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Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials (normal map, height map, specular, etc.) from any bitmap image. B2M gives life to your games by automatically extracting normal, specular, ambient occlusion, curvature, bump and height maps from your input photograph or hand painted...
Fecha de lanzamiento: 20 Ago 2013
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Comprar Bitmap2Material

Comprar Bitmap2Material Commercial Upgrade

This upgrade is for customers who ALREADY OWN the Bitmap2Material standard license and would like to upgrade to the more advanced COMMERCIAL license.

Comprar Bitmap2Material Commercial

Paquetes que incluyen este software

Comprar Substance Indie Pack

Incluye 4 artículos: Substance Designer, Bitmap2Material, Substance Painter, Substance Indie Pack

Análisis

4.5/5 – Max Underground

Acerca del software

Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials (normal map, height map, specular, etc.) from any bitmap image.

B2M gives life to your games by automatically extracting normal, specular, ambient occlusion, curvature, bump and height maps from your input photograph or hand painted image.

  • Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M.
  • Make your textures seamless in one click.
  • Randomize your material and create an infinity of variations.

Commercial version only
  • Use Bitmap2Material directly in your modeling tool or game engine in real time!
(Compatible tools and engine are: 3dsMax, Maya, Unity, UDK, Modo)
  • Ultra fast runtime and mobile versions!
  • Set of 15 customizable high quality Grunge maps to use with any texturing work!

Go on our website www.allegorithmic.com to download the trial version!

NEW: The Indie license lets you use Bitmap2Material for commercial purpose, as long as your company/entity doesn’t generate more than 10 000$ per year!

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Hard Drive: 100 MB available space

Requisitos del sistema (MAC)

    Minimum:
    • OS: Mac OSX 10.6 and higher
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Hard Drive: 100 MB available space
Análisis útiles de usuarios
A 7 de 7 personas (100%) les ha sido útil este análisis
65 productos en la cuenta
9 análisis
15.5 h registradas
The program is very flexible and produces very good results with almost no learning needed. A great choise.
Publicado: 26 noviembre 2013
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
102 productos en la cuenta
7 análisis
5.0 h registradas
This is easy to use, and gives very satisfying results =)

Yet to master it, but so far I have a very cool texture inside UDK. I look forward to making more :B1:
Example here of my 1st attempt.
http://flyinghitcher.deviantart.com/art/Alien-Wall-428453059

Some of the internal links are broken from within the program (Help, User guide ect) .. and the features and licensing is confusing so I wasn't exactly sure what I was getting.
Publicado: 21 enero 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
47 productos en la cuenta
1 análisis
26.1 h registradas
awesome software , you can use it like a plugin directly in 3ds max without having to export anything. im not sure if this works with the non commercial license

`` 9.8/10 DRUNKGUNNER3D STUDIOS ``
Publicado: 29 diciembre 2013
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
88 productos en la cuenta
3 análisis
53.4 h registradas
It's a good program for make textures seamless and more things like normal maps etc..., i got it at 50 % off but it worth it and more.
Publicado: 29 diciembre 2013
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
204 productos en la cuenta
2 análisis
51.2 h registradas
Highly recommended!! B2M is now my main tool for texture map extraction, and for excellent reason. Being able to use B2M in realtime in Maya and U3 has been indispensable. Thanks Allegorithmic!! ;)
Publicado: 27 diciembre 2013
¿Te ha sido útil este análisis? No

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