Read on for the full review!
Nekro is a third person action game with a mix of MOBA and RTS elements. With vibrant blood-filled graphics, great audio design, and thrilling gameplay, I can't recommend it enough!
+ Graphics: Delicously vivid, awesome UI.
+ Narration: Spot on.
+ Music: Fast-paced and frenetic
+ Sound: Squishy and fun!
+ Tutorial: Manages to be fun!
+ Statistics: Present.
+ Variety: With 3 classes, 3 scourge, 3 additional skills, and dozens of summon options, you'll never feel like there isn't enough to pick from.
- If any, the devs will probably be willing to address them if they are not already doing so.
- That said, current campaign length could be a bit longer, and that is being worked on.
+/- At times you may have trouble figuring out what builds are viable.
+/- On a related note, huge difficulty spikes.
Nekro is a game in which you are an undead necromancer summoning hordes of minions to do your bidding. There are a wealth of options for how you can do said summoning. This game is run by a great group of developers who are honest, open, and appreciate feedback. It looks, plays, and sounds great, while also featuring good humor!
The graphics in Nekro are a bloody mess...in a good way! They walk a fine line between realistic and cartoony, which I both respect and like. The UI is good, colorful in the right places, and has all the options you need. The environments are varied, detailed, and well-crafted, while the use of color in Nekro is astounding, with everything having just enough of it, with just the right tones, stopping just short of too much.
The audio is crisp and well executed, the music--ranging from heavy metal to industrial, or electronic, mainly--is a blast, almost literally, and the narration is absolutely amazing for an indie effort. There are various suitably placed audio cues along the way to help you, and there is a surprising amount of depth of thought put into the sound design. For example, try listening for the bubbling when you're looking at your scourge in the stat distribution page.
The gameplay in Nekro is succinct, chaotic, and frenetic. The tutorial is also succinct, while managing to be enjoyable as well, both increasingly rare qualities for tutorials in modern gaming, so major respect to the devs for that. With every revision the game gets a little better, and somehow, thanks to the developers, always that little bit more fun squeezed in. Recently, that effort shows very quickly in The Book of the Dead now being a trinket with which you can passively summon zombeef from around the map on any given level, while before it was only a means of introducing you to the power of summons on the second level.
You will find there are a wealth of customization options for your necromancer in Nekro; what type of scourge you rain down, what type of enhancements trinkets offer, move speed, health, damage increases, and even
to your base class--of which there are currently three!
You'll find so much to love from exploding enemy bloodbags, cute farm animals that also explode, burning buildings that also explode, undead armies, hellspawn bats, control group selection, the ability to scatter minions as well as direct them independently, gotta go fast gameplay, and rocking out to your kill count at the end of each level.
On the other hand, there are some massive difficulty spikes as you get to later and later stages of the game, evening out some towards the end. At first this might seem off-putting, but keep in mind the challenging gameplay is an important part of Nekro, so if at first you don't succeed, build, build, and rebuild again. In its current iteration I recommend the Grimm Keeper.
Why not give it a try?
Give Nekro a buy and you'll enjoy multiple playthroughs full of blood-saturated graphics, humor, good music, and great narration to boot--and don't forget a healthy dash of evil!
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