Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hotfix Patch 0.8.7.48
Hi everyone! This patch addresses the overwhelming feedback we got about patch 0.8.7.4. I actually managed to sneak some awesome requested features in there, so check out the list! Huge thanks to the quick feedback from the forums and everyone that took the time to write up feedback.
-Brand new awesome music track added to Plight of Viticulture level.
-F key commands now correspond to the summons' hot bar location. For example, if I equip a Zombeef in hotbar slot 2, and a Punge in slot 3, hitting F2 will give commands only to the Zombeef. F3 will give commands only to the Punge, etc. All environmental summons are on F1. If you equip a standard summon to the 1 slot, the command will overload both environmental summons and the equipped summon.
-Scatter Functionality! Holding down the command summon key (default R) or a command summon group key (F1, F2, F3, etc) will tell summons to scatter. The scatter point is chosen based on an averaged position of all summons. So if you hold down R, all summons will scatter outward from an averaged 'mid point' of summons. This will be extremely helpful when units group up too much and you want them to disperse.
-Health, Damage, and Blood upgrades now go up to 10! This will provide better scaling into late game. However, as you increase the skills they will begin to cost more power.
-Each level will grant at the minimum 1 power so you are not locked into a bad build.
-Death to Dovecove Level has been made harder so you can't just sit in the graveyard and let the game play itself.
-Zombeef Plaguer now does slow damage when it attacks, making it a much more powerful unit.
-Outcast Skill Rework: Omega Blades now add +300 health and + 50 damage to the Nekro while he's spinning. This makes Omga blades very powerful and viable in any fight. Increased the CD to compensate for increased power.
-Outcast Skill Rework: Power Armor has been complete reworked. Instead of boosting just the Nekro, it now makes the Nekro and all of his summons invincible for 10 seconds. When used at the right time, this is a monster skill. Added new FX to match the skill.
-Outcast Skill Rework: Power Scythe has slightly higher base damage, and now scales with Damage upgrades to make the skill useful throughout the game.
-Miner Rework: The Miner's dynamite damage has been toned down. In addition, you can now knock the dynamite away using all classes. The Outcast's spin attack and the Alchemist's blood beam with both push the dynamite away.
-Priest (Standard) Rework: Damage has been reduced on the Priest's AOE attack. Additionally, he will focus on healing more than he will on attacking.
-AOE Damage Scourge Rework: The Damage Scourge scale up much faster with the Nekro's 'damage' skill. This will keep them a viable contender against the other 2 Scourge options.
-Using the right click to move the camera will no longer change speeds depending on your screen's resolution. The rotation speed should be consistent across all machines. If you guys still want a speed slider, let me know in the forums and I'll add it.
-All sin distribution has been made more lenient and won't starve you for sins nearly as much. I know, you all asked for this one.
-Fixed a really bad bug where the Punge upgrade Putrid Graft was not working. Big thanks to user Error for finding this!!
-Blood Cloak Trinket Rework: The stats off the Blood Cloak have been heavily buffed to make this trinket more viable.
-Healing Pot Trinket Rework: With the new healing Scourge, this trinket was a lot less useful. It has been changed to not only heal you and your summons but give them a 50 hp damage shield for 30 seconds. This should make this trinket much more viable.
-Townie Elites have been slowed down a bit so they can't outrun you.
-Skelebone Archer's arrows have been sped up so they will miss less often.
Please let us know what you think of this latest patch!
Patch 0.8.7.15 - The Holdout Patch
Ladies, gentlemen and undead lich kings we are proud to announce our latest patch!
Please note: This is not the updated multiplayer patch. We will be explaining why that is in an upcoming video.
This patch features some awesome new additions to Nekro.
-New Enemy - The Butcher: Acting as a ranged tank burst DPS the Butcher is a early to mid game enemy that will help to break up the heavy reliance on kiting in Nekro. The Butcher throws fast-moving armor-shredding cleavers that will impale the Nekro and his summons at a distance. He can be easily shut down by attacking him at close range, forcing him to switch to melee and dealing lower damage.
-New Enemy - The Miner: This explosives loving expert throws sticks of high-damage AOE dynamite at you and your summons. He's not very strong, but can shut down your entire army if left unchecked. When killed, the Miner explodes dealing damage to everything around him including his own team. He is extremely dangerous and will be present a big challenge. If playing as the Grimm Keeper is your thing, you can even knock his own dynamite back at him using the Bag Swing attack!
-New Enemy - The Priest (Standard): So far the priest has only made an appearance as a boss unit. He is now a standard enemy that will heal his team and fire high-damage bolts of holy energy at the Nekro and his forces.
-New Level - Death to Dovecove: After raiding the town of Dovecove, the Nekro is now tasked with burning it to the ground. This level introduces the Holdout level type. The Nekro must survive for a preset amount of time against a wave on oncoming enemies.
-New Level - The Plight of Viticulture: After killing Mayor Biscuit, the Nekro is tasked with bringing down that accursed statue of him. Introducing the second new level type - Demolition. The player is tasked with destroying an object while being raided by an never-ending swarm of randomized enemies. Players must choose between defending themselves, and taking down the Statue.
-Scourge Revamp: The Scourge can now be specialized at the start of each campaign to be more versitle. In addition to the standard AOE damage, Scourge can now heal your own units or stun the enemy making them a much more viable option with different unit builds.
-No Summon Limits: Summons are no longer mutually exclusive (it's now possible to get both the Zombie and the Skeleton simultaneously). Additionally, any summon can now be equipped or unequipped including the Scourge! Mix and match summons however you like for maximum customized builds.
-Book of the Dead Change: The Book of the Dead now provides an infinite stream of Zombie peons at specific spots on each level. Need an army quick? Just use the Book of the Dead!
-New Music, Sounds and Polish: You'll notice a ton of cool new stuff in this patch from UI polish to custom music when you win/die as well as two killer new music tracks from the talented Chris Garcia.
-Trinket Rework: Almost all trinkets have had small reworkings to change their proc chances and be much more powerful. Each trinket can now be a game-changer.
-Sins and Power Rework: In anticipation of the finished game, sins are now MUCH more scarce. This is to spread out player progression over a campaign intended to have over 20 levels, so you will not be able to unlock every unit anymore until we release more levels.
-The shader for all the gibs in the game has been rewritten to provide better performance when lots of gibs are on the screen.
-Hundreds of small bug fixes. :)
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