Experience the horrors of a haunting that's never the same twice. Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.
ユーザーレビュー:
Overall:
ほぼ好評 (397 件のレビュー) - このゲームのユーザーレビュー 397 件中 71% が好評です
リリース日: 2012年10月19日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

“Paranormal is an Early Access game. This means that you can buy and play it right now, but it is still in alpha and constantly being worked on. This also means that the game could be glitchy, and you could encounter problems with it.

So why should you buy it? By buying Paranormal in its current state, it gives us funds to keep going and shape this game into what we have in mind. It's a very long and tedious process, and also expensive. You're basically helping us pay our voice actors, modelers, level designers, artists, and any license fees we may have.

Also, we are active on the Steam forums. So if you have any technical issues, or feedback and criticism, let us know! We'll get back to you ASAP.

Thanks,
-Matt Cohen”
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Paranormal を購入する

 

最新の更新 全て表示(9)

2月2日

Patch Notes for Paranormal Patch #9 (UE4 ALPHA V003)

Patch #9 - 2/2/2016

Happy New Year! Sorry I'm late. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on stabilizing the game, as well as fixing glitches and adding scares (and other content).
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
This build SHOULD now work with both 32-bit and 64-bit versions of Windows. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Improved overall performance
Improved gamepad support
Added basic Steam Controller support
Fixed audio cutting out in the intro scene
Fixed several physics-related issues
Improved randomization of items and scares
Improved pacing in general (still more work to be done here)
Added several scares (more to come in future updates)
Redid the flashlight/camera light system, now casts shadows
Thunder and lightning will now occur without having to go outside first
Improved lightning flash shadows
Optimized the lighting (still more work to be done here)
Tons of various other improvements
Improved sound design (volume, reverb, quality, etc.)
Fixed on-screen effects
Improved foliage shading
Added a light to the inside of the refrigerator
Optimized house layout models (still more to be done)
Fixed cell phone ringing during calls
Haunted chair remains haunted.
Added a call end tone when phone calls end
Stabilized framerate on most machines
Fixed issue where rain followed the player around indoors
Fixed freeze/crash on security camera view
Added 32-bit Windows support (unless it doesn't work. Let me know.)
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie Ghostwatch. Watch it.
--------------------
Stay spooky.
-Matt

10 件のコメント 詳細を見る

2015年11月11日

Patch Notes for Paranormal Patch #8 (UE4 ALPHA V002)

Patch #8 - 11/11/2015

It's taken longer than expected, but the next build of the Paranormal Unreal Engine 4 remake alpha is available. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
This build requires a 64-bit OS. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Added more scares (way more in the future).
Added dynamic shadows for the foliage, including the forest.
Added very basic Steam Controller support.
Added camera shake level controls in the settings menu.
Added camera effect level controls in the settings menu.
Added detailed audio volume controls in the settings menu.
Added FOV options in the settings menu.
Improved the menus overall.
Improved persistence of settings values.
Improved and reworked several scares.
Improved pacing.
Improved performance greatly (at least 25% increase on my PC).
Improved on existing content.
The haunted chair is still haunted.
Fixed collision for the trees, ensuring nobody gets stuck.
Fixed tons and tons of bugs.
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
Performance optimizations.
Improved controller support.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie The Descent. Watch it.
--------------------
I hope you had a frightening Halloween.
Stay spooky.
-Matt

14 件のコメント 詳細を見る
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“If you can endure a half hour’s worth of me screaming and squealing — possibly more of the latter — as horrible and traumatizing things happen to me in what’s easily the scariest indie horror game I’ve played this year (and I’ve played a lot) then you’re going to love this.”
Bloody Disgusting

“Some horror fans may want to wait for Paranormal to become a more polished experience, but even unfinished it's packed with frightful and inventive ideas.”
Joystiq

Steam Greenlight

このゲームについて

Experience the horrors of a haunting that's never the same twice.

Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.The player controls the camera as the hauntings slowly but surely escalate into something far worse and more horrific.

With multiple endings, a different experience every time, top-notch graphics and sound, Paranormal is a constantly evolving indie horror game.

Features

  • Dynamic Haunting: I've designed the dynamic haunting system that will allow a randomized experience, adding multiple outcomes, dynamic triggers, countless variables, and an action-reaction system. This will make your experience with the game much more unique and memorable, without missing out on anything important.
  • Free Content Updates: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more! You will NEVER have to pay for DLC in Paranormal. The game's content is planned to double or even triple with each major content update.
  • Sleep System: Sleeping in your bed recharges your camera's batteries and also has a chance of triggering other events.
  • Flashlight (camera light): Creates a bright, short ranged light that casts dynamic shadows.
  • Insane Sound Design: Paranormal was designed for surround sound and headphones to create the ultimate audio horror experience.
  • First-Person Camera (Found-footage style): Much like in the movies 'Paranormal Activity' or 'The Blair Witch Project' (Not associated with those films, just inspired by them), the viewpoint will be that of a camera being held by a person (the player). Effects like camera shake, pixelation, video distortion, audio distortion, and motion blur will all be present thanks to the camera screen-space shader I built for everything.
  • Horrific Story: Uncover the house's troubled and gruesome past through hauntings, journal entries from the previous owner, and more.
  • Steam Trading Cards: Because one can never have enough of those things!
  • Mac Version: A Mac version is available and will receive updates alongside the PC version.

Planned Future Features

  • Achievements: Steam Achievements are planned for the game and there will be plenty to chase after!
  • Full Controller Support: Work has already started on making the game fully gamepad-compatible.
  • VR Support: Paranormal will receive Virtual Reality support, free to owners of the game.
  • Steam Cloud Saves: For those who hop between machines.
  • Translations: The game's text is planned to be translated into German, Swedish, and Spanish. If your language isn't on that list, please request it in the forums.
  • Persistence: Some sort of persistent scoring system is planned, adding more replay value.
  • Unreal Engine 4 Remake: The entire game is in the process of being remade using Unreal Engine 4. This remake will be available as a free update to owners of the game.

Posting Videos


All users have full permission to post videos of Paranormal to websites, monetize them, edit them, etc. In fact, I encourage this. The only thing I ask (but don't require) is that you send me a link so I can watch it and share it! A healthy game community encourages shared experiences. If your video gets flagged by YouTube for copyrighted content, Tweet me and I'll do everything in my power to help clear it up--even if I have to call YouTube.

システム要件

Windows
Mac OS X
    最低:
    • OS: XP, Vista, 7, 8, 10 (64-bit Recommended) (Unreal Engine 4 Requires 64-bit)
    • プロセッサー: 2.0 Ghz Dual-Core CPU
    • メモリー: 2 GB RAM
    • グラフィック: 512 MB Graphics Memory. Shader Model 3.
    • DirectX: Version 9.0c
    • ストレージ: 4 GB 利用可能
    • 追記事項: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
    推奨:
    • OS: 7, 8, 10 (64-bit Recommended) (Unreal Engine 4 Requires 64-bit)
    • プロセッサー: 2.8 Ghz Quad-Core CPU
    • メモリー: 4 GB RAM
    • グラフィック: 1024 MB Graphics Memory. Shader Model 4.
    • DirectX: Version 11
    • ストレージ: 4 GB 利用可能
    • 追記事項: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
    最低:
    • OS: OSX 10.8
    • プロセッサー: 2.0 Ghz Dual-Core CPU
    • メモリー: 2 GB RAM
    • グラフィック: 512 MB Graphics Memory.
    • ストレージ: 4 GB 利用可能
    • 追記事項: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
    推奨:
    • OS: OSX 10.9
    • プロセッサー: 2.8 Ghz Quad-Core CPU
    • メモリー: 4 GB RAM
    • グラフィック: 1024 MB Graphics Memory
    • ストレージ: 4 GB 利用可能
    • 追記事項: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.
参考になったカスタマーレビュー
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.0 時間
投稿日: 2015年11月5日
早期アクセスレビュー
家の中で心霊現象が起こるようになったものの、周りの人は誰も信じてくれない。だからビデオカメラを回して証拠をつかむぜ!という内容のホラーゲームです。
家の中を歩き回るとポルターガイストやラップ音が発生し、振り向けば人形が移動している。そんな心霊現象をビデオカメラに収めていくわけですが、日数を重ねる度にこれらはエスカレートしていきます。かなり怖いです。
心霊現象は複数のパターンからランダムに選ばれるため、リプレイ性が高いつくりとなっています。
とはいえ1回のプレイ時間はかなり短いので、総プレイ時間は短めだと思います。
あとUIの操作性が悪く選択できているのかいないのかはっきりわからなかったり、ゲーム開始時に落ちやすかったりとダメな部分も多いです。
なお作者はゲームの完成を後回しにして、なぜかUE4でのリメイクを優先的に進めており、ゲームの完成がいつになるかは不透明です。

【イイところ】
・怖い。じわじわ系の恐怖とビックリ系の恐怖をいいバランスで取り入れている。
・何回かプレイしても新しい現象が起きたりする。

【イマイチなところ】
・すぐ終わる。
・UIなどの細かいところの出来が悪い。
・いつ完成するか全くわからない。
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 5.2 時間
投稿日: 3月28日
早期アクセスレビュー
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 22.0 時間
投稿日: 3月31日
早期アクセスレビュー
Paranormal is an early access game with a ton of potential. Basically a haunted house simulator, you get two versions of the game: 1 that's a short stand alone game 2 the bigger game still being worked on. Both have a fair amount of scares and enough storyline to keep an EA game interesting.

Also the developer has been incredibly open to feedback and responsive to discussion posts. It's worth the purchase, but bare in mind it's a one man developing team and there are long periods of time between updates.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 6.8 時間
投稿日: 1月18日
早期アクセスレビュー
This game is great. It needs a lot of work and support but it will be worth it. No other game has such a good haunted house experience. Also has many endings. Can't wait for the full game to come out
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 19.1 時間
投稿日: 3月24日
早期アクセスレビュー
Very good! I played this when it was fairly new about 3 years ago and the progress that has been made is incredible! The scares are really good and you just never really know what's gonna happen each day. I would give 9/10!
このレビューは参考になりましたか? はい いいえ 面白い