Raise demons and spawn unholy weapons of war as a powerful Necromancer with an insatiable blood lust. Customize your minions to your liking and perfect your ideal "monster loadout." Tear your enemies limb from limb and harvest their corpses to strengthen your dark magics.
User reviews: Very Positive (203 reviews)
Release Date: May 2, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build Nekro with as much player feedback as possible - that means every person that contributes with ideas has helped design the game. With almost half of the features in the game having been honed and tailored to player feedback, we have truly made Nekro something special. Early access gives us the ability to make sure you as the player get exactly the game you wanted.”

Approximately how long will this game be in Early Access?

“We are planning to release Nekro Q2 of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will simply have more content, as all of the core mechanics are already in place. The game is very playable and polished as it stands.”

What is the current state of the Early Access version?

“The game is 70% complete in its current state and features half the main campaign, a complete host of monsters to summon, Nekros to control and a fully-functioning multiplayer experience.”

Will the game be priced differently during and after Early Access?

“We are still determining the best pricing model for when the game releases.”

How are you planning on involving the Community in your development process?

“The community has been and will continue to be a pivotal part of Nekro's development. Contributing to the game is as simple as making a post in our forums. If you provide constructive feedback, we will almost always listen and respond.”
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Recommended By Curators

"[EARLY ACCESS] A fun little strategy-action game with a visual style and humor taken straight from Dungeon Keeper. They borrowed the same narrator too!"
Read the full review here.

Recent updates View all (6)

November 11

Balance Pass Patch Is Live

This small patch will address many of the balance issues introduced by The changes are as follows.

Very big thank you to players SlyGoat, SirShua and Honorable_D for taking the time to write up the extensive feedback that made this patch possible. Thanks, guys!


  • AOE Damage does half agro than DD.
  • Nekro Health/Damage Upgrade will significantly increase Skelebones/Zombeef health and damage to allow them to scale better into late game.
  • Blood is more scarce across the game and will be a bit harder to obtain.
  • Townie AOE attacks limited to 5 enemies.
  • Trinket Slot Upgrade also increases trinket proc chance by 3% per point.
  • Nekro Powers Points drop more often.

  • Nerf Scythe: Decrease damage by small amount.
  • Nerf Power Armor: Armor from 65 to 15. (This may seem like a lot, but within the combat system anything above 25 is ignored and is only used for agro purposes. So this is actually a minor Nerf.)
  • Buff Omega Blades: Blades will deal 100 extra agro damage to all units per tick. Tick frequency increased. Damage increase.

Grimm Keeper
  • Buff Skull Torpedo: More damage/ AOE range.
  • Buff Bone Shield: Gives temporary 100 HP in addition to armor.
  • Bone Bomb: Deal medium damage, only affect enemies, increase stun time to 6 seconds.

  • Slasher: Buff armor upgrade.
  • Archer: Armor upgrade will upgrade damage instead of armor.
  • Archer: Small increase to DPS.
  • All upgrades cost 1 sin.

  • Plaguer: Gets the highest HP boost from Nekro Health Upgrades, allowing for a better late game unit.
  • All upgrades cost 1 sin.

  • Vampiric: Lifesteal buffed.
  • Vampiric: Damage buffed.
  • Vampiric: Health buffed by small amount.
  • All upgrades cost 1 sin.

  • Spore Thrower/Sharpshooter deal no agro damage.
  • Blood reduction upgrade changed to blood refund upgrade so you can reclaim the darkseed's blood when you're done.
  • Blood Cost lowered to 4 for both specializations.
  • Sharpshooter: Significant buff to damage.
  • Sharpshooter: Unit cap base change to 2.
  • All upgrades cost 1 sin.

  • Hellfire: Massive reduction to buff potency.
  • Recharge upgrade changed to an upgrade that allows the Acid Bane to deal damage and the Hell Fire Bane to heal minions.

Meat Mouth
  • Instigator: Added an AOE stun chance to his base attack, making him more relevant in fights where tanks are already present.

  • Base Cost Increased to 10 sins.
  • All upgrades cost 1,2,3 respectively.
  • Health upgrade increased to 50 hp / upgrade point.
  • Magma Punge: Base health reduced from 350 to 300.
  • Magma Punge: Base damage agro per hit increased from 200 to 400. This will allow him to keep agro.

Crust King
  • All upgrades cost 1,2,3 respectively.

  • Both Evils are now temporary summons.
  • Phasewalker health no longer bound to Nekro, but he can now be targeted as normal.
  • Blood Cost Upgrade changed to "Spawn Time Upgrade."
  • Vanguard: Small damage reduction.
  • Blood Cost increase from 6 to 8.

  • Mimic: Decrease of damage.
  • Both: Decrease in CD.
  • Guardian: Huge increase in health; allowing for longer sustainability.
  • Guardian: Adds AOE armor buff to minions around the Nekro when cast.

  • Bone Shard: In addition to the proc chance, eating 5 corpses of the same type in a row will spawn a Skeleton.
  • Townie Hammer: No longer does critical damage. Also, deals 6 second AOE stun. Each attack increases proc chance. Resets on use.
  • Dark Pact: Each kill increases the proc chance. Resets chance on use.
  • Jar of Filth: Each attack increases the proc chance. Resets on use.
  • Mortis Tome: Chance is offset by enemy tier. For example, a hunter will have a far higher chance to proc than a farmer.
  • Jar of Goo: Each attack increases proc chance. Reset on use.
  • Healing Pot: Every 10 corpses consumed will spawn the pot.
  • Boom Bomb: Every 20 units killed will proc the Boom Bomb.

Please keep the feedback coming. There's bound to be some new bugs introduced with this patch, as well as the possibility of balance having gone too far in the other direction, making units less viable. I reckon one more patch to fully balance all the new units.

For our next big patch, you can next look forward to new levels and new enemies!

1 comments Read more

October 31

Mega Patch 8.5 - New Summons and Levels!

Welcome to Nekro Halloween Patch 8.5! This patch represents the biggest accomplishment for us since our release on Early access!
We have a MASSIVE amount of new content to play. The biggest changes are the inclusion of new summons, summon specializations and Nekro skills.


  • New Summons: You can now summon Zombies, Skeletons, the Crust King and The Evil.

  • Summon Specializations: Every single summon in the game has been redesigned from the ground up to include two summon variants. For example, the Zombie can be specialized into a fodder unit or a tank. You can switch dynamically between the two types to better fit your army's composition.
  • Nekro Skills: Each Nekro class now has 3 unique skills that can be unlocked. These not only provide more to do on a moment to moment basis within the game, but add a new layer of strategy.
  • New Level: A special Halloween Zombie level has been added to the game. This level extends the tutorial and allows new players time to get familiar with the game without getting overwhelmed.
  • There is a TON more we added. Check the patch notes below for a full breakdown.


  • We will be overhauling multiplayer next. As a result, multiplayer is temporarily disabled.
  • Because of the huge amount of changes, there is bound to be some imbalance with the new units. Please leave any suggestions and feedback in the Steam Forums.
  • Because of all the new changes old game saves have been deleted. Your achievement progress, however, remains in tact.

    Build 8.5.5 Patch Notes

  • All summons have been redesigned from the ground up.
  • Summon upgrades are now iterative. You can put multiple points into each upgrade, which apply across both summon specializations.
  • New Level: Dead Man Walking - This level introduces players to gameplay and provides more backstory on how the Nekro got his powers.
  • Nekro Power Points are now in game drops.
  • Complete rework of Trinket drop system.
  • Agro system has been completely reworked to ensure the Nekro is not 'focused' at the start of a fight. Enemies will spread out and attack your minions if applicable.
  • Nekro Skills: Each Nekro class now has 5 powerful skills they can unlock.
  • With the inclusion of Nekro skills, players can now swap which key their attacks are bound to without having to go into the options menu.
  • The Nekro will regain health to the total amount of his last hit. This will allow for more strategy in player zoning and movement.
  • Added new Nekro upgrades such as the highly requested movement speed and the ability to unlock trinket slots.
  • 4 brand new trinkets: The Heart of War, The Skull of the Undead King, The Tinkerer's Goggles and Book of the Dead.
  • Rework of many old trinkets to fit better with the new Nekro skills/summon specilizations.
  • Huge amount of new sound FX added to the game such as combat sounds, ambient sounds and rework of voice over for many units and monsters.
  • New intro sounds: Summons will greet you with a growling hello when they are unlocked.
  • UI changes such as a new world map, new easier to read font, scrolling story text, polish on all menu items and text icons have been added.
  • The Shade has been completely redesigned, and is actually useful now. Really useful.
  • Completely reworked corpse system: some units now require corpses, while some do not use corpses at all, while others get benefits from being spawned from a corpse. This is to better provide more unique feels to each summon specialization.
  • Added new unit: Zombie - A extremely cheap fodder unit that can be specialized into a light tank.
  • Added new unit: Zombie Crawler - When the zombie dies he turns into the Zombie Crawler. The crawler is slow, weak, and dies very easily but provides one more target to distract enemies. Additionally, he provides a corpse from which to make new Zombies, ensuring the Nekro can continuously make new units.
  • Added new unit: Skeleton - A powerful light tank/DPS unit that can be specialized into a Skeleton Archer to provide ranged support.
  • Added new unit: Crust King - An interesting alternative to the Punge, the Crust King provides tanking support with small spawns called Crustlings. Crustlings die almost instantly, but provide fantastic agro management by distracting enemies. Can be specialized into a brawler/tank.
  • Added new unit: The Evil - The Evil is a very strong DPS unit that is extremely weak but outputs massive ranged damage. He can be specialized to give up all damage abilities and become an untargetable support/healer. The Evil is bound to the Nekro's health pool, meaning when the Nekro gets hit, the Evil gets hit.
  • Added summon specialization for Horror: Horrors can now become vampire horrors and turn their damage into healing for the Nekro, or becomes swarm Horrors; highly fragile DPS units that can be spawned in mass.
  • Added summon specialization for Darkseed: The Darkseed can be split into a low-range AOE burst unit, or a long-range single-target sniper.
  • Added summon specialization for Airbane: The Airbane can be specialized to debuff the enemy and slow them down, or provide a buff for your own units, increasing their damage, speed and armor.
  • Added summon specialization for Meat Mouth: The Meat Mouth can now become a blood-producing harvestor, ensuring the Nekro always has a fresh supply of blood, or can be specialized into a powerful tank that holds agro and deals light AOE damage.
  • Added summon specialization for Punge: The Punge can be broken up into a light tank/AOE DPS burster with a medium health pool, or specialize into an extremely powerful tank with a massive armor and health pool that deals almost no damage.
  • Added summon specialization for Shade: The Shade can be specialized into a massive damage-dealing flying unit. She acts as a second weapon to the Nekro, shooting wherever he is looking. Conversely, she can be specialized to provide a damage shield that absorbs all damage from any angle facing the player's cursor.
  • Added Alchemist skill: Laser Totem - Summons a laser totem that shoots at enemies. If the totem is blasted with the Alchemist's main attack, the totem will shoot 3 times faster.
  • Added Alchemist skill: Super Pot - Gives all friendly units +150 hp for 20 seconds.
  • Added Alchemist skill: Fear Pot - Applies a debuff to all enemies hit with the Fear Pot. The debuff stuns the target for 3 seconds, as well as deals a low-damage DOT. If the Nekro shoots the target while the debuff is applied, all damage from the Nekro is multiplied by 2.
  • Added Grimm Keeper skill: Bone Torpedo - Fires a torpedo in a straight line from the Nekro. The torpedo needs two seconds to arm itself, and travels very slowly but hits targets for massive critical damage.
  • Added Grimm Keeper skill: Bone Bomb - Deals no damage, but knocks back all units from the target location and applies a strong stun to all enemies, clearing their agro and forcing them to acquire new targets.
  • Added Grimm Keeper skill: Bone Shield - Gives the target summon or the Grimm Keeper super high armor for 20 seconds.
  • Added Outcast skill: Power Scythe - Throws out a powerful AOE scythe blade that deals damage once on the way out, and again when it returns.
  • Added Outcast skill: Power Armor - Creates a mirror image of the Nekro, absorbing 95% of damage for 25 seconds.
  • Added Outcast skill: Omega Blades - Puts the Nekro into a spin, dealing knockback critical damage to any enemy near him for 7 seconds.
  • The wolves are no longer bright pink. Yay?
  • So many bug fixes we can't even count. Bugs got fixed, that's all you have to know. ;)

13 comments Read more
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About This Game

A legion of twisted abominations await your command in Nekro. Revel in the slaughter of the King's corrupted lackeys as you uncover the sinister history of your creation. Manipulate the flesh and souls of those who have passed beyond the veil. Use the sins of the fallen to unlock new summons and customize their skills in an ongoing battle of supremacy between the Undying Legions and The Order. Further tailor your experience by equipping various Powersets unlocking powerful new Nekro abilities with which to conquer foes.

Invite your friends to lay waste beside you over internet or LAN. Play as a powerful support character, The Evil and wield devastating psionic attacks. As your chosen ally progresses along side you they will unlock new abilities gaining both power and utility!

Collector's Edition

Digital Art Book: Delve into the colorful and creepy world of Nekro with the Digital Art Book. Enjoy a full book packed to the brim with high-quality HD character concepts and renders.

Soundtrack: Take home Nekro’s high quality soundtrack featuring over 10 blood-pumping tracks hand crafted specifically for the game.

Key Features

  • 3+ Upgradable Nekromancers: Choose between powerful Nekro specializations!
  • 13+ Unlockable Summons: Customize minions and create the perfect demonic army!
  • 40+ Unlockable Skills: Harvest corpses to strengthen your unholy followers!
  • 20+ Game-Changing Trinkets: Strike down your foes and take from them everything they ever possessed!
  • 8+ Levels to Explore and Dominate:Watch as limbs snap, blood permanently stains the battlefield and bodies explode with Nekro's unique Chaos System!
  • 3 Factions to conquer or enslave:Turn the environment against your enemy by manipulating mundane objects into your twisted necrotic creations!
  • Steam Enabled: Unlockable Achievements, Steam Trading Cards, Emoticons, and Rewards!
  • Original Soundtrack: Over 12 blood-pumping music tracks!

Development Roadmap:

We will be constantly updating Nekro with new levels to explore and characters to unlock. Here are a few of the planned key features that are currently being worked on and can be expected in the final release:

  • New Nekromancers!
  • More Summons!
  • More Multiplayer Characters!
  • A Crap Ton of Trinkets to Collect!
  • Dozens of Beautiful, Uniquely Themed Levels to Explore!
  • Massive Boss Fights!
  • Battle-Changing Traps and Environmental Hazards!

Follow us on Facebook! www.facebook.com/nekro.darkforgegames
Follow us on Twitter! www.twitter.com/darkForge_Games

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows 7, Windows 8
    • Processor: Dual Core 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 400 or Equivalent
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • OS: Windows XP, Windows 7, Windows 8
    • Processor: Quad Core 2.3 Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 400 or Equivalent
    • DirectX: Version 11
    • Hard Drive: 1 GB available space
    • OS: Mac OS X Snow Leopard 10.6 or Later
    • Processor: Dual Core 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 400 or Equivalent
    • Hard Drive: 1 GB available space
    • OS: Mac OS X Snow Leopard 10.6 or Later
    • Processor: Quad Core 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 400 of Equivalent
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 400 or Equivalent
    • Processor: Quad Core 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 400 of Equivalent
Helpful customer reviews
7 of 8 people (88%) found this review helpful
2.2 hrs on record
Posted: October 30
Early Access Review
Can't wait to see how this game shapes up. It looks great so far.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
3.1 hrs on record
Posted: November 5
Early Access Review
This game is quite awesome! Do not be fooled by its Early Access tag, This is a far more finished/polished product than hundreds of others being sold as full games on Steam.

Short review:

You progress through levels of increasing difficulty and different baddies. In some levels your objective will simply be to @KILL THEM ALL!@ while in others you'll also have to complete some other task in the towns.

Your Necromancer (Nekro) class determines your playstyle. There is a brawler, grenadier and ranged Nekro, all with different skills and powers.

They all however have one common theme, which is summoning. You can unlock 10 different types of summons and each of these has a variant that you can switch between on the start of a level to tweak its abilities and attacking style. This allows for a surprisingly deep range of compositions as you can tweak your "army" to match your abilities and complement your other summons, and you can do so differently on each level.

The Nekro himself is relatively fragile so you'll need to manage your minions well. Deciding where to spend your early points of summoning resource (you use blood collected from corpses/enemies) and which ones to prioritise summoning in order to face the first sets of enemies and start adding more units to your army ia pretty awesome and makes you strategically try to plan ahead.

Even when you've reached the "peak" of your power however and have summoned 10-15 units, you still need to manage the enemy groups carefully with your skills and by prioritising targets, because if your army targets different enemies in a large group you'll find yourself without summons and running for your life very quickly.

All in all this is an incredibly fun little game, and is well worth the asking price imo even if it's in Early Access, which I usually stay far away from as it's such a gamble.

One last thing I want to note:
The developers aren't afraid to completely overhaul systems and parts of their game in order to make it more fun and interesting. A lot of the points I mentioned above were only introduced in the latest patch, and improved where the old game had some big problems with balance and being able to manage summons/enemy aggro. However the devs have made bold and frankly quite big changes to the overall game which have made a huge difference and are a great improvement on the original Early Access release.

I'd give this a solid 8/10 (before the patch this would've been a 6). Keep it up guys, eager to see how good it'll be when it's out of Early Access!
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
20.4 hrs on record
Posted: November 3
Early Access Review
hey all
first serious review
i played nekro just before the halloween update hit and i enjoyed it but it was not enough to keep me playing but after the update i have completed the campaign 3 times trying for different and unique builds
the update added 2 variants to each summon making them more unique and you can upgrade the indivdual perks one level at a time until they become greater than before at the cost of being worse at the start
ontop of this you can now save the skill point up and purchase an ability for your nekro and these abilites are all unique and have some depth to them i.e. the alchemists totem when charged by the alchemists beam attacks three times faster or the outcasts scythe coming back to him and doing two rounds of damage
only complaint is i feel the outcast is too strong and the only character i would want to play especially when you consider how powerful the scythe is taking down the bosses and mini bosses in a matter of hits
i just did the first 5 missions without summons only using the outcast and the scythe and was perfectly fine

over all i am a big fan and am excited for the future of this game
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
9.7 hrs on record
Posted: November 5
Early Access Review
While this game doesn't delve deep into either ARPG or RTS it's a nice blend of the two with a very pleasing style and just a touch of humor.

I totally recommend this game, especially since it's $20 or less depending on sale.
Was this review helpful? Yes No
5 of 7 people (71%) found this review helpful
9.6 hrs on record
Posted: October 28
Early Access Review
Its a good RTS game, and the theme and gameplay style is well excuted overall its a game worth playing
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
17.9 hrs on record
Posted: November 14
Early Access Review
beat this game 3-4 times in 12 hours. each run takes anout 2-3.5 hours. needs ALOT more content and theres not ending cinamatic, story boad or any thing, you beat the final boss then you go to the main menu. thats it. i may be a 0.8 but still. also bought the collectors edition, still no idea how to get the extras, especialy the sound track.
Was this review helpful? Yes No
3 of 14 people (21%) found this review helpful
0.5 hrs on record
Posted: November 23
Early Access Review
I need to stop buying early access games...
Was this review helpful? Yes No
14 of 16 people (88%) found this review helpful
15.2 hrs on record
Posted: June 4
Early Access Review
I went back to the game and I have to say that developers made a great job in past few months. All your summons now has variations, summon upgrades now actually matters and they give you great input about what is going exactly to change and how. New Halloween map was blast to play and all Nekros got new skills to unlock. I am having the best time with "You are evil" type of game since I played original Overlord. Also enviromental summons are great addition to the game

Man, how do I hate when people give their reviews after hour of gameplay just to be on the front page. After 7 hours I can tell you that this game is definitely worth it. As in games like Overlord or Dungeon Keeper you have the satisfying feeling of being evil, which is something most games are unable to do right.
Although the game is in Early Access it is better than most games I have played this year. One have to count with bugs (and there are plenty of them) and short gameplay (as Outcast it took me about 3-4 hours to complete what is there as a campaign) but devs are listening and communicating with the community which is huge PLUS for me.

Characters (currently 3, the game will have at least 5) are played very differently, which gives me enough reasons for replaying the game again. In current state I would totally recommend you to give the game a try, I believe you won't regret it :-)
Was this review helpful? Yes No
18 of 24 people (75%) found this review helpful
3.5 hrs on record
Posted: June 3
Early Access Review
Pretty good game being a early access game !! If you like the Overlord games im sure you will love this one! It has good gfx and decent controls.Not much that i can see as a Strat game myself but its a fun little Action game :) I say give this one a shot . FOR YOU MASTER!! :P
Was this review helpful? Yes No
13 of 16 people (81%) found this review helpful
4.8 hrs on record
Posted: June 11
Early Access Review
Nekro is a very polished action/strategy game. For being an early access indie game, it has surprisingly great production value, and it looks, sounds and plays excellently. You can (for now) choose from three different classes to start as and can allocate points into new abilities from there, allowing many different builds.

My biggest problem is the difficulty. The first level or two start off simple enough, but the game gets hard, fast. Any other game and I would've assumed I picked 'Very Hard' by accident. This game, especially if you don't allocate your skills appropriately, can be overly difficult, to the point of great frustration. I can't recall the number of times I launched a grenade at enemies from afar only for them to ignore all of my minions and dash straight at me and overwhelm me. It takes some practice and some luck, but the game could probably use a slight difficulty adjustment, or at least a more gradual difficulty curve.

Still, it's a very entertaining early access game that's already worth playing.
Was this review helpful? Yes No
12 of 16 people (75%) found this review helpful
1.1 hrs on record
Posted: May 31
Early Access Review
Choose a hero, summon some duds and wreak havoc amond the populace. So far the combat is a simple set-up, I hope/expect it to mature a little bit as it moves into a full release. If you like commanding summons while you walk amongst them and dish out some pain yourself, then this will work for you. But the gameplay, so far, is repetitive.

Good voice acting, artwork, and fun idea.
Was this review helpful? Yes No
7 of 7 people (100%) found this review helpful
0.5 hrs on record
Posted: July 20
Early Access Review
Played game at rtx. Fell in love with it.
Art style if fantastic.
Voice acting is amazing.
Love the gameplay.
Im in newyork for two weeks so i cant play it
Was this review helpful? Yes No
7 of 7 people (100%) found this review helpful
3.4 hrs on record
Posted: July 25
Early Access Review
There honestly needs to be more games like Nekro, the 'You are a Villian' genre is so lacking. It's one of the few itches that has never truely been scratched properly in my opinion.

With that out of the way, this game is still in early access, still being developed, and I admire what the developers have done thus far.

Basicly you are Necromancer to some degree, after excacution you switched dietys after yours stopped answering your prayers. You are able to summon 'hordes' of monsters to aid you in your quest to destroy the kingdom leaving a blood soaked path of destruction in your wake.

Every Nekro is unique, has it's own playstyle, and you will find one that fits how you enjoy playing the game. There are more Nekro's on the way, and there have been talk of DLC nekro's aswell.

Now here comes the negative, and I am afraid it is alot. However keep in mind, I do like the game, I honestly do, every game has flaws, and this one is STILL in Development. I acknowlage that, but since it is in development some things can change, and I hope that they do.

First off, the hordes are way to small. All Nekro's start off with the same starting spell, thats fine, then the paths branch out and you lock in one of a choice of enemys to fit your playstyle, once locked you cannot choose others. Like the first choice, bloodthirsty demonic bats which you can max out at 5, or two plant like turrents that can't move. Not much choice nor options. You really can't command a massive horde to wreak havoc with, its always small, somewhat weak, and really most of the time you end up fighting whatever by yourself once the meat shield is gone.

Second, once you pick a Nekro, thats about the end of diversity, The spells and summons are identical, once locked in thats it, you have made a choice and cannot expeirment with it before hand, the best thing to do is save, test, reload choose again. However by diversity I want diffrent spells for diffrent Nekro's, they should be more unique that basic combat and how /they/ approch a situation. Like the starting spell, it has the same abilitys to unlock, damage, number, faster recharge, thats it. It should be unique to each nekro, and the summons should be unique aswell. I know it takes alot of programing but it would mean much more replayability and personality to the Nekros.

Third, maybe I am a bad player, but at the first boss (Which is Total Biscuit, which IS awesome), they take off the training wheels and it becomes utterly brutal, since your hordes are small, and probably not upgraded well you are overwhelmed easily and most of the gameplay consist of retreating, rebuilding then throwing the meat shield back at the problem.

Fourth, and this is totally me, I would like larger maps, with more, options on how to tackle problems, the maps are small, clastrophobic (Or the ones I have played) with a handful of methods to approch any problem, basicly do you want to go this way, or come in from over there. More options like, causing a rock slide, or creating choke points, or some how get infighting going on, or something, would make you feel like more of a villian, the walking hordes of monsters through the street is awesome but there are more ways to be evil.

But all in all, the game is still in devlopment and I still highly recomend it, it is a beautiful game, the devleopers have put alot of work in it, the developers actully care about the community and are working to make an awesome game. If you ever wanted to be the bad guy, this is a game you need to play.
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6 of 6 people (100%) found this review helpful
2.1 hrs on record
Posted: May 31
Early Access Review
I've only been playing this game for around 50/60mins, and i'm totally getting addicted to it, had to tweek a few things as i'm on a Linux OS but wasn't anything extreme only graphics and screen ress. and the camera angles can get abit annoying but the game is still been worked on and update patches will hopefully work this out. but i am looking forward to sinking my teeth into this game, great game for Linux, am defo going to get a LAN party going with this game :)
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6 of 6 people (100%) found this review helpful
4.5 hrs on record
Posted: August 30
Early Access Review
really good game. amazing particle effects, really talented staff, and they also listens to the community
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
24.7 hrs on record
Posted: October 20
Early Access Review
darkForge is a squad of people from various larger companies like blizzard, sony and microsoft, so a nice blend of AAA talent without the AAA restraints and demands, and for their first project, they're shaping up to be an awesome dev team.
Only a couple levels in but this game is already a fantastic play. It's story while actually quite grim, has a fun-lighthearted delivery, kind of like a darker gloomier Overlord. The game plays smoothly, and you are always doing something, and are always summoning monsters, corrupting wildlife into monsters, making corpses to summon monsters, devouring corpses to summon monsters or leaving a pool of bodies to lure a large enemy force back to so you can spawn monsters and heal through out a fight. The soundtrack is an awesome electronic mix that gets you ready for making slaughter. The game itself is a little hard to look at graphically, and some of the larger monsters obscure a hefty amount of the action, as well as yourself, but all in all this is a great use of 20 bucks, and I'm excited for release.

EDIT: Having now finished the game with one character, the current iteration does feel very short. The current upgrade system consists of basic health/damage/blood(magic resource), and augmenting summoned creatures in between levels, as well as equipping certain trinkets (love the Totalbiscuit hat )
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7 of 8 people (88%) found this review helpful
3.6 hrs on record
Posted: September 28
Early Access Review
This game is great, the gameplay is awesome, it seems promising, will add a multiplayer too. In this game u will be a necromancer, summon undead and such things, u can play different classes of necromancer, and will be many more classes in the future, u can upgrade your power, minions, and equip a trinket. This game is hard to clear but easy to master, every level has its own way to clear, so you need to try again the same levels because this game is so diffficult, the enemy is so strong, so dont just rely on your minions to attcak, the key here is your brain and tactic. once you master it you will be a so happy that you want to laugh at the good people corpses. So well what are you waiting for hurry up and buy.
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11 of 16 people (69%) found this review helpful
2.2 hrs on record
Posted: June 3
Early Access Review
Cool game, very cool dev.
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5 of 5 people (100%) found this review helpful
16.0 hrs on record
Posted: May 31
Early Access Review
This game has caught my serious interest and that doesn't happen often.

I get a major Overlord and even Pikmin feel from this game and since I love both those games this is right up there! Like Overlord its got a sinister vibe but it also doesn't take itself too seriously and has its own very unique art style and personality.

The gist of the game is you were betrayed and murdered by your old god that you served but then was raised by an evil god to carry out his will and get revenge. You start the game pretty weak but as you go through the levels you can power up your stats and find 'trinkets' to equip but most importantly you'll unlock new Summons! The Summons are the meat of the game and are quite cool.

You've got the bat-like Horror that you can summon in larger numbers to swarm and tear at your enemies, you've got the Darkseed which sprouts from corpses and acts like a point defense turret to blast nearby enemies with deadly acid and then theres the large Punge that can tank some damage and gnash foes with its massive mouth... the gruesome list goes on!

I've always enjoyed those games that give you AI minions that attack and defend for you on their own and this game really brings that out. Its hella neat to be cruising through a hapless village with a swarm of undead and demons following you! Watching them slay your enemies and make corpses for you to consume for Blood power is delightfully wicked!

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5 of 5 people (100%) found this review helpful
3.3 hrs on record
Posted: June 22
Early Access Review
Evil never sleeps, and it certaintly doesn't in this Beta version of what looks to be an increasingly wonderful and macrabe game.
In Nekro, you adopt the role of a magcian who has been cast aside by his king, and is seeking reveange by using the darkest of dark arts.

You can pick from (curreuntly) 1 of 3 classes, with a fourth on the way. The Alchemist, The Grimm Keeper, and the Outcast, each with thier own unique abilities; teh Alchemist is a healer, the Grimm keeper is a grenadier, and the Outcast is a phsyical brawler with life steal. once your Nekro has been chosen, you are given the basic tutorial by a VERY cool announcer, and you begin picking your "summons". this are your minions that you can call from corpses.

The gamestyle itself is remaniscit of top downs like Torchlight, or Diablo. You walk around, collecting loot; However, the key difference in this game is that you walk around eating corpses to gather enough "Blood", or energy, to conjoure Summons, which help you kill things to get more corpses to eat, to get more summons! It's the Circle of Unlife!
The style of the game is wonderful; a lot of games like this try to be serious and it sort of kills the mood. Nekro however, knows what it is, and plays of the seriousness of its subject with jokes and referances that people love. I recerntly reached a level where you have to kill a troll to steal it's egg, to raise the baby as your own to make it destroy the towns generators. While fighting the troll, it said "Boil em, mash em, stick em in a stew." I was immesnstly satifsied.

However, the game IS in beta, and as such there are a few problems. The camera angle isn't very co-operative at times, and this resulted in my death...again. Another factor of my "overdeath" was that the enemies, Townies, Witchers, and reptilan Hunters, all seemed a bit difficult. My troll died before i could even clear the first area to destroy the generator. again, the game is in beta, so these could all be easily resolved. I would probably add a difficulty option (as i'm sure has been suggested on the forums) and maybe a better camera angle.

All in all though, this is a wonderful game, and i'm sure when it's done it'll be even better. it's like a fine wine; it gets better with time.

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