Plague, Inc. is a smooth playing simulation strategy game that is still in the development stages, yet it already has that full-game feel. More than that, it is highly intriguing and elicits quite a few time-sensitive questions on a relevant topic today... for everyone. Whether you are concerned about Contagion, Plagues, world health, or bio-terrorism; Plague, Inc. is there. It doesn't take too many play-throughs to realize that not all diseases are created equal. But, the game does draw you to multiple play-throughs, as you spin out each scenario, captivated by the results of minor changes in your strategy. The game already includes a basic menu of disease types in the main-game portion. And, there are feature-rich simulations available as well, such as a Bubonic Plague scenario, Planet of the Apes type "Simian Flu," and myriads of others. The player is able to design and submit alternative scenarios as well.
The premise is simple enough. You create a new disease and your goal is to watch it spread around the world. Naturally, since it is a game, you can't win by simply covering continents. You must wipe out humanity for a victory. You are able to name and choose the genetic traits of your disease, as well as the symptoms and the methods of spreading the disease, whether it is something that spreads from insects, birds, by air, or sea... etc. Then, as humanity fights for a cure, you try to stop the cure before you've covered the planet.
What could be more exciting? Probably Plague, Inc. multiplayer. And, it's in the works as I write this review. The beta for multiplayer is coming soon, and many of us are just "dying" to get in on it.