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Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials (normal map, height map, specular, etc.) from any bitmap image. B2M gives life to your games by automatically extracting normal, specular, ambient occlusion, curvature, bump and height maps from your input photograph or hand painted...
Release Date: Aug 20, 2013
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Buy Bitmap2Material

$49.99

Buy Bitmap2Material Commercial Upgrade

This upgrade is for customers who ALREADY OWN the Bitmap2Material standard license and would like to upgrade to the more advanced COMMERCIAL license.

$100.00

Buy Bitmap2Material Commercial

$149.99

Packages that include this software

Buy Substance Indie Pack

Includes 4 items: Substance Designer, Bitmap2Material, Substance Painter, Substance Indie Pack

-20%
$249.99
$199.99

Reviews

4.5/5 – Max Underground

About the Software

Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials (normal map, height map, specular, etc.) from any bitmap image.

B2M gives life to your games by automatically extracting normal, specular, ambient occlusion, curvature, bump and height maps from your input photograph or hand painted image.

  • Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M.
  • Make your textures seamless in one click.
  • Randomize your material and create an infinity of variations.

Commercial version only
  • Use Bitmap2Material directly in your modeling tool or game engine in real time!
(Compatible tools and engine are: 3dsMax, Maya, Unity, UDK, Modo)
  • Ultra fast runtime and mobile versions!
  • Set of 15 customizable high quality Grunge maps to use with any texturing work!

Go on our website www.allegorithmic.com to download the trial version!

NEW: The Indie license lets you use Bitmap2Material for commercial purpose, as long as your company/entity doesn’t generate more than 10 000$ per year!

PC System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Hard Drive: 100 MB available space

Mac System Requirements

    Minimum:
    • OS: Mac OSX 10.6 and higher
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Hard Drive: 100 MB available space
Helpful customer reviews
8 of 8 people (100%) found this review helpful
1,705 products in account
4 reviews
13.1 hrs on record
This software can help you easily create good looking materials by generating bumpmaps, normalmaps, specularmaps etc. from a plain image giving the materials of your objects just that little extra. Very useful!
Posted: October 21st, 2013
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7 of 7 people (100%) found this review helpful
65 products in account
9 reviews
15.5 hrs on record
The program is very flexible and produces very good results with almost no learning needed. A great choise.
Posted: November 26th, 2013
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3 of 3 people (100%) found this review helpful
102 products in account
7 reviews
5.0 hrs on record
This is easy to use, and gives very satisfying results =)

Yet to master it, but so far I have a very cool texture inside UDK. I look forward to making more :B1:
Example here of my 1st attempt.
http://flyinghitcher.deviantart.com/art/Alien-Wall-428453059

Some of the internal links are broken from within the program (Help, User guide ect) .. and the features and licensing is confusing so I wasn't exactly sure what I was getting.
Posted: January 21st, 2014
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2 of 2 people (100%) found this review helpful
47 products in account
1 review
26.1 hrs on record
awesome software , you can use it like a plugin directly in 3ds max without having to export anything. im not sure if this works with the non commercial license

`` 9.8/10 DRUNKGUNNER3D STUDIOS ``
Posted: December 29th, 2013
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2 of 3 people (67%) found this review helpful
88 products in account
3 reviews
53.4 hrs on record
It's a good program for make textures seamless and more things like normal maps etc..., i got it at 50 % off but it worth it and more.
Posted: December 29th, 2013
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