Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Evolution 11 notes
I'm amazed by the quality of custom scenarios that the community is making and one piece of feedback we have repeatedly got is that people want to be able to translate their scenarios without having to make multiple different versions on the Steam Workshop as this splits the community.
Your wish is my command and I am pleased to say that we have therefore added the ability to have multiple languages for your scenario which means that people can play the scenario in their own language! If their language isn't available, then the creator can also set which language it will default to in this case.
This update also includes a number of tweaks and fixes for the game - see change log below.
I'm keen to make sure that great custom scenarios get discovered by players and we are starting to look at them to see which scenarios should be featured. There are load of scenarios to look at so if you are interested in helping out - then please follow this link to become a Custom Scenario Creator Judge.
Our Early Access journey continues and the next Evolution (12) will add immense power to the Scenario Creator in the form of the Events Lab. This will allow you to create game-changing events and narrative pop ups for your scenario using powerful mod/scripting tools. The only limit is your imagination :P
We are also hard at work on multiplayer now and are having a lot of fun testing it in Office Zero. Will share more news soon!
We've been working on quite a few different things recently, and that has all come together into one big update which has something for everyone, both in the Main Game and the Scenario Creator.
Zombies, Mind Control, Intelligent Apes and more come to the Scenario Creator!
The Scenario Creator has been a huge success already, and we can't wait to see what people do now that they can modify all of Plague Inc.'s diseases, as well as controlling the actions that Governments take to respond to diseases.
Diseases revamped and human AI improved
We've been analysing everyone's feedback on the core game over the last few months, and so have adjusted Prion and Parasite to make sure they encourage different strategies. Trojan planes from the Neurax Worm have also been tweaked. Last, but definitely not least, we have made significant improvements to human AI routines which control the identification and response to infectious disease threats.
Access to Necroa Virus and Cheats
The zombie making Necroa Virus is one of the hardest diseases, and many people find it difficult to lead their zombie armies to victory against the mighty Z Com. As a result, we have moved Necroa so that people will encounter it later in the game. We've also opened up some of the cheats to more players by making the core ones unlock on normal difficulty. You still have to beat everything on mega-brutal to unlock the final ones though...
As always, there is still lots more to come. We are currently working on expanding Scenario Creator functionality further, to let you create game-changing events and narrative pop ups for your scenario using powerful mod/scripting tools. After that we will be working on multiplayer, and then we will be doing final optimisation, porting (linux) and polish to get ready to leave Early Access! Not giving a date yet though :P
Hope you enjoy the update, let me know how you get on!
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