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Greetings everyone! Scott here to talk about our latest content patch for Nekro.
Content Patch 0.8.8.2 continues the Nekro saga with the inclusion of General Tso's Bootcamp and Chicken Emporium. This is a training ground for the King's elite soldier - The Templar! It's also a chicken restaurant because chicken is delicious.
Trailer for Patch "General Tso": https://www.youtube.com/watch?v=Q-DWikfCfCM
Please note I did *not* erase your save games for this patch, however, if you want to experience the new progression ramp within the game it is recommended that you start a fresh campaign. This patch comes with the following new features and content:
Hotfix Patch 0.8.7.48
Hi everyone! This patch addresses the overwhelming feedback we got about patch 0.8.7.4. I actually managed to sneak some awesome requested features in there, so check out the list! Huge thanks to the quick feedback from the forums and everyone that took the time to write up feedback.
-Brand new awesome music track added to Plight of Viticulture level.
-F key commands now correspond to the summons' hot bar location. For example, if I equip a Zombeef in hotbar slot 2, and a Punge in slot 3, hitting F2 will give commands only to the Zombeef. F3 will give commands only to the Punge, etc. All environmental summons are on F1. If you equip a standard summon to the 1 slot, the command will overload both environmental summons and the equipped summon.
-Scatter Functionality! Holding down the command summon key (default R) or a command summon group key (F1, F2, F3, etc) will tell summons to scatter. The scatter point is chosen based on an averaged position of all summons. So if you hold down R, all summons will scatter outward from an averaged 'mid point' of summons. This will be extremely helpful when units group up too much and you want them to disperse.
-Health, Damage, and Blood upgrades now go up to 10! This will provide better scaling into late game. However, as you increase the skills they will begin to cost more power.
-Each level will grant at the minimum 1 power so you are not locked into a bad build.
-Death to Dovecove Level has been made harder so you can't just sit in the graveyard and let the game play itself.
-Zombeef Plaguer now does slow damage when it attacks, making it a much more powerful unit.
-Outcast Skill Rework: Omega Blades now add +300 health and + 50 damage to the Nekro while he's spinning. This makes Omga blades very powerful and viable in any fight. Increased the CD to compensate for increased power.
-Outcast Skill Rework: Power Armor has been complete reworked. Instead of boosting just the Nekro, it now makes the Nekro and all of his summons invincible for 10 seconds. When used at the right time, this is a monster skill. Added new FX to match the skill.
-Outcast Skill Rework: Power Scythe has slightly higher base damage, and now scales with Damage upgrades to make the skill useful throughout the game.
-Miner Rework: The Miner's dynamite damage has been toned down. In addition, you can now knock the dynamite away using all classes. The Outcast's spin attack and the Alchemist's blood beam with both push the dynamite away.
-Priest (Standard) Rework: Damage has been reduced on the Priest's AOE attack. Additionally, he will focus on healing more than he will on attacking.
-AOE Damage Scourge Rework: The Damage Scourge scale up much faster with the Nekro's 'damage' skill. This will keep them a viable contender against the other 2 Scourge options.
-Using the right click to move the camera will no longer change speeds depending on your screen's resolution. The rotation speed should be consistent across all machines. If you guys still want a speed slider, let me know in the forums and I'll add it.
-All sin distribution has been made more lenient and won't starve you for sins nearly as much. I know, you all asked for this one.
-Fixed a really bad bug where the Punge upgrade Putrid Graft was not working. Big thanks to user Error for finding this!!
-Blood Cloak Trinket Rework: The stats off the Blood Cloak have been heavily buffed to make this trinket more viable.
-Healing Pot Trinket Rework: With the new healing Scourge, this trinket was a lot less useful. It has been changed to not only heal you and your summons but give them a 50 hp damage shield for 30 seconds. This should make this trinket much more viable.
-Townie Elites have been slowed down a bit so they can't outrun you.
-Skelebone Archer's arrows have been sped up so they will miss less often.
Please let us know what you think of this latest patch!
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