Ruthless bird versus bird action. Wild animals and the artefacts of a mysterious ancient culture. A game full of challenge and discovery – unlike anything you've played before.
User reviews: Mostly Positive (272 reviews)
Release Date: Jan 7, 2014

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Packages that include this game

Buy Secrets of Raetikon Soundtrack Edition

Includes 2 items: Secrets of Rætikon, Secrets of Rætikon - Soundtrack

 

Recommended By Curators

"Showed at PAX Prime 2013 - Fly through alpine vistas and reawaken an ancient civilization as a bird. The sense of flight in this game is remarkable."
Read the full review here.

Reviews

“While playing Secrets of Rætikon ..., I was on cloud nine.”
Joystiq

“I can't wait to dig into the full game ...”
Destructoid

“Broken Rules have created a title of masterful mystique, beauty, and playfulness ...”
81 – Killscreen

Features of Secrets of Rætikon

  • Single player campaign
  • An emergent ecosystem influenced by your actions
  • A living, breathing world where everything is physical
  • Many different kinds of animals
  • An epic story told in Raetic runes
  • Huge animal kings and ancient contraptions
  • Achievements and Stats
  • Play creatively and solve puzzles the way you want
  • Full game editable via the built-in level editor
  • Easily share your self-designed levels via Steam Workshop

About This Game

Ruthless bird versus bird action. Wild animals and the artefacts of a mysterious ancient culture. A game full of challenge and discovery – unlike anything you've played before.

Secrets of Raetikon


You find yourself alone in the mountains of the Alps. Discover strange contraptions, wild animals and the mysteries of an ancient culture. Uncover the Secrets of Rætikon in an atmospheric, open-world 2D game in which you fly like a bird and explore an uncharted world.

Secrets of Rætikon is an action-focussed exploration game with an open world. Fly through the savage mountains of the Alps and collect parts of ancient machines. The world is rich in interactivity. Trees, rocks, plants and animals – everything is physics based and can be grabbed and dragged around.

Hostile animals protect their habitats and interact with you as well as each other. Use this ecosystem to your advantage: drag a bird of prey to another predator and they attack each other; grab a robin and feed it to a buzzard – it will attack the poor bird instead of you; defend yourself by wielding spiked plants or by pushing foes into thornbushes.

Steam Workshop integration


Secrets of Rætikon sports a full-featured level editor. You can edit every level that comes with the game or create all new levels. Levels can be shared over Steam Workshop. There is a physics sandbox that allows you to build toys or even new games. This is the same editor we use to build the game itself. It will be continuously developed for as long as we work on the game.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Helpful customer reviews
44 of 55 people (80%) found this review helpful
2 people found this review funny
14.6 hrs on record
Posted: January 31
Story Review

Plummeting down at sonic speeds towards the ground and saving myself from becoming a splattering heap of blood, my first moments of this new and strange world were quite horrifying. It was strange that despite my near death experience I couldn’t help but feel that these lands felt promising in being a tranquil place to live the rest of my life. Unsure of what was to become of me…

The world looked incredibly strange, full of triangle shaped forms, from the trees,caves and sculptures down to the animals themselves. Unsure of my surroundings I had to familiarize myself with what would be useful. Finding red triangles I noticed made me healthier while the blue triangles when gathered enough saved my life. Funny how these items were of similar shape and resemblance to my environment. Forming together a sort of harmony.

Further traversing the lands I noticed that inserting the triangles I found, into the towers would make them activate. I noticed how they would shine - like they were calling for me to pull the levers. What I found interesting the most was the golden triangles that seemed important though I was somewhat awestruck and confused of their purpose of being held within these contraptions. I realized later that I could insert these gold triangles into a machine that revealed a prison of animals. I was determined to free them from their cages once I have found the rest.

Before I knew it I was altering the land by lifting rocks out of passages and solving puzzles to unlock paths. The place became more and more dynamic the more time I spent on interacting with the environment, shaping the terrain to a degree sort of speak though albeit a small degree.

The journey seemed difficult but I learned some new tricks as I explored, though there were some issues in actually using these tricks…Calling out to find objects hidden within the world elluded me If i was carrying anything of significant importance.

One time for example the black triangle I was carrying around was being indicated when I called out to objects, I didn’t notice this at first and was wondering why my senses seemed to freak out and rotate so much. Making me somewhat - dumbfounded at my own foolishness. I had to abandon the object in order to properly search around for the treasures of the world.

Going around and around was pretty tiring, having to see the same environments several times again since the point of interest was in the middle of the forest. Especially when enemies got in the way and stole my triangles it was rather annoying having to fight them for it - I tried my best not to kill them though. I progressed slowly closer and closer to my goal of collecting all the gold triangles to activate whatever the giant machine did until there was only one left.

Finding the last gold triangle - quite frankly has given me far more trouble than I bargained for. I looked around the world several times backtracking here and there, in order to find whatever I missed that could lead me to it. Constantly trying to avoid danger while looking for news ones I couldn’t help feel that what I was doing was a fruitless labor.

The statues I rebuilt to their former glory might have helped me navigate through the forests - however being able to find that last piece was still a pipe dream. I was simply losing my mind at this point and picking fights with the local birds that have long annoyed me since the beginning, slaughtering them left and right to never see them again.

Eventually what would happen is a land of lifelessness and void of any creatures, my madness for created by the lust of the last gold triangle got the better of me. Now barren in this world where I live I looked up at the sun and attempted to suicide, being thrown down by the strong winds I decided to take a dive into the water latched onto a rock and allow myself to suffocate - until my very being was taken from this world.

Conclusion

The world looked pleasing, unique and interesting to explore. Outside of the eye candy though laid a series of bad game design choices concerning navigation. The restrictions put on you from really ascending to great heights - to the frustration of having to backtrack constantly back to the hub. There is a lot of potential this game had if it were to erase the backtracking by making the activation of the mechanisms trigger the cages instead of the triangles but the over-focus on this element lead to the game’s downfall of making it into a tedious chore.
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5 of 5 people (100%) found this review helpful
2.8 hrs on record
Posted: April 1
Freaking fantastic. With its beautiful vector graphics, fitting music and sound it casted a spell over me. This is one of these little gems you can find between mediocre AAA titles and greenlight-shovelware.
The bad thing is, it didn't lasted very long. Around 3 hours for a full playthrough with a not so fantastic ending.

But still, it is a fantastic game and it's absolutely worth your money.
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4 of 4 people (100%) found this review helpful
7.0 hrs on record
Posted: May 14
I started off with "daw what cute innocent creatures"
which eventually turned into "die MOFO die!"

Nevertheless, beautiful game and love the gameplay.

A somewhat unexpected disturbing ending,
but I think the gameplay itself outweighs the pong.


If you don't mind the weird ending, it's a pretty swell game.
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3 of 4 people (75%) found this review helpful
1.4 hrs on record
Posted: March 2
This is areally nice , mellow, game. I love it already. I got it in a bundle for about 20 cents. I would pay a lot more for this one.
When I think of a game like Apotheon, where the developers ban you for critcism, where the gameplay is seriously lacking....although the graphics are cool....this is the game that games like that should be. Great art style AND great controls.
This one is a totally underrated gem.
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4 of 6 people (67%) found this review helpful
0.1 hrs on record
Posted: February 3
This game is absolutely magical and stands out in so many ways!
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