Experience the horrors of a haunting that's never the same twice. Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.
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Utgivningsdatum: 19 okt, 2012

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Early Access-spel

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Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

“Paranormal is an Early Access game. This means that you can buy and play it right now, but it is still in alpha and constantly being worked on. This also means that the game could be glitchy, and you could encounter problems with it.

So why should you buy it? By buying Paranormal in its current state, it gives us funds to keep going and shape this game into what we have in mind. It's a very long and tedious process, and also expensive. You're basically helping us pay our voice actors, modelers, level designers, artists, and any license fees we may have.

Also, we are active on the Steam forums. So if you have any technical issues, or feedback and criticism, let us know! We'll get back to you ASAP.

Thanks,
-Matt Cohen”
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21 juli

Patch Notes for Paranormal Patch #12 (UE4 ALPHA V006)

Patch #12 - 07/21/2017

Thank you so much for your patience. This build has taken a long time to arrive. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently (seriously), adding more scares, story, and overall improvements to the experience. This patch has been focused on expanding the scares, adding more story elements, and overall experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
These past months have been VERY busy for me. Between working hard on Paranormal, moving, having a baby, battling depression, and many other things---I've been swamped, but I'm confident this build of Paranormal is a big improvement. After reading so much commentary in the community about the frequency of updates, I've decided the most responsible and overall best thing I can do from now on is to release more frequent updates that are smaller in size. Many of you have been telling me that you'd rather have more frequent updates and I plan to deliver on that. I know my track record for update frequency is lacking, but I am working on improving this. You have all been so incredibly awesome and continue to be. Thank you so much for continuing to support Paranormal, me, and my family. I can't wait to scare you all more in future updates.
--------------------
Upgraded to Unreal Engine 4.16 for improved stability
Added several new scenes at the start of each day (more in future)
Added more lights around the house
Added several new scares
Added various shoes to wear
Added more words for the spirit to listen for
Fixed black screen issue
Added randomized player clothing
Added some wildlife (will add more in future)
Added bugs (the kind that fly)
Added first version of an ending (will be improved)
Added new icon
Added new splash screen
Fixed issue where mirror was green on lower graphics settings
Fixed physics and collision issues on several objects
Fixed sound issues in catacombs
Fixed television scare
Improved night cam scares
Improved camera shader and its scalability
Improved night sky and darkness at night
Improved street lights
Improved quality of voice recognition
Improved lighting performance
Improved foliage performance
Improved randomization of certain objects
Improved mirror performance and quality
Added the rumble sound back to certain scares
Added sound effects to certain scares that were missing them
Added some decor around the house
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has a bit plot progression, but not as much as I intend there to be when it's done. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror filmmaker 'George A. Romero'. Watch his films.
--------------------
Stay spooky.
-Matt
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Recensioner

“If you can endure a half hour’s worth of me screaming and squealing — possibly more of the latter — as horrible and traumatizing things happen to me in what’s easily the scariest indie horror game I’ve played this year (and I’ve played a lot) then you’re going to love this.”
Bloody Disgusting

“Some horror fans may want to wait for Paranormal to become a more polished experience, but even unfinished it's packed with frightful and inventive ideas.”
Joystiq

Steam Greenlight

Om detta spel

Experience the horrors of a haunting that's never the same twice.

Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.The player controls the camera as the hauntings slowly but surely escalate into something far worse and more horrific.

With multiple endings, a different experience every time, top-notch graphics and sound, Paranormal is a constantly evolving indie horror game.

Features

  • Dynamic Haunting: I've designed the dynamic haunting system that will allow a randomized experience, adding multiple outcomes, dynamic triggers, countless variables, and an action-reaction system. This will make your experience with the game much more unique and memorable, without missing out on anything important.
  • Free Content Updates: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more! You will NEVER have to pay for DLC in Paranormal. The game's content is planned to double or even triple with each major content update.
  • Sleep System: Sleeping in your bed recharges your camera's batteries and also has a chance of triggering other events.
  • Flashlight (camera light): Creates a bright, short ranged light that casts dynamic shadows.
  • Insane Sound Design: Paranormal was designed for surround sound and headphones to create the ultimate audio horror experience.
  • First-Person Camera (Found-footage style): Much like in the movies 'Paranormal Activity' or 'The Blair Witch Project' (Not associated with those films, just inspired by them), the viewpoint will be that of a camera being held by a person (the player). Effects like camera shake, pixelation, video distortion, audio distortion, and motion blur will all be present thanks to the camera screen-space shader I built for everything.
  • Horrific Story: Uncover the house's troubled and gruesome past through hauntings, journal entries from the previous owner, and more.
  • Steam Trading Cards: Because one can never have enough of those things!
  • Mac Version: A Mac version is available and will receive updates alongside the PC version.

Planned Future Features

  • Achievements: Steam Achievements are planned for the game and there will be plenty to chase after!
  • Full Controller Support: Work has already started on making the game fully gamepad-compatible.
  • VR Support: Paranormal will receive Virtual Reality support, free to owners of the game.
  • Steam Cloud Saves: For those who hop between machines.
  • Translations: The game's text is planned to be translated into German, Swedish, and Spanish. If your language isn't on that list, please request it in the forums.
  • Persistence: Some sort of persistent scoring system is planned, adding more replay value.
  • Unreal Engine 4 Remake: The entire game is in the process of being remade using Unreal Engine 4. This remake will be available as a free update to owners of the game.

Posting Videos

All users have full permission to post videos of Paranormal to websites, monetize them, edit them, etc. In fact, I encourage this. The only thing I ask (but don't require) is that you send me a link so I can watch it and share it! A healthy game community encourages shared experiences. If your video gets flagged by YouTube for copyrighted content, Tweet me and I'll do everything in my power to help clear it up--even if I have to call YouTube.

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS: XP, Vista, 7, 8, 10 (64-bit Recommended) (Unreal Engine 4 Requires 64-bit)
    • Processor: 2.0 Ghz Dual-Core CPU
    • Minne: 2 GB RAM
    • Grafik: 512 MB Graphics Memory. Shader Model 3.
    • DirectX: Version 9.0c
    • Lagring: 4 GB ledigt utrymme
    • Ytterligare anmärkningar: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
    Rekommenderade:
    • OS: 7, 8, 10 (64-bit Recommended) (Unreal Engine 4 Requires 64-bit)
    • Processor: 2.8 Ghz Quad-Core CPU
    • Minne: 4 GB RAM
    • Grafik: 1024 MB Graphics Memory. Shader Model 4.
    • DirectX: Version 11
    • Lagring: 4 GB ledigt utrymme
    • Ytterligare anmärkningar: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
    Minimum:
    • OS: OSX 10.8
    • Processor: 2.0 Ghz Dual-Core CPU
    • Minne: 2 GB RAM
    • Grafik: 512 MB Graphics Memory.
    • Lagring: 4 GB ledigt utrymme
    • Ytterligare anmärkningar: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
    Rekommenderade:
    • OS: OSX 10.9
    • Processor: 2.8 Ghz Quad-Core CPU
    • Minne: 4 GB RAM
    • Grafik: 1024 MB Graphics Memory
    • Lagring: 4 GB ledigt utrymme
    • Ytterligare anmärkningar: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
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