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Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials (normal map, height map, specular, etc.) from any bitmap image. B2M gives life to your games by automatically extracting normal, specular, ambient occlusion, curvature, bump and height maps from your input photograph or hand painted...
Releasedatum: 20 aug 2013
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Bitmap2Material kopen

Bitmap2Material Commercial Upgrade kopen

This upgrade is for customers who ALREADY OWN the Bitmap2Material standard license and would like to upgrade to the more advanced COMMERCIAL license.

$100.00

Bitmap2Material Commercial kopen

$149.99

Pakketten die deze software bevatten

Substance Indie Pack kopen

Bevat 4 items: Substance Designer, Bitmap2Material, Substance Painter, Substance Indie Pack

-20%
$249.99
$199.99

Recensies

4.5/5 – Max Underground

Over de software

Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials (normal map, height map, specular, etc.) from any bitmap image.

B2M gives life to your games by automatically extracting normal, specular, ambient occlusion, curvature, bump and height maps from your input photograph or hand painted image.

  • Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M.
  • Make your textures seamless in one click.
  • Randomize your material and create an infinity of variations.

Commercial version only
  • Use Bitmap2Material directly in your modeling tool or game engine in real time!
(Compatible tools and engine are: 3dsMax, Maya, Unity, UDK, Modo)
  • Ultra fast runtime and mobile versions!
  • Set of 15 customizable high quality Grunge maps to use with any texturing work!

Go on our website www.allegorithmic.com to download the trial version!

NEW: The Indie license lets you use Bitmap2Material for commercial purpose, as long as your company/entity doesn’t generate more than 10 000$ per year!

Systeemeisen (PC)

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Hard Drive: 100 MB available space

Systeemeisen (Mac)

    Minimum:
    • OS: Mac OSX 10.6 and higher
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Hard Drive: 100 MB available space
Nuttige klantrecensies
7 van de 7 mensen (100%) vonden deze recensie nuttig
65 producten op account
9 recensies
15.5 uur in totaal
The program is very flexible and produces very good results with almost no learning needed. A great choise.
Geplaatst: 26 november 2013
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
102 producten op account
7 recensies
5.0 uur in totaal
This is easy to use, and gives very satisfying results =)

Yet to master it, but so far I have a very cool texture inside UDK. I look forward to making more :B1:
Example here of my 1st attempt.
http://flyinghitcher.deviantart.com/art/Alien-Wall-428453059

Some of the internal links are broken from within the program (Help, User guide ect) .. and the features and licensing is confusing so I wasn't exactly sure what I was getting.
Geplaatst: 21 januari 2014
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
47 producten op account
1 recensie
26.1 uur in totaal
awesome software , you can use it like a plugin directly in 3ds max without having to export anything. im not sure if this works with the non commercial license

`` 9.8/10 DRUNKGUNNER3D STUDIOS ``
Geplaatst: 29 december 2013
Was deze recensie nuttig? Ja Nee
2 van de 3 mensen (67%) vonden deze recensie nuttig
88 producten op account
3 recensies
55.7 uur in totaal
It's a good program for make textures seamless and more things like normal maps etc..., i got it at 50 % off but it worth it and more.
Geplaatst: 29 december 2013
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
204 producten op account
2 recensies
51.2 uur in totaal
Highly recommended!! B2M is now my main tool for texture map extraction, and for excellent reason. Being able to use B2M in realtime in Maya and U3 has been indispensable. Thanks Allegorithmic!! ;)
Geplaatst: 27 december 2013
Was deze recensie nuttig? Ja Nee

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