Ruthless bird versus bird action. Wild animals and the artefacts of a mysterious ancient culture. A game full of challenge and discovery – unlike anything you've played before.
Nutzerreviews: Größtenteils positiv (237 Reviews)
Veröffentlichung: 7. Jan. 2014

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Enthält 2 Artikel: Secrets of Rætikon, Secrets of Rætikon - Soundtrack

 

Von Kuratoren empfohlen

"Showed at PAX Prime 2013 - Fly through alpine vistas and reawaken an ancient civilization as a bird. The sense of flight in this game is remarkable."
Lesen Sie hier das vollständige Review.

Reviews

“While playing Secrets of Rætikon ..., I was on cloud nine.”
Joystiq

“I can't wait to dig into the full game ...”
Destructoid

“Broken Rules have created a title of masterful mystique, beauty, and playfulness ...”
81 – Killscreen

Features of Secrets of Rætikon

  • Single player campaign
  • An emergent ecosystem influenced by your actions
  • A living, breathing world where everything is physical
  • Many different kinds of animals
  • An epic story told in Raetic runes
  • Huge animal kings and ancient contraptions
  • Achievements and Stats
  • Play creatively and solve puzzles the way you want
  • Full game editable via the built-in level editor
  • Easily share your self-designed levels via Steam Workshop

Über dieses Spiel

Ruthless bird versus bird action. Wild animals and the artefacts of a mysterious ancient culture. A game full of challenge and discovery – unlike anything you've played before.

Secrets of Raetikon


You find yourself alone in the mountains of the Alps. Discover strange contraptions, wild animals and the mysteries of an ancient culture. Uncover the Secrets of Rætikon in an atmospheric, open-world 2D game in which you fly like a bird and explore an uncharted world.

Secrets of Rætikon is an action-focussed exploration game with an open world. Fly through the savage mountains of the Alps and collect parts of ancient machines. The world is rich in interactivity. Trees, rocks, plants and animals – everything is physics based and can be grabbed and dragged around.

Hostile animals protect their habitats and interact with you as well as each other. Use this ecosystem to your advantage: drag a bird of prey to another predator and they attack each other; grab a robin and feed it to a buzzard – it will attack the poor bird instead of you; defend yourself by wielding spiked plants or by pushing foes into thornbushes.

Steam Workshop integration


Secrets of Rætikon sports a full-featured level editor. You can edit every level that comes with the game or create all new levels. Levels can be shared over Steam Workshop. There is a physics sandbox that allows you to build toys or even new games. This is the same editor we use to build the game itself. It will be continuously developed for as long as we work on the game.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Hilfreiche Kundenreviews
81 von 103 Personen (79%) fanden dieses Review hilfreich
2.1 Std. insgesamt
Verfasst: 30. August 2014
Secrets of Rætikon is as gorgeous and ethereal as it is tedious and poorly designed.

It’s a game about exploration and discovery, hampered by convoluted level designs and the inexcusable absence of any sort of map. It’s a game of peaceful puzzle solving and nonlinear exploration disrupted by annoyingly persistent enemies, and no means of attack to ward them off. More than anything though it’s a game of false allegations of an overarching mystery, that in the end is nothing more than a horrendously incomprehensible and random moment, preceded by an unnecessarily grotesque event that quite frankly made me sick.

At it’s core, Rætikon is constructed like a large fetch quest collectathon, requiring you to explore levels in order to collect scattered shards which can then be used to power up ancient machinery. These machines exist both in opening new pathways for you, and in presenting you with larger shards which must then be brought back to a sort of hub and deposited into the sockets of yet another large machine.

Though it had the potential to be an enjoyably open experience, allowing you to freely traverse the world as you hunt for these shards and machines, Rætikon idiotically forces you to spend an aggravating amount of time back tracking through levels in order to return to the hub. This could have been avoided with a better connected world, but with only two paths into the hub, you’re required to haul your luggage through numerous screens over and over again. This is made even more frustrating do to the inevitable games of keep away you get into with other animals, which can sometimes make the simple act of getting from one side of the screen to the other almost painful in how aggressive the other creatures are.

This all adds up to make Secrets of Rætikon an absolute chore to get through. It’s a gorgeous game, with some incredible origami-like artwork, a fantastically ambient soundtrack and great sense of atmosphere, but it’s all brought down by some horrible design decisions that sour the entire experience. When you finally get to the end it only makes matters worse, with a disturbing and baffling turn of events that sells home the point that the designers seemed to have little idea where they were going with their game, nor a clue how to get there.
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24 von 26 Personen (92%) fanden dieses Review hilfreich
7.8 Std. insgesamt
Verfasst: 9. Januar
Charming art style,novel experience to play as a bird.
But i have been looking for the last shard for over two hours.
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15 von 16 Personen (94%) fanden dieses Review hilfreich
14.6 Std. insgesamt
Verfasst: 31. Januar
Story Review

Plummeting down at sonic speeds towards the ground and saving myself from becoming a splattering heap of blood, my first moments of this new and strange world were quite horrifying. It was strange that despite my near death experience I couldn’t help but feel that these lands felt promising in being a tranquil place to live the rest of my life. Unsure of what was to become of me…

The world looked incredibly strange, full of triangle shaped forms, from the trees,caves and sculptures down to the animals themselves. Unsure of my surroundings I had to familiarize myself with what would be useful. Finding red triangles I noticed made me healthier while the blue triangles when gathered enough saved my life. Funny how these items were of similar shape and resemblance to my environment. Forming together a sort of harmony.

Further traversing the lands I noticed that inserting the triangles I found, into the towers would make them activate. I noticed how they would shine - like they were calling for me to pull the levers. What I found interesting the most was the golden triangles that seemed important though I was somewhat awestruck and confused of their purpose of being held within these contraptions. I realized later that I could insert these gold triangles into a machine that revealed a prison of animals. I was determined to free them from their cages once I have found the rest.

Before I knew it I was altering the land by lifting rocks out of passages and solving puzzles to unlock paths. The place became more and more dynamic the more time I spent on interacting with the environment, shaping the terrain to a degree sort of speak though albeit a small degree.

The journey seemed difficult but I learned some new tricks as I explored, though there were some issues in actually using these tricks…Calling out to find objects hidden within the world elluded me If i was carrying anything of significant importance.

One time for example the black triangle I was carrying around was being indicated when I called out to objects, I didn’t notice this at first and was wondering why my senses seemed to freak out and rotate so much. Making me somewhat - dumbfounded at my own foolishness. I had to abandon the object in order to properly search around for the treasures of the world.

Going around and around was pretty tiring, having to see the same environments several times again since the point of interest was in the middle of the forest. Especially when enemies got in the way and stole my triangles it was rather annoying having to fight them for it - I tried my best not to kill them though. I progressed slowly closer and closer to my goal of collecting all the gold triangles to activate whatever the giant machine did until there was only one left.

Finding the last gold triangle - quite frankly has given me far more trouble than I bargained for. I looked around the world several times backtracking here and there, in order to find whatever I missed that could lead me to it. Constantly trying to avoid danger while looking for news ones I couldn’t help feel that what I was doing was a fruitless labor.

The statues I rebuilt to their former glory might have helped me navigate through the forests - however being able to find that last piece was still a pipe dream. I was simply losing my mind at this point and picking fights with the local birds that have long annoyed me since the beginning, slaughtering them left and right to never see them again.

Eventually what would happen is a land of lifelessness and void of any creatures, my madness for created by the lust of the last gold triangle got the better of me. Now barren in this world where I live I looked up at the sun and attempted to suicide, being thrown down by the strong winds I decided to take a dive into the water latched onto a rock and allow myself to suffocate - until my very being was taken from this world.

Conclusion

The world looked pleasing, unique and interesting to explore. Outside of the eye candy though laid a series of bad game design choices concerning navigation. The restrictions put on you from really ascending to great heights - to the frustration of having to backtrack constantly back to the hub. There is a lot of potential this game had if it were to erase the backtracking by making the activation of the mechanisms trigger the cages instead of the triangles but the over-focus on this element lead to the game’s downfall of making it into a tedious chore.
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20 von 25 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.6 Std. insgesamt
Verfasst: 14. Januar
You know those Hollywood comedy movie trailers? All the good jokes end up in the trailer, very often making the movie seem interesting. Then you go about watching it and realize there's not much meat on those bones. The whole movie can fit in those 5 minutes of trailer footage and nothing would be lost. Secrets of Rætikon is like that - screenshots and videos oversell it. It's a visually charming game, yes, in which you get to fly through a forest filled with wildlife and mysteries. And that's pretty much it.

Downsides list is a bit more extensive than that. Let's start with the name - "æ", seriously? How do I even type that, let alone read it? Nevermind, let's go further. In SoR, you'll learn that forest animals are quite the racist scumbags. Nothing would unite a falcon, a crow and a lynx better than a killing campaign against an orange bird (= the player). And they're quite persistent about it, to the point where trying to move an object from screen to screen often becomes a Sisyphus's task.

The exploration part of the game is somewhat hindered by a lack of map or any other kind of orientation tool. This becomes most obvious near the end of the game - if you lack one item to finish the game, it may take you quite a while to find it. SoR is on the short site - it provides around two hours of gameplay, unless of course, you miss that one item, in which case the time might easily double.

Endgame sequence is one of the most wtf moments you'll ever witness by finishing a game, and not in a good way. After a gruesome scene that makes all your effort either seem in vain or just plain disturbing, you get to play a dull dull dull match of pong and see a "game over" screen even if you win it. What?

Whoever is the visual artist of the game, please run to another studio while you can.
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11 von 11 Personen (100%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 10. Januar
For now, this is a first impression review. I will update this if I am able to finish the game or new and relevant info presents itself.

First off, this game is beautiful. For what it is, I cant think of a more artisitic presentation. Really, really pleasing to look at.
So, what is the game? hehehe...that is actually a good question. You are a bird, flying around, finding translations to the symbols that are seemingly used to present the story that defines the world. I have found ten so far I believe, so 16 to go (although I doubt I will need all 16 to translate the story). You are also unlocking aspects of the world, wich so far have been represented by releasing new animals into the environment. I have unlocked four of these so far, with another 6 or so to go. Each is a cage on a very large structure which you pick up pyramid pieces for and return to it to unlock said animal cages. The pyramid pieces are found by repairing other structures around the map, which you do by collecting and assembling the broken pieces of statues (so far) or by collecting other smaller pyramid pieces which you can, when you have collected enough, unlock the other buildings which then open up new map sections that hold the main pyramid pieces.

While you are doing all this, other birds and as you progress, other predatory creatures such as the lynx that you have released back into the wild, will attack you and each other, steal the pyramid pieces, and generally mess with you. You can fight back, which takes the form of dive bombing them, picking them up and dropping them from heights, causing the environment to hurt them (such as causing rock slides), and so on. You also have to contend with the winds, thorns, and other natural obstacles. You can regain health by uprooting small trees, saplings, and also by killing other critters.

anyway, so far, I have found all this to be quite interesting and yet marginally confusing all at once. You are pretty much left on your own to figure all this out, which is fine. The one real impediment however is a lack of an actual map so as to figure out where you are and how to get back to where you possibly might need to be. No map equals a lot of unnecessary flying around at times, trying to find your way back to the big building to unlock the next cage, and presumably later, even more wandering around tring to read all the statues that hold the runes you need to translate in order to actually read the storyline, lol. I really would have liked to have seen a map or mini map included with this game. That said, I am still enjoying the game and intend to continue on, but man....please ALWAYS put maps in games that require a lot of travel back and forth through a lot of different sections!!!

Oh...btw...this is a 2D metroidvania style scroller (the gameplay isnt metroidvania however, lol).
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11 von 13 Personen (85%) fanden dieses Review hilfreich
3.4 Std. insgesamt
Verfasst: 4. Januar
If you looking for a peaceful game that has no stress in play, this is your choice.
I recommend to use controller to play. Keyboard layout is terrible.
The graphic in this game is spectacular, combiation between Origami and Minimalist style.
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12 von 15 Personen (80%) fanden dieses Review hilfreich
6.0 Std. insgesamt
Verfasst: 18. August 2014
Secrets Of Raetikon is an indie gem.
This game is all about atmosphere.
You play as a bird in a very oniric mountain landscape, and you need to find some kind of orbs, and activate some ancient "Ruins".
Some obstacles will be in your way, like some other animals or terrain formations.
The best part of the game is how if feels.
You are immersed in a relaxing, dreamy and magical world, where the sound gently keeps you company.
This game feels like poetry, it talkes to the heart.
I highly recommend this game, but only if you can appreciate these type of games, which tend to feel more like art (even though this one actually has a smooth gameplay)
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8 von 9 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.7 Std. insgesamt
Verfasst: 22. November 2014
The premise for a good game, trapped in a mediocre one. Rather disappointed in this game, all things considered. The entire design of the game is just... flawed. You have to find things in the game world with no indication of where they are and no map to look at when you're not sure where else is left to check, so you can end up running around in circles because you have no clue where you need to be. When you find the relics you need, you have to bring each. and. every. one. back to one room. This involves carrying them across multiple decent-sized screens, with other wild animals chasing you and trying to steal the relic from you, at which point they toss it between each other in an attempt to piss you off, err, I mean, keep it away from you. What does this tedious slog accomplish? It's not more than a frustration builder. Not even "hard", just frustrating. There's also instances where you have to attempt to solve a puzzle with an animal attacking you (and no effective way to fend it off) which usually results in tanking damage to get what needs to be done, done. The game's save system is bare-bones, to the point where it can only hold one fixed state, so everything you do is permanent and it's possible to glitch in the terrain or otherwise make the game nigh-unwinnable in various ways. Fortunately, the game is short (a few hours, max, and only some 6-7 major screens, with a few subscreens). Which is for the better, since any bigger and it'd be impossibly frustrating.

I like the premise though. The main character controls well, the environment is pretty, the music relaxing. The language, not so much, I would've preferred an auto-translate for any runes you'd found, I couldn't be bothered to translate myself. The ending's also not great. To spoil it, spec ops: the line, bird edition. That's not really an explicit spoiler, but ehh. The game's story isn't exactly the focus here, as far as I can tell.

Overall, I wanted to enjoy this game, but there's just... not a lot to enjoy.
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6 von 7 Personen (86%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 19. August 2014
If you are looking for a memorable, but quick, game this is a great choice. The style fits well and the game delivers enjoyable exploration with a unique-yet familiar- feel.
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10 von 15 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.6 Std. insgesamt
Verfasst: 16. August 2014
That ending. I need to call a priest.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.7 Std. insgesamt
Verfasst: 15. August 2014
Astonishingly beautiful game with the most ♥♥♥♥ed up ending of all time.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
4.7 Std. insgesamt
Verfasst: 21. August 2014
I recommend this game. I have not finished it yet but it seems short, but there are some parts of it that can be very hard. It is addicting and very fun. I enjoy playing it and the story line is confuesing but ther isnt a huge story to it at all realy. It has some puzzels that are not very hard and alot of secrets. So yes I recommend it.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 22. September 2014
Absolutely wonderful atmosphere! Beautiful colours and sounds, gameplay is fluid and fun. Highly reccommended.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.2 Std. insgesamt
Verfasst: 27. Dezember 2014
I was very eager to play this game because of the beautiful artwork and gameplay however I can never get it to work, I launch the game and all apears is the long "Seizure Warning" page, no matter what button I press it won't continue on. I dont know if it is just me but please inspect the issue whenever you can thank you.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
3.6 Std. insgesamt
Verfasst: 29. September 2014
Secrets of Raetikon isn't a fantastic game, but it's a pretty game with an interesting no-hand-holding free-form aesthetic. You get to fly around in the world they created and figure out what you want to do. There's isn't choice: you do the things that progress the "story" or you don't. But how you interact with the creatures in the world (or more specifically, how you exact your revenge on them) is the story you create. The closest exception is the end. I didn't like the ending very much, but maybe I would have liked it more if I'd just walked away earlier.

The game has encrypted messages that probably convey more of the story. I didn't read many of them. By the end of the game I could read them like a child learns to read and that was an interesting experience, but I didn't desire to go around and find every one. In some ways, I feel like that's the key to the Raetikon experience: you don't need to do everything; you can just spend some time finding out the Secrets of Raetikon.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
4.2 Std. insgesamt
Verfasst: 19. August 2014
Awesome game with good controls and amazing graphics!

Control a birdman and learn of history of the land by deciphering the ancient runestones.

Perfect game to play when you are looking for something fresh!
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4 von 5 Personen (80%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 18. August 2014
Sweet little game.
Beautiful design. I can't say much about the story cause I didn't bother to translate the runestones scattered throught
the game world which I will do on my second run.

Controller-Support seems wonky so I played with keyboard.

8/10
Absolutly worth the money
Controller-Support needs improvment
No Replay-Value (yet?)
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4 von 5 Personen (80%) fanden dieses Review hilfreich
2.8 Std. insgesamt
Verfasst: 30. September 2014
Fun little game. I've enjoyed going into it knowing nothing and figuring stuff out. However, the game becomes a bit of a drag really quickly. If it were any longer, it would be outright annoying.

The game is a great arcade bird flight simulator, and a glorified collectathon, but who doesn't like collecting shiny things?

Other than that, great little game to provide you entertainment for one evening.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.2 Std. insgesamt
Verfasst: 3. November 2014
Hard, Frustating but FANTASTIC!!!
The only game which has the most awesome art style and action.
The frustrating part is like spices, without it this game will never be that fantastic!!
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6 von 9 Personen (67%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 12. November 2014
I really enjoy this game! People who only focus on the cons, and while there are some, the pros decimate the cons by a longshot.

PRO'S:
- Amazing level design
- Great graphics
- Full controller support
- Level Editor
- Achievments
- And epic story!
CON'S:
- No multiplayer
- A bit frustrating.

People only play for 2 mins, say the graphics suck, and leave. It's the same thing people say about Minecraft. Play this game! I recommend this game!
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