ship the only kind of his genre on the battlefield.

Depending on your weapons and perks choice, your playstyle will be different from another player, you create your own class :

  • Fast and stealthy to capture positions and hide in massive structure to surprise your enemies.

  • Heavy and powerful to defend strategic points or assault enemies defenses.

Customize your ship appearance among various type of skin decorations and put a gadget in your cockpit to make you feel like you are at home. A mach 3 home!

varied Environments

You will play through gigantic flying structure like aerial oil platforms, slums, cities, factories, abandonned stations and much more and find many destructible objects like giant cargos or pressure vessels and use them to trap players in deadly explosions, block or open passages and fulfill your mission objectives.
Use your environment to avoid and escape homing missiles by adopting a risky flying style. Play the way you want with various game mode adapted for a 360° warfare
Eliminate every players in classic deathmatch, support your team in domination or the greedier and more...

STRIKE VECTOR FORUM : http://www.strikevector.net/forum/
STRIKE VECTOR OST : http://themaravers.bandcamp.com/

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Storage: 5000 MB available space
    • Additional Notes: Xfire and SLI not supported
    Recommended:
    • OS: Windows 7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 8000 series or higher graphics card
    • DirectX: Version 11
    • Storage: 5000 MB available space
    • Additional Notes: Xfire and SLI not supported
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (10 reviews)
Overall:
Mixed (2,303 reviews)
Recently Posted
The Abysswalker
0.5 hrs
Posted: August 22
This is such an awesome game, but there's no one around to play with </3
Helpful? Yes No Funny
UncleMuscles801
4.8 hrs
Posted: August 20
dead game
Helpful? Yes No Funny
Danodan94
18.6 hrs
Posted: August 7
This is an absolutely amazing game!

Reader: "But Danodan, you wrote a negative review... You're not making any sense."

Just hear me out... this is an absolutely amazing game that is crazy fun... but it's dead.

Strike Vector is an incredibly fun, dogfighting shooter that features:
- All 6 degrees of movement.
- Switching between jet and hover modes.
- Mix and match weapons for the left and right wings.
- Crazy fast, manic combat that is rediculously fun.
- Even has a zero-gravity stage that makes full use of the laws of inertia.

But for some reason, nobody plays it anymore, and being a multiplayer-only game that doesn't feature bots... that's kind of a death sentence. I really wish I could give this a positive review to mabye attract some new players to the scene, but that would be dishonest so I can't do that. Still a great game if you have an interested group of friends.
Helpful? Yes No Funny
X1-52
4.2 hrs
Posted: August 6
Strike vector...

Strike vector could be a good game but the developers ideas at the core of this game don't fundamentally work because games long before strike vector were a gleam in the devs eyes did it infinitely better and it was much more awesome.

Strike vectors problems are -- too much space and the lack of constrained space leads to weapon designs and combat that ultimately isn't interesting. Not to mention the single player is little more then obstacle courses that are only challenging because the ships controls are so awful. Obstacle courses designed around crap flight characteristics isn't fun.

1. The sky gives too much space to run and dodge, so tension of being surprised or hide and seek dropping something like mines behind doors like ancient 360 FPS games like descent is severely lacking

2. The open sky and too much open space means you rarely if ever get to enjoy the ship models and are aiming at squares and names on screen which leads to ...

3. Weapons fire fast and the effects really dont get to be enjoyed because the speed at which the jet flies requires very fast weapons which means there's little chance to hide or dodge in interesting ways as you would in an enclosed space.

The reality is Strike vector is inspired by the idea of transforming planes/robots that both fly and hover in mid air, the problem with strike vector is the flight model and level design ideas at the core of this game simply don't work in wide open levels, they need to be rethunk from the ground up because the fast action "up close and personal" that this game is going for simply can't work with weapons that need to move too fast to cross vast distances.

Descent 2 did 3D arcade flight better 20 years ago and the developers tragically are video game history illiterate which is why the controls of the plane are off which is a large part of the reason why their servers are empty.

The problem with their core ideas is -- You are rarely ever close enough to enjoy the graphics of the ships and are always aiming at little squares and names too far away. This is ok in a game like Ace combat but not in a game that takes after in your face arcade gameplay like descent. The hybird between a fast action 360 FPS mixed in with 'realistic' flight dynamics at high speed is basically why this game is dead.

The game needed a slower relative movement of the ships /w the illusion of going fast (which can be done via fx) that actually allowed you to enjoy enjoy the combat and be up close with other ships to feel "up close and personal with your big machine", to see the actual player model of the enemy and to be able to see the amazing weapon fire effects.

To have that happen the weapons effects can't be super fast/ or too much instant hit in that there's a chance you can dodge because that leads to lack of tension and excitement because there is no back and forth. That's what this game lacks... the back and forth fast action exchanges that a human being can manage. See here "maneuverability as defense"

http://vectorpoem.com/news/?p=74

So the game in multiplayer becomes monotonous run, turn around, look for health and try to kite the enemy from afar and you end up fighting the controls whenever you switch to high speed.

This is the difference imagined physics and rules designed for fun vs trying to apply plane dynamics realistically and not understanding trying to make a plane act like a plane fundamentally breaks 3D combat in an fast action arcade design.

Reality has all sorts of drawbacks (aka aiming at squares because the ship is too far to see) vs a game like Descent 2 where the ship is up close and personal and the levels are confined to mines so the extra 3D space keeps the pace of the game going. The open space prevents tactics and interesting weapon ideas from being implemented because there's no confined space and too much space to dodge.
Helpful? Yes No Funny
Izzy
0.6 hrs
Posted: August 5
NOTE: *game rating subject to change*

I've got this game in 28 June,2014 (exactly 5 months after it's steam release), and never found ANYONE online to play with.
I thought with myself "hey, pretty new game, maybe not many players have a copy yet, maybe i got a terrible time to be online and people gather at another timeframe"

Sadly, i NEVER found another player.

The game looks awesome, the customization looks pretty good, the few tutorials showed the game have potential, but it will get a thumbsdown from me, as the main feature of a multiplayer is lacking.

Don't take that as a final word tho. There are still players for this game, and they have a group here:
http://steamcommunity.com/groups/StrikeVectorMeetups

Does it work?? Probably. It's the same with Front Mission Evolved. it's dead, but we have fun matches every now and then, weekly.
Helpful? Yes No Funny
Bread( ͡° ͜ʖ ͡°)
7.6 hrs
Posted: July 30
This game is honestly one of the best games I had played when I was younger. Not too laggy if you put the settings on right for your computer/laptop and the connection wasent that bad either if you connected to the right servers.
problem is now; it's almost dead. the only way I know of playing this game if you want to play legitimently is to join meet ups ( http://steamcommunity.com/groups/StrikeVectorMeetups )

It's honestly the smartest thing I've seen a community do in a long time.
It's not too late to buy the game by the seems of it but It can seem pretty dodgy if you don't know anybody who owns the game or if you arnt in any meet ups

Helpful? Yes No Funny
Cephalopod
204.8 hrs
Posted: July 26
You want to play but can´t find any players?

Join Strike Vector Meetups.

We are a community of over 100 active members that consists of rookies, veterans and players of intermediate skill.
There are scheduled gatherings in three timezones on the weekend wich usually last for 2-3 hours.
You can also join us on discord and usually find someone who is down to play there.

Strike Vector is not completely dead yet, so help us with it´s reinvigoration

http://steamcommunity.com/groups/StrikeVectorMeetups
Helpful? Yes No Funny
Shadiez
3.7 hrs
Posted: July 23
Hard to control

Nobody plays it

Waste of money

Couldnt refund it

I'm going to kill myself
Helpful? Yes No Funny
Agent Orange
29.9 hrs
Posted: July 20
Eh...I've lost hope for this game already. (Long story short, there is nobody playing this..)

Here's a video i've recorded last year, and it's a rare sight to find at least this many people flying their vectors around in my point of view.

https://www.youtube.com/watch?v=7tG5192NCEw&list=PL0ABA9BD8AF30A505&index=9

I should have put in some music in the background..

It's a great ♥♥♥♥ing game once you learn how to fly your vector, which is a VTOL kind of aircraft with 2 flight modes that change on the go, and then there's many different combination of weapons, perks and a special to fit your aircraft before you launch from your hangar. Loadouts in my opinion is understandable since this is a game about high speed aircraft.

There's few game modes such as deathmatch...team deathmatch, bounty hunter which is kind of like headhunter from halo i think, few maps included such as literally fighting in space at a derilect space station, some wierd training modes, and also being able to customize your vector to your liking with earned cosmetic parts and stickers...

The one problem I could definitly see is the high skill wall that is already present infront of you, which can be intimidating to the average casual player, and this is sort of the trend with many of the classic arena fps games, because lets face it: Arena Shooters aren't popular anymore.
Just remember this: You might be better than the player you're fighting but there's always going to be someone better than you.

The only reason why I cannot recommend this game is because there's always no one playing...and it's pretty ♥♥♥♥ing painful to be honest to see such an underated gem get buried deep into the largest pc game library here on steam.

my only solution is to find a group of friends who can get this game so you can all shoot each other down. Otherwise like i said, the skies are pretty empty here.
Helpful? Yes No Funny
philliefan
1.7 hrs
Posted: July 19
This game is sick. Even though nobody plays it, that makes it even better. If you got a group of friends to all buy the game, you could easily have 50+ hours of fun together.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
24 of 25 people (96%) found this review helpful
1 person found this review funny
Recommended
204.8 hrs on record
Posted: July 26
You want to play but can´t find any players?

Join Strike Vector Meetups.

We are a community of over 100 active members that consists of rookies, veterans and players of intermediate skill.
There are scheduled gatherings in three timezones on the weekend wich usually last for 2-3 hours.
You can also join us on discord and usually find someone who is down to play there.

Strike Vector is not completely dead yet, so help us with it´s reinvigoration

http://steamcommunity.com/groups/StrikeVectorMeetups
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
18.6 hrs on record
Posted: August 7
This is an absolutely amazing game!

Reader: "But Danodan, you wrote a negative review... You're not making any sense."

Just hear me out... this is an absolutely amazing game that is crazy fun... but it's dead.

Strike Vector is an incredibly fun, dogfighting shooter that features:
- All 6 degrees of movement.
- Switching between jet and hover modes.
- Mix and match weapons for the left and right wings.
- Crazy fast, manic combat that is rediculously fun.
- Even has a zero-gravity stage that makes full use of the laws of inertia.

But for some reason, nobody plays it anymore, and being a multiplayer-only game that doesn't feature bots... that's kind of a death sentence. I really wish I could give this a positive review to mabye attract some new players to the scene, but that would be dishonest so I can't do that. Still a great game if you have an interested group of friends.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
7.6 hrs on record
Posted: July 30
This game is honestly one of the best games I had played when I was younger. Not too laggy if you put the settings on right for your computer/laptop and the connection wasent that bad either if you connected to the right servers.
problem is now; it's almost dead. the only way I know of playing this game if you want to play legitimently is to join meet ups ( http://steamcommunity.com/groups/StrikeVectorMeetups )

It's honestly the smartest thing I've seen a community do in a long time.
It's not too late to buy the game by the seems of it but It can seem pretty dodgy if you don't know anybody who owns the game or if you arnt in any meet ups

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: August 5
NOTE: *game rating subject to change*

I've got this game in 28 June,2014 (exactly 5 months after it's steam release), and never found ANYONE online to play with.
I thought with myself "hey, pretty new game, maybe not many players have a copy yet, maybe i got a terrible time to be online and people gather at another timeframe"

Sadly, i NEVER found another player.

The game looks awesome, the customization looks pretty good, the few tutorials showed the game have potential, but it will get a thumbsdown from me, as the main feature of a multiplayer is lacking.

Don't take that as a final word tho. There are still players for this game, and they have a group here:
http://steamcommunity.com/groups/StrikeVectorMeetups

Does it work?? Probably. It's the same with Front Mission Evolved. it's dead, but we have fun matches every now and then, weekly.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
810 of 950 people (85%) found this review helpful
Not Recommended
4.5 hrs on record
Posted: June 3, 2014
The Intro:
Stop. Don't let the big red square in the top left of this review fool you into being defensive. I LOVE this game, probably more than any of you reading this review. That being said let's talk about the one, ONE problem with this perfect game.

The Problem:
It's dead, man.

The Good:
For all of you who don't know, Strike Vector is a dogfighting game as fast paced as you see in the trailers. Speaking of which, the trailers do a good job describing the game: The graphics are pretty, the action is tense, there is aesthetical customization. On combat, there are varied weapons, passive abilites and "use once every so often" abilities like cloaking and a huge speed boost. (8 of each) The other positive reviews explain that in more detail, so I won't waste your time and regurgitate said information.

That being said, the game is HARD to learn. Basically you have to get used to the controls, master switching harrier and jet forms, get used to flying in tight corridors, and ONLY then can you hope to face others in pvp. You'll still get creamed a few times, but if you need advice, just type something in chat and they would tell you.

Sure it was frustrating back then when everybody was better than you, but they would be nice and try to be helpful. THE COMMUNITY WAS HELPFUL, MAN. A PvP (As in dead flipping serious, "you are not rewarded for messing around") game where the fighting is intense had a helpful community. That to me, is amazing.

The Bad:
But nowadays, there isn't a community. I, (and you included) could open up the game, click on the servers tab, and find for the amount of players on each server, ZERO across the board. Sure, some people will comment, "That is rediculous, just the other day I was playing and there were five servers with a moderate amount of people." I have NEVER seen that many people other than when i first got the game: 2 months ago, specifically April 12. (As you may tell, the other review are way before or around this time, so at most the main problems were bugs and there is no mention of a dead playerbase.) Even then the playerbase was shrinking and nowadays its maybe one person on a server for an hour. Just to humour those people, however, lets do the math; A server usually has 16 players max, but "a moderate amount of people" suggests it would be roughly half or 3/4 full. So lets say per server there is an average of 10 people. Times that by 5 and what do you get? A playerbase of 50 people. Ladies and gentlemen, that's not much, at all. It's certainly not fitting for a AAA game that this is. Morrowind has a bigger playerbase, Duke Nukem has a bigger playerbase, even MOTHER FLIPPING Ace of Spades has a bigger playerbase. Also please take into account that the figure is outdated by two months and nowadays its one guy on one server flying around for an hour and leaving.

The Fix:
So this is surprising; Usually you have a crummy, unoriginal, game that doesn't have a player base no matter HOW much advertising they do, but in this case it's the opposite. You have an awesome game that hasn't done much advertising. The only way I found out about this game was because my friend had it, and because it went on sale for like two days. Ideally, they do more advertising, people realize how cool and original this game is, the devs have a large playerbase and víola! You have a successful game.

I'm no expert, but as a person who buys games, (you are one of these too), I really like Steam sales, also anything on the "Featured" page on the store catches my eye. Sure, advertising costs money, but if they do both of these things, they will have an actual playerbase, become deservingly popular, and attract more people. Haven't you ever seen the, "put a dollar in the jar and people will come trick?"People like popular things.

The Tl;Dr:
It's dead right now, so don't pay 12 dollars for a AAA multiplayer game with no other players.

Update:
So I've done some dedicated server checking and the figures are still low. Sometimes they're in the tens, twenties, even fifties of players but this is usually right after a sale and the number drops off quite quickly. The average of the entire server population is still below ten if not absolute zero which it usually is, so I still can't delete this review.

2) Contrary to popular belief, tricking people into buying a game is not the right way to increase server population. People are throwing around really cool ideas in the forums like singleplayer, better customization, co-op challenges and other neat stuff that would not only make this a fuller game but also keep people playing. The devs also make a few comments here and there. You should check it out and give the game and the forums some love.

Also, my review just happens to have magically disapeared from the store page, so I figured it was as good of a time as it could be to update the review.
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381 of 456 people (84%) found this review helpful
Recommended
6.2 hrs on record
Posted: January 13, 2014
If you've seen the store page's trailer, then Strike Vector is as fun as it looks. Be warned, beta is beta. Servers crash frequently, and there are frequent glitches with the menus. For instance, after being boot out of a game due to a crashed server, you must restart it to play again. But all that aside...
THE GAMEPLAY IS AMAZING. It plays like a dream! The ability to swap between Jet and Harrier modes on the fly is an incredible boon, and it makes dogfights fast-paced and intense, and extremely enjoyable. You have two weapon slots, and there are about a half dozen weapons to choose from, and you get to mix and match as you want. Each weapon has two slots for perks, as well. Two weapons, two perks each, and a ship perk, and a special ability, all creates excellent diversity, and it should cater to anyone's playstyle. Did I mention you have 3 loadout slots so you can save several of these combinations that you can swap from every time you die? You can even change them before you jump back in.
Visually, it's impressive. There's not much that stands out, but I love the machinery/factory look of all the menus and screens. One minor gripe I have is that certain menu prompts are unclear. They don't stand out very much and it's easy to skip over them because they're so small. For instance, at first I didn't even realize you were able to fly on the maps solo, because the button to do that was buried in the tutorial section, and was a very, very small button along the top of the screen. The ships themselves are customizable visually, and have patterns and a full color spectrum to choose from for each main section of your ship. There's a bit of texture pop-in, and some things look a little bit muddy, and it's obvious to see a lot of stand-in art and text in places, but overall it's not bad.
Sound overall is decent. The weapons and flight sound great, very meaty where it counts. Explosions are visceral, too. Though I would love a little more feedback in some places, such as when switching between flight and harrier mode. There were some times while in a match where I was off to the side, menus open adjusting options, and the game was silent. I think it could stand to have a little more realism in its sound. Basically I mean that it should echo more; I should hear the fights going on all across the map. I don't believe there should ever be silence in a game like this. Music! There's no in-game music, and if there is, it was brief, and I didn't notice it. The title theme is pretty cool, however the menus afterward... it's monotonous and could stand to be changed or improved. I don't like it much. So aside from minor complaints, it's great where it counts!
I could see myself playing this very much, spending a lot of my extra time here. I await the ability to host my own games in-client, or to be able to play offline against AI or over LAN, but such features do not yet exist. I'm glad I'm at least able to fly around the maps on my own without needing to connect. There's not much to do save practice flying around and shooting at nothing, but it's a nice add-in. With a plethora of unlockables, including ship parts and decals and patterns, and stuff for my pilot's profile, plus the simple matter that it's so damn fun to play, there's plenty of reason to come back to it again and again.
To conclude, it's fast paced, it's exciting, it's fun as hell. Lots to choose from, fun to play, lots of potential. Beta is beta, though. Gameplay gets a solid 9/10, Aesthetic and design and visuals gets an 8/10, sound gets a 6/10, lasting appeal/replay value: I-will-be-losing-so000oooOOOOoo-many-hours-to-this-beastie/10
Overall, in its current beta state: 7.5/10, with a BADASS SEAL OF APPROVAL!
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350 of 474 people (74%) found this review helpful
Recommended
3.0 hrs on record
Pre-Release Review
Posted: January 12, 2014
Wow. I went into this saying," Well.. why not." Biggest mistake of my life. This is one of the most original, fun concepts that I have seen in a while. I will DEFINITLY be supporting this game. 10/10 would play again!
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81 of 90 people (90%) found this review helpful
7 people found this review funny
Recommended
5.7 hrs on record
Posted: May 17, 2015
This game is CRIMINALLY UNDERRATED

Too much fun, but nobody plays. PLEASE PLAY
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99 of 119 people (83%) found this review helpful
4 people found this review funny
Not Recommended
10.5 hrs on record
Posted: August 6, 2014
Phenominal And Underappreciated // Tragically Unpopulated

+ Great visual design and graphics, with beautiful and creative environments
+ Great ship design; has a similar 'gritty' feel that fans of HAWKEN will feel right at home in
+ Gameplay is very fast-paced and highly skill dependant
+ Weapons and ship upgrades are extremely well-balanced
+ Controls are sharp and responsive
+ Seems to still be getting somewhat regular updates, that appear to be flush with new content

- Almost non-existent player-base. Every time I play, there is only one active server, ever. For this reason, I cannot recommend the game, being that it is a strictly PvP title. This game is truly an amazing gem, and is insanely entertaining to play, but the developers appear to have spent approximately zero dollars on marketing, and this keeps the player base at almost extinct levels. If elbowing your way into one, solitary server to play is not a deal-breaker for you, then by all means buy this game. Save for this one game-breaking, negative point, the game is absolutely worth paying even full price for. I am genuinely sorry that I cannot recommend this game to everyone, as it's just fantastic.

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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66 of 79 people (84%) found this review helpful
3 people found this review funny
Recommended
37.3 hrs on record
Posted: October 20, 2014
Amazing game, too bad the community is rather small
But you only need one server with people on to enjoy yourself as the game is playable even at relatively high pings.
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